view lisp/undo-stack.el @ 814:a634e3b7acc8

[xemacs-hg @ 2002-04-14 12:41:59 by ben] latest changes TODO.ben-mule-21-5: Update. make-docfile.c: Add basic support for handling ISO 2022 doc strings -- we parse the basic charset designation sequences so we know whether we're in ASCII and have to pay attention to end quotes and such. Reformat code according to coding standards. abbrev.el: Add `global-abbrev-mode', which turns on or off abbrev-mode in all buffers. Added `defining-abbrev-turns-on-abbrev-mode' -- if non-nil, defining an abbrev through an interactive function will automatically turn on abbrev-mode, either globally or locally depending on the command. This is the "what you'd expect" behavior. indent.el: general function for indenting a balanced expression in a mode-correct way. Works similar to indent-region in that a mode can specify a specific command to do the whole operation; if not, figure out the region using forward-sexp and indent each line using indent-according-to-mode. keydefs.el: Removed. Modify M-C-backslash to do indent-region-or-balanced-expression. Make S-Tab just insert a TAB char, like it's meant to do. make-docfile.el: Now that we're using the call-process-in-lisp, we need to load an extra file win32-native.el because we're running a bare temacs. menubar-items.el: Totally redo the Cmds menu so that most used commands appear directly on the menu and less used commands appear in submenus. The old way may have been very pretty, but rather impractical. process.el: Under Windows, don't ever use old-call-process-internal, even in batch mode. We can do processes in batch mode. subr.el: Someone recoded truncate-string-to-width, saying "the FSF version is too complicated and does lots of hard-to-understand stuff" but the resulting recoded version was *totally* wrong! it misunderstood the basic point of this function, which is work in *columns* not chars. i dumped ours and copied the version from FSF 21.1. Also added truncate-string-with-continuation-dots, since this idiom is used often. config.inc.samp, xemacs.mak: Separate out debug and optimize flags. Remove all vestiges of USE_MINIMAL_TAGBITS, USE_INDEXED_LRECORD_IMPLEMENTATION, and GUNG_HO, since those ifdefs have long been removed. Make error-checking support actually work. Some rearrangement of config.inc.samp to make it more logical. Remove callproc.c and ntproc.c from xemacs.mak, no longer used. Make pdump the default. lisp.h: Add support for strong type-checking of Bytecount, Bytebpos, Charcount, Charbpos, and others, by making them classes, overloading the operators to provide integer-like operation and carefully controlling what operations are allowed. Not currently enabled in C++ builds because there are still a number of compile errors, and it won't really work till we merge in my "8-bit-Mule" workspace, in which I make use of the new types Charxpos, Bytexpos, Memxpos, representing a "position" either in a buffer or a string. (This is especially important in the extent code.) abbrev.c, alloc.c, eval.c, buffer.c, buffer.h, editfns.c, fns.c, text.h: Warning fixes, some of them related to new C++ strict type checking of Bytecount, Charbpos, etc. dired.c: Caught an actual error due to strong type checking -- char len being passed when should be byte len. alloc.c, backtrace.h, bytecode.c, bytecode.h, eval.c, sysdep.c: Further optimize Ffuncall: -- process arg list at compiled-function creation time, converting into an array for extra-quick access at funcall time. -- rewrite funcall_compiled_function to use it, and inline this function. -- change the order of check for magic stuff in SPECBIND_FAST_UNSAFE to be faster. -- move the check for need to garbage collect into the allocation code, so only a single flag needs to be checked in funcall. buffer.c, symbols.c: add debug funs to check on mule optimization info in buffers and strings. eval.c, emacs.c, text.c, regex.c, scrollbar-msw.c, search.c: Fix evil crashes due to eistrings not properly reinitialized under pdump. Redo a bit some of the init routines; convert some complex_vars_of() into simple vars_of(), because they didn't need complex processing. callproc.c, emacs.c, event-stream.c, nt.c, process.c, process.h, sysdep.c, sysdep.h, syssignal.h, syswindows.h, ntproc.c: Delete. Hallelujah, praise the Lord, there is no god but Allah!!! fix so that processes can be invoked in bare temacs -- thereby eliminating any need for callproc.c. (currently only eliminated under NT.) remove all crufty and unnecessary old process code in ntproc.c and elsewhere. move non-callproc-specific stuff (mostly environment) into process.c, so callproc.c can be left out under NT. console-tty.c, doc.c, file-coding.c, file-coding.h, lstream.c, lstream.h: fix doc string handling so it works with Japanese, etc docs. change handling of "character mode" so callers don't have to manually set it (quite error-prone). event-msw.c: spacing fixes. lread.c: eliminate unused crufty vintage-19 "FSF defun hack" code. lrecord.h: improve pdump description docs. buffer.c, ntheap.c, unexnt.c, win32.c, emacs.c: Mule-ize some unexec and startup code. It was pseudo-Mule-ized before by simply always calling the ...A versions of functions, but that won't cut it -- eventually we want to be able to run properly even if XEmacs has been installed in a Japanese directory. (The current problem is the timing of the loading of the Unicode tables; this will eventually be fixed.) Go through and fix various other places where the code was not Mule-clean. Provide a function mswindows_get_module_file_name() to get our own name without resort to PATH_MAX and such. Add a big comment in main() about the problem with Unicode table load timing that I just alluded to. emacs.c: When error-checking is enabled (interpreted as "user is developing XEmacs"), don't ask user to "pause to read messages" when a fatal error has occurred, because it will wedge if we are in an inner modal loop (typically when a menu is popped up) and make us unable to get a useful stack trace in the debugger. text.c: Correct update_entirely_ascii_p_flag to actually work. lisp.h, symsinit.h: declarations for above changes.
author ben
date Sun, 14 Apr 2002 12:43:31 +0000
parents 3ecd8885ac67
children 308d34e9f07d
line wrap: on
line source

;;; undo-stack.el --- An "undoable stack" object.

;; Copyright (C) 1997 Free Software Foundation, Inc.
;; Copyright (C) 1996 Ben Wing.

;; Maintainer: XEmacs Development Team
;; Keywords: extensions, dumped

;; This file is part of XEmacs.

;; XEmacs is free software; you can redistribute it and/or modify it
;; under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; XEmacs is distributed in the hope that it will be useful, but
;; WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;; General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with XEmacs; see the file COPYING.  If not, write to the 
;; Free Software Foundation, 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Synched up with: Not in FSF.

;;; Commentary:

;; This file is dumped with XEmacs.

;; An "undoable stack" is an object that can be used to implement
;; a history of positions, with undo and redo.  Conceptually, it
;; is the kind of data structure used to keep track of (e.g.)
;; visited Web pages, so that the "Back" and "Forward" operations
;; in the browser work.  Basically, I can successively visit a
;; number of Web pages through links, and then hit "Back" a
;; few times to go to previous positions, and then "Forward" a
;; few times to reverse this process.  This is similar to an
;; "undo" and "redo" mechanism.

;; Note that Emacs does not standardly contain structures like
;; this.  Instead, it implements history using either a ring
;; (the kill ring, the mark ring), or something like the undo
;; stack, where successive "undo" operations get recorded as
;; normal modifications, so that if you do a bunch of successive
;; undo's, then something else, then start undoing, you will
;; be redoing all your undo's back to the point before you did
;; the undo's, and then further undo's will act like the previous
;; round of undo's.  I think that both of these paradigms are
;; inferior to the "undoable-stack" paradigm because they're
;; confusing and difficult to keep track of.

;; Conceptually, imagine a position history like this:

;;   1 -> 2 -> 3 -> 4 -> 5 -> 6
;;                            ^^

;; where the arrow indicates where you currently are.  "Going back"
;; and "going forward" just amount to moving the arrow.  However,
;; what happens if the history state is this:

;;   1 -> 2 -> 3 -> 4 -> 5 -> 6
;;                  ^^

;; and then I visit new positions (7) and (8)?  In the most general
;; implementation, you've just caused a new branch like this:

;;   1 -> 2 -> 3 -> 4 -> 5 -> 6
;;                  |
;;                  |
;;                  7 -> 8
;;                       ^^

;; But then you can end up with a whole big tree, and you need
;; more sophisticated ways of navigating ("Forward" might involve
;; a choice of paths to follow) and managing its size (if you don't
;; want to keep unlimited history, you have to truncate at some point,
;; and how do you truncate a tree?)

;; My solution to this is just to insert the new positions like
;; this:

;;   1 -> 2 -> 3 -> 4 -> 7 -> 8 -> 5 -> 6
;;                            ^^

;; (Netscape, I think, would just truncate 5 and 6 completely,
;; but that seems a bit drastic.  In the Emacs-standard "ring"
;; structure, this problem is avoided by simply moving 5 and 6
;; to the beginning of the ring.  However, it doesn't seem
;; logical to me to have "going back past 1" get you to 6.)

;; Now what if we have a "maximum" size of (say) 7 elements?
;; When we add 8, we could truncate either 1 or 6.  Since 5 and
;; 6 are "undone" positions, we should presumably truncate
;; them before 1.  So, adding 8 truncates 6, adding 9 truncates
;; 5, and adding 10 truncates 1 because there is nothing more
;; that is forward of the insertion point.

;; Interestingly, this method of truncation is almost like
;; how a ring would truncate.  A ring would move 5 and 6
;; around to the back, like this:

;;   5 -> 6 -> 1 -> 2 -> 3 -> 4 -> 7 -> 8
;;                                      ^^

;; However, when 8 is added, the ring truncates 5 instead of
;; 6, which is less than optimal.

;; Conceptually, we can implement the "undoable stack" using
;; two stacks of a sort called "truncatable stack", which are
;; just simple stacks, but where you can truncate elements
;; off of the bottom of the stack.  Then, the undoable stack

;;   1 -> 2 -> 3 -> 4 -> 5 -> 6
;;                  ^^

;; is equivalent to two truncatable stacks:

;;   4 <- 3 <- 2 <- 1
;;   5 <- 6

;; where I reversed the direction to accord with the probable
;; implementation of a standard list.  To do another undo,
;; I pop 4 off of the first stack and move it to the top of
;; the second stack.  A redo operation does the opposite.
;; To truncate to the proper size, first chop off 6, then 5,
;; then 1 -- in all cases, truncating off the bottom.

;;; Code:

(define-error 'trunc-stack-bottom "Bottom of stack reached")

(defsubst trunc-stack-stack (stack)
  ;; return the list representing the trunc-stack's elements.
  ;; the head of the list is the most recent element.
  (aref stack 1))

(defsubst trunc-stack-length (stack)
  ;; return the number of elements in the trunc-stack.
  (aref stack 2))

(defsubst set-trunc-stack-stack (stack new)
  ;; set the list representing the trunc-stack's elements.
  (aset stack 1 new))

(defsubst set-trunc-stack-length (stack new)
  ;; set the length of the trunc-stack.
  (aset stack 2 new))

;; public functions:

(defun make-trunc-stack ()
  ;; make an empty trunc-stack.
  (vector 'trunc-stack nil 0))

(defun trunc-stack-push (stack el)
  ;; push a new element onto the head of the trunc-stack.
  (set-trunc-stack-stack stack (cons el (trunc-stack-stack stack)))
  (set-trunc-stack-length stack (1+ (trunc-stack-length stack))))

(defun trunc-stack-top (stack &optional n)
  ;; return the nth topmost element from the trunc-stack.
  ;; signal an error if the stack doesn't have that many elements.
  (or n (setq n 0))
  (if (>= n (trunc-stack-length stack))
      (signal-error 'trunc-stack-bottom (list stack))
    (nth n (trunc-stack-stack stack))))

(defun trunc-stack-pop (stack)
  ;; pop and return the topmost element from the stack.
  (prog1 (trunc-stack-top stack)
    (set-trunc-stack-stack stack (cdr (trunc-stack-stack stack)))
    (set-trunc-stack-length stack (1- (trunc-stack-length stack)))))

(defun trunc-stack-truncate (stack &optional n)
  ;; truncate N items off the bottom of the stack.  If the stack is
  ;; not that big, it just becomes empty.
  (or n (setq n 1))
  (if (> n 0)
      (let ((len (trunc-stack-length stack)))
	(if (>= n len)
	    (progn
	      (set-trunc-stack-length stack 0)
	      (set-trunc-stack-stack stack nil))
	  (setcdr (nthcdr (1- (- len n)) (trunc-stack-stack stack)) nil)
	  (set-trunc-stack-length stack (- len n))))))

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;; FMH! FMH! FMH!  This object-oriented stuff doesn't really work
;;; properly without built-in structures (vectors suck) and without
;;; public and private functions and fields.

(defsubst undoable-stack-max (stack)
  (aref stack 1))

(defsubst undoable-stack-a (stack)
  (aref stack 2))

(defsubst undoable-stack-b (stack)
  (aref stack 3))

;; public functions:

(defun make-undoable-stack (max)
  ;; make an empty undoable stack of max size MAX.
  (vector 'undoable-stack max (make-trunc-stack) (make-trunc-stack)))

(defsubst set-undoable-stack-max (stack new)
  ;; change the max size of an undoable stack.
  (aset stack 1 new))

(defun undoable-stack-a-top (stack)
  ;; return the topmost element off the "A" stack of an undoable stack.
  ;; this is the most recent position pushed on the undoable stack.
  (trunc-stack-top (undoable-stack-a stack)))

(defun undoable-stack-a-length (stack)
  (trunc-stack-length (undoable-stack-a stack)))

(defun undoable-stack-b-top (stack)
  ;; return the topmost element off the "B" stack of an undoable stack.
  ;; this is the position that will become the most recent position,
  ;; after a redo operation.
  (trunc-stack-top (undoable-stack-b stack)))

(defun undoable-stack-b-length (stack)
  (trunc-stack-length (undoable-stack-b stack)))

(defun undoable-stack-push (stack el)
  ;; push an element onto the stack.
  (let*
      ((lena (trunc-stack-length (undoable-stack-a stack)))
       (lenb (trunc-stack-length (undoable-stack-b stack)))
       (max (undoable-stack-max stack))
       (len (+ lena lenb)))
    ;; maybe truncate some elements.  We have to deal with the
    ;; possibility that we have more elements than our max
    ;; (someone might have reduced the max).
    (if (>= len max)
	(let ((must-nuke (1+ (- len max))))
	  ;; chop off must-nuke elements from the B stack.
	  (trunc-stack-truncate (undoable-stack-b stack) must-nuke)
	  ;; but if there weren't that many elements to chop,
	  ;; take the rest off the A stack.
	  (if (< lenb must-nuke)
	      (trunc-stack-truncate (undoable-stack-a stack)
				    (- must-nuke lenb)))))
    (trunc-stack-push (undoable-stack-a stack) el)))

(defun undoable-stack-pop (stack)
  ;; pop an element off the stack.
  (trunc-stack-pop (undoable-stack-a stack)))

(defun undoable-stack-undo (stack)
  ;; transfer an element from the top of A to the top of B.
  ;; return value is undefined.
  (trunc-stack-push (undoable-stack-b stack)
		    (trunc-stack-pop (undoable-stack-a stack))))

(defun undoable-stack-redo (stack)
  ;; transfer an element from the top of B to the top of A.
  ;; return value is undefined.
  (trunc-stack-push (undoable-stack-a stack)
		    (trunc-stack-pop (undoable-stack-b stack))))


;;; undo-stack.el ends here