view lib-src/qsort.c @ 1318:b531bf8658e9

[xemacs-hg @ 2003-02-21 06:56:46 by ben] redisplay fixes et al. PROBLEMS: Add comment about Cygwin, unexec and sysmalloc. Move some non-general stuff out of general. Make a section for x86. configure.in: Add check for broken alloca in funcalls. mule/mule-cmds.el: Alias file-name to native not vice-versa. Do set EOL of native but not of process output to fix various problems and be consistent with code-init.el. code-cmds.el: Return a name not a coding system. code-init.el: Reindent. Remove `file-name' since it should always be the same as native. unicode.el: Rename to load-unicode-mapping-table as suggested by the anonymous (but rather Turnbullian) comment in unicode.c. xemacs.dsp: Add /k to default build. alloc.c: Make gc_currently_forbidden static. config.h.in, lisp.h: Move some stuff to lisp.h. console-gtk.h, console-impl.h, console-msw.h, console-x.h, event-Xt.c, event-msw.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-x.c, gtk-xemacs.c: Remove duplicated code to redraw exposed area. Add deadbox method needed by the generalized redraw code. Defer redrawing if already in redisplay. frame-msw.c, event-stream.c, frame.c: Add comments about calling Lisp. debug.c, general-slots.h: Move generalish symbols to general-slots.h. doprnt.c: reindent. lisp.h, dynarr.c: Add debug code for locking a dynarr to catch invalid mods. Use in redisplay.c. eval.c: file-coding.c: Define file-name as alias for native not vice-versa. frame-gtk.c, frame-x.c: Move Qwindow_id to general-slots. dialog-msw.c, glyphs-gtk.c, glyphs-msw.c, glyphs-widget.c, glyphs-x.c, gui.c, gui.h, menubar-msw.c, menubar.c: Ensure that various glyph functions that eval within redisplay protect the evals. Same for calls to internal_equal(). Modify various functions, e.g. gui_item_*(), to protect evals within redisplay, taking an in_redisplay parameter if it's possible for them to be called both inside and outside of redisplay. gutter.c: Defer specifier-changed updating till after redisplay, if necessary, since we need to enter redisplay to do it. gutter.c: Do nothing if in redisplay. lisp.h: Add version of alloca() for use in function calls. lisp.h: Add XCAD[D+]R up to 6 D's, and aliases X1ST, X2ND, etc. frame.c, frame.h, redisplay.c, redisplay.h, signal.c, toolbar.c: Redo critical-section code and move from frame.c to redisplay.c. Require that every place inside of redisplay catch errors itself, not at the edge of the critical section (thereby bypassing the rest of redisplay and leaving things in an inconsistent state). Introduce separate means of holding frame-size changes without entering a complete critical section. Introduce "post-redisplay" methods for deferring things till after redisplay. Abort if we enter redisplay reentrantly. Disable all quit checking in redisplay since it's too dangerous. Ensure that all calls to QUIT trigger an abort if unprotected. redisplay.c, scrollbar-gtk.c, scrollbar-x.c, scrollbar.c: Create enter/exit_redisplay_critical_section_maybe() for code that needs to ensure it's in a critical section but doesn't interfere with an existing critical section. sysdep.c: Use _wexecve() when under Windows NT for Unicode correctness. text.c, text.h: Add new_dfc() functions, which return an alloca()ed value rather than requiring an lvalue. (Not really used yet; used in another workspace, to come.) Add some macros for SIZED_EXTERNAL. Update the encoding aliases after involved scrutinization of the X manual. unicode.c: Answer the anonymous but suspiciously Turnbullian questions. Rename parse-unicode-translation-table to load-unicode-mapping-table, as suggested.
author ben
date Fri, 21 Feb 2003 06:57:21 +0000
parents 576fb035e263
children 061f4f90f874
line wrap: on
line source

/* Plug-compatible replacement for UNIX qsort.
   Copyright (C) 1989 Free Software Foundation, Inc.
   Written by Douglas C. Schmidt (schmidt@ics.uci.edu)

This file is part of GNU CC.

GNU QSORT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.

GNU QSORT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU QSORT; see the file COPYING.  If not, write to
the Free the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */

/* Synched up with: FSF 19.28. */

#ifdef sparc
#include <alloca.h>
#endif

/* Invoke the comparison function, returns either 0, < 0, or > 0. */
#define CMP(A,B) ((*cmp)((A),(B)))

/* Byte-wise swap two items of size SIZE. */
#define SWAP(A,B,SIZE) do {int sz = (SIZE); char *a = (A); char *b = (B); \
    do { char _temp = *a;*a++ = *b;*b++ = _temp;} while (--sz);} while (0)

/* Copy SIZE bytes from item B to item A. */
#define COPY(A,B,SIZE) {int sz = (SIZE); do { *(A)++ = *(B)++; } while (--sz); }

/* This should be replaced by a standard ANSI macro. */
#define BYTES_PER_WORD 8

/* The next 4 #defines implement a very fast in-line stack abstraction. */
#define STACK_SIZE (BYTES_PER_WORD * sizeof (long))
#define PUSH(LOW,HIGH) do {top->lo = LOW;top++->hi = HIGH;} while (0)
#define POP(LOW,HIGH)  do {LOW = (--top)->lo;HIGH = top->hi;} while (0)
#define STACK_NOT_EMPTY (stack < top)                

/* Discontinue quicksort algorithm when partition gets below this size.
   This particular magic number was chosen to work best on a Sun 4/260. */
#define MAX_THRESH 4

/* Stack node declarations used to store unfulfilled partition obligations. */
typedef struct 
{
  char *lo;
  char *hi;
} stack_node;

/* Order size using quicksort.  This implementation incorporates
   four optimizations discussed in Sedgewick:
   
   1. Non-recursive, using an explicit stack of pointer that store the 
      next array partition to sort.  To save time, this maximum amount 
      of space required to store an array of MAX_INT is allocated on the 
      stack.  Assuming a 32-bit integer, this needs only 32 * 
      sizeof (stack_node) == 136 bits.  Pretty cheap, actually.

   2. Choose the pivot element using a median-of-three decision tree.
      This reduces the probability of selecting a bad pivot value and 
      eliminates certain extraneous comparisons.

   3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving
      insertion sort to order the MAX_THRESH items within each partition.  
      This is a big win, since insertion sort is faster for small, mostly
      sorted array segments.
   
   4. The larger of the two sub-partitions is always pushed onto the
      stack first, with the algorithm then concentrating on the
      smaller partition.  This *guarantees* no more than log (n)
      stack size is needed (actually O(1) in this case)! */
      
int 
qsort (base_ptr, total_elems, size, cmp)
     char *base_ptr;
     int total_elems;
     int size;
     int (*cmp)();
{
  /* Allocating SIZE bytes for a pivot buffer facilitates a better 
     algorithm below since we can do comparisons directly on the pivot. */
  char *pivot_buffer = (char *) alloca (size);
  int   max_thresh   = MAX_THRESH * size;

  if (total_elems > MAX_THRESH)
    {
      char       *lo = base_ptr;
      char       *hi = lo + size * (total_elems - 1);
      stack_node stack[STACK_SIZE]; /* Largest size needed for 32-bit int!!! */
      stack_node *top = stack + 1;

      while (STACK_NOT_EMPTY)
        {
          char *left_ptr;
          char *right_ptr;
          {
            char *pivot = pivot_buffer;
            {
              /* Select median value from among LO, MID, and HI. Rearrange
                 LO and HI so the three values are sorted. This lowers the 
                 probability of picking a pathological pivot value and 
                 skips a comparison for both the LEFT_PTR and RIGHT_PTR. */

              char *mid = lo + size * ((hi - lo) / size >> 1);

              if (CMP (mid, lo) < 0)
                SWAP (mid, lo, size);
              if (CMP (hi, mid) < 0)
                SWAP (mid, hi, size);
              else 
                goto jump_over;
              if (CMP (mid, lo) < 0)
                SWAP (mid, lo, size);
            jump_over:
              COPY (pivot, mid, size);
              pivot = pivot_buffer;
            }
            left_ptr  = lo + size;
            right_ptr = hi - size; 

            /* Here's the famous ``collapse the walls'' section of quicksort.  
               Gotta like those tight inner loops!  They are the main reason 
               that this algorithm runs much faster than others. */
            do 
              {
                while (CMP (left_ptr, pivot) < 0)
                  left_ptr += size;

                while (CMP (pivot, right_ptr) < 0)
                  right_ptr -= size;

                if (left_ptr < right_ptr) 
                  {
                    SWAP (left_ptr, right_ptr, size);
                    left_ptr += size;
                    right_ptr -= size;
                  }
                else if (left_ptr == right_ptr) 
                  {
                    left_ptr += size;
                    right_ptr -= size;
                    break;
                  }
              } 
            while (left_ptr <= right_ptr);

          }

          /* Set up pointers for next iteration.  First determine whether
             left and right partitions are below the threshold size. If so, 
             ignore one or both.  Otherwise, push the larger partition's
             bounds on the stack and continue sorting the smaller one. */

          if ((right_ptr - lo) <= max_thresh)
            {
              if ((hi - left_ptr) <= max_thresh) /* Ignore both small partitions. */
                POP (lo, hi); 
              else              /* Ignore small left partition. */  
                lo = left_ptr;
            }
          else if ((hi - left_ptr) <= max_thresh) /* Ignore small right partition. */
            hi = right_ptr;
          else if ((right_ptr - lo) > (hi - left_ptr)) /* Push larger left partition indices. */
            {                   
              PUSH (lo, right_ptr);
              lo = left_ptr;
            }
          else                  /* Push larger right partition indices. */
            {                   
              PUSH (left_ptr, hi);
              hi = right_ptr;
            }
        }
    }

  /* Once the BASE_PTR array is partially sorted by quicksort the rest
     is completely sorted using insertion sort, since this is efficient 
     for partitions below MAX_THRESH size. BASE_PTR points to the beginning 
     of the array to sort, and END_PTR points at the very last element in
     the array (*not* one beyond it!). */

#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))

  {
    char *end_ptr = base_ptr + size * (total_elems - 1);
    char *run_ptr;
    char *tmp_ptr = base_ptr;
    char *thresh  = MIN (end_ptr, base_ptr + max_thresh);

    /* Find smallest element in first threshold and place it at the
       array's beginning.  This is the smallest array element,
       and the operation speeds up insertion sort's inner loop. */

    for (run_ptr = tmp_ptr + size; run_ptr <= thresh; run_ptr += size)
      if (CMP (run_ptr, tmp_ptr) < 0)
        tmp_ptr = run_ptr;

    if (tmp_ptr != base_ptr)
      SWAP (tmp_ptr, base_ptr, size);

    /* Insertion sort, running from left-hand-side up to `right-hand-side.' 
       Pretty much straight out of the original GNU qsort routine. */

    for (run_ptr = base_ptr + size; (tmp_ptr = run_ptr += size) <= end_ptr; )
      {

        while (CMP (run_ptr, tmp_ptr -= size) < 0)
          ;

        if ((tmp_ptr += size) != run_ptr)
          {
            char *trav;

            for (trav = run_ptr + size; --trav >= run_ptr;)
              {
                char c = *trav;
                char *hi, *lo;

                for (hi = lo = trav; (lo -= size) >= tmp_ptr; hi = lo)
                  *hi = *lo;
                *hi = c;
              }
          }

      }
  }
  return 1;
}