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view man/lispref/dialog.texi @ 5253:b6a398dbb403
Fewer algorithmic complexity surprises, nicer errors, mapcarX(), maplist()
src/ChangeLog addition:
2010-09-01 Aidan Kehoe <kehoea@parhasard.net>
* fns.c (list_merge, list_array_merge_into_list)
(list_array_merge_into_array):
Avoid algorithmic complexity surprises when checking for
circularity in these functions.
(Freduce): Fix some formatting, in passing.
(mapcarX): Drop the SOME_OR_EVERY argument to this function;
instead, take CALLER, a symbol reflecting the Lisp-visible
function that called mapcarX(). Use CALLER with
mapping_interaction_error() when sequences are modified
illegally. Don't cons with #'some, #'every, not even a little.
(Fmapconcat, FmapcarX, Fmapvector, Fmapcan, Fmapc, Fmap)
(Fmap_into, Fsome, Fevery): Call mapcarX() with its new
arguments.
(Fmapcan): Don't unnecessarily complicate the nconc call.
(maplist): Take CALLER, a symbol reflecting the Lisp-visible
function that called maplist(), rather than having separate
arguments to indicate mapl vs. mapcon.
Avoid algorithmic complexity surprises when checking for
circularity. In #'mapcon, check a given stretch of
result for well-formedness once, which was not previously the
case, despite what the comments said.
(Fmaplist, Fmapl, Fmapcon):
Call maplist() with its new arguments.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Wed, 01 Sep 2010 12:51:32 +0100 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.