Mercurial > hg > xemacs-beta
view src/redisplay-x.c @ 4908:b3ce27ca7647
various fixes related to gtk, redisplay-xlike-inc.c
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-01 Ben Wing <ben@xemacs.org>
* compiler.h:
Create a USED() macro to force unused-var warnings to go away,
in certain cases where it's inconvenient to do otherwise (e.g.
when THIS_IS_GTK in redisplay-xlike-inc.c).
* console-x.h:
Remove unneeded decls, make some static.
* redisplay-xlike-inc.c:
* console-xlike-inc.h: New file. Include defns from
redisplay-xlike-inc.c that may be useful in other XLIKE files.
Correct the handling of colors and font-style setting functions
in the xlike defns. Lots of fixes in the GTK-specific defns.
* depend: Regenerate.
* event-xlike-inc.c:
* event-xlike-inc.c (USE_UNICODE_MAP):
* event-xlike-inc.c (endif):
* gccache-gtk.c:
* gtk-glue.c (xemacs_list_to_gtklist):
* gtk-glue.c (xemacs_gtklist_to_list):
* gtk-glue.c (FROB):
* gtk-glue.c (face_to_gc):
* gtk-glue.c (face_to_style):
* gtk-glue.c (gdk_event_to_emacs_event):
* gtk-xemacs.h (struct _GtkXEmacs):
* gtk-xemacs.h (struct _GtkXEmacsClass):
* objects-xlike-inc.c:
Cosmetic, comment fixes.
* glyphs.c (pixmap_to_lisp_data):
Unused var fixes.
* gtk-glue.c:
* gccache-gtk.c:
* gtk-xemacs.c:
* gtk-xemacs.h:
* objects-xlike-inc.c:
* ui-gtk.c:
* ui-gtk.h:
* xgccache.c:
* xgccache.c (GC_CACHE_SIZE):
* xgccache.h:
Misc include-file fixes.
* objects-xlike-inc.c (XFUN):
* objects-xlike-inc.c (xlistfonts_checking_charset):
Combine some ifdeffed stuff using defs in console-xlike-inc.h.
* redisplay-gtk.c:
* redisplay-gtk.c (THIS_IS_GTK):
* redisplay-gtk.c (XLIKE_bevel_area):
* redisplay-gtk.c (XLIKE_ring_bell):
* redisplay-gtk.c (gdk_draw_text_image):
Fix numerous compile problems. Delete gtk_output_shadows(),
which mostly duplicates generic bevel_modeline(). Fix up
gtk_bevel_modeline() into XLIKE_bevel_area() and make use of
the style var properly to set the appropriate GTK constant.
* redisplay-x.c:
* redisplay-x.c (XLIKE_window_output_begin):
* redisplay-x.c (XLIKE_window_output_end):
* redisplay-x.c (XLIKE_bevel_area):
* redisplay-x.c (x_output_shadows):
* redisplay-x.c (XLIKE_ring_bell):
Make x_output_shadows be static. Change the defn of various
functions to look like XLIKE_foo() so it matches the calling
convention elsewhere.
* redisplay-xlike-inc.c:
* redisplay-xlike-inc.c (NEED_GCCACHE_H):
* redisplay-xlike-inc.c (XLIKE_text_width):
* redisplay-xlike-inc.c (XLIKE_get_gc):
* redisplay-xlike-inc.c (XLIKE_text_width_single_run):
* redisplay-xlike-inc.c (XFT_FROB_LISP_COLOR):
* redisplay-xlike-inc.c (XLIKE_output_xlike_pixmap):
* redisplay-xlike-inc.c (XLIKE_output_pixmap):
* redisplay-xlike-inc.c (XLIKE_output_vertical_divider):
* redisplay-xlike-inc.c (XLIKE_flash):
Lots of header fixes. Lots of stuff moved to console-xlike-inc.h.
Use XFUN() to generate function names instead of directly
calling XLIKE_PASTE(). Remove unnecessary prototypes.
Unify calls to text_width funs. Make XLIKE_get_gc non-static
since it's called from gtk. Change the color-function calls
and fill-style-setting calls to match the changes in
console-xlike-inc.h. Use USED() to avoid some warnings.
* symsinit.h:
Sort the prototypes, and add a fun `sort-symsinit' in a comment
that does the sorting (using sort-regexp-fields).
* symsinit.h (init_number):
* sysgtk.h: New file, wraps the various GTK headers.
* sysgdkx.h: New file, wraps <gtk/gdkx.h>. Keep this separate to
* event-gtk.h: Delete. Combine stuff into console-gtk.h.
help isolate X-specific code from GTK.
* device-gtk.c:
* event-gtk.c:
* console-gtk.h:
* frame-gtk.c:
* gccache-gtk.c:
* gccache-gtk.h:
* glyphs-gtk.c (gtk_colorize_image_instance):
* glyphs-gtk.h:
* gtk-xemacs.h:
* objects-gtk.c:
* objects-gtk.c (MAX_FONT_COUNT):
* ui-gtk.h:
Use sysgtk.h or sysgdkx.h instead of directly including GTK
headers. Don't include event-gtk.h.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 01 Feb 2010 02:15:28 -0600 |
parents | eab9498ecc0e |
children | 308d34e9f07d |
line wrap: on
line source
/* X output and frame manipulation routines. Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. Copyright (C) 1994 Lucid, Inc. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 2002, 2003 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Author: Chuck Thompson */ /* Lots of work done by Ben Wing for Mule */ /* Number of pixels below each line. */ int x_interline_space; /* #### this needs to be implemented, but per-font */ #define THIS_IS_X #include "redisplay-xlike-inc.c" static void x_output_shadows (struct frame *f, int x, int y, int width, int height, GC top_shadow_gc, GC bottom_shadow_gc, GC background_gc, int shadow_thickness, int edges); /***************************************************************************** x_window_output_begin Perform any necessary initialization prior to an update. ****************************************************************************/ static void XLIKE_window_output_begin (struct window *UNUSED (w)) { } /***************************************************************************** x_window_output_end Perform any necessary flushing of queues when an update has completed. ****************************************************************************/ static void XLIKE_window_output_end (struct window *w) { if (!(check_if_pending_expose_event (WINDOW_XDEVICE (w)))) XFlush (DEVICE_X_DISPLAY (WINDOW_XDEVICE (w))); } /***************************************************************************** x_bevel_area Draw shadows for the given area in the given face. ****************************************************************************/ static void XLIKE_bevel_area (struct window *w, face_index findex, int x, int y, int width, int height, int shadow_thickness, int edges, enum edge_style style) { struct frame *f = XFRAME (w->frame); struct device *d = XDEVICE (f->device); EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f); Display *dpy = DEVICE_X_DISPLAY (d); Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel; Lisp_Object tmp_pixel; XColor tmp_color; XGCValues gcv; GC top_shadow_gc, bottom_shadow_gc, background_gc; int use_pixmap = 0; int flip_gcs = 0; unsigned long mask; assert (shadow_thickness >=0); memset (&gcv, ~0, sizeof (XGCValues)); tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); /* First, get the GC's. */ top_shadow_pixel = tmp_color.pixel; bottom_shadow_pixel = tmp_color.pixel; background_pixel = tmp_color.pixel; x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel, background_pixel, ef->core.background_pixel); tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); gcv.background = tmp_color.pixel; gcv.graphics_exposures = False; mask = GCForeground | GCBackground | GCGraphicsExposures; /* If we can't distinguish one of the shadows (the color is the same as the background), it's better to use a pixmap to generate a dithered gray. */ if (top_shadow_pixel == background_pixel || bottom_shadow_pixel == background_pixel) use_pixmap = 1; if (use_pixmap) { if (DEVICE_X_GRAY_PIXMAP (d) == None) { DEVICE_X_GRAY_PIXMAP (d) = XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits, gray_width, gray_height, 1, 0, 1); } tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); gcv.foreground = tmp_color.pixel; /* this is needed because the GC draws with a pixmap here */ gcv.fill_style = FillOpaqueStippled; gcv.stipple = DEVICE_X_GRAY_PIXMAP (d); top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, (mask | GCStipple | GCFillStyle)); tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); bottom_shadow_pixel = tmp_color.pixel; flip_gcs = (bottom_shadow_pixel == WhitePixelOfScreen (DefaultScreenOfDisplay (dpy))); } else { gcv.foreground = top_shadow_pixel; top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); } gcv.foreground = bottom_shadow_pixel; bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); if (use_pixmap && flip_gcs) { GC tmp_gc = bottom_shadow_gc; bottom_shadow_gc = top_shadow_gc; top_shadow_gc = tmp_gc; } gcv.foreground = background_pixel; background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); /* possibly revert the GC's This will give a depressed look to the divider */ if (style == EDGE_ETCHED_IN || style == EDGE_BEVEL_IN) { GC temp; temp = top_shadow_gc; top_shadow_gc = bottom_shadow_gc; bottom_shadow_gc = temp; } if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) shadow_thickness /= 2; /* Draw the shadows around the divider line */ x_output_shadows (f, x, y, width, height, top_shadow_gc, bottom_shadow_gc, background_gc, shadow_thickness, edges); if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) { /* Draw the shadows around the divider line */ x_output_shadows (f, x + shadow_thickness, y + shadow_thickness, width - 2*shadow_thickness, height - 2*shadow_thickness, bottom_shadow_gc, top_shadow_gc, background_gc, shadow_thickness, edges); } } /***************************************************************************** x_output_shadows Draw a shadow around the given area using the given GC's. It is the callers responsibility to set the GC's appropriately. ****************************************************************************/ static void x_output_shadows (struct frame *f, int x, int y, int width, int height, GC top_shadow_gc, GC bottom_shadow_gc, GC UNUSED (background_gc), int shadow_thickness, int edges) { struct device *d = XDEVICE (f->device); Display *dpy = DEVICE_X_DISPLAY (d); Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); XSegment top_shadow[20], bottom_shadow[20]; int elt; if (shadow_thickness > 10) shadow_thickness = 10; else if (shadow_thickness < 0) shadow_thickness = 0; if (shadow_thickness > (width / 2)) shadow_thickness = width / 2; if (shadow_thickness > (height / 2)) shadow_thickness = height / 2; for (elt = 0; elt < shadow_thickness; elt++) { int seg1 = elt; int seg2 = (edges & EDGE_TOP) ? elt + shadow_thickness : elt; int bot_seg2 = (edges & EDGE_BOTTOM) ? elt + shadow_thickness : elt; if (edges & EDGE_TOP) { top_shadow[seg1].x1 = x + elt; top_shadow[seg1].x2 = x + width - elt - 1; top_shadow[seg1].y1 = top_shadow[seg1].y2 = y + elt; } if (edges & EDGE_LEFT) { top_shadow[seg2].x1 = top_shadow[seg2].x2 = x + elt; top_shadow[seg2].y1 = y + elt; top_shadow[seg2].y2 = y + height - elt - 1; } if (edges & EDGE_BOTTOM) { bottom_shadow[seg1].x1 = x + elt; bottom_shadow[seg1].x2 = x + width - elt - 1; bottom_shadow[seg1].y1 = bottom_shadow[seg1].y2 = y + height - elt - 1; } if (edges & EDGE_RIGHT) { bottom_shadow[bot_seg2].x1 = bottom_shadow[bot_seg2].x2 = x + width - elt - 1; bottom_shadow[bot_seg2].y1 = y + elt; bottom_shadow[bot_seg2].y2 = y + height - elt - 1; } } XDrawSegments (dpy, x_win, top_shadow_gc, top_shadow, ((edges & EDGE_TOP) ? shadow_thickness : 0) + ((edges & EDGE_LEFT) ? shadow_thickness : 0)); XDrawSegments (dpy, x_win, bottom_shadow_gc, bottom_shadow, ((edges & EDGE_BOTTOM) ? shadow_thickness : 0) + ((edges & EDGE_RIGHT) ? shadow_thickness : 0)); } /***************************************************************************** x_generate_shadow_pixels Given three pixels (top shadow, bottom shadow, background) massage the top and bottom shadow colors to guarantee that they differ. The background pixels are not allowed to be modified. This function modifies its parameters. This code is modified from code blatantly stolen from lwlib/xlwmenu.c ****************************************************************************/ #define MINL(x,y) ((((unsigned long) (x)) < ((unsigned long) (y))) \ ? ((unsigned long) (x)) : ((unsigned long) (y))) void x_generate_shadow_pixels (struct frame *f, unsigned long *top_shadow, unsigned long *bottom_shadow, unsigned long background, unsigned long core_background) { struct device *d = XDEVICE (f->device); Display *dpy = DEVICE_X_DISPLAY (d); Colormap cmap = DEVICE_X_COLORMAP (d); Visual *visual = DEVICE_X_VISUAL (d); XColor topc, botc; int top_frobbed = 0, bottom_frobbed = 0; /* If the top shadow is the same color as the background, try to adjust it. */ if (*top_shadow == background) { topc.pixel = background; XQueryColor (dpy, cmap, &topc); /* don't overflow/wrap! */ topc.red = MINL (65535, (unsigned long) topc.red * 6 / 5); topc.green = MINL (65535, (unsigned long) topc.green * 6 / 5); topc.blue = MINL (65535, (unsigned long) topc.blue * 6 / 5); if (x_allocate_nearest_color (dpy, cmap, visual, &topc)) { *top_shadow = topc.pixel; top_frobbed = 1; } } /* If the bottom shadow is the same color as the background, try to adjust it. */ if (*bottom_shadow == background) { botc.pixel = background; XQueryColor (dpy, cmap, &botc); botc.red = (unsigned short) ((unsigned long) botc.red * 3 / 5); botc.green = (unsigned short) ((unsigned long) botc.green * 3 / 5); botc.blue = (unsigned short) ((unsigned long) botc.blue * 3 / 5); if (x_allocate_nearest_color (dpy, cmap, visual, &botc)) { *bottom_shadow = botc.pixel; bottom_frobbed = 1; } } /* If we had to adjust both shadows, then we have to do some additional work. */ if (top_frobbed && bottom_frobbed) { int top_avg = ((topc.red / 3) + (topc.green / 3) + (topc.blue / 3)); int bot_avg = ((botc.red / 3) + (botc.green / 3) + (botc.blue / 3)); if (bot_avg > top_avg) { Pixel tmp = *top_shadow; *top_shadow = *bottom_shadow; *bottom_shadow = tmp; } else if (topc.pixel == botc.pixel) { if (botc.pixel == background) *top_shadow = core_background; else *bottom_shadow = background; } } } /* Make audible bell. */ static void XLIKE_ring_bell (struct device *d, int volume, int pitch, int duration) { Display *display = DEVICE_X_DISPLAY (d); if (volume < 0) volume = 0; else if (volume > 100) volume = 100; if (pitch < 0 && duration < 0) { XBell (display, (volume * 2) - 100); XFlush (display); } else { XKeyboardState state; XKeyboardControl ctl; XSync (display, 0); /* #### grab server? */ XGetKeyboardControl (display, &state); ctl.bell_pitch = (pitch >= 0 ? pitch : (int) state.bell_pitch); ctl.bell_duration = (duration >= 0 ? duration : (int) state.bell_duration); XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); XBell (display, (volume * 2) - 100); ctl.bell_pitch = state.bell_pitch; ctl.bell_duration = state.bell_duration; XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); /* #### ungrab server? */ XSync (display, 0); } }