Mercurial > hg > xemacs-beta
view src/redisplay-x.c @ 5158:9e0b43d3095c
more cleanups to object-memory-usage stuff
-------------------- ChangeLog entries follow: --------------------
lisp/ChangeLog addition:
2010-03-19 Ben Wing <ben@xemacs.org>
* diagnose.el (show-object-memory-usage-stats):
Rewrite to take into account non-lisp-storage statistics
returned by garbage-collect-1 and friends.
src/ChangeLog addition:
2010-03-19 Ben Wing <ben@xemacs.org>
* alloc.c:
* alloc.c (struct):
* alloc.c (tick_lrecord_stats):
* alloc.c (gc_sweep_1):
* alloc.c (finish_object_memory_usage_stats):
* alloc.c (object_memory_usage_stats):
* alloc.c (compute_memusage_stats_length):
Call new memory-usage mechanism at sweep time to compute extra
memory utilization for all objects. Add up the values element-by-
element to get an aggregrate set of statistics, where each is the
sum of the values of a single statistic across different objects
of the same type. At end of sweep time, call
finish_object_memory_usage_stats() to add up all the aggreggrate
stats that are related to non-Lisp memory storage to compute
a single value, and add it to the list of values returned by
`garbage-collect' and `object-memory-usage-stats'.
* buffer.c (compute_buffer_text_usage):
Don't crash on buffers without text (killed buffers?) and don't
double-count indirect buffers.
* elhash.c:
* elhash.c (hash_table_objects_create):
* elhash.c (vars_of_elhash):
* symsinit.h:
Add memory-usage method to count the size of `hentries'.
* emacs.c (main_1):
Call new functions in elhash.c, frame.c at init.
* frame.c:
* frame.c (compute_frame_usage):
* frame.c (frame_memory_usage):
* frame.c (frame_objects_create):
* symsinit.h:
Add memory-usage method to count gutter display structures,
subwindow exposures.
* gc.c (gc_finish):
* lisp.h:
Declare finish_object_memory_usage_stats(), call it in gc_finish().
* lrecord.h (struct lrecord_implementation):
* lrecord.h (INIT_MEMORY_USAGE_STATS):
New value in implementation struct to track number of non-Lisp-memory
statistics. Computed in alloc.c.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Fri, 19 Mar 2010 14:47:44 -0500 |
parents | b3ce27ca7647 |
children | 308d34e9f07d |
line wrap: on
line source
/* X output and frame manipulation routines. Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. Copyright (C) 1994 Lucid, Inc. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 2002, 2003 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Author: Chuck Thompson */ /* Lots of work done by Ben Wing for Mule */ /* Number of pixels below each line. */ int x_interline_space; /* #### this needs to be implemented, but per-font */ #define THIS_IS_X #include "redisplay-xlike-inc.c" static void x_output_shadows (struct frame *f, int x, int y, int width, int height, GC top_shadow_gc, GC bottom_shadow_gc, GC background_gc, int shadow_thickness, int edges); /***************************************************************************** x_window_output_begin Perform any necessary initialization prior to an update. ****************************************************************************/ static void XLIKE_window_output_begin (struct window *UNUSED (w)) { } /***************************************************************************** x_window_output_end Perform any necessary flushing of queues when an update has completed. ****************************************************************************/ static void XLIKE_window_output_end (struct window *w) { if (!(check_if_pending_expose_event (WINDOW_XDEVICE (w)))) XFlush (DEVICE_X_DISPLAY (WINDOW_XDEVICE (w))); } /***************************************************************************** x_bevel_area Draw shadows for the given area in the given face. ****************************************************************************/ static void XLIKE_bevel_area (struct window *w, face_index findex, int x, int y, int width, int height, int shadow_thickness, int edges, enum edge_style style) { struct frame *f = XFRAME (w->frame); struct device *d = XDEVICE (f->device); EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f); Display *dpy = DEVICE_X_DISPLAY (d); Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel; Lisp_Object tmp_pixel; XColor tmp_color; XGCValues gcv; GC top_shadow_gc, bottom_shadow_gc, background_gc; int use_pixmap = 0; int flip_gcs = 0; unsigned long mask; assert (shadow_thickness >=0); memset (&gcv, ~0, sizeof (XGCValues)); tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); /* First, get the GC's. */ top_shadow_pixel = tmp_color.pixel; bottom_shadow_pixel = tmp_color.pixel; background_pixel = tmp_color.pixel; x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel, background_pixel, ef->core.background_pixel); tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); gcv.background = tmp_color.pixel; gcv.graphics_exposures = False; mask = GCForeground | GCBackground | GCGraphicsExposures; /* If we can't distinguish one of the shadows (the color is the same as the background), it's better to use a pixmap to generate a dithered gray. */ if (top_shadow_pixel == background_pixel || bottom_shadow_pixel == background_pixel) use_pixmap = 1; if (use_pixmap) { if (DEVICE_X_GRAY_PIXMAP (d) == None) { DEVICE_X_GRAY_PIXMAP (d) = XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits, gray_width, gray_height, 1, 0, 1); } tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); gcv.foreground = tmp_color.pixel; /* this is needed because the GC draws with a pixmap here */ gcv.fill_style = FillOpaqueStippled; gcv.stipple = DEVICE_X_GRAY_PIXMAP (d); top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, (mask | GCStipple | GCFillStyle)); tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex); tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel)); bottom_shadow_pixel = tmp_color.pixel; flip_gcs = (bottom_shadow_pixel == WhitePixelOfScreen (DefaultScreenOfDisplay (dpy))); } else { gcv.foreground = top_shadow_pixel; top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); } gcv.foreground = bottom_shadow_pixel; bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); if (use_pixmap && flip_gcs) { GC tmp_gc = bottom_shadow_gc; bottom_shadow_gc = top_shadow_gc; top_shadow_gc = tmp_gc; } gcv.foreground = background_pixel; background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask); /* possibly revert the GC's This will give a depressed look to the divider */ if (style == EDGE_ETCHED_IN || style == EDGE_BEVEL_IN) { GC temp; temp = top_shadow_gc; top_shadow_gc = bottom_shadow_gc; bottom_shadow_gc = temp; } if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) shadow_thickness /= 2; /* Draw the shadows around the divider line */ x_output_shadows (f, x, y, width, height, top_shadow_gc, bottom_shadow_gc, background_gc, shadow_thickness, edges); if (style == EDGE_ETCHED_IN || style == EDGE_ETCHED_OUT) { /* Draw the shadows around the divider line */ x_output_shadows (f, x + shadow_thickness, y + shadow_thickness, width - 2*shadow_thickness, height - 2*shadow_thickness, bottom_shadow_gc, top_shadow_gc, background_gc, shadow_thickness, edges); } } /***************************************************************************** x_output_shadows Draw a shadow around the given area using the given GC's. It is the callers responsibility to set the GC's appropriately. ****************************************************************************/ static void x_output_shadows (struct frame *f, int x, int y, int width, int height, GC top_shadow_gc, GC bottom_shadow_gc, GC UNUSED (background_gc), int shadow_thickness, int edges) { struct device *d = XDEVICE (f->device); Display *dpy = DEVICE_X_DISPLAY (d); Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f)); XSegment top_shadow[20], bottom_shadow[20]; int elt; if (shadow_thickness > 10) shadow_thickness = 10; else if (shadow_thickness < 0) shadow_thickness = 0; if (shadow_thickness > (width / 2)) shadow_thickness = width / 2; if (shadow_thickness > (height / 2)) shadow_thickness = height / 2; for (elt = 0; elt < shadow_thickness; elt++) { int seg1 = elt; int seg2 = (edges & EDGE_TOP) ? elt + shadow_thickness : elt; int bot_seg2 = (edges & EDGE_BOTTOM) ? elt + shadow_thickness : elt; if (edges & EDGE_TOP) { top_shadow[seg1].x1 = x + elt; top_shadow[seg1].x2 = x + width - elt - 1; top_shadow[seg1].y1 = top_shadow[seg1].y2 = y + elt; } if (edges & EDGE_LEFT) { top_shadow[seg2].x1 = top_shadow[seg2].x2 = x + elt; top_shadow[seg2].y1 = y + elt; top_shadow[seg2].y2 = y + height - elt - 1; } if (edges & EDGE_BOTTOM) { bottom_shadow[seg1].x1 = x + elt; bottom_shadow[seg1].x2 = x + width - elt - 1; bottom_shadow[seg1].y1 = bottom_shadow[seg1].y2 = y + height - elt - 1; } if (edges & EDGE_RIGHT) { bottom_shadow[bot_seg2].x1 = bottom_shadow[bot_seg2].x2 = x + width - elt - 1; bottom_shadow[bot_seg2].y1 = y + elt; bottom_shadow[bot_seg2].y2 = y + height - elt - 1; } } XDrawSegments (dpy, x_win, top_shadow_gc, top_shadow, ((edges & EDGE_TOP) ? shadow_thickness : 0) + ((edges & EDGE_LEFT) ? shadow_thickness : 0)); XDrawSegments (dpy, x_win, bottom_shadow_gc, bottom_shadow, ((edges & EDGE_BOTTOM) ? shadow_thickness : 0) + ((edges & EDGE_RIGHT) ? shadow_thickness : 0)); } /***************************************************************************** x_generate_shadow_pixels Given three pixels (top shadow, bottom shadow, background) massage the top and bottom shadow colors to guarantee that they differ. The background pixels are not allowed to be modified. This function modifies its parameters. This code is modified from code blatantly stolen from lwlib/xlwmenu.c ****************************************************************************/ #define MINL(x,y) ((((unsigned long) (x)) < ((unsigned long) (y))) \ ? ((unsigned long) (x)) : ((unsigned long) (y))) void x_generate_shadow_pixels (struct frame *f, unsigned long *top_shadow, unsigned long *bottom_shadow, unsigned long background, unsigned long core_background) { struct device *d = XDEVICE (f->device); Display *dpy = DEVICE_X_DISPLAY (d); Colormap cmap = DEVICE_X_COLORMAP (d); Visual *visual = DEVICE_X_VISUAL (d); XColor topc, botc; int top_frobbed = 0, bottom_frobbed = 0; /* If the top shadow is the same color as the background, try to adjust it. */ if (*top_shadow == background) { topc.pixel = background; XQueryColor (dpy, cmap, &topc); /* don't overflow/wrap! */ topc.red = MINL (65535, (unsigned long) topc.red * 6 / 5); topc.green = MINL (65535, (unsigned long) topc.green * 6 / 5); topc.blue = MINL (65535, (unsigned long) topc.blue * 6 / 5); if (x_allocate_nearest_color (dpy, cmap, visual, &topc)) { *top_shadow = topc.pixel; top_frobbed = 1; } } /* If the bottom shadow is the same color as the background, try to adjust it. */ if (*bottom_shadow == background) { botc.pixel = background; XQueryColor (dpy, cmap, &botc); botc.red = (unsigned short) ((unsigned long) botc.red * 3 / 5); botc.green = (unsigned short) ((unsigned long) botc.green * 3 / 5); botc.blue = (unsigned short) ((unsigned long) botc.blue * 3 / 5); if (x_allocate_nearest_color (dpy, cmap, visual, &botc)) { *bottom_shadow = botc.pixel; bottom_frobbed = 1; } } /* If we had to adjust both shadows, then we have to do some additional work. */ if (top_frobbed && bottom_frobbed) { int top_avg = ((topc.red / 3) + (topc.green / 3) + (topc.blue / 3)); int bot_avg = ((botc.red / 3) + (botc.green / 3) + (botc.blue / 3)); if (bot_avg > top_avg) { Pixel tmp = *top_shadow; *top_shadow = *bottom_shadow; *bottom_shadow = tmp; } else if (topc.pixel == botc.pixel) { if (botc.pixel == background) *top_shadow = core_background; else *bottom_shadow = background; } } } /* Make audible bell. */ static void XLIKE_ring_bell (struct device *d, int volume, int pitch, int duration) { Display *display = DEVICE_X_DISPLAY (d); if (volume < 0) volume = 0; else if (volume > 100) volume = 100; if (pitch < 0 && duration < 0) { XBell (display, (volume * 2) - 100); XFlush (display); } else { XKeyboardState state; XKeyboardControl ctl; XSync (display, 0); /* #### grab server? */ XGetKeyboardControl (display, &state); ctl.bell_pitch = (pitch >= 0 ? pitch : (int) state.bell_pitch); ctl.bell_duration = (duration >= 0 ? duration : (int) state.bell_duration); XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); XBell (display, (volume * 2) - 100); ctl.bell_pitch = state.bell_pitch; ctl.bell_duration = state.bell_duration; XChangeKeyboardControl (display, KBBellPitch|KBBellDuration, &ctl); /* #### ungrab server? */ XSync (display, 0); } }