Mercurial > hg > xemacs-beta
view lwlib/xlwscrollbar.c @ 814:a634e3b7acc8
[xemacs-hg @ 2002-04-14 12:41:59 by ben]
latest changes
TODO.ben-mule-21-5: Update.
make-docfile.c: Add basic support for handling ISO 2022 doc strings -- we parse
the basic charset designation sequences so we know whether we're
in ASCII and have to pay attention to end quotes and such.
Reformat code according to coding standards.
abbrev.el: Add `global-abbrev-mode', which turns on or off abbrev-mode in all
buffers. Added `defining-abbrev-turns-on-abbrev-mode' -- if
non-nil, defining an abbrev through an interactive function will
automatically turn on abbrev-mode, either globally or locally
depending on the command. This is the "what you'd expect"
behavior.
indent.el: general function for indenting a balanced expression in a
mode-correct way. Works similar to indent-region in that a mode
can specify a specific command to do the whole operation; if not,
figure out the region using forward-sexp and indent each line
using indent-according-to-mode.
keydefs.el: Removed.
Modify M-C-backslash to do indent-region-or-balanced-expression.
Make S-Tab just insert a TAB char, like it's meant to do.
make-docfile.el: Now that we're using the call-process-in-lisp, we need to load
an extra file win32-native.el because we're running a bare temacs.
menubar-items.el: Totally redo the Cmds menu so that most used commands appear
directly on the menu and less used commands appear in submenus.
The old way may have been very pretty, but rather impractical.
process.el: Under Windows, don't ever use old-call-process-internal, even
in batch mode. We can do processes in batch mode.
subr.el: Someone recoded truncate-string-to-width, saying "the FSF version
is too complicated and does lots of hard-to-understand stuff" but
the resulting recoded version was *totally* wrong! it
misunderstood the basic point of this function, which is work in
*columns* not chars. i dumped ours and copied the version from
FSF 21.1. Also added truncate-string-with-continuation-dots,
since this idiom is used often.
config.inc.samp, xemacs.mak: Separate out debug and optimize flags.
Remove all vestiges of USE_MINIMAL_TAGBITS,
USE_INDEXED_LRECORD_IMPLEMENTATION, and GUNG_HO, since those
ifdefs have long been removed.
Make error-checking support actually work.
Some rearrangement of config.inc.samp to make it more logical.
Remove callproc.c and ntproc.c from xemacs.mak, no longer used.
Make pdump the default.
lisp.h: Add support for strong type-checking of Bytecount, Bytebpos,
Charcount, Charbpos, and others, by making them classes,
overloading the operators to provide integer-like operation and
carefully controlling what operations are allowed. Not currently
enabled in C++ builds because there are still a number of compile
errors, and it won't really work till we merge in my "8-bit-Mule"
workspace, in which I make use of the new types Charxpos,
Bytexpos, Memxpos, representing a "position" either in a buffer or
a string. (This is especially important in the extent code.)
abbrev.c, alloc.c, eval.c, buffer.c, buffer.h, editfns.c, fns.c, text.h: Warning fixes, some of them related to new C++ strict type
checking of Bytecount, Charbpos, etc.
dired.c: Caught an actual error due to strong type checking -- char len
being passed when should be byte len.
alloc.c, backtrace.h, bytecode.c, bytecode.h, eval.c, sysdep.c: Further optimize Ffuncall:
-- process arg list at compiled-function creation time, converting
into an array for extra-quick access at funcall time.
-- rewrite funcall_compiled_function to use it, and inline this
function.
-- change the order of check for magic stuff in
SPECBIND_FAST_UNSAFE to be faster.
-- move the check for need to garbage collect into the allocation
code, so only a single flag needs to be checked in funcall.
buffer.c, symbols.c: add debug funs to check on mule optimization info in buffers and
strings.
eval.c, emacs.c, text.c, regex.c, scrollbar-msw.c, search.c: Fix evil crashes due to eistrings not properly reinitialized under
pdump. Redo a bit some of the init routines; convert some
complex_vars_of() into simple vars_of(), because they didn't need
complex processing.
callproc.c, emacs.c, event-stream.c, nt.c, process.c, process.h, sysdep.c, sysdep.h, syssignal.h, syswindows.h, ntproc.c: Delete. Hallelujah, praise the Lord, there is no god
but Allah!!!
fix so that processes can be invoked in bare temacs -- thereby
eliminating any need for callproc.c. (currently only eliminated
under NT.) remove all crufty and unnecessary old process code in
ntproc.c and elsewhere. move non-callproc-specific stuff (mostly
environment) into process.c, so callproc.c can be left out under
NT.
console-tty.c, doc.c, file-coding.c, file-coding.h, lstream.c, lstream.h: fix doc string handling so it works with Japanese, etc docs.
change handling of "character mode" so callers don't have to
manually set it (quite error-prone).
event-msw.c: spacing fixes.
lread.c: eliminate unused crufty vintage-19 "FSF defun hack" code.
lrecord.h: improve pdump description docs.
buffer.c, ntheap.c, unexnt.c, win32.c, emacs.c: Mule-ize some unexec and startup code. It was pseudo-Mule-ized
before by simply always calling the ...A versions of functions,
but that won't cut it -- eventually we want to be able to run
properly even if XEmacs has been installed in a Japanese
directory. (The current problem is the timing of the loading of
the Unicode tables; this will eventually be fixed.) Go through and
fix various other places where the code was not Mule-clean.
Provide a function mswindows_get_module_file_name() to get our own
name without resort to PATH_MAX and such. Add a big comment in
main() about the problem with Unicode table load timing that I
just alluded to.
emacs.c: When error-checking is enabled (interpreted as "user is developing
XEmacs"), don't ask user to "pause to read messages" when a fatal
error has occurred, because it will wedge if we are in an inner
modal loop (typically when a menu is popped up) and make us unable
to get a useful stack trace in the debugger.
text.c: Correct update_entirely_ascii_p_flag to actually work.
lisp.h, symsinit.h: declarations for above changes.
author | ben |
---|---|
date | Sun, 14 Apr 2002 12:43:31 +0000 |
parents | 7b8fc81f9587 |
children | 6355bae896e3 |
line wrap: on
line source
/* Implements a lightweight scrollbar widget. Copyright (C) 1992, 1993, 1994 Lucid, Inc. Copyright (C) 1997 Sun Microsystems, Inc. This file is part of the Lucid Widget Library. The Lucid Widget Library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. The Lucid Widget Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Created by Douglas Keller <dkeller@vnet.ibm.com> */ /* Lots of hacking by Martin Buchholz */ /* * Athena-style scrollbar button bindings added on Sun Dec 24 22:03:57 1995 * by Jonathan Stigelman <Stig@hackvan.com>... Ho ho ho! * * To use them, put this resource in your .Xdefaults * * Emacs*XlwScrollBar.translations: #override \n\ * <Btn1Down>: PageDownOrRight() \n\ * <Btn3Down>: PageUpOrLeft() \n\ * <Btn3Up>: Release() * */ /* * Resources Supported: * XmNforeground * XmNbackground * XmNtopShadowColor * XmNtopShadowPixmap * XmNbottomShadowColor * XmNbottomShadowPixmap * XmNtroughColor * XmNshadowThickness * XmNshowArrows * XmNorientation * XmNborderWidth * * XmNminimum * XmNmaximum * XmNvalue * XmNincrement * XmNpageIncrement * * XmNvalueChangedCallback * XmNincrementCallback * XmNdecrementCallback * XmNpageIncrementCallback * XmNpageDecrementCallback * XmNtoTopCallback * XmNtoBottomCallback * XmNdragCallback * * XmNsliderStyle - values can be: "plain" or "dimple" * XmNarrowPosition - values can be: "opposite" or "same" * */ #include <config.h> #include <stdio.h> #include <stdlib.h> #include <limits.h> #include <X11/IntrinsicP.h> #include <X11/StringDefs.h> #include <X11/bitmaps/gray> #include "xlwscrollbarP.h" #include "xlwscrollbar.h" #ifdef USE_DEBUG_MALLOC #include <dmalloc.h> #endif #define DBUG(x) #define MINL(x,y) ((((unsigned long) (x)) < ((unsigned long) (y))) \ ? ((unsigned long) (x)) : ((unsigned long) (y))) #define VERT(w) ((w)->sb.orientation == XmVERTICAL) #define SS_MIN 8 typedef enum { BUTTON_NONE, BUTTON_SLIDER, BUTTON_UP_ARROW, BUTTON_DOWN_ARROW, BUTTON_TROUGH_ABOVE, BUTTON_TROUGH_BELOW } button_where; typedef enum { SLIDER_PLAIN, SLIDER_DIMPLE } SliderStyle; /*-------------------------- Resources ----------------------------------*/ #define offset(field) XtOffset(XlwScrollBarWidget, field) static XtResource resources[] = { { XmNforeground, XmCForeground, XtRPixel, sizeof(Pixel), offset(sb.foreground), XtRImmediate, (XtPointer) XtDefaultForeground }, { XmNtopShadowColor, XmCTopShadowColor, XtRPixel, sizeof(Pixel), offset(sb.topShadowColor), XtRImmediate, (XtPointer) ~0 }, { XmNbottomShadowColor, XmCBottomShadowColor, XtRPixel, sizeof(Pixel), offset(sb.bottomShadowColor), XtRImmediate, (XtPointer)~0 }, { XmNtopShadowPixmap, XmCTopShadowPixmap, XtRPixmap, sizeof (Pixmap), offset(sb.topShadowPixmap), XtRImmediate, (XtPointer)None}, { XmNbottomShadowPixmap, XmCBottomShadowPixmap, XtRPixmap, sizeof (Pixmap), offset(sb.bottomShadowPixmap), XtRImmediate, (XtPointer)None}, { XmNtroughColor, XmCTroughColor, XtRPixel, sizeof(Pixel), offset(sb.troughColor), XtRImmediate, (XtPointer)~0 }, { XmNshadowThickness, XmCShadowThickness, XtRInt, sizeof(int), offset(sb.shadowThickness), XtRImmediate, (XtPointer)2 }, { XmNborderWidth, XmCBorderWidth, XtRDimension, sizeof(Dimension), offset(core.border_width), XtRImmediate, (XtPointer)0 }, { XmNshowArrows, XmCShowArrows, XtRBoolean, sizeof(Boolean), offset(sb.showArrows), XtRImmediate, (XtPointer)True }, { XmNinitialDelay, XmCInitialDelay, XtRInt, sizeof(int), offset(sb.initialDelay), XtRImmediate, (XtPointer) 250 }, { XmNrepeatDelay, XmCRepeatDelay, XtRInt, sizeof(int), offset(sb.repeatDelay), XtRImmediate, (XtPointer) 50 }, { XmNorientation, XmCOrientation, XtROrientation, sizeof(unsigned char), offset(sb.orientation), XtRImmediate, (XtPointer) XmVERTICAL }, { XmNminimum, XmCMinimum, XtRInt, sizeof(int), offset(sb.minimum), XtRImmediate, (XtPointer) 0}, { XmNmaximum, XmCMaximum, XtRInt, sizeof(int), offset(sb.maximum), XtRImmediate, (XtPointer) 100}, { XmNvalue, XmCValue, XtRInt, sizeof(int), offset(sb.value), XtRImmediate, (XtPointer) 0}, { XmNsliderSize, XmCSliderSize, XtRInt, sizeof(int), offset(sb.sliderSize), XtRImmediate, (XtPointer) 10}, { XmNincrement, XmCIncrement, XtRInt, sizeof(int), offset(sb.increment), XtRImmediate, (XtPointer) 1}, { XmNpageIncrement, XmCPageIncrement, XtRInt, sizeof(int), offset(sb.pageIncrement), XtRImmediate, (XtPointer) 10}, { XmNvalueChangedCallback, XmCValueChangedCallback, XtRCallback, sizeof(XtPointer), offset(sb.valueChangedCBL), XtRCallback, NULL}, { XmNincrementCallback, XmCIncrementCallback, XtRCallback, sizeof(XtPointer), offset(sb.incrementCBL), XtRCallback, NULL}, { XmNdecrementCallback, XmCDecrementCallback, XtRCallback, sizeof(XtPointer), offset(sb.decrementCBL), XtRCallback, NULL}, { XmNpageIncrementCallback, XmCPageIncrementCallback, XtRCallback, sizeof(XtPointer), offset(sb.pageIncrementCBL), XtRCallback, NULL}, { XmNpageDecrementCallback, XmCPageDecrementCallback, XtRCallback, sizeof(XtPointer), offset(sb.pageDecrementCBL), XtRCallback, NULL}, { XmNtoTopCallback, XmCToTopCallback, XtRCallback, sizeof(XtPointer), offset(sb.toTopCBL), XtRCallback, NULL}, { XmNtoBottomCallback, XmCToBottomCallback, XtRCallback, sizeof(XtPointer), offset(sb.toBottomCBL), XtRCallback, NULL}, { XmNdragCallback, XmCDragCallback, XtRCallback, sizeof(XtPointer), offset(sb.dragCBL), XtRCallback, NULL}, /* "knob" is obsolete; use "slider" instead. */ { XmNsliderStyle, XmCSliderStyle, XtRString, sizeof(char *), offset(sb.sliderStyle), XtRImmediate, NULL}, { XmNknobStyle, XmCKnobStyle, XtRString, sizeof(char *), offset(sb.knobStyle), XtRImmediate, NULL}, { XmNarrowPosition, XmCArrowPosition, XtRString, sizeof(char *), offset(sb.arrowPosition), XtRImmediate, NULL}, }; /*-------------------------- Prototypes ---------------------------------*/ /* Actions */ typedef void Action(Widget w, XEvent *event, String *parms, Cardinal *num_parms); static Action Select, PageUpOrLeft, PageDownOrRight, Drag, Release, Jump, Abort; /* Methods */ static void Initialize(Widget treq, Widget tnew, ArgList args, Cardinal *num_args); static Boolean SetValues(Widget current, Widget request, Widget nw, ArgList args, Cardinal *num_args); static void Destroy(Widget widget); static void Redisplay(Widget widget, XEvent *event, Region region); static void Resize(Widget widget); static void Realize(Widget widget, XtValueMask *valuemask, XSetWindowAttributes *attr); /* Private */ /*-------------------------- Actions Table ------------------------------*/ static XtActionsRec actions[] = { {"Select", Select}, {"PageDownOrRight", PageDownOrRight}, {"PageUpOrLeft", PageUpOrLeft}, {"Drag", Drag}, {"Release", Release}, {"Jump", Jump}, {"Abort", Abort}, }; /*--------------------- Default Translation Table -----------------------*/ static char default_translations[] = "<Btn1Down>: Select()\n" "<Btn1Motion>: Drag()\n" "<Btn1Up>: Release()\n" "<Btn2Down>: Jump()\n" "<Btn2Motion>: Drag()\n" "<Btn2Up>: Release()\n" "<Key>Delete: Abort()" ; /*------------------- Class record initialization -----------------------*/ XlwScrollBarClassRec xlwScrollBarClassRec = { /* core_class fields */ { /* superclass */ (WidgetClass) &coreClassRec, /* class_name */ "XlwScrollBar", /* widget_size */ sizeof(XlwScrollBarRec), /* class_initialize */ NULL, /* class_part_init */ NULL, /* class_inited */ False, /* initialize */ Initialize, /* initialize_hook */ NULL, /* realize */ Realize, /* actions */ actions, /* num_actions */ XtNumber(actions), /* resources */ resources, /* num_resources */ XtNumber(resources), /* xrm_class */ NULLQUARK, /* compress_motion */ True, /* compress_exposure */ XtExposeCompressMultiple, /* compress_enterleave */ True, /* visible_interest */ False, /* destroy */ Destroy, /* resize */ Resize, /* expose */ Redisplay, /* set_values */ SetValues, /* set_values_hook */ NULL, /* set_values_almost */ XtInheritSetValuesAlmost, /* get_values_hook */ NULL, /* accept_focus */ NULL, /* version */ XtVersionDontCheck, /* callback_private */ NULL, /* tm_table */ default_translations, /* query_geometry */ NULL, }, /* scrollbar_class fields */ { /* dummy_field */ 0, }, }; WidgetClass xlwScrollBarWidgetClass = (WidgetClass) &xlwScrollBarClassRec; /*-------------------------- Debug Functions ----------------------------*/ #ifdef SHOW_CLEAR static void myXClearArea(Display *dpy, Drawable d, int x, int y, int w, int h, Boolean exp, XlwScrollBarWidget widget) { XFillRectangle (dpy, d, widget->sb.topShadowGC, x, y, w, h); XSync (dpy, False); sleep (2); XClearArea (dpy, d, x, y, w, h, exp); } #define XClearArea(dpy,win,x,y,width,height,exp) myXClearArea(dpy,win,x,y,width,height,exp,w) #endif #ifdef CHECK_VALUES static void check(XlwScrollBarWidget w) { int height = widget_h (w); if (w->sb.showArrows) height -= (2 * arrow_h (w)); if ((w->sb.above + w->sb.ss + w->sb.below > height) || (w->sb.value < w->sb.minimum) || (w->sb.value > w->sb.maximum - w->sb.sliderSize)) { printf("above=%d ss=%d below=%d height=%d\n", w->sb.above, w->sb.ss, w->sb.below, height); printf("value=%d min=%d max=%d ss=%d max-ss=%d\n", w->sb.value, w->sb.minimum, w->sb.maximum, w->sb.sliderSize, w->sb.maximum - w->sb.sliderSize); abort(); } } # define CHECK(w) check(w) #else # define CHECK(w) #endif /*-------------------------- Static functions ---------------------------*/ static void call_callbacks (XlwScrollBarWidget w, int reason, int value, int pixel, XEvent *event) { XlwScrollBarCallbackStruct cbs; Boolean called_anything; cbs.reason = reason; cbs.event = event; cbs.value = value; cbs.pixel = pixel; called_anything = False; switch (reason) { case XmCR_VALUE_CHANGED: XtCallCallbackList ((Widget) w, w->sb.valueChangedCBL, &cbs); called_anything = True; break; case XmCR_INCREMENT: if (w->sb.incrementCBL) { XtCallCallbackList ((Widget) w, w->sb.incrementCBL, &cbs); called_anything = True; } break; case XmCR_DECREMENT: if (w->sb.decrementCBL) { XtCallCallbackList ((Widget) w, w->sb.decrementCBL, &cbs); called_anything = True; } break; case XmCR_PAGE_INCREMENT: if (w->sb.incrementCBL) { XtCallCallbackList ((Widget) w, w->sb.pageIncrementCBL, &cbs); called_anything = True; } break; case XmCR_PAGE_DECREMENT: if (w->sb.decrementCBL) { XtCallCallbackList ((Widget) w, w->sb.pageDecrementCBL, &cbs); called_anything = True; } break; case XmCR_TO_TOP: if (w->sb.toTopCBL) { XtCallCallbackList ((Widget) w, w->sb.toTopCBL, &cbs); called_anything = True; } break; case XmCR_TO_BOTTOM: if (w->sb.toBottomCBL) { XtCallCallbackList ((Widget) w, w->sb.toBottomCBL, &cbs); called_anything = True; } break; case XmCR_DRAG: if (w->sb.dragCBL) { XtCallCallbackList ((Widget) w, w->sb.dragCBL, &cbs); } called_anything = True; /* Special Case */ break; } if (!called_anything) { cbs.reason = XmCR_VALUE_CHANGED; XtCallCallbackList ((Widget) w, w->sb.valueChangedCBL, &cbs); } } /* Widget sizes minus the shadow and highlight area */ static int widget_x (XlwScrollBarWidget w) { return w->sb.shadowThickness; } static int widget_y (XlwScrollBarWidget w) { return w->sb.shadowThickness; } static int widget_w (XlwScrollBarWidget w) { int x = w->sb.shadowThickness; int width = (VERT (w) ? w->core.width : w->core.height) - (2 * x); return width > 1 ? width : 1; } static int widget_h (XlwScrollBarWidget w) { int y = w->sb.shadowThickness; int height = (VERT (w) ? w->core.height : w->core.width) - (2 * y); return height > 1 ? height : 1; } static int arrow_h (XlwScrollBarWidget w) { int width = widget_w (w); int minimum_size = ((widget_h (w) - SS_MIN) / 2) - 1; return minimum_size < width ? minimum_size : width; } static int event_x (XlwScrollBarWidget w, XEvent *event) { return VERT (w) ? event->xbutton.x : event->xbutton.y; } static int event_y (XlwScrollBarWidget w, XEvent *event) { return VERT (w) ? event->xbutton.y : event->xbutton.x; } /* Safe addition and subtraction */ static void increment_value (XlwScrollBarWidget w, int diff) { w->sb.value = w->sb.maximum - diff < w->sb.value ? w->sb.maximum : w->sb.value + diff; } static void decrement_value (XlwScrollBarWidget w, int diff) { w->sb.value = w->sb.minimum + diff > w->sb.value ? w->sb.minimum : w->sb.value - diff; } static SliderStyle slider_style (XlwScrollBarWidget w) { return (w->sb.sliderStyle ? w->sb.sliderStyle[0] == 'd' : w->sb.knobStyle ? w->sb.knobStyle[0] == 'd' : 0) ? SLIDER_DIMPLE : SLIDER_PLAIN; } static Boolean arrow_same_end (XlwScrollBarWidget w) { return w->sb.arrowPosition && w->sb.arrowPosition[0] == 's' ? True : False; } /*-------------------------- GC and Pixel allocation --------------------*/ #ifndef XmUNSPECIFIED_PIXMAP #define XmUNSPECIFIED_PIXMAP 2 #endif static GC get_gc (XlwScrollBarWidget w, Pixel fg, Pixel bg, Pixmap pm) { XGCValues values; XtGCMask mask; if (pm == w->sb.grayPixmap) { /* If we're using the gray pixmap, guarantee white on black ... * otherwise, we could end up with something odd like grey on white * when we're on a color display that ran out of color cells */ fg = WhitePixelOfScreen (DefaultScreenOfDisplay (XtDisplay (w))); bg = BlackPixelOfScreen (DefaultScreenOfDisplay (XtDisplay (w))); } values.foreground = fg; values.background = bg; values.fill_style = FillOpaqueStippled; values.stipple = pm; /* mask = GCForeground | GCBackground | (pm == None ? 0 : GCStipple | GCFillStyle); gtb */ if (pm != None && pm != 0 && pm != XmUNSPECIFIED_PIXMAP) values.stipple = pm; else values.stipple = None; mask = GCForeground | GCBackground | (values.stipple == None ? 0 : GCStipple | GCFillStyle); return XtGetGC((Widget) w, mask, &values); } /* Replacement for XAllocColor() that tries to return the nearest available color if the colormap is full. From FSF Emacs. */ static int allocate_nearest_color (Display *display, Colormap screen_colormap, XColor *color_def) { int status = XAllocColor (display, screen_colormap, color_def); if (status) return status; { /* If we got to this point, the colormap is full, so we're going to try to get the next closest color. The algorithm used is a least-squares matching, which is what X uses for closest color matching with StaticColor visuals. */ int nearest, x; unsigned long nearest_delta = ULONG_MAX; int no_cells = XDisplayCells (display, XDefaultScreen (display)); /* Don't use alloca here because lwlib doesn't have the necessary configuration information that src does. */ XColor *cells = (XColor *) malloc (sizeof (XColor) * no_cells); for (x = 0; x < no_cells; x++) cells[x].pixel = x; XQueryColors (display, screen_colormap, cells, no_cells); for (nearest = 0, x = 0; x < no_cells; x++) { long dred = (color_def->red >> 8) - (cells[x].red >> 8); long dgreen = (color_def->green >> 8) - (cells[x].green >> 8); long dblue = (color_def->blue >> 8) - (cells[x].blue >> 8); unsigned long delta = dred * dred + dgreen * dgreen + dblue * dblue; if (delta < nearest_delta) { nearest = x; nearest_delta = delta; } } color_def->red = cells[nearest].red; color_def->green = cells[nearest].green; color_def->blue = cells[nearest].blue; free (cells); return XAllocColor (display, screen_colormap, color_def); } } static void make_shadow_pixels (XlwScrollBarWidget w) { Display *dpy = XtDisplay((Widget) w); Colormap cmap = w->core.colormap; XColor topc, botc; int top_frobbed, bottom_frobbed; Pixel bg, fg; top_frobbed = bottom_frobbed = 0; bg = w->core.background_pixel; fg = w->sb.foreground; if (w->sb.topShadowColor == (Pixel)~0) w->sb.topShadowColor = bg; if (w->sb.bottomShadowColor == (Pixel)~0) w->sb.bottomShadowColor = fg; if (w->sb.topShadowColor == bg || w->sb.topShadowColor == fg) { topc.pixel = bg; XQueryColor (dpy, cmap, &topc); /* don't overflow/wrap! */ topc.red = MINL(65535, topc.red * 1.2); topc.green = MINL(65535, topc.green * 1.2); topc.blue = MINL(65535, topc.blue * 1.2); if (allocate_nearest_color (dpy, cmap, &topc)) { if (topc.pixel == bg) { XFreeColors (dpy, cmap, &topc.pixel, 1, 0); topc.red = MINL(65535, topc.red + 0x8000); topc.green = MINL(65535, topc.green + 0x8000); topc.blue = MINL(65535, topc.blue + 0x8000); if (allocate_nearest_color (dpy, cmap, &topc)) { w->sb.topShadowColor = topc.pixel; } } else { w->sb.topShadowColor = topc.pixel; } top_frobbed = 1; } } if (w->sb.bottomShadowColor == fg || w->sb.bottomShadowColor == bg) { botc.pixel = bg; XQueryColor (dpy, cmap, &botc); botc.red = (botc.red * 3) / 5; botc.green = (botc.green * 3) / 5; botc.blue = (botc.blue * 3) / 5; if (allocate_nearest_color (dpy, cmap, &botc)) { if (botc.pixel == bg) { XFreeColors (dpy, cmap, &botc.pixel, 1, 0); botc.red = MINL(65535, botc.red + 0x4000); botc.green = MINL(65535, botc.green + 0x4000); botc.blue = MINL(65535, botc.blue + 0x4000); if (allocate_nearest_color (dpy, cmap, &botc)) { w->sb.bottomShadowColor = botc.pixel; } } else { w->sb.bottomShadowColor = botc.pixel; } bottom_frobbed = 1; } } if (top_frobbed && bottom_frobbed) { int top_avg = ((topc.red / 3) + (topc.green / 3) + (topc.blue / 3)); int bot_avg = ((botc.red / 3) + (botc.green / 3) + (botc.blue / 3)); if (bot_avg > top_avg) { Pixel tmp = w->sb.topShadowColor; w->sb.topShadowColor = w->sb.bottomShadowColor; w->sb.bottomShadowColor = tmp; } else if (topc.pixel == botc.pixel) { if (botc.pixel == bg) w->sb.topShadowColor = bg; else w->sb.bottomShadowColor = fg; } } if (w->sb.topShadowColor == w->core.background_pixel || w->sb.bottomShadowColor == w->core.background_pixel) { /* Assume we're in mono. This code should be okay even if we're * really in color but just short on color cells -- We want the * following behavior, which has been empirically determined to * work well for all fg/bg combinations in mono: If the trough * and slider are BOTH black, then use a white top shadow and a * grey bottom shadow, otherwise use a grey top shadow and a * black bottom shadow. */ Pixel white = WhitePixelOfScreen (DefaultScreenOfDisplay (XtDisplay (w))); Pixel black = BlackPixelOfScreen (DefaultScreenOfDisplay (XtDisplay (w))); /* Note: core.background_pixel is the color of the slider ... */ if (w->core.background_pixel == black && w->sb.troughColor == black) { w->sb.topShadowColor = white; w->sb.bottomShadowPixmap = w->sb.grayPixmap; } else { w->sb.topShadowPixmap = w->sb.grayPixmap; w->sb.bottomShadowColor = black; } } } static void make_trough_pixel (XlwScrollBarWidget w) { Display *dpy = XtDisplay((Widget) w); Colormap cmap = w->core.colormap; XColor troughC; if (w->sb.troughColor == (Pixel)~0) w->sb.troughColor = w->core.background_pixel; if (w->sb.troughColor == w->core.background_pixel) { troughC.pixel = w->core.background_pixel; XQueryColor (dpy, cmap, &troughC); troughC.red = (troughC.red * 4) / 5; troughC.green = (troughC.green * 4) / 5; troughC.blue = (troughC.blue * 4) / 5; if (allocate_nearest_color (dpy, cmap, &troughC)) w->sb.troughColor = troughC.pixel; } } /*-------------------------- Draw 3D Border -----------------------------*/ static void draw_shadows (Display *dpy, Drawable d, GC shine_gc, GC shadow_gc, int x, int y, int width, int height, int shadowT) { XSegment shine[10], shadow[10]; int i; if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT <= 0) return; for (i = 0; i < shadowT; i++) { /* Top segments */ shine[i].x1 = x; shine[i].y2 = shine[i].y1 = y + i; shine[i].x2 = x + width - i - 1; /* Left segments */ shine[i + shadowT].x2 = shine[i + shadowT].x1 = x + i; shine[i + shadowT].y1 = y + shadowT; shine[i + shadowT].y2 = y + height - i - 1; /* Bottom segments */ shadow[i].x1 = x + i; shadow[i].y2 = shadow[i].y1 = y + height - i - 1; shadow[i].x2 = x + width - 1 ; /* Right segments */ shadow[i + shadowT].x2 = shadow[i + shadowT].x1 = x + width - i - 1; shadow[i + shadowT].y1 = y + i + 1; shadow[i + shadowT].y2 = y + height - 1 ; } XDrawSegments (dpy, d, shine_gc, shine, shadowT * 2); XDrawSegments (dpy, d, shadow_gc, shadow, shadowT * 2); } /*------------------ Draw 3D Arrows: left, up, down, right --------------*/ static int make_vert_seg (XSegment *seg, int x1, int y1, int x2, int y2, int shadowT) { int i; for (i=0; i<shadowT; i++, seg++) { seg->x1 = x1; seg->y1 = y1++; seg->x2 = x2; seg->y2 = y2++; } return shadowT; } static int make_hor_seg (XSegment *seg, int x1, int y1, int x2, int y2, int shadowT) { int i; for (i=0; i<shadowT; i++, seg++) { seg->x1 = x1++; seg->y1 = y1; seg->x2 = x2++; seg->y2 = y2; } return shadowT; } static void draw_arrow_up (Display *dpy, Drawable win, GC bgGC, GC shineGC, GC shadowGC, int x, int y, int width, int height, int shadowT) { XSegment shine[10], shadow[10]; XPoint triangle[3]; int mid; mid = width / 2; if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT < 0) shadowT = 0; /* / */ make_vert_seg (shine, x, y + height - shadowT - 1, x + mid, y, shadowT); /* _\ */ make_vert_seg (shadow, x, y + height - shadowT - 1, x + width - 1, y + height - shadowT - 1, shadowT); make_vert_seg (shadow + shadowT, x + mid, y, x + width - 1, y + height - shadowT - 1, shadowT); triangle[0].x = x; triangle[0].y = y + height - 1; triangle[1].x = x + mid; triangle[1].y = y; triangle[2].x = x + width - 1; triangle[2].y = y + height - 1; XFillPolygon (dpy, win, bgGC, triangle, 3, Convex, ArcChord); XDrawSegments (dpy, win, shadowGC, shadow, shadowT * 2); XDrawSegments (dpy, win, shineGC, shine, shadowT); } static void draw_arrow_left (Display *dpy, Drawable win, GC bgGC, GC shineGC, GC shadowGC, int x, int y, int width, int height, int shadowT) { XSegment shine[10], shadow[10]; XPoint triangle[3]; int mid = width / 2; if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT < 0) shadowT = 0; /* / */ make_hor_seg (shine, x, y + mid, x + width - shadowT - 1, y, shadowT); /* \| */ make_hor_seg (shadow, x, y + mid, x + width - shadowT - 1, y + height - 1, shadowT); make_hor_seg (shadow + shadowT, x + width - shadowT - 1, y, x + width - shadowT - 1, y + height - 1, shadowT); triangle[0].x = x + width - 1; triangle[0].y = y + height - 1; triangle[1].x = x; triangle[1].y = y + mid; triangle[2].x = x + width - 1; triangle[2].y = y; XFillPolygon (dpy, win, bgGC, triangle, 3, Convex, ArcChord); XDrawSegments (dpy, win, shadowGC, shadow, shadowT * 2); XDrawSegments (dpy, win, shineGC, shine, shadowT); } static void draw_arrow_down (Display *dpy, Drawable win, GC bgGC, GC shineGC, GC shadowGC, int x, int y, int width, int height, int shadowT) { XSegment shine[10], shadow[10]; XPoint triangle[3]; int mid; mid = width / 2; if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT < 0) shadowT = 0; /* \- */ make_vert_seg (shine, x, y, x + mid, y + height - shadowT - 1, shadowT); make_vert_seg (shine + shadowT, x, y, x + width - 1, y, shadowT); /* / */ make_vert_seg (shadow, x + width - 1, y, x + mid, y + height - shadowT - 1, shadowT); triangle[0].x = x; triangle[0].y = y; triangle[1].x = x + mid; triangle[1].y = y + height - 1; triangle[2].x = x + width - 1; triangle[2].y = y; XFillPolygon (dpy, win, bgGC, triangle, 3, Convex, ArcChord); XDrawSegments (dpy, win, shadowGC, shadow, shadowT); XDrawSegments (dpy, win, shineGC, shine, shadowT * 2); } static void draw_arrow_right (Display *dpy, Drawable win, GC bgGC, GC shineGC, GC shadowGC, int x, int y, int width, int height, int shadowT) { XSegment shine[10], shadow[10]; XPoint triangle[3]; int mid; mid = width / 2; if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT < 0) shadowT = 0; /* |\ */ make_hor_seg (shine, x, y, x + width - shadowT - 1, y + mid, shadowT); make_hor_seg (shine + shadowT, x, y, x, y + height - 1, shadowT); /* / */ make_hor_seg (shadow, x, y + height - 1, x + width - shadowT - 1, y + mid, shadowT); triangle[0].x = x + 1; triangle[0].y = y + height - 1; triangle[1].x = x + width - 1; triangle[1].y = y + mid; triangle[2].x = x + 1; triangle[2].y = y; XFillPolygon (dpy, win, bgGC, triangle, 3, Convex, ArcChord); XDrawSegments (dpy, win, shadowGC, shadow, shadowT); XDrawSegments (dpy, win, shineGC, shine, shadowT * 2); } static void draw_dimple (Display *dpy, Drawable win, GC shine, GC shadow, int x, int y, int width, int height) { XDrawArc (dpy, win, shine, x, y, width, height, 46*64, 180*64); XDrawArc (dpy, win, shadow, x, y, width, height, 45*64, -179*64); } /*------- Scrollbar values -> pixels, pixels -> scrollbar values --------*/ static void seg_pixel_sizes (XlwScrollBarWidget w, int *above_return, int *ss_return, int *below_return) { float total, height, fuz; int value, above, ss, below; height = widget_h (w); if (w->sb.showArrows) height -= (2 * arrow_h (w)); value = w->sb.value - w->sb.minimum; total = w->sb.maximum - w->sb.minimum; fuz = total / 2; ss = (int) ((height * w->sb.sliderSize + fuz) / total); above = (int) ((height * value + fuz) / total); below = (int) ((height) - (ss + above)); /* Don't let slider get smaller than SS_MIN */ if (ss < SS_MIN) { /* add a percent amount for integer rounding */ float tmp = (((float) (SS_MIN - ss) * (float) value) / total) + 0.5; above -= (int) tmp; ss = SS_MIN; below = (int) ((height) - (ss + above)); if (above < 0) { above = 0; below = (int) (height - ss); } if (below < 0) { above = (int) (height - ss); below = 0; } if (ss > height) { above = 0; ss = (int) height; below = 0; } } *above_return = above; *ss_return = ss; *below_return = below; CHECK (w); } static void verify_values (XlwScrollBarWidget w) { int total = w->sb.maximum - w->sb.minimum; if (w->sb.sliderSize > total) w->sb.sliderSize = total; if (w->sb.pageIncrement > total) w->sb.pageIncrement = total; if (w->sb.increment > total) w->sb.increment = total; if (w->sb.value < w->sb.minimum) w->sb.value = w->sb.minimum; if (w->sb.value > w->sb.maximum) w->sb.value = w->sb.maximum; if (w->sb.sliderSize > w->sb.maximum - w->sb.value) w->sb.sliderSize = w->sb.maximum - w->sb.value; } static int value_from_pixel (XlwScrollBarWidget w, int above) { float total, height, fuz; int value, ss; height = widget_h (w); if (w->sb.showArrows) height -= (2 * arrow_h (w)); total = w->sb.maximum - w->sb.minimum; fuz = height / 2; ss = (int) ((height * w->sb.sliderSize + (total / 2)) / total); if (ss < SS_MIN) { /* add a percent amount for integer rounding */ above += (int) ((((SS_MIN - ss) * above) + fuz) / height); } { /* Prevent SIGFPE's that would occur if we don't truncate the value. */ float floatval = w->sb.minimum + ((float)(above * total + fuz) / height); if (floatval >= (float) INT_MAX) value = INT_MAX; else if (floatval <= (float) INT_MIN) value = INT_MIN; else value = (int) floatval; } return value; } static void redraw_dimple (XlwScrollBarWidget w, Display *dpy, Window win, int x, int y, int width, int height) { if (SLIDER_DIMPLE == slider_style (w)) { int size; int slider_p = (w->sb.armed == ARM_SLIDER); GC shine = slider_p ? w->sb.bottomShadowGC : w->sb.topShadowGC; GC shadow = slider_p ? w->sb.topShadowGC : w->sb.bottomShadowGC; int shadowT = w->sb.shadowThickness; x += shadowT; y += shadowT; width -= 2*shadowT; height -= 2*shadowT; size = (width < height ? width : height) * 3 / 4; if (size%2 != (width < height ? width : height)%2) size--; DBUG (fprintf (stderr, "%d %d\n", x + (width / 2) - (size / 2) - 2*shadowT, width - size - shadowT)); draw_dimple (dpy, win, shine, shadow, x + (width / 2) - (size / 2), y + (height / 2) - (size / 2), size, size); } } static void draw_slider (XlwScrollBarWidget w, int above, int ss, int below) { Display *dpy = XtDisplay ((Widget) w); Window win = XtWindow ((Widget) w); int x = widget_x (w); int y = widget_y (w); int width = widget_w (w); int height = widget_h (w); int shadowT = w->sb.shadowThickness; int vert_p = VERT (w); if (shadowT > (width / 2)) shadowT = (width / 2); if (shadowT > (height / 2)) shadowT = (height / 2); if (shadowT < 0) shadowT = 0; if (w->sb.showArrows && !arrow_same_end (w)) y += arrow_h (w); /* trough above slider */ if (above > 0) { if (vert_p) XClearArea (dpy, win, x, y, width, above, False); else XClearArea (dpy, win, y, x, above, width, False); } /* slider */ if (vert_p) { draw_shadows (dpy, win, w->sb.topShadowGC, w->sb.bottomShadowGC, x, y + above, width, ss, shadowT); XFillRectangle (dpy, win, w->sb.backgroundGC, x+shadowT, y + above + shadowT, width-2*shadowT, ss-2*shadowT); redraw_dimple (w, dpy, win, x, y + above, width, ss); } else { draw_shadows (dpy, win, w->sb.topShadowGC, w->sb.bottomShadowGC, y + above, x, ss, width, shadowT); XFillRectangle (dpy, win, w->sb.backgroundGC, y + above + shadowT, x+shadowT, ss-2*shadowT, width-2*shadowT); redraw_dimple (w, dpy, win, y + above, x, ss, width); } /* trough below slider */ if (below > 0) { if (vert_p) XClearArea (dpy, win, x, y + above + ss, width, below, False); else XClearArea (dpy, win, y + above + ss, x, below, width, False); } CHECK (w); } static void redraw_up_arrow (XlwScrollBarWidget w, Boolean armed, Boolean clear_behind) { Display *dpy = XtDisplay ((Widget) w); Window win = XtWindow ((Widget) w); int x = widget_x (w); int y = widget_y (w); int width = widget_w (w); int height = widget_h (w); int shadowT = w->sb.shadowThickness; int arrow_height = arrow_h (w); GC bg = w->sb.backgroundGC; GC shine = armed ? w->sb.bottomShadowGC : w->sb.topShadowGC; GC shadow = armed ? w->sb.topShadowGC : w->sb.bottomShadowGC; if (VERT (w)) { if (arrow_same_end (w)) y += height - 2 * arrow_height; if (clear_behind) XClearArea (dpy, win, x, y, width, arrow_height + 1, False); draw_arrow_up (dpy, win, bg, shine, shadow, x + (width - arrow_height)/2, y, arrow_height, arrow_height, shadowT); } else { if (arrow_same_end (w)) y += height - 2 * arrow_height; if (clear_behind) XClearArea (dpy, win, y, x, arrow_height + 1, height, False); draw_arrow_left (dpy, win, bg, shine, shadow, y, x + (width - arrow_height)/2, arrow_height, arrow_height, shadowT); } } static void redraw_down_arrow (XlwScrollBarWidget w, Boolean armed, Boolean clear_behind) { Display *dpy = XtDisplay ((Widget) w); Window win = XtWindow ((Widget) w); int x = widget_x (w); int y = widget_y (w); int width = widget_w (w); int height = widget_h (w); int shadowT = w->sb.shadowThickness; int arrow_height = arrow_h (w); GC bg = w->sb.backgroundGC; GC shine = armed ? w->sb.bottomShadowGC : w->sb.topShadowGC; GC shadow = armed ? w->sb.topShadowGC : w->sb.bottomShadowGC; if (VERT (w)) { if (clear_behind) XClearArea (dpy, win, x, y + height - arrow_height, width, arrow_height + 1, False); draw_arrow_down (dpy, win, bg, shine, shadow, x + (width - arrow_height)/2, y + height - arrow_height + 1, arrow_height, arrow_height, shadowT); } else { if (clear_behind) XClearArea (dpy, win, y + height - arrow_height, x, arrow_height + 1, height, False); draw_arrow_right (dpy, win, bg, shine, shadow, y + height - arrow_height + 1, x + (width - arrow_height)/2, arrow_height, arrow_height, shadowT); } } static void redraw_everything (XlwScrollBarWidget w, Region region, Boolean behind_arrows) { Display *dpy = XtDisplay ((Widget) w); Window win = XtWindow ((Widget) w); if (w->sb.showArrows) { if (region == NULL) { redraw_up_arrow (w, False, behind_arrows); redraw_down_arrow (w, False, behind_arrows); } else { int x = widget_x (w); int y = widget_y (w); int width = widget_w (w); int height = widget_h (w); int arrow_height = arrow_h (w); int ax = x, ay = y; if (arrow_same_end (w)) { if (VERT (w)) ay = y + height - arrow_height - arrow_height; else ax = x + height - arrow_height - arrow_height; } if (XRectInRegion (region, ax, ay, width, width)) redraw_up_arrow (w, False, behind_arrows); if (VERT (w)) ay = y + height - arrow_height; else ax = x + height - arrow_height; if (XRectInRegion (region, ax, ay, width, width)) redraw_down_arrow (w, False, behind_arrows); } } draw_shadows (dpy, win, w->sb.bottomShadowGC, w->sb.topShadowGC, 0, 0, w->core.width, w->core.height, w->sb.shadowThickness); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); } /*-------------------------- Method Functions ---------------------------*/ static void Initialize (Widget treq, Widget tnew, ArgList args, Cardinal *num_args) { XlwScrollBarWidget request = (XlwScrollBarWidget) treq; XlwScrollBarWidget w = (XlwScrollBarWidget) tnew; Display *dpy = XtDisplay ((Widget) w); Window win = RootWindowOfScreen (DefaultScreenOfDisplay (dpy)); if (request->core.width == 0) w->core.width += (VERT (w) ? 12 : 25); if (request->core.height == 0) w->core.height += (VERT (w) ? 25 : 12); verify_values (w); w->sb.lastY = 0; w->sb.above = 0; w->sb.ss = 0; w->sb.below = 0; w->sb.armed = ARM_NONE; w->sb.forced_scroll = FORCED_SCROLL_NONE; if (w->sb.shadowThickness > 5) w->sb.shadowThickness = 5; w->sb.grayPixmap = XCreatePixmapFromBitmapData (dpy, win, (char *) gray_bits, gray_width, gray_height, 1, 0, 1); make_trough_pixel (w); make_shadow_pixels (w); w->sb.backgroundGC = get_gc (w, w->core.background_pixel, w->core.background_pixel, None); w->sb.topShadowGC = get_gc (w, w->sb.topShadowColor, w->core.background_pixel, w->sb.topShadowPixmap); w->sb.bottomShadowGC = get_gc (w, w->sb.bottomShadowColor, w->core.background_pixel, w->sb.bottomShadowPixmap); w->sb.fullRedrawNext = True; w->sb.timerActive = False; } static void Destroy (Widget widget) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; Display *dpy = XtDisplay ((Widget) w); XtReleaseGC (widget, w->sb.bottomShadowGC); XtReleaseGC (widget, w->sb.topShadowGC); XtReleaseGC (widget, w->sb.backgroundGC); XFreePixmap (dpy, w->sb.grayPixmap); if (w->sb.timerActive) { XtRemoveTimeOut (w->sb.timerId); w->sb.timerActive = False; /* Should be a no-op, but you never know */ } } static void Realize (Widget widget, XtValueMask *valuemask, XSetWindowAttributes *attr) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; Display *dpy = XtDisplay ((Widget) w); Window win; XSetWindowAttributes win_attr; (*coreClassRec.core_class.realize)(widget, valuemask, attr); win = XtWindow ((Widget) w); seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); XSetWindowBackground (dpy, win, w->sb.troughColor); /* Change bit gravity so widget is not cleared on resize */ win_attr.bit_gravity = NorthWestGravity; XChangeWindowAttributes (dpy, win, CWBitGravity , &win_attr); } static void Resize (Widget widget) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; Display *dpy = XtDisplay ((Widget) w); Window win = XtWindow ((Widget) w); if (XtIsRealized (widget)) { DBUG (fprintf (stderr, "Resize = %08lx\n", w)); seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); /* redraw_everything (w, NULL, True); */ w->sb.fullRedrawNext = True; /* Force expose event */ XClearArea (dpy, win, widget_x (w), widget_y (w), 1, 1, True); } if (w->sb.timerActive) { XtRemoveTimeOut (w->sb.timerId); w->sb.timerActive = False; } } static void Redisplay (Widget widget, XEvent *event, Region region) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; DBUG (fprintf (stderr, "Redisplay = %08lx\n", w)); if (XtIsRealized (widget)) { if (w->sb.fullRedrawNext) redraw_everything (w, NULL, True); else redraw_everything (w, region, False); w->sb.fullRedrawNext = False; } } static Boolean SetValues (Widget current, Widget request, Widget neww, ArgList args, Cardinal *num_args) { XlwScrollBarWidget cur = (XlwScrollBarWidget) current; XlwScrollBarWidget w = (XlwScrollBarWidget) neww; Boolean do_redisplay = False; if (cur->sb.troughColor != w->sb.troughColor) { if (XtIsRealized ((Widget) w)) { XSetWindowBackground (XtDisplay((Widget) w), XtWindow ((Widget) w), w->sb.troughColor); do_redisplay = True; } } if (cur->core.background_pixel != w->core.background_pixel) { XtReleaseGC ((Widget)cur, cur->sb.backgroundGC); w->sb.backgroundGC = get_gc (w, w->core.background_pixel, w->core.background_pixel, None); do_redisplay = True; } if (cur->sb.topShadowColor != w->sb.topShadowColor || cur->sb.topShadowPixmap != w->sb.topShadowPixmap) { XtReleaseGC ((Widget)cur, cur->sb.topShadowGC); w->sb.topShadowGC = get_gc (w, w->sb.topShadowColor, w->core.background_pixel, w->sb.topShadowPixmap); do_redisplay = True; } if (cur->sb.bottomShadowColor != w->sb.bottomShadowColor || cur->sb.bottomShadowPixmap != w->sb.bottomShadowPixmap) { XtReleaseGC ((Widget)cur, cur->sb.bottomShadowGC); w->sb.bottomShadowGC = get_gc (w, w->sb.bottomShadowColor, w->core.background_pixel, w->sb.bottomShadowPixmap); do_redisplay = True; } if (cur->sb.orientation != w->sb.orientation) do_redisplay = True; if (cur->sb.minimum != w->sb.minimum || cur->sb.maximum != w->sb.maximum || cur->sb.sliderSize != w->sb.sliderSize || cur->sb.value != w->sb.value || cur->sb.pageIncrement != w->sb.pageIncrement || cur->sb.increment != w->sb.increment) { verify_values (w); if (XtIsRealized ((Widget) w)) { seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); } } if (w->sb.shadowThickness > 5) w->sb.shadowThickness = 5; return do_redisplay; } void XlwScrollBarGetValues (Widget widget, int *value, int *sliderSize, int *increment, int *pageIncrement) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; if (w && XtClass ((Widget) w) == xlwScrollBarWidgetClass) { if (value) *value = w->sb.value; if (sliderSize) *sliderSize = w->sb.sliderSize; if (increment) *increment = w->sb.increment; if (pageIncrement) *pageIncrement = w->sb.pageIncrement; } } void XlwScrollBarSetValues (Widget widget, int value, int sliderSize, int increment, int pageIncrement, Boolean notify) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; if (w && XtClass ((Widget) w) == xlwScrollBarWidgetClass && (w->sb.value != value || w->sb.sliderSize != sliderSize || w->sb.increment != increment || w->sb.pageIncrement != pageIncrement)) { int last_value = w->sb.value; w->sb.value = value; w->sb.sliderSize = sliderSize; w->sb.increment = increment; w->sb.pageIncrement = pageIncrement; verify_values (w); if (XtIsRealized (widget)) { seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); if (w->sb.value != last_value && notify) call_callbacks (w, XmCR_VALUE_CHANGED, w->sb.value, 0, NULL); } } } /*-------------------------- Action Functions ---------------------------*/ static void timer (XtPointer data, XtIntervalId *id) { XlwScrollBarWidget w = (XlwScrollBarWidget) data; w->sb.timerActive = False; if (w->sb.armed != ARM_NONE) { int last_value = w->sb.value; int reason; switch (w->sb.armed) { case ARM_PAGEUP: decrement_value (w, w->sb.pageIncrement); reason = XmCR_PAGE_DECREMENT; break; case ARM_PAGEDOWN: increment_value (w, w->sb.pageIncrement); reason = XmCR_PAGE_INCREMENT; break; case ARM_UP: decrement_value (w, w->sb.increment); reason = XmCR_DECREMENT; break; case ARM_DOWN: increment_value (w, w->sb.increment); reason = XmCR_INCREMENT; break; default: reason = XmCR_NONE; } verify_values (w); if (last_value != w->sb.value) { seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); call_callbacks (w, reason, w->sb.value, 0, NULL); w->sb.timerId = XtAppAddTimeOut (XtWidgetToApplicationContext ((Widget) w), (unsigned long) w->sb.repeatDelay, timer, (XtPointer) w); w->sb.timerActive = True; } } } static button_where what_button (XlwScrollBarWidget w, int mouse_x, int mouse_y) { int width = widget_w (w); int height = widget_h (w); int arrow_height = arrow_h (w); mouse_x -= widget_x (w); mouse_y -= widget_y (w); if (mouse_x < 0 || mouse_x >= width || mouse_y < 0 || mouse_y >= height) return BUTTON_NONE; if (w->sb.showArrows) { if (mouse_y >= (height -= arrow_height)) return BUTTON_DOWN_ARROW; if (arrow_same_end (w)) { if (mouse_y >= (height -= arrow_height)) return BUTTON_UP_ARROW; } else if ( (mouse_y -= arrow_height) < 0) return BUTTON_UP_ARROW; } if ( (mouse_y -= w->sb.above) < 0) return BUTTON_TROUGH_ABOVE; if ( (mouse_y -= w->sb.ss) < 0) return BUTTON_SLIDER; return BUTTON_TROUGH_BELOW; } static void Select (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; button_where sb_button; int mouse_x = event_x (w, event); int mouse_y = event_y (w, event); int last_value = w->sb.savedValue = w->sb.value; int reason = XmCR_NONE; XtGrabKeyboard ((Widget) w, False, GrabModeAsync, GrabModeAsync, event->xbutton.time); sb_button = what_button (w, mouse_x, mouse_y); if (w->sb.forced_scroll != FORCED_SCROLL_NONE) { switch (sb_button) { case BUTTON_TROUGH_ABOVE: case BUTTON_TROUGH_BELOW: case BUTTON_SLIDER: sb_button= BUTTON_NONE; /* cause next switch to fall through */ if (w->sb.forced_scroll == FORCED_SCROLL_UPLEFT) { decrement_value (w, w->sb.pageIncrement); w->sb.armed = ARM_PAGEUP; reason = XmCR_PAGE_DECREMENT; break; } else if (w->sb.forced_scroll == FORCED_SCROLL_DOWNRIGHT) { increment_value (w, w->sb.pageIncrement); w->sb.armed = ARM_PAGEDOWN; reason = XmCR_PAGE_INCREMENT; break; } abort(); default: ; /* Do nothing */ } } switch (sb_button) { case BUTTON_TROUGH_ABOVE: decrement_value (w, w->sb.pageIncrement); w->sb.armed = ARM_PAGEUP; reason = XmCR_PAGE_DECREMENT; break; case BUTTON_TROUGH_BELOW: increment_value (w, w->sb.pageIncrement); w->sb.armed = ARM_PAGEDOWN; reason = XmCR_PAGE_INCREMENT; break; case BUTTON_SLIDER: w->sb.lastY = mouse_y; w->sb.armed = ARM_SLIDER; draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); break; case BUTTON_UP_ARROW: if (event->xbutton.state & ControlMask) { w->sb.value = w->sb.minimum; reason = XmCR_TO_TOP; } else { decrement_value (w, w->sb.increment); reason = XmCR_DECREMENT; } w->sb.armed = ARM_UP; redraw_up_arrow (w, True, False); break; case BUTTON_DOWN_ARROW: if (event->xbutton.state & ControlMask) { w->sb.value = w->sb.maximum; reason = XmCR_TO_BOTTOM; } else { increment_value (w, w->sb.increment); reason = XmCR_INCREMENT; } w->sb.armed = ARM_DOWN; redraw_down_arrow (w, True, False); break; case BUTTON_NONE: ; /* Do nothing */ } verify_values (w); if (last_value != w->sb.value) { seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); call_callbacks (w, reason, w->sb.value, mouse_y, event); if (w->sb.timerActive) XtRemoveTimeOut (w->sb.timerId); w->sb.timerId = XtAppAddTimeOut (XtWidgetToApplicationContext ((Widget) w), (unsigned long) w->sb.initialDelay, timer, (XtPointer) w); w->sb.timerActive = True; } CHECK (w); } static void PageDownOrRight (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; w->sb.forced_scroll = FORCED_SCROLL_DOWNRIGHT; Select (widget, event, parms, num_parms); w->sb.forced_scroll = FORCED_SCROLL_NONE; } static void PageUpOrLeft (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; w->sb.forced_scroll = FORCED_SCROLL_UPLEFT; Select (widget, event, parms, num_parms); w->sb.forced_scroll = FORCED_SCROLL_NONE; } static void Drag (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; if (w->sb.armed == ARM_SLIDER) { int mouse_y = event_y (w, event); int diff = mouse_y - w->sb.lastY; if (diff < -(w->sb.above)) /* up */ { mouse_y -= (diff + w->sb.above); diff = -(w->sb.above); } else if (diff > w->sb.below) /* down */ { mouse_y -= (diff - w->sb.below); diff = w->sb.below; } if (diff) { w->sb.above += diff; w->sb.below -= diff; draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); w->sb.lastY = mouse_y; w->sb.value = value_from_pixel (w, w->sb.above); verify_values (w); CHECK (w); call_callbacks (w, XmCR_DRAG, w->sb.value, event_y (w, event), event); } } CHECK (w); } static void Release (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; switch (w->sb.armed) { case ARM_SLIDER: call_callbacks (w, XmCR_VALUE_CHANGED, w->sb.value, event_y (w, event), event); w->sb.armed = ARM_NONE; draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); break; case ARM_UP: redraw_up_arrow (w, False, False); break; case ARM_DOWN: redraw_down_arrow (w, False, False); break; default: ; /* Do nothing */ } XtUngrabKeyboard ((Widget) w, event->xbutton.time); w->sb.armed = ARM_NONE; } static void Jump (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; int last_value; int mouse_x = event_x (w, event); int mouse_y = event_y (w, event); int scroll_region_y = widget_y (w); int scroll_region_h = widget_h (w); if (w->sb.showArrows) { int arrow_height = arrow_h (w); scroll_region_h -= 2 * arrow_height; if (!arrow_same_end (w)) scroll_region_y += arrow_height; } XtGrabKeyboard ((Widget) w, False, GrabModeAsync, GrabModeAsync, event->xbutton.time); switch (what_button (w, mouse_x, mouse_y)) { case BUTTON_TROUGH_ABOVE: case BUTTON_TROUGH_BELOW: case BUTTON_SLIDER: w->sb.savedValue = w->sb.value; last_value = w->sb.value; w->sb.above = mouse_y - (w->sb.ss / 2) - scroll_region_y; if (w->sb.above < 0) w->sb.above = 0; else if (w->sb.above + w->sb.ss > scroll_region_h) w->sb.above = scroll_region_h - w->sb.ss; w->sb.below = scroll_region_h - w->sb.ss - w->sb.above; w->sb.armed = ARM_SLIDER; draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); w->sb.value = value_from_pixel (w, w->sb.above); verify_values (w); CHECK (w); w->sb.lastY = mouse_y; if (w->sb.value != last_value) call_callbacks (w, XmCR_DRAG, w->sb.value, mouse_y, event); break; default: ; /* Do nothing */ } CHECK (w); } static void Abort (Widget widget, XEvent *event, String *parms, Cardinal *num_parms) { XlwScrollBarWidget w = (XlwScrollBarWidget) widget; if (w->sb.armed != ARM_NONE) { if (w->sb.value != w->sb.savedValue) { w->sb.value = w->sb.savedValue; seg_pixel_sizes (w, &w->sb.above, &w->sb.ss, &w->sb.below); draw_slider (w, w->sb.above, w->sb.ss, w->sb.below); call_callbacks (w, XmCR_VALUE_CHANGED, w->sb.value, event_y (w, event), event); } switch (w->sb.armed) { case ARM_UP: redraw_up_arrow (w, False, False); break; case ARM_DOWN: redraw_down_arrow (w, False, False); break; default: ; /* Do nothing */ } w->sb.armed = ARM_NONE; XtUngrabKeyboard ((Widget) w, event->xbutton.time); } }