view lisp/window.el @ 617:af57a77cbc92

[xemacs-hg @ 2001-06-18 07:09:50 by ben] --------------------------------------------------------------- DOCUMENTATION FIXES: --------------------------------------------------------------- eval.c: Correct documentation. elhash.c: Doc correction. --------------------------------------------------------------- LISP OBJECT CLEANUP: --------------------------------------------------------------- bytecode.h, buffer.h, casetab.h, chartab.h, console-msw.h, console.h, database.c, device.h, eldap.h, elhash.h, events.h, extents.h, faces.h, file-coding.h, frame.h, glyphs.h, gui-x.h, gui.h, keymap.h, lisp-disunion.h, lisp-union.h, lisp.h, lrecord.h, lstream.h, mule-charset.h, objects.h, opaque.h, postgresql.h, process.h, rangetab.h, specifier.h, toolbar.h, tooltalk.h, ui-gtk.h: Add wrap_* to all objects (it was already there for a few of them) -- an expression to encapsulate a pointer into a Lisp object, rather than the inconvenient XSET*. "wrap" was chosen because "make" as in make_int(), make_char() is not appropriate. (It implies allocation. The issue does not exist for ints and chars because they are not allocated.) Full error checking has been added to these expressions. When used without error checking, non-union build, use of these expressions will incur no loss of efficiency. (In fact, XSET* is now defined in terms of wrap_* in a non-union build.) In a union build, you will also get no loss of efficiency provided that you have a decent optimizing compiler, and a compiler that either understands inlines or automatically inlines those particular functions. (And since people don't normally do their production builds on union, it doesn't matter.) Update the sample Lisp object definition in lrecord.h accordingly. dumper.c: Fix places in dumper that referenced wrap_object to reference its new name, wrap_pointer_1. buffer.c, bufslots.h, conslots.h, console.c, console.h, devslots.h, device.c, device.h, frame.c, frame.h, frameslots.h, window.c, window.h, winslots.h: -- Extract out the Lisp objects of `struct device' into devslots.h, just like for the other structures. -- Extract out the remaining (not copied into the window config) Lisp objects in `struct window' into winslots.h; use different macros (WINDOW_SLOT vs. WINDOW_SAVED_SLOT) to differentiate them. -- Eliminate the `dead' flag of `struct frame', since it duplicates information already available in `framemeths', and fix FRAME_LIVE_P accordingly. (Devices and consoles already work this way.) -- In *slots.h, switch to system where MARKED_SLOT is automatically undef'd at the end of the file. (Follows what winslots.h already does.) -- Update the comments at the beginning of *slots.h to be accurate. -- When making any of the above objects dead, zero it out entirely and reset all Lisp object slots to Qnil. (We were already doing this somewhat, but not consistently.) This (1) Eliminates the possibility of extra objects hanging around that ought to be GC'd, (2) Causes an immediate crash if anyone tries to access a structure in one of these objects, (3) Ensures consistent behavior wrt dead objects. dialog-msw.c: Use internal_object_printer, since this object should not escape. --------------------------------------------------------------- FIXING A CRASH THAT I HIT ONCE (AND A RELATED BAD BEHAVIOR): --------------------------------------------------------------- eval.c: Fix up some comments about the FSF implementation. Fix two nasty bugs: (1) condition_case_unwind frees the conses sitting in the catch->tag slot too quickly, resulting in a crash that I hit. (2) catches need to be unwound one at a time when calling unwind-protect code, rather than all at once at the end; otherwise, incorrect behavior can result. (A comment shows exactly how.) backtrace.h: Improve comment about FSF differences in the handler stack. --------------------------------------------------------------- FIXING A CRASH THAT I REPEATEDLY HIT WHEN USING THE MOUSE WHEEL UNDER MSWINDOWS: --------------------------------------------------------------- Basic idea: My crash is due either to a dead, non-marked, GC-collected frame inside of a window mirror, or a prematurely freed window mirror. We need to mark the Lisp objects inside of window mirrors. Tracking the lifespan of window mirrors and scrollbar instances is extremely hard, and there may well be lurking bugs where such objects are freed too soon. The only safe way to fix these problems (and it fixes both problems at once) is to make both of these structures Lisp objects. lrecord.h, emacs.c, inline.c, scrollbar-gtk.c, scrollbar-msw.c, scrollbar-x.c, scrollbar.c, scrollbar.h, symsinit.h: Make scrollbar instances actual Lisp objects. Mark the window mirrors in them. inline.c needs to know about scrollbar.h now. Record the new type in lrecord.h. Fix up scrollbar-*.c appropriately. Create a hash table in scrollbar-msw.c so that the scrollbar instances stored in scrollbar HWND's are properly GC-protected. Create complex_vars_of_scrollbar_mswindows() to create the hash table at startup, and call it from emacs.c. Don't store the scrollbar instance as a property of the GTK scrollbar, as it's not used and if we did this, we'd have to separately GC-protect it in a hash table, like in MS Windows. lrecord.h, frame.h, frame.c, frameslots.h, redisplay.c, window.c, window.h: Move mark_window_mirror from redisplay.c to window.c. Make window mirrors actual Lisp objects. Tell lrecord.h about them. Change the window mirror member of struct frame from a pointer to a Lisp object, and add XWINDOW_MIRROR in appropriate places. Mark the scrollbar instances in the window mirror. redisplay.c, redisplay.h, alloc.c: Delete mark_redisplay. Don't call mark_redisplay. We now mark frame-specific structures in mark_frame. NOTE: I also deleted an extremely questionable call to update_frame_window_mirrors(). It was extremely questionable before, and now totally impossible, since it will create Lisp objects during redisplay. frame.c: Mark the scrollbar instances, which are now Lisp objects. Call mark_gutter() here, not in mark_redisplay(). gutter.c: Update comments about correct marking. --------------------------------------------------------------- ISSUES BROUGHT UP BY MARTIN: --------------------------------------------------------------- buffer.h: Put back these macros the way Steve T and I think they ought to be. I already explained in a previous changelog entry why I think these macros should be the way I'd defined them. Once again: We fix these macros so they don't care about the type of their lvalues. The non-C-string equivalents of these already function in the same way, and it's correct because it should be OK to pass in a CBufbyte *, a BufByte *, a Char_Binary *, an UChar_Binary *, etc. The whole reason for these different types is to work around errors caused by signed-vs-unsigned non-matching types. Any possible error that might be caught in a DFC macro would also be caught wherever the argument is used elsewhere. So creating multiple macro versions would add no useful error-checking and just further complicate an already complicated area. As for Martin's "ANSI aliasing" bug, XEmacs is not ANSI-aliasing clean and probably never will be. Unless the board agrees to change XEmacs in this way (and we really don't want to go down that road), this is not a bug. sound.h: Undo Martin's type change. signal.c: Fix problem identified by Martin with Linux and g++ due to non-standard declaration of setitimer(). systime.h: Update the docs for "qxe_" to point out why making the encapsulation explicit is always the right way to go. (setitimer() itself serves as an example.) For 21.4: update-elc-2.el: Correct misplaced parentheses, making lisp/mule not get recompiled.
author ben
date Mon, 18 Jun 2001 07:10:32 +0000
parents 223736d75acb
children 3e321319c5ba
line wrap: on
line source

;;; window.el --- XEmacs window commands aside from those written in C.

;; Copyright (C) 1985, 1989, 1993-94, 1997 Free Software Foundation, Inc.
;; Copyright (C) 1995, 1996 Ben Wing.

;; Maintainer: XEmacs Development Team
;; Keywords: frames, extensions, dumped

;; This file is part of XEmacs.

;; XEmacs is free software; you can redistribute it and/or modify it
;; under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; XEmacs is distributed in the hope that it will be useful, but
;; WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;; General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with XEmacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Synched up with: Emacs/Mule zeta.

;;; Commentary:

;; This file is dumped with XEmacs.

;;; Code:

;;;; Window tree functions.

(defun one-window-p (&optional nomini which-frames which-devices)
  "Return non-nil if the selected window is the only window (in its frame).
Optional arg NOMINI non-nil means don't count the minibuffer
even if it is active.

By default, only the windows in the selected frame are considered.
The optional argument WHICH-FRAMES changes this behavior:
WHICH-FRAMES nil or omitted means count only the selected frame,
plus the minibuffer it uses (which may be on another frame).
WHICH-FRAMES = `visible' means include windows on all visible frames.
WHICH-FRAMES = 0 means include windows on all visible and iconified frames.
WHICH-FRAMES = t means include windows on all frames including invisible frames.
If WHICH-FRAMES is any other value, count only the selected frame.

The optional third argument WHICH-DEVICES further clarifies on which
devices to search for frames as specified by WHICH-FRAMES.  This value
is only meaningful if WHICH-FRAMES is non-nil.
If nil or omitted, search all devices on the selected console.
If a device, only search that device.
If a console, search all devices on that console.
If a device type, search all devices of that type.
If `window-system', search all devices on window-system consoles.
Any other non-nil value means search all devices."
  (let ((base-window (selected-window)))
    (if (and nomini (eq base-window (minibuffer-window)))
	(setq base-window (next-window base-window)))
    (eq base-window
	(next-window base-window (if nomini 'arg) which-frames which-devices))))

(defun walk-windows (function &optional minibuf which-frames which-devices)
  "Cycle through all visible windows, calling FUNCTION for each one.
FUNCTION is called with a window as argument.

Optional second arg MINIBUF t means count the minibuffer window even
if not active.  MINIBUF nil or omitted means count the minibuffer iff
it is active.  MINIBUF neither t nor nil means not to count the
minibuffer even if it is active.

Several frames may share a single minibuffer; if the minibuffer
counts, all windows on all frames that share that minibuffer count
too.  Therefore, when a separate minibuffer frame is active,
`walk-windows' includes the windows in the frame from which you
entered the minibuffer, as well as the minibuffer window.  But if the
minibuffer does not count, only the selected window counts.

By default, only the windows in the selected frame are included.
The optional argument WHICH-FRAMES changes this behavior:
WHICH-FRAMES nil or omitted means cycle within the frames as specified above.
WHICH-FRAMES = `visible' means include windows on all visible frames.
WHICH-FRAMES = 0 means include windows on all visible and iconified frames.
WHICH-FRAMES = t means include windows on all frames including invisible frames.
Anything else means restrict to WINDOW's frame.

The optional fourth argument WHICH-DEVICES further clarifies on which
devices to search for frames as specified by WHICH-FRAMES.  This value
is only meaningful if WHICH-FRAMES is non-nil.
If nil or omitted, search all devices on the selected console.
If a device, only search that device.
If a console, search all devices on that console.
If a device type, search all devices of that type.
If `window-system', search all devices on window-system consoles.
Any other non-nil value means search all devices."
  ;; If we start from the minibuffer window, don't fail to come back to it.
  (if (window-minibuffer-p (selected-window))
      (setq minibuf t))
  ;; Note that, like next-window & previous-window, this behaves a little
  ;; strangely if the selected window is on an invisible frame: it hits
  ;; some of the windows on that frame, and all windows on visible frames.
  (let* ((walk-windows-start (selected-window))
	 (walk-windows-current walk-windows-start))
    (while (progn
	     (setq walk-windows-current
		   (next-window walk-windows-current minibuf which-frames
				which-devices))
	     (funcall function walk-windows-current)
	     (not (eq walk-windows-current walk-windows-start))))))
;; The old XEmacs definition of the above clause.  It's more correct in
;; that it will never hit a window that's already been hit even if you
;; do something odd like `delete-other-windows', but has the problem
;; that it conses. (This may be called repeatedly, from lazy-lock
;; for example.)
;  (let* ((walk-windows-history nil)
;	 (walk-windows-current (selected-window)))
;    (while (progn
;	     (setq walk-windows-current
;		   (next-window walk-windows-current minibuf which-frames
;				which-devices))
;	     (not (memq walk-windows-current walk-windows-history)))
;      (setq walk-windows-history (cons walk-windows-current
;				       walk-windows-history))
;      (funcall function walk-windows-current))))

(defun minibuffer-window-active-p (window)
  "Return t if WINDOW (a minibuffer window) is now active."
  (eq window (active-minibuffer-window)))

(defmacro save-selected-window (&rest body)
  "Execute BODY, then select the window that was selected before BODY.
The value returned is the value of the last form in BODY."
  (let ((old-window (gensym "ssw")))
  `(let ((,old-window (selected-window)))
     (unwind-protect
	 (progn ,@body)
       (when (window-live-p ,old-window)
	 (select-window ,old-window))))))

(defmacro with-selected-window (window &rest body)
  "Execute forms in BODY with WINDOW as the selected window.
The value returned is the value of the last form in BODY."
  `(save-selected-window
     (select-window ,window)
     ,@body))


(defun count-windows (&optional minibuf)
   "Return the number of visible windows.
Optional arg MINIBUF non-nil means count the minibuffer
even if it is inactive."
   (let ((count 0))
     (walk-windows (function (lambda (w)
			       (setq count (+ count 1))))
		   minibuf)
     count))

(defun balance-windows ()
  "Make all visible windows the same height (approximately)."
  (interactive)
  (let ((count -1) levels newsizes size)
        ;FSFmacs
	;;; Don't count the lines that are above the uppermost windows.
	;;; (These are the menu bar lines, if any.)
	;(mbl (nth 1 (window-edges (frame-first-window (selected-frame))))))
    ;; Find all the different vpos's at which windows start,
    ;; then count them.  But ignore levels that differ by only 1.
    (save-window-excursion
      (let (tops (prev-top -2))
	(walk-windows (function (lambda (w)
                        (setq tops (cons (nth 1 (window-pixel-edges w))
                                         tops))))
		      'nomini)
	(setq tops (sort tops '<))
	(while tops
	  (if (> (car tops) (1+ prev-top))
	      (setq prev-top (car tops)
		    count (1+ count)))
	  (setq levels (cons (cons (car tops) count) levels))
	  (setq tops (cdr tops)))
	(setq count (1+ count))))
    ;; Subdivide the frame into that many vertical levels.
    ;FSFmacs (setq size (/ (- (frame-height) mbl) count))
    (setq size (/ (window-pixel-height (frame-root-window)) count))
    (walk-windows (function
		   (lambda (w)
                    (select-window w)
                    (let ((newtop (cdr (assq (nth 1 (window-pixel-edges))
                                             levels)))
                          (newbot (or (cdr (assq
					    (+ (window-pixel-height)
					       (nth 1 (window-pixel-edges)))
					    levels))
                                      count)))
                      (setq newsizes
                            (cons (cons w (* size (- newbot newtop)))
                                  newsizes)))))
		  'nomini)
    (walk-windows (function (lambda (w)
			      (select-window w)
			      (let ((newsize (cdr (assq w newsizes))))
				(enlarge-window
				 (/ (- newsize (window-pixel-height))
				    (face-height 'default))))))
                  'nomini)))

;;; I think this should be the default; I think people will prefer it--rms.
(defcustom split-window-keep-point t
  "*If non-nil, split windows keeps the original point in both children.
This is often more convenient for editing.
If nil, adjust point in each of the two windows to minimize redisplay.
This is convenient on slow terminals, but point can move strangely."
  :type 'boolean
  :group 'windows)

(defun split-window-vertically (&optional arg)
  "Split current window into two windows, one above the other.
The uppermost window gets ARG lines and the other gets the rest.
Negative arg means select the size of the lowermost window instead.
With no argument, split equally or close to it.
Both windows display the same buffer now current.

If the variable split-window-keep-point is non-nil, both new windows
will get the same value of point as the current window.  This is often
more convenient for editing.

Otherwise, we choose window starts so as to minimize the amount of
redisplay; this is convenient on slow terminals.  The new selected
window is the one that the current value of point appears in.  The
value of point can change if the text around point is hidden by the
new mode line.

Programs should probably use split-window instead of this."
  (interactive "P")
  (let ((old-w (selected-window))
	(old-point (point))
	(size (and arg (prefix-numeric-value arg)))
	(window-full-p nil)
	new-w bottom moved)
    (and size (< size 0) (setq size (+ (window-height) size)))
    (setq new-w (split-window nil size))
    (or split-window-keep-point
	(progn
	  (save-excursion
	    (set-buffer (window-buffer))
	    (goto-char (window-start))
	    (setq moved (vertical-motion (window-height)))
	    (set-window-start new-w (point))
	    (if (> (point) (window-point new-w))
		(set-window-point new-w (point)))
	    (and (= moved (window-height))
		 (progn
		   (setq window-full-p t)
		   (vertical-motion -1)))
	    (setq bottom (point)))
	  (and window-full-p
	       (<= bottom (point))
	       (set-window-point old-w (1- bottom)))
	  (and window-full-p
	       (<= (window-start new-w) old-point)
	       (progn
		 (set-window-point new-w old-point)
		 (select-window new-w)))))
    new-w))

(defun split-window-horizontally (&optional arg)
  "Split current window into two windows side by side.
This window becomes the leftmost of the two, and gets ARG columns.
Negative arg means select the size of the rightmost window instead.
No arg means split equally."
  (interactive "P")
  (let ((size (and arg (prefix-numeric-value arg))))
    (and size (< size 0)
	 (setq size (+ (window-width) size)))
    (split-window nil size t)))

(defun enlarge-window-horizontally (arg)
  "Make current window ARG columns wider."
  (interactive "p")
  (enlarge-window arg t))

(defun shrink-window-horizontally (arg)
  "Make current window ARG columns narrower."
  (interactive "p")
  (shrink-window arg t))

(defun shrink-window-if-larger-than-buffer (&optional window)
  "Shrink the WINDOW to be as small as possible to display its contents.
Do not shrink to less than `window-min-height' lines.
Do nothing if the buffer contains more lines than the present window height,
or if some of the window's contents are scrolled out of view,
or if the window is not the full width of the frame,
or if the window is the only window of its frame."
  (interactive)
  (or window (setq window (selected-window)))
  (save-excursion
    (set-buffer (window-buffer window))
    (let ((n 0)
	  (test-pos
	   (- (point-max)
	      ;; If buffer ends with a newline, ignore it when counting
	      ;; height unless point is after it.
	      (if (and (not (eobp))
		       (eq ?\n (char-after (1- (point-max)))))
		  1 0)))
	  (mini (frame-property (window-frame window) 'minibuffer)))
      (if (and (< 1 (let ((frame (selected-frame)))
		      (select-frame (window-frame window))
		      (unwind-protect
			  (count-windows)
			(select-frame frame))))
	       ;; check to make sure that the window is the full width
	       ;; of the frame
	       (window-leftmost-p window)
	       (window-rightmost-p window)
	       ;; The whole buffer must be visible.
	       (pos-visible-in-window-p (point-min) window)
	       ;; The frame must not be minibuffer-only.
	       (not (eq mini 'only)))
	  (progn
	    (save-window-excursion
	      (goto-char (point-min))
	      (while (and (window-live-p window)
			  (pos-visible-in-window-p test-pos window))
		(shrink-window 1 nil window)
		(setq n (1+ n))))
	    (if (> n 0)
		(shrink-window (min (1- n)
				    (- (window-height window)
				       (1+ window-min-height)))
			       nil
			       window)))))))

(defun kill-buffer-and-window ()
  "Kill the current buffer and delete the selected window."
  (interactive)
  (if (yes-or-no-p (format "Kill buffer `%s'? " (buffer-name)))
      (let ((buffer (current-buffer)))
	(delete-window (selected-window))
	(kill-buffer buffer))
    (error "Aborted")))

(defun window-list (&optional minibuf which-frames which-devices)
  "Return a list of existing windows.
If the optional argument MINIBUF is non-nil, then include minibuffer
windows in the result.

By default, only the windows in the selected frame are returned.
The optional argument WHICH-FRAMES changes this behavior:
WHICH-FRAMES = `visible' means include windows on all visible frames.
WHICH-FRAMES = 0 means include windows on all visible and iconified frames.
WHICH-FRAMES = t means include windows on all frames including invisible frames.
Anything else means restrict to the selected frame.

The optional fourth argument WHICH-DEVICES further clarifies on which
devices to search for frames as specified by WHICH-FRAMES.  This value
is only meaningful if WHICH-FRAMES is non-nil.
If nil or omitted, search all devices on the selected console.
If a device, only search that device.
If a console, search all devices on that console.
If a device type, search all devices of that type.
If `window-system', search all devices on window-system consoles.
Any other non-nil value means search all devices."
  (let ((wins nil))
    (walk-windows (lambda (win)
                    (push win wins))
                  minibuf which-frames which-devices)
    wins))

;;; window.el ends here