Mercurial > hg > xemacs-beta
view src/dialog.c @ 434:9d177e8d4150 r21-2-25
Import from CVS: tag r21-2-25
author | cvs |
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date | Mon, 13 Aug 2007 11:30:53 +0200 |
parents | 3ecd8885ac67 |
children | abe6d1db359e |
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/* Implements elisp-programmable dialog boxes -- generic. Copyright (C) 1993, 1994 Free Software Foundation, Inc. Copyright (C) 1995 Tinker Systems and INS Engineering Corp. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* #### There ain't nothin' here because dialog boxes have not been properly abstracted yet. */ #include <config.h> #include "lisp.h" #include "frame.h" #include "device.h" DEFUN ("popup-dialog-box", Fpopup_dialog_box, 1, 1, 0, /* Pop up a dialog box. A dialog box description is a list. The first element of a dialog box must be a string, which is the title or question. The rest of the elements are descriptions of the dialog box's buttons. Each of these is a vector, the syntax of which is essentially the same as that of popup menu items. They may have any of the following forms: [ "name" callback <active-p> ] [ "name" callback <active-p> "suffix" ] [ "name" callback :<keyword> <value> :<keyword> <value> ... ] The name is the string to display on the button; it is filtered through the resource database, so it is possible for resources to override what string is actually displayed. If the `callback' of a button is a symbol, then it must name a command. It will be invoked with `call-interactively'. If it is a list, then it is evaluated with `eval'. One (and only one) of the buttons may be `nil'. This marker means that all following buttons should be flushright instead of flushleft. Though the keyword/value syntax is supported for dialog boxes just as in popup menus, the only keyword which is both meaningful and fully implemented for dialog box buttons is `:active'. */ (dbox_desc)) { struct frame *f = selected_frame (); struct device *d = XDEVICE (f->device); if (!HAS_DEVMETH_P (d, popup_dialog_box)) signal_simple_error ("Device does not support dialogs", f->device); if (SYMBOLP (dbox_desc)) dbox_desc = Fsymbol_value (dbox_desc); CHECK_CONS (dbox_desc); CHECK_STRING (XCAR (dbox_desc)); if (!CONSP (XCDR (dbox_desc))) signal_simple_error ("Dialog descriptor must supply at least one button", dbox_desc); DEVMETH (d, popup_dialog_box, (f, dbox_desc)); return Qnil; } void syms_of_dialog (void) { DEFSUBR (Fpopup_dialog_box); } void vars_of_dialog (void) { Fprovide (intern ("dialog")); }