Mercurial > hg > xemacs-beta
view src/ntplay.c @ 5400:aa78b0b0b289
Add various Common Lisp character functions, making porting CL code easier.
2011-04-17 Aidan Kehoe <kehoea@parhasard.net>
* cl-extra.el:
* cl-extra.el ('char<): New.
* cl-extra.el ('char>=): New.
* cl-extra.el ('char>): New.
* cl-extra.el ('char<=): New.
* cl-extra.el (alpha-char-p): New.
* cl-extra.el (graphic-char-p): New.
* cl-extra.el (standard-char-p): New.
* cl-extra.el (char-name): New.
* cl-extra.el (name-char): New.
* cl-extra.el (upper-case-p): New.
* cl-extra.el (lower-case-p): New.
* cl-extra.el (both-case-p): New.
* cl-extra.el (char-upcase): New.
* cl-extra.el (char-downcase): New.
* cl-extra.el (integer-length): New.
Add various functions dealing (mainly) with characters, making
some Common Lisp code easier to port.
* descr-text.el (describe-char-unicode-data):
Add an autoload for this function, used by #'char-name.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sun, 17 Apr 2011 11:14:38 +0100 |
parents | 3c3c1d139863 |
children | 308d34e9f07d |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (Binbyte *data, int length, int volume, int convert); void nt_play_sound_file (Lisp_Object path, int UNUSED (volume)) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (path); Extbyte *fnameext; fnameext = LISP_STRING_TO_TSTR (fname); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; Binbyte *data; int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0); if (ofd < 0) return; size = lseek (ofd, 0, SEEK_END); data = xnew_binbytes (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume), int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static Binbyte *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data); sound_data = 0; } if (convert_to_malloc) { sound_data = xnew_binbytes (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (Binbyte *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }