view man/lispref/dialog.texi @ 800:a5954632b187

[xemacs-hg @ 2002-03-31 08:27:14 by ben] more fixes, first crack at finishing behavior implementation TODO.ben-mule-21-5: Update. configure.in: Fix for new error-checking types. make-mswin-unicode.pl: Don't be fucked up by CRLF. Output code to force errors when nonintercepted Windows calls issued. behavior.el, dumped-lisp.el, menubar-items.el: Add support for saving using custom. Load into a dumped XEmacs. Correct :title to :short-doc in accordance with behavior-defs.el. Add a submenu under Options for turning on/off behaviors. cl-macs.el: Properly document `loop'. Fix a minor bug in keymap iteration and add support for bit-vector iteration. lisp-mode.el: Rearrange and add items for macro expanding. menubar-items.el: Document connection between these two functions. window.el: Port stuff from GNU 21.1. config.inc.samp, xemacs.mak: Separate out and add new variable for controlling error-checking. s/windowsnt.h: Use new ERROR_CHECK_ALL; not related to DEBUG_XEMACS. alloc.c, backtrace.h, buffer.c, buffer.h, bytecode.c, callproc.c, casetab.c, charset.h, chartab.c, cmdloop.c, config.h.in, console-msw.c, console-stream.c, console-tty.c, console.c, console.h, data.c, device-msw.c, device.c, device.h, dired-msw.c, dired.c, dumper.c, editfns.c, eldap.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, file-coding.h, fileio.c, frame-msw.c, frame.c, frame.h, glyphs-gtk.c, glyphs-msw.c, glyphs-shared.c, glyphs-widget.c, glyphs-x.c, glyphs.c, glyphs.h, insdel.c, intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, intl-win32.c, keymap.c, lisp-union.h, lisp.h, lread.c, lrecord.h, lstream.c, lstream.h, macros.c, marker.c, md5.c, menubar-x.c, menubar.c, mule-coding.c, ntproc.c, objects-gtk.c, objects-msw.c, objects-x.c, objects.c, opaque.c, print.c, process-nt.c, process-unix.c, process.c, rangetab.c, redisplay-msw.c, redisplay-output.c, redisplay.c, regex.c, scrollbar-msw.c, select-msw.c, signal.c, specifier.c, specifier.h, symbols.c, sysdep.c, syswindows.h, text.c, text.h, toolbar-msw.c, tooltalk.c, ui-gtk.c, unicode.c, window.c: Redo error-checking macros: ERROR_CHECK_TYPECHECK -> ERROR_CHECK_TYPES, ERROR_CHECK_CHARBPOS -> ERROR_CHECK_TEXT, add ERROR_CHECK_DISPLAY, ERROR_CHECK_STRUCTURES. Document these in config.h.in. Fix code to follow docs. Fix *_checking_assert() in accordance with new names. Attempt to fix periodic redisplay crash freeing display line structures. Add first implementation of sledgehammer redisplay check. Redo print_*() to use write_fmt_string(), write_fmt_string_lisp(). Fix bug in md5 handling. Rename character-to-unicode to char-to-unicode; same for unicode-to-char{acter}. Move chartab documentation to `make-char-table'. Some header cleanup. Clean up remaining places where nonintercepted Windows calls are being used. automated/mule-tests.el: Fix for new Unicode support.
author ben
date Sun, 31 Mar 2002 08:30:17 +0000
parents 576fb035e263
children 9fae6227ede5
line wrap: on
line source

@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.