Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 814:a634e3b7acc8
[xemacs-hg @ 2002-04-14 12:41:59 by ben]
latest changes
TODO.ben-mule-21-5: Update.
make-docfile.c: Add basic support for handling ISO 2022 doc strings -- we parse
the basic charset designation sequences so we know whether we're
in ASCII and have to pay attention to end quotes and such.
Reformat code according to coding standards.
abbrev.el: Add `global-abbrev-mode', which turns on or off abbrev-mode in all
buffers. Added `defining-abbrev-turns-on-abbrev-mode' -- if
non-nil, defining an abbrev through an interactive function will
automatically turn on abbrev-mode, either globally or locally
depending on the command. This is the "what you'd expect"
behavior.
indent.el: general function for indenting a balanced expression in a
mode-correct way. Works similar to indent-region in that a mode
can specify a specific command to do the whole operation; if not,
figure out the region using forward-sexp and indent each line
using indent-according-to-mode.
keydefs.el: Removed.
Modify M-C-backslash to do indent-region-or-balanced-expression.
Make S-Tab just insert a TAB char, like it's meant to do.
make-docfile.el: Now that we're using the call-process-in-lisp, we need to load
an extra file win32-native.el because we're running a bare temacs.
menubar-items.el: Totally redo the Cmds menu so that most used commands appear
directly on the menu and less used commands appear in submenus.
The old way may have been very pretty, but rather impractical.
process.el: Under Windows, don't ever use old-call-process-internal, even
in batch mode. We can do processes in batch mode.
subr.el: Someone recoded truncate-string-to-width, saying "the FSF version
is too complicated and does lots of hard-to-understand stuff" but
the resulting recoded version was *totally* wrong! it
misunderstood the basic point of this function, which is work in
*columns* not chars. i dumped ours and copied the version from
FSF 21.1. Also added truncate-string-with-continuation-dots,
since this idiom is used often.
config.inc.samp, xemacs.mak: Separate out debug and optimize flags.
Remove all vestiges of USE_MINIMAL_TAGBITS,
USE_INDEXED_LRECORD_IMPLEMENTATION, and GUNG_HO, since those
ifdefs have long been removed.
Make error-checking support actually work.
Some rearrangement of config.inc.samp to make it more logical.
Remove callproc.c and ntproc.c from xemacs.mak, no longer used.
Make pdump the default.
lisp.h: Add support for strong type-checking of Bytecount, Bytebpos,
Charcount, Charbpos, and others, by making them classes,
overloading the operators to provide integer-like operation and
carefully controlling what operations are allowed. Not currently
enabled in C++ builds because there are still a number of compile
errors, and it won't really work till we merge in my "8-bit-Mule"
workspace, in which I make use of the new types Charxpos,
Bytexpos, Memxpos, representing a "position" either in a buffer or
a string. (This is especially important in the extent code.)
abbrev.c, alloc.c, eval.c, buffer.c, buffer.h, editfns.c, fns.c, text.h: Warning fixes, some of them related to new C++ strict type
checking of Bytecount, Charbpos, etc.
dired.c: Caught an actual error due to strong type checking -- char len
being passed when should be byte len.
alloc.c, backtrace.h, bytecode.c, bytecode.h, eval.c, sysdep.c: Further optimize Ffuncall:
-- process arg list at compiled-function creation time, converting
into an array for extra-quick access at funcall time.
-- rewrite funcall_compiled_function to use it, and inline this
function.
-- change the order of check for magic stuff in
SPECBIND_FAST_UNSAFE to be faster.
-- move the check for need to garbage collect into the allocation
code, so only a single flag needs to be checked in funcall.
buffer.c, symbols.c: add debug funs to check on mule optimization info in buffers and
strings.
eval.c, emacs.c, text.c, regex.c, scrollbar-msw.c, search.c: Fix evil crashes due to eistrings not properly reinitialized under
pdump. Redo a bit some of the init routines; convert some
complex_vars_of() into simple vars_of(), because they didn't need
complex processing.
callproc.c, emacs.c, event-stream.c, nt.c, process.c, process.h, sysdep.c, sysdep.h, syssignal.h, syswindows.h, ntproc.c: Delete. Hallelujah, praise the Lord, there is no god
but Allah!!!
fix so that processes can be invoked in bare temacs -- thereby
eliminating any need for callproc.c. (currently only eliminated
under NT.) remove all crufty and unnecessary old process code in
ntproc.c and elsewhere. move non-callproc-specific stuff (mostly
environment) into process.c, so callproc.c can be left out under
NT.
console-tty.c, doc.c, file-coding.c, file-coding.h, lstream.c, lstream.h: fix doc string handling so it works with Japanese, etc docs.
change handling of "character mode" so callers don't have to
manually set it (quite error-prone).
event-msw.c: spacing fixes.
lread.c: eliminate unused crufty vintage-19 "FSF defun hack" code.
lrecord.h: improve pdump description docs.
buffer.c, ntheap.c, unexnt.c, win32.c, emacs.c: Mule-ize some unexec and startup code. It was pseudo-Mule-ized
before by simply always calling the ...A versions of functions,
but that won't cut it -- eventually we want to be able to run
properly even if XEmacs has been installed in a Japanese
directory. (The current problem is the timing of the loading of
the Unicode tables; this will eventually be fixed.) Go through and
fix various other places where the code was not Mule-clean.
Provide a function mswindows_get_module_file_name() to get our own
name without resort to PATH_MAX and such. Add a big comment in
main() about the problem with Unicode table load timing that I
just alluded to.
emacs.c: When error-checking is enabled (interpreted as "user is developing
XEmacs"), don't ask user to "pause to read messages" when a fatal
error has occurred, because it will wedge if we are in an inner
modal loop (typically when a menu is popped up) and make us unable
to get a useful stack trace in the debugger.
text.c: Correct update_entirely_ascii_p_flag to actually work.
lisp.h, symsinit.h: declarations for above changes.
author | ben |
---|---|
date | Sun, 14 Apr 2002 12:43:31 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */