view man/lispref/dialog.texi @ 5070:b0f4adffca7d

fix so that CL docstrings (with &key, etc.) handled properly -------------------- ChangeLog entries follow: -------------------- lisp/ChangeLog addition: 2010-02-23 Ben Wing <ben@xemacs.org> * autoload.el: * autoload.el (make-autoload): * cl-macs.el (cl-function-arglist): * cl-macs.el (cl-transform-lambda): Don't add argument list with the tag "Common Lisp lambda list:"; instead add in "standard" form using "arguments:" and omitting the function name. Add an arg to `cl-function-arglist' to omit the name and use it in autoload.el instead of just hacking it off. * help.el: * help.el (function-arglist): * help.el (function-documentation-1): New. Extract out common code to recognize and/or strip the arglist from documentation into `function-documentation-1'. Use in `function-arglist' and `function-documentation'. Modify `function-arglist' so it looks for the `arguments: ' stuff in all doc strings, not just subrs/autoloads, so that CL functions get recognized properly. Change the regexp used to match "arguments: " specs to allow nested parens inside the arg list (happens when you have a default value specified in a CL arglist).
author Ben Wing <ben@xemacs.org>
date Tue, 23 Feb 2010 01:12:13 -0600
parents 576fb035e263
children 9fae6227ede5
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.