view man/lispref/mouse.texi @ 5253:b6a398dbb403

Fewer algorithmic complexity surprises, nicer errors, mapcarX(), maplist() src/ChangeLog addition: 2010-09-01 Aidan Kehoe <kehoea@parhasard.net> * fns.c (list_merge, list_array_merge_into_list) (list_array_merge_into_array): Avoid algorithmic complexity surprises when checking for circularity in these functions. (Freduce): Fix some formatting, in passing. (mapcarX): Drop the SOME_OR_EVERY argument to this function; instead, take CALLER, a symbol reflecting the Lisp-visible function that called mapcarX(). Use CALLER with mapping_interaction_error() when sequences are modified illegally. Don't cons with #'some, #'every, not even a little. (Fmapconcat, FmapcarX, Fmapvector, Fmapcan, Fmapc, Fmap) (Fmap_into, Fsome, Fevery): Call mapcarX() with its new arguments. (Fmapcan): Don't unnecessarily complicate the nconc call. (maplist): Take CALLER, a symbol reflecting the Lisp-visible function that called maplist(), rather than having separate arguments to indicate mapl vs. mapcon. Avoid algorithmic complexity surprises when checking for circularity. In #'mapcon, check a given stretch of result for well-formedness once, which was not previously the case, despite what the comments said. (Fmaplist, Fmapl, Fmapcon): Call maplist() with its new arguments.
author Aidan Kehoe <kehoea@parhasard.net>
date Wed, 01 Sep 2010 12:51:32 +0100
parents 576fb035e263
children
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/mouse.info
@node Mouse
@chapter The Mouse
@cindex mouse

* Mouse Position::		Asking where the mouse is, or moving it.

@ignore  @c Not in XEmacs.
@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@cindex tracking the mouse

(deleted)
@end ignore

@ignore
@c These are not implemented yet.

These functions change the screen appearance instantaneously.  The
effect is transient, only until the next ordinary XEmacs redisplay.  That
is ok for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.

@defun x-contour-region window start end
This function draws lines to make a box around the text from @var{start}
to @var{end}, in window @var{window}.
@end defun

@defun x-uncontour-region window start end
This function erases the lines that would make a box around the text
from @var{start} to @var{end}, in window @var{window}.  Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun

@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  It uses the cursor color, the one used for indicating the
location of point.
@end defun

@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore

@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse

The functions @code{mouse-position}, @code{mouse-pixel-position},
@code{set-mouse-position} and @code{set-mouse-pixel-position} give
access to the current position of the mouse.

@defun mouse-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in character
cells, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun mouse-pixel-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in pixel
units, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun set-mouse-position window x y
This function @dfn{warps the mouse} to the center of character position
@var{x}, @var{y} in frame @var{window}.  The arguments @var{x} and
@var{y} are integers, giving the position in characters relative to
the top left corner of @var{window}.

@cindex warping the mouse
@cindex mouse warping
Warping the mouse means changing the screen position of the mouse as if
the user had moved the physical mouse---thus simulating the effect of
actual mouse motion.
@end defun

@defun set-mouse-pixel-position window x y
This function @dfn{warps the mouse} to pixel position @var{x}, @var{y}
in frame @var{window}.  The arguments @var{x} and @var{y} are integers,
giving the position in pixels relative to the top left corner of
@var{window}.
@end defun