Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 1149:a123f88fa975
[xemacs-hg @ 2002-12-08 10:24:33 by michaels]
2002-12-02 Mike Sperber <mike@xemacs.org>
* The Great Window Configuration rewrite: Re-implement window
configuration functionality in Emacs Lisp.
* window.h (Fcurrent_window_configuration): Don't export anymore.
(Qcurrent_window_configuration): Declare.
(Qset_window_configuration): Declare.
* event-stream.c (execute_help_form):
* bytecode.c (execute_rare_opcode): Call out to Lisp to save
window excursion.
* window.c (Qcurrent_window_configuration): Declare.
(Qwindow_configurationp):
(Vwindow_configuration_free_list):
(Qset_window_configuration):
(Qtemp_buffer_show_hook):
(struct saved_window):
(struct window_config):
(SAVED_WINDOW_N):
(XWINDOW_CONFIGURATION):
(wrap_window_configuration):
(WINDOW_CONFIGURATIONP):
(CHECK_WINDOW_CONFIGURATION):
(mark_window_config):
(sizeof_window_config_for_n_windows):
(sizeof_window_config):
(print_window_config):
(saved_window_equal):
(window_config_equal):
(Fwindow_configuration_p):
(mark_windows_in_use_closure):
(mark_windows_in_use):
(free_window_configuration):
(Fset_window_configuration):
(count_windows):
(saved_window_index):
(save_window_save):
(Fcurrent_window_configuration):
(Fsave_window_excursion): Remove.
(mark_window_as_deleted): Rectify comment about
`set-window-configuration'.
(Fset_window_buffer): Reinstate code not activated because of old
implementation of window configurations.
(temp_output_buffer_show): Don't run `temp-buffer-show-hook'
anymore---this wasn't supposed to happen anyway according to the
documentation of `temp-buffer-show-function'.
(reinit_vars_of_window): Don't do the window configuration stuff
no more
(vars_of_window): Don't set up `temp-buffer-show-hook' any more.
2002-12-02 Mike Sperber <mike@xemacs.org>
* The Great Window Configuration rewrite: Re-implement window
configuration functionality in Emacs Lisp.
* window-xemacs.el (current-window-configuration):
(set-window-configuration): (plus many functions they depend on)
Re-implement window configurations in Emacs Lisp.
author | michaels |
---|---|
date | Sun, 08 Dec 2002 10:25:14 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */