Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 800:a5954632b187
[xemacs-hg @ 2002-03-31 08:27:14 by ben]
more fixes, first crack at finishing behavior implementation
TODO.ben-mule-21-5: Update.
configure.in: Fix for new error-checking types.
make-mswin-unicode.pl: Don't be fucked up by CRLF. Output code
to force errors when nonintercepted Windows calls issued.
behavior.el, dumped-lisp.el, menubar-items.el: Add support for saving using custom. Load into a dumped XEmacs.
Correct :title to :short-doc in accordance with behavior-defs.el.
Add a submenu under Options for turning on/off behaviors.
cl-macs.el: Properly document `loop'. Fix a minor bug in keymap iteration and
add support for bit-vector iteration.
lisp-mode.el: Rearrange and add items for macro expanding.
menubar-items.el: Document connection between these two functions.
window.el: Port stuff from GNU 21.1.
config.inc.samp, xemacs.mak: Separate out and add new variable for controlling error-checking.
s/windowsnt.h: Use new ERROR_CHECK_ALL; not related to DEBUG_XEMACS.
alloc.c, backtrace.h, buffer.c, buffer.h, bytecode.c, callproc.c, casetab.c, charset.h, chartab.c, cmdloop.c, config.h.in, console-msw.c, console-stream.c, console-tty.c, console.c, console.h, data.c, device-msw.c, device.c, device.h, dired-msw.c, dired.c, dumper.c, editfns.c, eldap.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, file-coding.h, fileio.c, frame-msw.c, frame.c, frame.h, glyphs-gtk.c, glyphs-msw.c, glyphs-shared.c, glyphs-widget.c, glyphs-x.c, glyphs.c, glyphs.h, insdel.c, intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, intl-win32.c, keymap.c, lisp-union.h, lisp.h, lread.c, lrecord.h, lstream.c, lstream.h, macros.c, marker.c, md5.c, menubar-x.c, menubar.c, mule-coding.c, ntproc.c, objects-gtk.c, objects-msw.c, objects-x.c, objects.c, opaque.c, print.c, process-nt.c, process-unix.c, process.c, rangetab.c, redisplay-msw.c, redisplay-output.c, redisplay.c, regex.c, scrollbar-msw.c, select-msw.c, signal.c, specifier.c, specifier.h, symbols.c, sysdep.c, syswindows.h, text.c, text.h, toolbar-msw.c, tooltalk.c, ui-gtk.c, unicode.c, window.c: Redo error-checking macros: ERROR_CHECK_TYPECHECK ->
ERROR_CHECK_TYPES, ERROR_CHECK_CHARBPOS -> ERROR_CHECK_TEXT, add
ERROR_CHECK_DISPLAY, ERROR_CHECK_STRUCTURES. Document these in
config.h.in. Fix code to follow docs. Fix *_checking_assert()
in accordance with new names.
Attempt to fix periodic redisplay crash freeing display line
structures. Add first implementation of sledgehammer redisplay
check.
Redo print_*() to use write_fmt_string(), write_fmt_string_lisp().
Fix bug in md5 handling.
Rename character-to-unicode to char-to-unicode; same for
unicode-to-char{acter}.
Move chartab documentation to `make-char-table'.
Some header cleanup.
Clean up remaining places where nonintercepted Windows calls are
being used.
automated/mule-tests.el: Fix for new Unicode support.
author | ben |
---|---|
date | Sun, 31 Mar 2002 08:30:17 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
line wrap: on
line source
@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.