Mercurial > hg > xemacs-beta
view lisp/menubar.el @ 814:a634e3b7acc8
[xemacs-hg @ 2002-04-14 12:41:59 by ben]
latest changes
TODO.ben-mule-21-5: Update.
make-docfile.c: Add basic support for handling ISO 2022 doc strings -- we parse
the basic charset designation sequences so we know whether we're
in ASCII and have to pay attention to end quotes and such.
Reformat code according to coding standards.
abbrev.el: Add `global-abbrev-mode', which turns on or off abbrev-mode in all
buffers. Added `defining-abbrev-turns-on-abbrev-mode' -- if
non-nil, defining an abbrev through an interactive function will
automatically turn on abbrev-mode, either globally or locally
depending on the command. This is the "what you'd expect"
behavior.
indent.el: general function for indenting a balanced expression in a
mode-correct way. Works similar to indent-region in that a mode
can specify a specific command to do the whole operation; if not,
figure out the region using forward-sexp and indent each line
using indent-according-to-mode.
keydefs.el: Removed.
Modify M-C-backslash to do indent-region-or-balanced-expression.
Make S-Tab just insert a TAB char, like it's meant to do.
make-docfile.el: Now that we're using the call-process-in-lisp, we need to load
an extra file win32-native.el because we're running a bare temacs.
menubar-items.el: Totally redo the Cmds menu so that most used commands appear
directly on the menu and less used commands appear in submenus.
The old way may have been very pretty, but rather impractical.
process.el: Under Windows, don't ever use old-call-process-internal, even
in batch mode. We can do processes in batch mode.
subr.el: Someone recoded truncate-string-to-width, saying "the FSF version
is too complicated and does lots of hard-to-understand stuff" but
the resulting recoded version was *totally* wrong! it
misunderstood the basic point of this function, which is work in
*columns* not chars. i dumped ours and copied the version from
FSF 21.1. Also added truncate-string-with-continuation-dots,
since this idiom is used often.
config.inc.samp, xemacs.mak: Separate out debug and optimize flags.
Remove all vestiges of USE_MINIMAL_TAGBITS,
USE_INDEXED_LRECORD_IMPLEMENTATION, and GUNG_HO, since those
ifdefs have long been removed.
Make error-checking support actually work.
Some rearrangement of config.inc.samp to make it more logical.
Remove callproc.c and ntproc.c from xemacs.mak, no longer used.
Make pdump the default.
lisp.h: Add support for strong type-checking of Bytecount, Bytebpos,
Charcount, Charbpos, and others, by making them classes,
overloading the operators to provide integer-like operation and
carefully controlling what operations are allowed. Not currently
enabled in C++ builds because there are still a number of compile
errors, and it won't really work till we merge in my "8-bit-Mule"
workspace, in which I make use of the new types Charxpos,
Bytexpos, Memxpos, representing a "position" either in a buffer or
a string. (This is especially important in the extent code.)
abbrev.c, alloc.c, eval.c, buffer.c, buffer.h, editfns.c, fns.c, text.h: Warning fixes, some of them related to new C++ strict type
checking of Bytecount, Charbpos, etc.
dired.c: Caught an actual error due to strong type checking -- char len
being passed when should be byte len.
alloc.c, backtrace.h, bytecode.c, bytecode.h, eval.c, sysdep.c: Further optimize Ffuncall:
-- process arg list at compiled-function creation time, converting
into an array for extra-quick access at funcall time.
-- rewrite funcall_compiled_function to use it, and inline this
function.
-- change the order of check for magic stuff in
SPECBIND_FAST_UNSAFE to be faster.
-- move the check for need to garbage collect into the allocation
code, so only a single flag needs to be checked in funcall.
buffer.c, symbols.c: add debug funs to check on mule optimization info in buffers and
strings.
eval.c, emacs.c, text.c, regex.c, scrollbar-msw.c, search.c: Fix evil crashes due to eistrings not properly reinitialized under
pdump. Redo a bit some of the init routines; convert some
complex_vars_of() into simple vars_of(), because they didn't need
complex processing.
callproc.c, emacs.c, event-stream.c, nt.c, process.c, process.h, sysdep.c, sysdep.h, syssignal.h, syswindows.h, ntproc.c: Delete. Hallelujah, praise the Lord, there is no god
but Allah!!!
fix so that processes can be invoked in bare temacs -- thereby
eliminating any need for callproc.c. (currently only eliminated
under NT.) remove all crufty and unnecessary old process code in
ntproc.c and elsewhere. move non-callproc-specific stuff (mostly
environment) into process.c, so callproc.c can be left out under
NT.
console-tty.c, doc.c, file-coding.c, file-coding.h, lstream.c, lstream.h: fix doc string handling so it works with Japanese, etc docs.
change handling of "character mode" so callers don't have to
manually set it (quite error-prone).
event-msw.c: spacing fixes.
lread.c: eliminate unused crufty vintage-19 "FSF defun hack" code.
lrecord.h: improve pdump description docs.
buffer.c, ntheap.c, unexnt.c, win32.c, emacs.c: Mule-ize some unexec and startup code. It was pseudo-Mule-ized
before by simply always calling the ...A versions of functions,
but that won't cut it -- eventually we want to be able to run
properly even if XEmacs has been installed in a Japanese
directory. (The current problem is the timing of the loading of
the Unicode tables; this will eventually be fixed.) Go through and
fix various other places where the code was not Mule-clean.
Provide a function mswindows_get_module_file_name() to get our own
name without resort to PATH_MAX and such. Add a big comment in
main() about the problem with Unicode table load timing that I
just alluded to.
emacs.c: When error-checking is enabled (interpreted as "user is developing
XEmacs"), don't ask user to "pause to read messages" when a fatal
error has occurred, because it will wedge if we are in an inner
modal loop (typically when a menu is popped up) and make us unable
to get a useful stack trace in the debugger.
text.c: Correct update_entirely_ascii_p_flag to actually work.
lisp.h, symsinit.h: declarations for above changes.
author | ben |
---|---|
date | Sun, 14 Apr 2002 12:43:31 +0000 |
parents | a307f9a2021d |
children | 9caf26dd924f |
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line source
;;; menubar.el --- Menubar support for XEmacs ;; Copyright (C) 1991-4, 1997-1998 Free Software Foundation, Inc. ;; Copyright (C) 1995 Tinker Systems and INS Engineering Corp. ;; Copyright (C) 1995, 1996 Ben Wing. ;; Maintainer: XEmacs Development Team ;; Keywords: internal, extensions, dumped ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: Not in FSF. (Completely divergent from FSF menu-bar.el) ;;; Commentary: ;; This file is dumped with XEmacs (when menubar support is compiled in). ;; Some stuff in FSF menu-bar.el is in menubar-items.el ;;; Code: (defgroup menu nil "Input from the menus." :group 'environment) (defvar default-menubar nil) ;; this function is considered "part of the lexicon" by many, ;; so we'll leave it here. (defun kill-this-buffer () ; for the menubar "Kill the current buffer." (interactive) (kill-buffer (current-buffer))) (defun set-menubar-dirty-flag () "Tell XEmacs that the menubar has to be updated. NOTE: XEmacs now recognizes when you set a different value for `current-menubar'. You *only* need to call this function if you destructively modify a part of the menubar and don't set `current-menubar'. Note that all the functions that modify a menu call this automatically." (setq-default current-menubar (default-value 'current-menubar))) ;; #### shouldn't this perhaps be `copy-tree'? (defun set-menubar (menubar) "Set the default menubar to be MENUBAR. See `current-menubar' for a description of the syntax of a menubar." (check-menu-syntax menubar t) (setq-default current-menubar (copy-sequence menubar))) (defun set-buffer-menubar (menubar) "Set the buffer-local menubar to be MENUBAR. See `current-menubar' for a description of the syntax of a menubar." (check-menu-syntax menubar t) (make-local-variable 'current-menubar) (setq current-menubar (copy-sequence menubar))) (defun check-menu-syntax (menu &optional menubar-p) ;; The C code does syntax checking on the value of `current-menubar', ;; but it's better to do it early, before things have gotten messed up. (if menubar-p nil (or (stringp (car menu)) (signal 'error (list "menu name (first element) must be a string" menu))) ;;(or (cdr menu) (signal 'error (list "menu is empty" menu))) (setq menu (cdr menu))) (let (menuitem item) (while (keywordp (setq item (car menu))) (or (memq item '(:config :included :filter :accelerator)) (signal 'error (list "menu keyword must be :config, :included, :accelerator or :filter" item))) (if (or (not (cdr menu)) (vectorp (nth 1 menu)) (keywordp (nth 1 menu))) (signal 'error (list "strange keyword value" item (nth 1 menu)))) (setq menu (nthcdr 2 menu))) (while menu (setq menuitem (car menu)) (cond ((stringp menuitem) (and (string-match "^\\(-+\\|=+\\):\\(.*\\)" menuitem) (setq item (match-string 2 menuitem)) (or (member item '(;; Motif-compatible "singleLine" "doubleLine" "singleDashedLine" "doubleDashedLine" "noLine" "shadowEtchedIn" "shadowEtchedOut" "shadowEtchedInDash" "shadowEtchedOutDash" ;; non-Motif (Lucid menubar widget only) "shadowDoubleEtchedIn" "shadowDoubleEtchedOut" "shadowDoubleEtchedInDash" "shadowDoubleEtchedOutDash" )) (signal 'error (list "bogus separator style in menu item" item))) )) ((null menuitem) (or menubar-p (signal 'error (list "nil is only permitted in the top level of menubars")))) ((consp menuitem) (check-menu-syntax menuitem)) ((vectorp menuitem) (let ((L (length menuitem)) plistp) (and (< L 2) (signal 'error (list "button descriptors must be at least 2 long" menuitem))) (setq plistp (or (>= L 5) (and (> L 2) (keywordp (aref menuitem 2))))) (if plistp (let ((i 2) selp style item) (while (< i L) (setq item (aref menuitem i)) (cond ((not (memq item '(:active :suffix :keys :style :full :included :selected :accelerator))) (signal 'error (list (if (keywordp item) "unknown menu item keyword" "not a keyword") item menuitem))) ((eq item :style) (setq style (aref menuitem (1+ i))) (or (memq style '(nil toggle radio button text)) (signal 'error (list "unknown style" style menuitem)))) ((eq item :selected) (setq selp t)) ) (setq i (+ i (if (eq item :full) 1 2)))) (if (and selp (not (memq style '(toggle button radio)))) (signal 'error (list ":selected only makes sense with :style toggle, radio, or button" menuitem))) ))) ) ;; (t (signal 'error (list "unrecognized menu descriptor" menuitem)))) (t (message "unrecognized menu descriptor %s" (prin1-to-string menuitem)))) (setq menu (cdr menu))))) ;;; menu manipulation functions (defun find-menu-item (menubar item-path-list &optional parent) "Search MENUBAR for item given by ITEM-PATH-LIST starting from PARENT. Returns (ITEM . PARENT), where PARENT is the immediate parent of the item found. If the item does not exist, the car of the returned value is nil. If some menu in the ITEM-PATH-LIST does not exist, an error is signalled." (check-argument-type 'listp item-path-list) (unless parent (setq item-path-list (mapcar 'normalize-menu-item-name item-path-list))) (if (not (consp menubar)) nil (let ((rest menubar) result) (when (stringp (car rest)) (setq rest (cdr rest))) (while (keywordp (car rest)) (setq rest (cddr rest))) (while rest (if (and (car rest) (equal (car item-path-list) (normalize-menu-item-name (cond ((vectorp (car rest)) (aref (car rest) 0)) ((stringp (car rest)) (car rest)) (t (caar rest)))))) (setq result (car rest) rest nil) (setq rest (cdr rest)))) (if (cdr item-path-list) (cond ((consp result) (find-menu-item (cdr result) (cdr item-path-list) result)) (result (signal 'error (list (gettext "not a submenu") result))) (t (signal 'error (list (gettext "no such submenu") (car item-path-list))))) (cons result parent))))) (defun add-menu-item-1 (leaf-p menu-path new-item before in-menu) ;; This code looks like it could be cleaned up some more ;; Do we really need 6 calls to find-menu-item? (when before (setq before (normalize-menu-item-name before))) (let* ((item-name (cond ((vectorp new-item) (aref new-item 0)) ((consp new-item) (car new-item)) (t nil))) (menubar (or in-menu current-menubar)) (menu (condition-case () (car (find-menu-item menubar menu-path)) (error nil))) (item-found (cond ((null item-name) nil) ((not (listp menu)) (signal 'error (list (gettext "not a submenu") menu-path))) (menu (find-menu-item (cdr menu) (list item-name))) (t (find-menu-item menubar (list item-name))) ))) (unless menubar (error "`current-menubar' is nil: can't add menus to it.")) (unless menu (let ((rest menu-path) (so-far menubar)) (while rest ;;; (setq menu (car (find-menu-item (cdr so-far) (list (car rest))))) (setq menu (if (eq so-far menubar) (car (find-menu-item so-far (list (car rest)))) (car (find-menu-item (cdr so-far) (list (car rest)))))) (unless menu (let ((rest2 so-far)) (while (and (cdr rest2) (car (cdr rest2))) (setq rest2 (cdr rest2))) (setcdr rest2 (nconc (list (setq menu (list (car rest)))) (cdr rest2))))) (setq so-far menu) (setq rest (cdr rest))))) (if (and item-found (car item-found)) ;; hack the item in place. (if menu ;; Isn't it very bad form to use nsubstitute for side effects? (nsubstitute new-item (car item-found) menu) (setq current-menubar (nsubstitute new-item (car item-found) current-menubar))) ;; OK, we have to add the whole thing... ;; if BEFORE is specified, try to add it there. (unless menu (setq menu current-menubar)) (when before (setq before (car (find-menu-item menu (list before))))) (let ((rest menu) (added-before nil)) (while rest (if (eq before (car (cdr rest))) (progn (setcdr rest (cons new-item (cdr rest))) (setq rest nil added-before t)) (setq rest (cdr rest)))) (when (not added-before) ;; adding before the first item on the menubar itself is harder (if (and (eq menu menubar) (eq before (car menu))) (setq menu (cons new-item menu) current-menubar menu) ;; otherwise, add the item to the end. (nconc menu (list new-item)))))) (set-menubar-dirty-flag) new-item)) (defun add-menu-button (menu-path menu-leaf &optional before in-menu) "Add a menu item to some menu, creating the menu first if necessary. If the named item exists already, it is changed. MENU-PATH identifies the menu under which the new menu item should be inserted. It is a list of strings; for example, (\"File\") names the top-level \"File\" menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\". MENU-LEAF is a menubar leaf node. See the documentation of `current-menubar'. BEFORE, if provided, is the name of a menu item before which this item should be added, if this item is not on the menu already. If the item is already present, it will not be moved. IN-MENU, if provided, means use that instead of `current-menubar' as the menu to change." ;; Note easymenu.el uses the fact that menu-leaf can be a submenu. (add-menu-item-1 t menu-path menu-leaf before in-menu)) ;; I actually liked the old name better, but the interface has changed too ;; drastically to keep it. --Stig (defun add-submenu (menu-path submenu &optional before in-menu) "Add a menu to the menubar or one of its submenus. If the named menu exists already, it is changed. MENU-PATH identifies the menu under which the new menu should be inserted. It is a list of strings; for example, (\"File\") names the top-level \"File\" menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\". If MENU-PATH is nil, then the menu will be added to the menubar itself. SUBMENU is the new menu to add. See the documentation of `current-menubar' for the syntax. BEFORE, if provided, is the name of a menu before which this menu should be added, if this menu is not on its parent already. If the menu is already present, it will not be moved. IN-MENU, if provided, means use that instead of `current-menubar' as the menu to change." (check-menu-syntax submenu nil) (add-menu-item-1 nil menu-path submenu before in-menu)) ;; purespace is no more, so this function is unnecessary ;(defun purecopy-menubar (x) ; ;; this calls purecopy on the strings, and the contents of the vectors, ; ;; but not on the vectors themselves, or the conses - those must be ; ;; writable. ; (cond ((vectorp x) ; (let ((i (length x))) ; (while (> i 0) ; (aset x (1- i) (purecopy (aref x (1- i)))) ; (setq i (1- i)))) ; x) ; ((consp x) ; (let ((rest x)) ; (while rest ; (setcar rest (purecopy-menubar (car rest))) ; (setq rest (cdr rest)))) ; x) ; (t ; (purecopy x)))) (defun delete-menu-item (path &optional from-menu) "Remove the named menu item from the menu hierarchy. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. The documentation of `add-submenu' describes menu paths. FROM-MENU, if provided, means use that instead of `current-menubar' as the menu to change." (let* ((pair (condition-case nil (find-menu-item (or from-menu current-menubar) path) (error nil))) (item (car pair)) (parent (or (cdr pair) current-menubar))) (if (not item) nil ;; the menubar is the only special case, because other menus begin ;; with their name. (if (eq parent current-menubar) (setq current-menubar (delq item parent)) (delq item parent)) (set-menubar-dirty-flag) item))) (defun relabel-menu-item (path new-name) "Change the string of the specified menu item. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\" under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the menu item called \"Item\" under the \"Foo\" submenu of \"Menu\". NEW-NAME is the string that the menu item will be printed as from now on." (check-type new-name string) (let* ((menubar current-menubar) (pair (find-menu-item menubar path)) (item (car pair)) (menu (cdr pair))) (or item (signal 'error (list (if menu (gettext "No such menu item") (gettext "No such menu")) path))) (if (and (consp item) (stringp (car item))) (setcar item new-name) (aset item 0 new-name)) (set-menubar-dirty-flag) item)) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; these are all bad style. Why in the world would we put evaluable forms ;; into the menubar if we didn't want people to use 'em? ;; x-font-menu.el is the only known offender right now and that ought to be ;; rehashed a bit. ;; (defun enable-menu-item-1 (path toggle-p on-p) (let (menu item) (if (and (vectorp path) (> (length path) 2)) ; limited syntax checking... (setq item path) (let* ((menubar current-menubar) (pair (find-menu-item menubar path))) (setq item (car pair) menu (cdr pair)) (or item (signal 'error (list (if menu "No such menu item" "No such menu") path))) (if (consp item) (error "%S is a menu, not a menu item" path)))) (if (or (> (length item) 4) (and (symbolp (aref item 2)) (= ?: (aref (symbol-name (aref item 2)) 0)))) ;; plist-like syntax (let ((i 2) (keyword (if toggle-p :selected :active)) (ok nil)) (while (< i (length item)) (cond ((eq (aref item i) keyword) (aset item (1+ i) on-p) (setq ok t))) (setq i (+ i 2))) (cond (ok nil) (toggle-p (signal 'error (list "not a toggle menu item" item))) (t ;; Need to copy the item to extend it, sigh... (let ((cons (memq item menu)) (new-item (vconcat item (list keyword on-p)))) (if cons (setcar cons (setq item new-item)) (if menu (error "couldn't find %S on its parent?" item) (error "no %S slot to set: %S" keyword item))))))) ;; positional syntax (if toggle-p (signal 'error (list "not a toggle menu item" item)) (aset item 2 on-p))) (set-menubar-dirty-flag) item)) (defun enable-menu-item (path) "Make the named menu item be selectable. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\" under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"." (enable-menu-item-1 path nil t)) (defun disable-menu-item (path) "Make the named menu item be unselectable. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\" under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"." (enable-menu-item-1 path nil nil)) (defun select-toggle-menu-item (path) "Make the named toggle- or radio-style menu item be in the `selected' state. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\" under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"." (enable-menu-item-1 path t t)) (defun deselect-toggle-menu-item (path) "Make the named toggle- or radio-style menu item be in the `unselected' state. PATH is a list of strings which identify the position of the menu item in the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\" under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"." (enable-menu-item-1 path t nil)) ;;;;;;; popup menus (defvar global-popup-menu nil "The global popup menu. This is present in all modes. See the function `popup-menu' for a description of menu syntax.") (defvar mode-popup-menu nil "The mode-specific popup menu. Automatically buffer local. This is appended to the default items in `global-popup-menu'. See the function `popup-menu' for a description of menu syntax.") (make-variable-buffer-local 'mode-popup-menu) (defvar activate-popup-menu-hook nil "Function or functions run before a mode-specific popup menu is made visible. These functions are called with no arguments, and should interrogate and modify the value of `global-popup-menu' or `mode-popup-menu' as desired. Note: this hook is only run if you use `popup-mode-menu' for activating the global and mode-specific commands; if you have your own binding for button3, this hook won't be run.") (defvar last-popup-menu-event nil "The mouse event that invoked the last popup menu. NOTE: This is EXPERIMENTAL and may change at any time.") (defun popup-mode-menu (&optional event) "Pop up a menu of global and mode-specific commands. The menu is computed by combining `global-popup-menu' and `mode-popup-menu' with any items derived from the `context-menu' property of the extent where the button was clicked." (interactive "_e") (setq last-popup-menu-event (or (and event (button-event-p event) event) (let* ((mouse-pos (mouse-position)) (win (car mouse-pos)) (x (cadr mouse-pos)) (y (cddr mouse-pos)) (edges (window-pixel-edges win)) (winx (first edges)) (winy (second edges)) (x (+ x winx)) (y (+ y winy))) (make-event 'button-press `(button 3 x ,x y ,y channel ,(window-frame win) timestamp ,(current-event-timestamp (cdfw-console win))))))) (run-hooks 'activate-popup-menu-hook) (let* ((context-window (and event (event-window event))) (context-point (and event (event-point event))) (context-extents (and context-window context-point (extents-at context-point (window-buffer context-window) 'context-menu))) (context-menu-items (apply 'append (mapcar #'(lambda (extent) (extent-property extent 'context-menu)) context-extents)))) (popup-menu (progn ;; Merge global-popup-menu and mode-popup-menu (and mode-popup-menu (check-menu-syntax mode-popup-menu)) (let* ((mode-title (and (stringp (car mode-popup-menu)) (car mode-popup-menu))) (mode-items (if mode-title (cdr mode-popup-menu) mode-popup-menu)) (global-title (and (stringp (car global-popup-menu)) (car global-popup-menu))) (global-items (if global-title (cdr global-popup-menu) global-popup-menu)) mode-filters) ;; Strip keywords from local menu for attaching them at the top (while (and mode-items (keywordp (car mode-items))) ;; Push both keyword and its argument. (push (pop mode-items) mode-filters) (push (pop mode-items) mode-filters)) (setq mode-filters (nreverse mode-filters)) ;; If mode-filters contains a keyword already present in ;; `global-popup-menu', you will probably lose. (append (and popup-menu-titles (cond (mode-title (list mode-title)) (global-title (list global-title)) (t ""))) mode-filters context-menu-items (and context-menu-items mode-items '("---")) mode-items (and (or context-menu-items mode-items) global-items '("---" "---")) (and global-title (list global-title)) global-items )))) (while (popup-up-p) (dispatch-event (next-event))) )) (defun popup-buffer-menu (event) "Pop up a copy of the menubar Buffers menu where the mouse is clicked." (interactive "e") (let ((window (and (event-over-text-area-p event) (event-window event))) (bmenu nil)) (or window (error "Pointer must be in a normal window")) (select-window window) (if current-menubar (setq bmenu (assoc "%_Buffers" current-menubar))) (if (null bmenu) (setq bmenu (assoc "%_Buffers" default-menubar))) (if (null bmenu) (error "Can't find the Buffers menu")) (popup-menu bmenu))) (defun popup-menubar-menu (event) "Pop up a copy of menu that also appears in the menubar." (interactive "e") (let ((window (and (event-over-text-area-p event) (event-window event))) popup-menubar) (or window (error "Pointer must be in a normal window")) (select-window window) (and current-menubar (run-hooks 'activate-menubar-hook)) ;; #### Instead of having to copy this just to safely get rid of ;; any nil what we should really do is fix up the internal menubar ;; code to just ignore nil if generating a popup menu (setq popup-menubar (delete nil (copy-sequence (or current-menubar default-menubar)))) (popup-menu (cons "%_Menubar Menu" popup-menubar)) )) (defun menu-call-at-event (form &optional event default-behavior-fallback) "Call FORM while temporarily setting point to the position in EVENT. NOTE: This is EXPERIMENTAL and may change at any time. FORM is called the way forms in menu specs are: i.e. if a symbol, it's called with `call-interactively', otherwise with `eval'. EVENT defaults to `last-popup-menu-event', making this function especially useful in popup menus. The buffer and point are set temporarily within a `save-excursion'. If EVENT is not a mouse event, or was not over a buffer, nothing happens unless DEFAULT-BEHAVIOR-FALLBACK is non-nil, in which case the FORM is called normally." (or event (setq event last-popup-menu-event)) (let ((buf (event-buffer event)) (p (event-closest-point event))) (cond ((and buf p (> p 0)) (save-excursion (set-buffer buf) (goto-char p) (if (symbolp form) (call-interactively form) (eval form)))) (default-behavior-fallback (if (symbolp form) (call-interactively form) (eval form)))))) (global-set-key 'button3 'popup-mode-menu) ;; shift button3 and shift button2 are reserved for Hyperbole (global-set-key '(meta control button3) 'popup-buffer-menu) ;; The following command is way too dangerous with Custom. ;; (global-set-key '(meta shift button3) 'popup-menubar-menu) ;; Here's a test of the cool new menu features (from Stig). ;;(setq mode-popup-menu ;; '("Test Popup Menu" ;; :filter cdr ;; ["this item won't appear because of the menu filter" ding t] ;; "--:singleLine" ;; "singleLine" ;; "--:doubleLine" ;; "doubleLine" ;; "--:singleDashedLine" ;; "singleDashedLine" ;; "--:doubleDashedLine" ;; "doubleDashedLine" ;; "--:noLine" ;; "noLine" ;; "--:shadowEtchedIn" ;; "shadowEtchedIn" ;; "--:shadowEtchedOut" ;; "shadowEtchedOut" ;; "--:shadowDoubleEtchedIn" ;; "shadowDoubleEtchedIn" ;; "--:shadowDoubleEtchedOut" ;; "shadowDoubleEtchedOut" ;; "--:shadowEtchedInDash" ;; "shadowEtchedInDash" ;; "--:shadowEtchedOutDash" ;; "shadowEtchedOutDash" ;; "--:shadowDoubleEtchedInDash" ;; "shadowDoubleEtchedInDash" ;; "--:shadowDoubleEtchedOutDash" ;; "shadowDoubleEtchedOutDash" ;; )) (defun get-popup-menu-response (menu-desc &optional event) "Pop up the given menu and wait for a response. This blocks until the response is received, and returns the misc-user event that encapsulates the response. To execute it, you can do (funcall (event-function response) (event-object response)) If no response was received, nil is returned. MENU-DESC and EVENT are as in the call to `popup-menu'." ;; partially stolen from w3 ;; This function is way gross and assumes to much about menu ;; processing that is X specific. Under mswindows popup menus behave ;; in reasonable ways that you can't obstruct. (let ((echo-keystrokes 0) new-event) (popup-menu menu-desc event) (catch 'popup-done (while t (setq new-event (next-command-event new-event)) (cond ((misc-user-event-p new-event) (throw 'popup-done new-event)) ((button-release-event-p new-event);; don't beep twice nil) ;; It shows how bogus this function is that the event ;; arg could be missing and no-one noticed ... ((event-matches-key-specifier-p new-event (quit-char)) (signal 'quit nil)) ;; mswindows has no pop-down processing (selection is ;; atomic) so doing anything more makes no sense. Since ;; popup-up-p is always false under mswindows, this ;; function has been ordered to do essentially X-specifc ;; processing after this check. ((not (popup-up-p)) (setq unread-command-events (cons new-event unread-command-events)) (throw 'popup-done nil)) ;; mswindows never gets here (t (beep) (message "please make a choice from the menu."))))))) (defun popup-menu-and-execute-in-window (menu-desc event) "Pop up the given menu and execute its response in EVENT's window. This blocks until the response is received, temporarily selects EVENT's window, and executes the command specified in the response. EVENT can also be a window. See `popup-menu' for the semantics of MENU-DESC." (let ((response (get-popup-menu-response menu-desc (and (eventp event) event)))) (and (misc-user-event-p response) (save-selected-window (select-window (if (windowp event) event (event-window event))) (funcall (event-function response) (event-object response)))))) ;; provide default bindings for menu accelerator map (and (boundp 'menu-accelerator-map) (keymapp menu-accelerator-map) (progn (define-key menu-accelerator-map "\e" 'menu-escape) (define-key menu-accelerator-map [left] 'menu-left) (define-key menu-accelerator-map [right] 'menu-right) (define-key menu-accelerator-map [up] 'menu-up) (define-key menu-accelerator-map [down] 'menu-down) (define-key menu-accelerator-map [return] 'menu-select) (define-key menu-accelerator-map [kp-down] 'menu-down) (define-key menu-accelerator-map [kp-up] 'menu-down) (define-key menu-accelerator-map [kp-left] 'menu-left) (define-key menu-accelerator-map [kp-right] 'menu-right) (define-key menu-accelerator-map [kp-enter] 'menu-select) (define-key menu-accelerator-map "\C-g" 'menu-quit))) (provide 'menubar) ;;; menubar.el ends here