Mercurial > hg > xemacs-beta
view lisp/mule/mule-coding.el @ 4916:a6c778975d7d
split USE_XFT into HAVE_XFT/USE_XFT
-------------------- ChangeLog entries follow: --------------------
ChangeLog addition:
2010-02-01 Ben Wing <ben@xemacs.org>
* configure:
* configure.ac (TAB):
USE_XFT* -> HAVE_XFT*.
lwlib/ChangeLog addition:
2010-02-01 Ben Wing <ben@xemacs.org>
* lwlib-colors.c:
* lwlib-colors.h:
* lwlib-fonts.c:
* lwlib-fonts.h:
* xlwmenu.c:
* xlwmenu.c (xlwMenuResources):
* xlwmenu.c (x_xft_text_width):
* xlwmenu.c (label_button_draw):
* xlwmenu.c (push_button_size):
* xlwmenu.c (push_button_draw):
* xlwmenu.c (make_drawing_gcs):
* xlwmenu.c (extract_font_extents):
* xlwmenu.c (default_font_of_font_list):
* xlwmenu.c (XlwMenuInitialize):
* xlwmenu.c (XlwMenuDestroy):
* xlwmenu.c (XlwMenuSetValues):
* xlwmenuP.h:
* xlwmenuP.h (_XlwMenu_part):
* xlwtabs.c:
* xlwtabs.c (TabsInit):
* xlwtabs.c (TabsDestroy):
* xlwtabs.c (TabsSetValues):
* xlwtabs.c (DrawTab):
* xlwtabs.c (TabWidth):
* xlwtabs.c (TabsAllocFgGC):
* xlwtabs.c (TabsAllocGreyGC):
* xlwtabsP.h:
USE_XFT* -> HAVE_XFT*.
src/ChangeLog addition:
2010-02-01 Ben Wing <ben@xemacs.org>
* Makefile.in.in:
* compiler.h:
* config.h.in:
* console-x-impl.h:
* console-x-impl.h (struct x_frame):
* console-x-impl.h (FRAME_X_TOTALLY_VISIBLE_P):
* console-x.h:
* console-xlike-inc.h:
* emacs.c (main_1):
* faces.c (complex_vars_of_faces):
* font-mgr.h:
* frame-x.c (x_delete_frame):
* frame-x.c (x_update_frame_external_traits):
* glyphs-x.c (update_widget_face):
* inline.c:
* objects-x-impl.h:
* objects-x-impl.h (struct x_color_instance_data):
* objects-x-impl.h (struct x_font_instance_data):
* objects-x.c:
* objects-x.c (x_initialize_color_instance):
* objects-x.c (x_initialize_font_instance):
* objects-x.c (x_print_font_instance):
* objects-x.c (x_finalize_font_instance):
* objects-x.c (x_font_instance_truename):
* objects-x.c (vars_of_objects_x):
* objects-x.h:
USE_XFT* -> HAVE_XFT*. But in objects-xlike-inc.c and
redisplay-xlike-inc.c, continue to use USE_XFT, and define
it appropriately in console-xlike-inc.h when both HAVE_XFT
and THIS_IS_X -- even if HAVE_XFT, we don't want to enable
XFT code when included in a *-gtk.c file.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 01 Feb 2010 22:00:29 -0600 |
parents | 257b468bf2ca |
children | 308d34e9f07d |
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;;; mule-coding.el --- Coding-system functions for Mule. -*- coding: iso-2022-7bit; -*- ;; Copyright (C) 1995 Electrotechnical Laboratory, JAPAN. ;; Licensed to the Free Software Foundation. ;; Copyright (C) 1995 Amdahl Corporation. ;; Copyright (C) 1995 Sun Microsystems. ;; Copyright (C) 1997 MORIOKA Tomohiko ;; Copyright (C) 2001 Ben Wing. ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;;; split off of mule.el and mostly moved to coding.el ;;; Code: (defun coding-system-force-on-output (coding-system register) "Return the 'force-on-output property of CODING-SYSTEM for the specified REGISTER." (check-type register integer) (coding-system-property coding-system (case register (0 'force-g0-on-output) (1 'force-g1-on-output) (2 'force-g2-on-output) (3 'force-g3-on-output) (t (signal 'args-out-of-range (list register 0 3)))))) (defun coding-system-short (coding-system) "Return the 'short property of CODING-SYSTEM." (coding-system-property coding-system 'short)) (defun coding-system-no-ascii-eol (coding-system) "Return the 'no-ascii-eol property of CODING-SYSTEM." (coding-system-property coding-system 'no-ascii-eol)) (defun coding-system-no-ascii-cntl (coding-system) "Return the 'no-ascii-cntl property of CODING-SYSTEM." (coding-system-property coding-system 'no-ascii-cntl)) (defun coding-system-seven (coding-system) "Return the 'seven property of CODING-SYSTEM." (coding-system-property coding-system 'seven)) (defun coding-system-lock-shift (coding-system) "Return the 'lock-shift property of CODING-SYSTEM." (coding-system-property coding-system 'lock-shift)) ;;(defun coding-system-use-japanese-jisx0201-roman (coding-system) ;; "Return the 'use-japanese-jisx0201-roman property of CODING-SYSTEM." ;; (coding-system-property coding-system 'use-japanese-jisx0201-roman)) ;;(defun coding-system-use-japanese-jisx0208-1978 (coding-system) ;; "Return the 'use-japanese-jisx0208-1978 property of CODING-SYSTEM." ;; (coding-system-property coding-system 'use-japanese-jisx0208-2978)) (defun coding-system-no-iso6429 (coding-system) "Return the 'no-iso6429 property of CODING-SYSTEM." (coding-system-property coding-system 'no-iso6429)) (defun coding-system-ccl-encode (coding-system) "Return the CCL 'encode property of CODING-SYSTEM." (coding-system-property coding-system 'encode)) (defun coding-system-ccl-decode (coding-system) "Return the CCL 'decode property of CODING-SYSTEM." (coding-system-property coding-system 'decode)) (defun coding-system-iso2022-charset (coding-system register) "Return the charset initially designated to REGISTER in CODING-SYSTEM. The allowable range of REGISTER is 0 through 3." (if (or (< register 0) (> register 3)) (error 'args-out-of-range "coding-system-charset REGISTER" register 0 3)) (coding-system-property coding-system (nth register '(charset-g0 charset-g1 charset-g2 charset-g3)))) ;;;; Definitions of predefined coding systems (make-coding-system 'ctext 'iso2022 "Compound Text" '(charset-g0 ascii charset-g1 latin-iso8859-1 eol-type nil safe-charsets t ;; Reasonable mnemonic "CText")) (make-coding-system 'iso-2022-8bit-ss2 'iso2022 "ISO-2022 8-bit w/SS2" '(charset-g0 ascii charset-g1 latin-iso8859-1 charset-g2 t ;; unspecified but can be used later. short t safe-charsets (ascii katakana-jisx0201 japanese-jisx0208-1978 japanese-jisx0208 japanese-jisx0212 japanese-jisx0213-1 japanese-jisx0213-2) mnemonic "ISO8/SS" documentation "ISO 2022 based 8-bit encoding using SS2 for 96-charset" )) (make-coding-system 'iso-2022-7bit-ss2 'iso2022 "ISO-2022 7-bit w/SS2" '(charset-g0 ascii charset-g2 t ;; unspecified but can be used later. seven t short t safe-charsets t mnemonic "ISO7/SS" documentation "ISO 2022 based 7-bit encoding using SS2 for 96-charset" eol-type nil)) ;; (copy-coding-system 'iso-2022-7bit-ss2 'iso-2022-jp-2) (make-coding-system 'iso-2022-jp-2 'iso2022 "ISO-2022-JP-2" '(charset-g0 ascii charset-g2 t ;; unspecified but can be used later. seven t short t safe-charsets t mnemonic "ISO7/SS" eol-type nil)) (make-coding-system 'iso-2022-7bit 'iso2022 "ISO 2022 7-bit" '(charset-g0 ascii seven t short t safe-charsets t mnemonic "ISO7" documentation "ISO-2022-based 7-bit encoding using only G0" )) ;; compatibility for old XEmacsen (define-coding-system-alias 'iso-2022-7 'iso-2022-7bit) (make-coding-system 'iso-2022-8 'iso2022 "ISO-2022 8-bit" '(charset-g0 ascii charset-g1 latin-iso8859-1 short t safe-charsets t mnemonic "ISO8" documentation "ISO-2022 eight-bit coding system. No single-shift or locking-shift." )) (make-coding-system 'escape-quoted 'iso2022 "Escape-Quoted (for .ELC files)" '(charset-g0 ascii charset-g1 latin-iso8859-1 eol-type lf escape-quoted t safe-charsets t mnemonic "ESC/Quot" documentation "ISO-2022 eight-bit coding system with escape quoting; used for .ELC files." )) (make-coding-system 'iso-2022-lock 'iso2022 "ISO-2022 w/locking-shift" '(charset-g0 ascii charset-g1 t ;; unspecified but can be used later. seven t lock-shift t safe-charsets t mnemonic "ISO7/Lock" documentation "ISO-2022 coding system using Locking-Shift for 96-charset." )) ;; This is used by people writing CCL programs, but is called at runtime. (defun define-translation-hash-table (symbol table) "Define SYMBOL as the name of the hash translation TABLE for use in CCL. Analogous to `define-translation-table', but updates `translation-hash-table-vector' and the table is for use in the CCL `lookup-integer' and `lookup-character' functions." (check-argument-type #'symbolp symbol) (check-argument-type #'hash-table-p table) (let ((len (length translation-hash-table-vector)) (id 0) done) (put symbol 'translation-hash-table table) (while (not done) (if (>= id len) (setq translation-hash-table-vector (vconcat translation-hash-table-vector [nil]))) (let ((slot (aref translation-hash-table-vector id))) (if (or (not slot) (eq (car slot) symbol)) (progn (aset translation-hash-table-vector id (cons symbol table)) (setq done t)) (setq id (1+ id))))) (put symbol 'translation-hash-table-id id) id)) ;; Ideally this would be in latin.el, but code-init.el uses it. (make-coding-system 'iso-8859-1 'fixed-width "ISO-8859-1 (Latin-1)" (eval-when-compile `(unicode-map ,(loop for i from #x80 to #xff collect (list i (int-char i))) ;; Identical to Latin-1. mnemonic "Latin 1" documentation "The most used encoding of Western Europe and the Americas." aliases (iso-latin-1 latin-1))))