view src/sgiplay.c @ 617:af57a77cbc92

[xemacs-hg @ 2001-06-18 07:09:50 by ben] --------------------------------------------------------------- DOCUMENTATION FIXES: --------------------------------------------------------------- eval.c: Correct documentation. elhash.c: Doc correction. --------------------------------------------------------------- LISP OBJECT CLEANUP: --------------------------------------------------------------- bytecode.h, buffer.h, casetab.h, chartab.h, console-msw.h, console.h, database.c, device.h, eldap.h, elhash.h, events.h, extents.h, faces.h, file-coding.h, frame.h, glyphs.h, gui-x.h, gui.h, keymap.h, lisp-disunion.h, lisp-union.h, lisp.h, lrecord.h, lstream.h, mule-charset.h, objects.h, opaque.h, postgresql.h, process.h, rangetab.h, specifier.h, toolbar.h, tooltalk.h, ui-gtk.h: Add wrap_* to all objects (it was already there for a few of them) -- an expression to encapsulate a pointer into a Lisp object, rather than the inconvenient XSET*. "wrap" was chosen because "make" as in make_int(), make_char() is not appropriate. (It implies allocation. The issue does not exist for ints and chars because they are not allocated.) Full error checking has been added to these expressions. When used without error checking, non-union build, use of these expressions will incur no loss of efficiency. (In fact, XSET* is now defined in terms of wrap_* in a non-union build.) In a union build, you will also get no loss of efficiency provided that you have a decent optimizing compiler, and a compiler that either understands inlines or automatically inlines those particular functions. (And since people don't normally do their production builds on union, it doesn't matter.) Update the sample Lisp object definition in lrecord.h accordingly. dumper.c: Fix places in dumper that referenced wrap_object to reference its new name, wrap_pointer_1. buffer.c, bufslots.h, conslots.h, console.c, console.h, devslots.h, device.c, device.h, frame.c, frame.h, frameslots.h, window.c, window.h, winslots.h: -- Extract out the Lisp objects of `struct device' into devslots.h, just like for the other structures. -- Extract out the remaining (not copied into the window config) Lisp objects in `struct window' into winslots.h; use different macros (WINDOW_SLOT vs. WINDOW_SAVED_SLOT) to differentiate them. -- Eliminate the `dead' flag of `struct frame', since it duplicates information already available in `framemeths', and fix FRAME_LIVE_P accordingly. (Devices and consoles already work this way.) -- In *slots.h, switch to system where MARKED_SLOT is automatically undef'd at the end of the file. (Follows what winslots.h already does.) -- Update the comments at the beginning of *slots.h to be accurate. -- When making any of the above objects dead, zero it out entirely and reset all Lisp object slots to Qnil. (We were already doing this somewhat, but not consistently.) This (1) Eliminates the possibility of extra objects hanging around that ought to be GC'd, (2) Causes an immediate crash if anyone tries to access a structure in one of these objects, (3) Ensures consistent behavior wrt dead objects. dialog-msw.c: Use internal_object_printer, since this object should not escape. --------------------------------------------------------------- FIXING A CRASH THAT I HIT ONCE (AND A RELATED BAD BEHAVIOR): --------------------------------------------------------------- eval.c: Fix up some comments about the FSF implementation. Fix two nasty bugs: (1) condition_case_unwind frees the conses sitting in the catch->tag slot too quickly, resulting in a crash that I hit. (2) catches need to be unwound one at a time when calling unwind-protect code, rather than all at once at the end; otherwise, incorrect behavior can result. (A comment shows exactly how.) backtrace.h: Improve comment about FSF differences in the handler stack. --------------------------------------------------------------- FIXING A CRASH THAT I REPEATEDLY HIT WHEN USING THE MOUSE WHEEL UNDER MSWINDOWS: --------------------------------------------------------------- Basic idea: My crash is due either to a dead, non-marked, GC-collected frame inside of a window mirror, or a prematurely freed window mirror. We need to mark the Lisp objects inside of window mirrors. Tracking the lifespan of window mirrors and scrollbar instances is extremely hard, and there may well be lurking bugs where such objects are freed too soon. The only safe way to fix these problems (and it fixes both problems at once) is to make both of these structures Lisp objects. lrecord.h, emacs.c, inline.c, scrollbar-gtk.c, scrollbar-msw.c, scrollbar-x.c, scrollbar.c, scrollbar.h, symsinit.h: Make scrollbar instances actual Lisp objects. Mark the window mirrors in them. inline.c needs to know about scrollbar.h now. Record the new type in lrecord.h. Fix up scrollbar-*.c appropriately. Create a hash table in scrollbar-msw.c so that the scrollbar instances stored in scrollbar HWND's are properly GC-protected. Create complex_vars_of_scrollbar_mswindows() to create the hash table at startup, and call it from emacs.c. Don't store the scrollbar instance as a property of the GTK scrollbar, as it's not used and if we did this, we'd have to separately GC-protect it in a hash table, like in MS Windows. lrecord.h, frame.h, frame.c, frameslots.h, redisplay.c, window.c, window.h: Move mark_window_mirror from redisplay.c to window.c. Make window mirrors actual Lisp objects. Tell lrecord.h about them. Change the window mirror member of struct frame from a pointer to a Lisp object, and add XWINDOW_MIRROR in appropriate places. Mark the scrollbar instances in the window mirror. redisplay.c, redisplay.h, alloc.c: Delete mark_redisplay. Don't call mark_redisplay. We now mark frame-specific structures in mark_frame. NOTE: I also deleted an extremely questionable call to update_frame_window_mirrors(). It was extremely questionable before, and now totally impossible, since it will create Lisp objects during redisplay. frame.c: Mark the scrollbar instances, which are now Lisp objects. Call mark_gutter() here, not in mark_redisplay(). gutter.c: Update comments about correct marking. --------------------------------------------------------------- ISSUES BROUGHT UP BY MARTIN: --------------------------------------------------------------- buffer.h: Put back these macros the way Steve T and I think they ought to be. I already explained in a previous changelog entry why I think these macros should be the way I'd defined them. Once again: We fix these macros so they don't care about the type of their lvalues. The non-C-string equivalents of these already function in the same way, and it's correct because it should be OK to pass in a CBufbyte *, a BufByte *, a Char_Binary *, an UChar_Binary *, etc. The whole reason for these different types is to work around errors caused by signed-vs-unsigned non-matching types. Any possible error that might be caught in a DFC macro would also be caught wherever the argument is used elsewhere. So creating multiple macro versions would add no useful error-checking and just further complicate an already complicated area. As for Martin's "ANSI aliasing" bug, XEmacs is not ANSI-aliasing clean and probably never will be. Unless the board agrees to change XEmacs in this way (and we really don't want to go down that road), this is not a bug. sound.h: Undo Martin's type change. signal.c: Fix problem identified by Martin with Linux and g++ due to non-standard declaration of setitimer(). systime.h: Update the docs for "qxe_" to point out why making the encapsulation explicit is always the right way to go. (setitimer() itself serves as an example.) For 21.4: update-elc-2.el: Correct misplaced parentheses, making lisp/mule not get recompiled.
author ben
date Mon, 18 Jun 2001 07:10:32 +0000
parents 13e3d7ae7155
children 943eaba38521
line wrap: on
line source

/* Play sound using the SGI audio library
   written by Simon Leinen <simon@lia.di.epfl.ch>
   Copyright (C) 1992 Free Software Foundation, Inc.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#define DONT_ENCAPSULATE

#include <config.h>
#include "lisp.h"

#include "sound.h"

#include "sysfile.h"
#include "sysproc.h" /* netinet/in.h for ntohl() etc. */

#include <audio.h>

/* Configuration options */

/* ability to parse Sun/NeXT (.au or .snd) audio file headers.  The
   .snd format supports all sampling rates and sample widths that are
   commonly used, as well as stereo.  It is also easy to parse. */
#ifndef HAVE_SND_FILES
#define HAVE_SND_FILES	1
#endif

/* support for eight-but mu-law encoding.  This is a useful compaction
   technique, and most sounds from the Sun universe are in this
   format. */
#ifndef HAVE_MULAW_8
#define HAVE_MULAW_8	1
#endif

/* if your machine is very slow, you have to use a table lookup to
   convert mulaw samples to linear.  This makes Emacs bigger so try to
   avoid it. */
#ifndef USE_MULAW_DECODE_TABLE
#define USE_MULAW_DECODE_TABLE	0
#endif

/* support for linear encoding -- useful if you want better quality.
   This enables 8, 16 and 24 bit wide samples. */
#ifndef HAVE_LINEAR
#define HAVE_LINEAR	1
#endif

/* support for 32 bit wide samples.  If you notice the difference
   between 32 and 24 bit samples, you must have very good ears.  Since
   the SGI audio library only supports 24 bit samples, each sample has
   to be shifted right by 8 bits anyway.  So you should probably just
   convert all your 32 bit audio files to 24 bit. */
#ifndef HAVE_LINEAR_32
#define HAVE_LINEAR_32	0
#endif

/* support for stereo sound.  Imagine the cool applications of this:
   finally you don't just hear a beep -- you also know immediately
   *where* something went wrong! Unfortunately the programming
   interface only takes a single volume argument so far. */
#ifndef HAVE_STEREO
#define HAVE_STEREO	1
#endif

/* the play routine can be interrupted between chunks, so we choose a
   small chunksize to keep the system responsive (2000 samples
   correspond to a quarter of a second for .au files.  If you
   HAVE_STEREO, the chunksize should probably be even. */
#define CHUNKSIZE 8000

/* the format assumed for header-less audio data.  The following
   assumes ".au" format (8000 samples/sec mono 8-bit mulaw). */
#define DEFAULT_SAMPLING_RATE	  8000
#define DEFAULT_CHANNEL_COUNT	     1
#define DEFAULT_FORMAT	      AFmulaw8

/* Data structures */

/* an AudioContext describes everything we want to know about how a
   particular sound snippet should be played.  It is split into three
   parts (device, port and buffer) for implementation reasons.  The
   device part corresponds to the state of the output device and must
   be reverted after playing the samples.  The port part corresponds
   to an ALport; we want to allocate a minimal number of these since
   there are only four of them system-wide, but on the other hand we
   can't use the same port for mono and stereo.  The buffer part
   corresponds to the sound data itself. */

typedef struct _AudioContextRec * AudioContext;

typedef struct
{
  long		device;
  int		left_speaker_gain;
  int		right_speaker_gain;
  long		output_rate;
}
AudioDeviceRec, * AudioDevice;

/* supported sound data formats */

typedef enum
{
  AFunknown,
#if HAVE_MULAW_8
  AFmulaw8,
#endif
#if HAVE_LINEAR
  AFlinear8,
  AFlinear16,
  AFlinear24,
#if HAVE_LINEAR_32
  AFlinear32,
#endif
#endif
  AFillegal
}
AudioFormat;

typedef struct
{
  ALport	port;
  AudioFormat	format;
  unsigned	nchan;
  unsigned	queue_size;
}
AudioPortRec, * AudioPort;

typedef struct
{
  void  *	data;
  unsigned long	size;
  void	     (* write_chunk_function) (void *, void *, AudioContext);
}
AudioBufferRec, * AudioBuffer;

typedef struct _AudioContextRec
{
  AudioDeviceRec	device;
  AudioPortRec		port;
  AudioBufferRec	buffer;
}
AudioContextRec;

#define ac_device		device.device
#define ac_left_speaker_gain	device.left_speaker_gain
#define ac_right_speaker_gain	device.right_speaker_gain
#define ac_output_rate		device.output_rate
#define ac_port			port.port
#define ac_format		port.format
#define ac_nchan		port.nchan
#define ac_queue_size		port.queue_size
#define ac_data			buffer.data
#define ac_size			buffer.size
#define ac_write_chunk_function	buffer.write_chunk_function

/* Forward declarations */

static Lisp_Object close_sound_file (Lisp_Object);
static AudioContext audio_initialize (UChar_Binary *, int, int);
static int play_internal (UChar_Binary *, int, AudioContext);
static void drain_audio_port (AudioContext);
static void write_mulaw_8_chunk (void *, void *, AudioContext);
static void write_linear_chunk (void *, void *, AudioContext);
static void write_linear_32_chunk (void *, void *, AudioContext);
static Lisp_Object restore_audio_port (Lisp_Object);
static AudioContext initialize_audio_port (AudioContext);
static int open_audio_port (AudioContext, AudioContext);
static void adjust_audio_volume (AudioDevice);
static void get_current_volumes (AudioDevice);
static int set_channels (ALconfig, unsigned);
static int set_output_format (ALconfig, AudioFormat);
static int parse_snd_header (void*, long, AudioContext);

/* are we looking at an NeXT/Sun audio header? */
#define LOOKING_AT_SND_HEADER_P(address) \
  (!strncmp(".snd", (char *)(address), 4))

static Lisp_Object
close_sound_file (Lisp_Object closure)
{
  close (XINT (closure));
  return Qnil;
}

void
play_sound_file (Extbyte *sound_file, int volume)
{
  int count = specpdl_depth ();
  int input_fd;
  UChar_Binary buffer[CHUNKSIZE];
  int bytes_read;
  AudioContext ac = (AudioContext) 0;

  input_fd = open (sound_file, O_RDONLY);
  if (input_fd == -1)
    /* no error message -- this can't happen
       because Fplay_sound_file has checked the
       file for us. */
    return;

  record_unwind_protect (close_sound_file, make_int (input_fd));

  while ((bytes_read = read (input_fd, buffer, CHUNKSIZE)) > 0)
    {
      if (ac == (AudioContext) 0)
	{
	  ac = audio_initialize (buffer, bytes_read, volume);
	  if (ac == 0)
	    return;
	}
      else
	{
	  ac->ac_data = buffer;
	  ac->ac_size = bytes_read;
	}
      play_internal (buffer, bytes_read, ac);
    }
  drain_audio_port (ac);
  unbind_to (count, Qnil);
}

static long
saved_device_state[] = {
  AL_OUTPUT_RATE, 0,
  AL_LEFT_SPEAKER_GAIN, 0,
  AL_RIGHT_SPEAKER_GAIN, 0,
};

static Lisp_Object
restore_audio_port (Lisp_Object closure)
{
  Lisp_Object * contents = XVECTOR_DATA (closure);
  saved_device_state[1] = XINT (contents[0]);
  saved_device_state[3] = XINT (contents[1]);
  saved_device_state[5] = XINT (contents[2]);
  ALsetparams (AL_DEFAULT_DEVICE, saved_device_state, 6);
  return Qnil;
}

int
play_sound_data (UChar_Binary *data, int length, int volume)
{
  int count = specpdl_depth ();
  AudioContext ac;
  int result;

  ac = audio_initialize (data, length, volume);
  if (ac == (AudioContext) 0)
    return 0;
  result = play_internal (data, length, ac);
  drain_audio_port (ac);
  unbind_to (count, Qnil);
  return result;
}

static AudioContext
audio_initialize (UChar_Binary *data, int length, int volume)
{
  Lisp_Object audio_port_state[3];
  static AudioContextRec desc;
  AudioContext ac;

  desc.ac_right_speaker_gain
    = desc.ac_left_speaker_gain
      = volume * 256 / 100;
  desc.ac_device = AL_DEFAULT_DEVICE;

#if HAVE_SND_FILES
  if (LOOKING_AT_SND_HEADER_P (data))
    {
      if (parse_snd_header (data, length, & desc)==-1)
	report_sound_error ("decoding .snd header", Qunbound);
    }
  else
#endif
      {
	desc.ac_data = data;
	desc.ac_size = length;
	desc.ac_output_rate = DEFAULT_SAMPLING_RATE;
	desc.ac_nchan = DEFAULT_CHANNEL_COUNT;
	desc.ac_format = DEFAULT_FORMAT;
	desc.ac_write_chunk_function = write_mulaw_8_chunk;
      }

  /* Make sure that the audio port is reset to
     its initial characteristics after exit */
  ALgetparams (desc.ac_device, saved_device_state,
	       sizeof (saved_device_state) / sizeof (long));
  audio_port_state[0] = make_int (saved_device_state[1]);
  audio_port_state[1] = make_int (saved_device_state[3]);
  audio_port_state[2] = make_int (saved_device_state[5]);
  record_unwind_protect (restore_audio_port,
			 Fvector (3, &audio_port_state[0]));

  ac = initialize_audio_port (& desc);
  desc = * ac;
  return ac;
}

static int
play_internal (UChar_Binary *data, int length, AudioContext ac)
{
  UChar_Binary * limit;
  if (ac == (AudioContext) 0)
    return 0;

  data = (UChar_Binary *) ac->ac_data;
  limit = data + ac->ac_size;
  while (data < limit)
    {
      UChar_Binary * chunklimit = data + CHUNKSIZE;

      if (chunklimit > limit)
	chunklimit = limit;

      QUIT;

      (* ac->ac_write_chunk_function) (data, chunklimit, ac);
      data = chunklimit;
    }

  return 1;
}

static void
drain_audio_port (AudioContext ac)
{
  while (ALgetfilled (ac->ac_port) > 0)
    sginap(1);
}

/* Methods to write a "chunk" from a buffer containing audio data to
   an audio port.  This may involve some conversion if the output
   device doesn't directly support the format the audio data is in. */

#if HAVE_MULAW_8

#if USE_MULAW_DECODE_TABLE
#include "libst.h"
#else /* not USE_MULAW_DECODE_TABLE */
static int
st_ulaw_to_linear (int u)
{
  static const short table[] = {0,132,396,924,1980,4092,8316,16764};
  int u1 = ~u;
  short exponent = (u1 >> 4) & 0x07;
  int mantissa = u1 & 0x0f;
  int unsigned_result = table[exponent]+(mantissa << (exponent+3));
  return u1 & 0x80 ? -unsigned_result : unsigned_result;
}
#endif /* not USE_MULAW_DECODE_TABLE */

static void
write_mulaw_8_chunk (void *buffer, void *chunklimit, AudioContext ac)
{
  UChar_Binary * data = (UChar_Binary *) buffer;
  UChar_Binary * limit = (UChar_Binary *) chunklimit;
  short * obuf, * bufp;
  long n_samples = limit - data;

  obuf = alloca_array (short, n_samples);
  bufp = &obuf[0];

  while (data < limit)
    *bufp++ = st_ulaw_to_linear (*data++);
  ALwritesamps (ac->ac_port, obuf, n_samples);
}
#endif /* HAVE_MULAW_8 */

#if HAVE_LINEAR
static void
write_linear_chunk (void *data, void *limit, AudioContext ac)
{
  unsigned n_samples;

  switch (ac->ac_format)
    {
    case AFlinear16: n_samples = (short *) limit - (short *) data; break;
    case AFlinear8:  n_samples =  (Char_Binary *) limit -  (Char_Binary *) data; break;
    default: n_samples =  (long *) limit -  (long *) data; break;
    }
  ALwritesamps (ac->ac_port, data, (long) n_samples);
}

#if HAVE_LINEAR_32
static void
write_linear_32_chunk (void *buffer, void *chunklimit, AudioContext ac)
{
  long * data = (long *) buffer;
  long * limit = (long *) chunklimit;
  long * obuf, * bufp;
  long n_samples = limit-data;

  obuf = alloca_array (long, n_samples);
  bufp = &obuf[0];

  while (data < limit)
    *bufp++ = *data++ >> 8;
  ALwritesamps (ac->ac_port, obuf, n_samples);
}
#endif /* HAVE_LINEAR_32 */
#endif /* HAVE_LINEAR */

static AudioContext
initialize_audio_port (AudioContext desc)
{
  /* we can't use the same port for mono and stereo */
  static AudioContextRec mono_port_state
    = { { 0, 0, 0, 0 },
	{ (ALport) 0, AFunknown, 1, 0 },
	{ (void *) 0, (unsigned long) 0 } };
#if HAVE_STEREO
  static AudioContextRec stereo_port_state
    = { { 0, 0, 0, 0 },
	{ (ALport) 0, AFunknown, 2, 0 },
	{ (void *) 0, (unsigned long) 0 } };
  static AudioContext return_ac;

  switch (desc->ac_nchan)
    {
    case 1:  return_ac = & mono_port_state; break;
    case 2:  return_ac = & stereo_port_state; break;
    default: return (AudioContext) 0;
    }
#else /* not HAVE_STEREO */
  static AudioContext return_ac = & mono_port_state;
#endif /* not HAVE_STEREO */

  return_ac->device = desc->device;
  return_ac->buffer = desc->buffer;
  return_ac->ac_format = desc->ac_format;
  return_ac->ac_queue_size = desc->ac_queue_size;

  if (return_ac->ac_port==(ALport) 0)
    {
      if ((open_audio_port (return_ac, desc))==-1)
	{
	  report_sound_error ("Open audio port", Qunbound);
	  return (AudioContext) 0;
	}
    }
  else
    {
      ALconfig config = ALgetconfig (return_ac->ac_port);
      int changed = 0;
      long params[2];

      params[0] = AL_OUTPUT_RATE;
      ALgetparams (return_ac->ac_device, params, 2);
      return_ac->ac_output_rate = params[1];

      if (return_ac->ac_output_rate != desc->ac_output_rate)
	{
	  return_ac->ac_output_rate = params[1] = desc->ac_output_rate;
	  ALsetparams (return_ac->ac_device, params, 2);
	}
      if ((changed = set_output_format (config, return_ac->ac_format))==-1)
	return (AudioContext) 0;
      return_ac->ac_format = desc->ac_format;
      if (changed)
	ALsetconfig (return_ac->ac_port, config);
    }
  return_ac->ac_write_chunk_function = desc->ac_write_chunk_function;
  get_current_volumes (& return_ac->device);
  if (return_ac->ac_left_speaker_gain != desc->ac_left_speaker_gain
      || return_ac->ac_right_speaker_gain != desc->ac_right_speaker_gain)
    adjust_audio_volume (& desc->device);
  return return_ac;
}

static int
open_audio_port (AudioContext return_ac, AudioContext desc)
{
  ALconfig config = ALnewconfig();
  long params[2];

  adjust_audio_volume (& desc->device);
  return_ac->ac_left_speaker_gain = desc->ac_left_speaker_gain;
  return_ac->ac_right_speaker_gain = desc->ac_right_speaker_gain;
  params[0] = AL_OUTPUT_RATE;
  params[1] = desc->ac_output_rate;
  ALsetparams (desc->ac_device, params, 2);
  return_ac->ac_output_rate = desc->ac_output_rate;
  if (set_channels (config, desc->ac_nchan)==-1)
    return -1;
  return_ac->ac_nchan = desc->ac_nchan;
  if (set_output_format (config, desc->ac_format)==-1)
    return -1;
  return_ac->ac_format = desc->ac_format;
  ALsetqueuesize (config, (long) CHUNKSIZE);
  return_ac->ac_port = ALopenport("XEmacs audio output", "w", config);
  ALfreeconfig (config);
  if (return_ac->ac_port==0)
    {
      report_sound_error ("Opening audio output port", Qunbound);
      return -1;
    }
  return 0;
}

static int
set_channels (ALconfig config, unsigned int nchan)
{
  switch (nchan)
    {
    case 1: ALsetchannels (config, AL_MONO); break;
#if HAVE_STEREO
    case 2: ALsetchannels (config, AL_STEREO); break;
#endif /* HAVE_STEREO */
    default:
      report_sound_error ("Unsupported channel count",
			  make_int (nchan));
      return -1;
    }
  return 0;
}

static int
set_output_format (ALconfig config, AudioFormat format)
{
  long samplesize;
  long old_samplesize;

  switch (format)
    {
#if HAVE_MULAW_8
    case AFmulaw8:
#endif
#if HAVE_LINEAR
    case AFlinear16:
#endif
#if HAVE_MULAW_8 || HAVE_LINEAR
      samplesize = AL_SAMPLE_16;
      break;
#endif
#if HAVE_LINEAR
    case AFlinear8:
      samplesize = AL_SAMPLE_8;
      break;
    case AFlinear24:
#if HAVE_LINEAR_32
    case AFlinear32:
      samplesize = AL_SAMPLE_24;
      break;
#endif
#endif
    default:
      report_sound_error ("Unsupported audio format", make_int (format));
      return -1;
    }
  old_samplesize = ALgetwidth (config);
  if (old_samplesize==samplesize)
    return 0;
  ALsetwidth (config, samplesize);
  return 1;
}

static void
adjust_audio_volume (AudioDevice device)
{
  long params[4];
  params[0] = AL_LEFT_SPEAKER_GAIN;
  params[1] = device->left_speaker_gain;
  params[2] = AL_RIGHT_SPEAKER_GAIN;
  params[3] = device->right_speaker_gain;
  ALsetparams (device->device, params, 4);
}

static void
get_current_volumes (AudioDevice device)
{
  long params[4];
  params[0] = AL_LEFT_SPEAKER_GAIN;
  params[2] = AL_RIGHT_SPEAKER_GAIN;
  ALgetparams (device->device, params, 4);
  device->left_speaker_gain = params[1];
  device->right_speaker_gain = params[3];
}

#if HAVE_SND_FILES

/* Parsing .snd (NeXT/Sun) headers */

typedef struct
{
  int magic;
  int dataLocation;
  int dataSize;
  int dataFormat;
  int samplingRate;
  int channelCount;
  Char_Binary info[4];
}
SNDSoundStruct;
#define SOUND_TO_HOST_INT(x) ntohl(x)

typedef enum
{
  SND_FORMAT_FORMAT_UNSPECIFIED,
  SND_FORMAT_MULAW_8,
  SND_FORMAT_LINEAR_8,
  SND_FORMAT_LINEAR_16,
  SND_FORMAT_LINEAR_24,
  SND_FORMAT_LINEAR_32,
  SND_FORMAT_FLOAT,
  SND_FORMAT_DOUBLE,
  SND_FORMAT_INDIRECT,
  SND_FORMAT_NESTED,
  SND_FORMAT_DSP_CODE,
  SND_FORMAT_DSP_DATA_8,
  SND_FORMAT_DSP_DATA_16,
  SND_FORMAT_DSP_DATA_24,
  SND_FORMAT_DSP_DATA_32,
  SND_FORMAT_DSP_unknown_15,
  SND_FORMAT_DISPLAY,
  SND_FORMAT_MULAW_SQUELCH,
  SND_FORMAT_EMPHASIZED,
  SND_FORMAT_COMPRESSED,
  SND_FORMAT_COMPRESSED_EMPHASIZED,
  SND_FORMAT_DSP_COMMANDS,
  SND_FORMAT_DSP_COMMANDS_SAMPLES
}
SNDFormatCode;

static int
parse_snd_header (void *header, long length, AudioContext desc)
{
#define hp ((SNDSoundStruct *) (header))
  long limit;

#if HAVE_LINEAR
  desc->ac_write_chunk_function = write_linear_chunk;
#endif
  switch ((SNDFormatCode) SOUND_TO_HOST_INT (hp->dataFormat))
    {
#if HAVE_MULAW_8
    case SND_FORMAT_MULAW_8:
      desc->ac_format = AFmulaw8;
      desc->ac_write_chunk_function = write_mulaw_8_chunk;
      break;
#endif
#if HAVE_LINEAR
    case SND_FORMAT_LINEAR_8:
      desc->ac_format = AFlinear8;
      break;
    case SND_FORMAT_LINEAR_16:
      desc->ac_format = AFlinear16;
      break;
    case SND_FORMAT_LINEAR_24:
      desc->ac_format = AFlinear24;
      break;
#endif
#if HAVE_LINEAR_32
    case SND_FORMAT_LINEAR_32:
      desc->ac_format = AFlinear32;
      desc->ac_write_chunk_function = write_linear_32_chunk;
      break;
#endif
    default:
      desc->ac_format = AFunknown;
    }
  desc->ac_output_rate = SOUND_TO_HOST_INT (hp->samplingRate);
  desc->ac_nchan = SOUND_TO_HOST_INT (hp->channelCount);
  desc->ac_data = (Char_Binary *) header + SOUND_TO_HOST_INT (hp->dataLocation);
  limit = (Char_Binary *) header + length - (Char_Binary *) desc->ac_data;
  desc->ac_size = SOUND_TO_HOST_INT (hp->dataSize);
  if (desc->ac_size > limit) desc->ac_size = limit;
  return 0;
#undef hp
}
#endif /* HAVE_SND_FILES */