view etc/InstallGuide @ 617:af57a77cbc92

[xemacs-hg @ 2001-06-18 07:09:50 by ben] --------------------------------------------------------------- DOCUMENTATION FIXES: --------------------------------------------------------------- eval.c: Correct documentation. elhash.c: Doc correction. --------------------------------------------------------------- LISP OBJECT CLEANUP: --------------------------------------------------------------- bytecode.h, buffer.h, casetab.h, chartab.h, console-msw.h, console.h, database.c, device.h, eldap.h, elhash.h, events.h, extents.h, faces.h, file-coding.h, frame.h, glyphs.h, gui-x.h, gui.h, keymap.h, lisp-disunion.h, lisp-union.h, lisp.h, lrecord.h, lstream.h, mule-charset.h, objects.h, opaque.h, postgresql.h, process.h, rangetab.h, specifier.h, toolbar.h, tooltalk.h, ui-gtk.h: Add wrap_* to all objects (it was already there for a few of them) -- an expression to encapsulate a pointer into a Lisp object, rather than the inconvenient XSET*. "wrap" was chosen because "make" as in make_int(), make_char() is not appropriate. (It implies allocation. The issue does not exist for ints and chars because they are not allocated.) Full error checking has been added to these expressions. When used without error checking, non-union build, use of these expressions will incur no loss of efficiency. (In fact, XSET* is now defined in terms of wrap_* in a non-union build.) In a union build, you will also get no loss of efficiency provided that you have a decent optimizing compiler, and a compiler that either understands inlines or automatically inlines those particular functions. (And since people don't normally do their production builds on union, it doesn't matter.) Update the sample Lisp object definition in lrecord.h accordingly. dumper.c: Fix places in dumper that referenced wrap_object to reference its new name, wrap_pointer_1. buffer.c, bufslots.h, conslots.h, console.c, console.h, devslots.h, device.c, device.h, frame.c, frame.h, frameslots.h, window.c, window.h, winslots.h: -- Extract out the Lisp objects of `struct device' into devslots.h, just like for the other structures. -- Extract out the remaining (not copied into the window config) Lisp objects in `struct window' into winslots.h; use different macros (WINDOW_SLOT vs. WINDOW_SAVED_SLOT) to differentiate them. -- Eliminate the `dead' flag of `struct frame', since it duplicates information already available in `framemeths', and fix FRAME_LIVE_P accordingly. (Devices and consoles already work this way.) -- In *slots.h, switch to system where MARKED_SLOT is automatically undef'd at the end of the file. (Follows what winslots.h already does.) -- Update the comments at the beginning of *slots.h to be accurate. -- When making any of the above objects dead, zero it out entirely and reset all Lisp object slots to Qnil. (We were already doing this somewhat, but not consistently.) This (1) Eliminates the possibility of extra objects hanging around that ought to be GC'd, (2) Causes an immediate crash if anyone tries to access a structure in one of these objects, (3) Ensures consistent behavior wrt dead objects. dialog-msw.c: Use internal_object_printer, since this object should not escape. --------------------------------------------------------------- FIXING A CRASH THAT I HIT ONCE (AND A RELATED BAD BEHAVIOR): --------------------------------------------------------------- eval.c: Fix up some comments about the FSF implementation. Fix two nasty bugs: (1) condition_case_unwind frees the conses sitting in the catch->tag slot too quickly, resulting in a crash that I hit. (2) catches need to be unwound one at a time when calling unwind-protect code, rather than all at once at the end; otherwise, incorrect behavior can result. (A comment shows exactly how.) backtrace.h: Improve comment about FSF differences in the handler stack. --------------------------------------------------------------- FIXING A CRASH THAT I REPEATEDLY HIT WHEN USING THE MOUSE WHEEL UNDER MSWINDOWS: --------------------------------------------------------------- Basic idea: My crash is due either to a dead, non-marked, GC-collected frame inside of a window mirror, or a prematurely freed window mirror. We need to mark the Lisp objects inside of window mirrors. Tracking the lifespan of window mirrors and scrollbar instances is extremely hard, and there may well be lurking bugs where such objects are freed too soon. The only safe way to fix these problems (and it fixes both problems at once) is to make both of these structures Lisp objects. lrecord.h, emacs.c, inline.c, scrollbar-gtk.c, scrollbar-msw.c, scrollbar-x.c, scrollbar.c, scrollbar.h, symsinit.h: Make scrollbar instances actual Lisp objects. Mark the window mirrors in them. inline.c needs to know about scrollbar.h now. Record the new type in lrecord.h. Fix up scrollbar-*.c appropriately. Create a hash table in scrollbar-msw.c so that the scrollbar instances stored in scrollbar HWND's are properly GC-protected. Create complex_vars_of_scrollbar_mswindows() to create the hash table at startup, and call it from emacs.c. Don't store the scrollbar instance as a property of the GTK scrollbar, as it's not used and if we did this, we'd have to separately GC-protect it in a hash table, like in MS Windows. lrecord.h, frame.h, frame.c, frameslots.h, redisplay.c, window.c, window.h: Move mark_window_mirror from redisplay.c to window.c. Make window mirrors actual Lisp objects. Tell lrecord.h about them. Change the window mirror member of struct frame from a pointer to a Lisp object, and add XWINDOW_MIRROR in appropriate places. Mark the scrollbar instances in the window mirror. redisplay.c, redisplay.h, alloc.c: Delete mark_redisplay. Don't call mark_redisplay. We now mark frame-specific structures in mark_frame. NOTE: I also deleted an extremely questionable call to update_frame_window_mirrors(). It was extremely questionable before, and now totally impossible, since it will create Lisp objects during redisplay. frame.c: Mark the scrollbar instances, which are now Lisp objects. Call mark_gutter() here, not in mark_redisplay(). gutter.c: Update comments about correct marking. --------------------------------------------------------------- ISSUES BROUGHT UP BY MARTIN: --------------------------------------------------------------- buffer.h: Put back these macros the way Steve T and I think they ought to be. I already explained in a previous changelog entry why I think these macros should be the way I'd defined them. Once again: We fix these macros so they don't care about the type of their lvalues. The non-C-string equivalents of these already function in the same way, and it's correct because it should be OK to pass in a CBufbyte *, a BufByte *, a Char_Binary *, an UChar_Binary *, etc. The whole reason for these different types is to work around errors caused by signed-vs-unsigned non-matching types. Any possible error that might be caught in a DFC macro would also be caught wherever the argument is used elsewhere. So creating multiple macro versions would add no useful error-checking and just further complicate an already complicated area. As for Martin's "ANSI aliasing" bug, XEmacs is not ANSI-aliasing clean and probably never will be. Unless the board agrees to change XEmacs in this way (and we really don't want to go down that road), this is not a bug. sound.h: Undo Martin's type change. signal.c: Fix problem identified by Martin with Linux and g++ due to non-standard declaration of setitimer(). systime.h: Update the docs for "qxe_" to point out why making the encapsulation explicit is always the right way to go. (setitimer() itself serves as an example.) For 21.4: update-elc-2.el: Correct misplaced parentheses, making lisp/mule not get recompiled.
author ben
date Mon, 18 Jun 2001 07:10:32 +0000
parents 9ad43877534d
children
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Introduction

Thank you for downloading XEmacs.  We of the XEmacs development team
believe user satisfaction is our number one priority, and we hope that
you will be pleased with the power of our editor.  Please follow all
of the instructions in order to enjoy a quick and easy installation.


Getting Started

In this guide, information which you will need to supply will be enclosed in
angle brackets, <like this>.  Commands which you will have to enter will be
indented,

	like this.

You will need to provide a loading directory, in which to load the
material from tape (/tmp/xemacs is recommended), and a permanent
installation directory (/usr/local/xemacs is recommended).


Loading From Tape

First create and change directory to the loading directory:

	mkdir <working directory>
	cd <working directory>

Now you are ready to load the software from tape.

The specific device name needed to load the tape varies with hardware vendors,
and may be found in Appendix A, "Vendors and Device Names".

Load the software from tape:

	tar xvf /dev/<device name>

You have now loaded all of the software from tape, and are ready to compile and
install the XEmacs Text Editor.


Compiling and Installing the XEmacs Editor

Compiling and installing the libraries is handled by a user-friendly shell
script.  You will need to provide some information to the script, such as your
organization name and registration number.  To run the script, type

	/bin/sh xemacs/xemacs.install -d <installation directory>

Follow the script's directions, and provide the information which it prompts
for.

When the script prompts you for the directory in which the distribution files
are located, you will find that you are unable to provide it with any directory
which the script will deem satisfactory.  That is because it is necessary to
order the following additional parts which are necessary to continue with the
installation:

	Part Number	Qty	Name				Price

	GM-96-3026	1	Goat, male			 1000.00
	CB-13-2395	1	Candle, black			   50.00
	CG-63-6376	1	Chalk dust container		   10.00
	IB-89-3335	5	Incense sticks			    5.00
	DE-44-8846	1	Dagger, ebon, curved		  500.00
	AS-87-2319	1	Altar, silver			10000.00

Wait until the additional parts arrive; you will be ready to continue the
installation the next Friday the 13th at midnight.


Ritual for Successfully Completing Installation

Stand in front of the computer.  Pour out the chalk dust in an inscribed
pentagram around you; be sure that it is without breaks.  Set an incense stick
at each of the five corners, the altar in front of the computer, and the candle
in front of the altar.

Light each of the incense sticks and the candles, chanting in a low voice:

	Daemons and spirits of the netherworld
	Forces of all that is chaotic and mysterious
	Essence of Netscape and MicroSoft

	I am coming here to appease you
	I offer you this goat
	That my software may work

	I bind you here
	Do not make my system crash
	Let the software install as advertised

Place the goat on the altar, and slaughter it with the dagger.

	May this goat feed you
	Sate your lust for blood
	Into it may your mischief fly
	Not my computer
	Make the software work
	For this is the only way

Then spit into the computer's ventilation slots.  This will complete different
circuits inside the computer, causing its motherboard and cards to function in
ways that the engineers never intended, thereby making your system compatible
with our libraries.

Reboot your computer.  The installation is now complete.

[This has undergone a minor rewrite for XEmacs.  It originally
appeared on rec.humor.funny courtesy of jonathan seth hayward
<jhayward@students.uiuc.edu>, and is included by permission of the
author].