view src/ntplay.c @ 4792:95b04754ea8c

Make #'equalp more compatible with CL; add a compiler macro, test & doc it. lisp/ChangeLog addition: 2009-11-08 Aidan Kehoe <kehoea@parhasard.net> * cl-extra.el (cl-string-vector-equalp) (cl-bit-vector-vector-equalp, cl-vector-array-equalp) (cl-hash-table-contents-equalp): New functions, to implement equalp treating arrays with identical contents as equivalent, as specified by Common Lisp. (equalp): Revise this function to implement array equivalence, and the hash-table equalp behaviour specified by CL. * cl-macs.el (equalp): Add a compiler macro for this function, used when one of the arguments is constant, and as such, its type is known at compile time. man/ChangeLog addition: 2009-11-08 Aidan Kehoe <kehoea@parhasard.net> * lispref/objects.texi (Equality Predicates): Document #'equalp here, as well as #'equal and #'eq. tests/ChangeLog addition: 2009-12-31 Aidan Kehoe <kehoea@parhasard.net> * automated/lisp-tests.el: Test much of the functionality of equalp; add a pointer to Paul Dietz' ANSI test suite for this function, converted to Emacs Lisp. Not including the tests themselves in XEmacs because who owns the copyright on the files is unclear and the GCL people didn't respond to my queries.
author Aidan Kehoe <kehoea@parhasard.net>
date Thu, 31 Dec 2009 15:09:41 +0000
parents 902d5bd9b75c
children 16112448d484 4aebb0131297
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (Binbyte *data, int length,
			      int volume, int convert);

void
nt_play_sound_file (Lisp_Object path, int UNUSED (volume))
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname = Ffile_name_nondirectory (path);
  Extbyte *fnameext;

  LISP_STRING_TO_TSTR (fname, fnameext);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      Binbyte *data;
      int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd < 0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = xnew_binbytes (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data, Binbyte *);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume),
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static Binbyte *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data, Binbyte *);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = xnew_binbytes (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (Binbyte *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}