view lwlib/xlwgcs.c @ 5773:94a6b8fbd56e

Use a face, show more context around open parenthesis, #'blink-matching-open lisp/ChangeLog addition: 2013-12-17 Aidan Kehoe <kehoea@parhasard.net> * simple.el (blink-matching-open): When showing the opening parenthesis in the minibiffer, use the isearch face for it, in case there are multiple parentheses in the text shown. When writing moderately involved macros, it's often not enough just to show the backquote context before the parenthesis (e.g. @,.`). Skip over that when searching for useful context in the same way we skip over space and tab. * simple.el (message): * simple.el (lmessage): If there are no ARGS, don't call #'format. This allows extent information to be passed through to the minibuffer. It's probably better still to update #'format to preserve extent info.
author Aidan Kehoe <kehoea@parhasard.net>
date Tue, 17 Dec 2013 20:49:52 +0200
parents 308d34e9f07d
children 574f0cded429
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

/* Synched up with: Gcs.c 1.7 */

 /* #### This code is duplicated many times within lwlib and XEmacs. It
    should be modularised. */

/*
 * Gcs.c - Utility functions to allocate GCs.
 *
 * Author: Edward A. Falk
 *	   falk@falconer.vip.best.com
 *
 * Date: Sept 29, 1998
 */

/* Functions:
 *
 * GC AllocFgGC(w, fg, font)
 *	Return a GC with foreground set as specified.
 *	If font is None, then the returned GC is allocated with font specified
 *	as a "don't care" value.
 *
 * GC
 * AllocBackgroundGC(w, font)
 *	Return a GC with the foreground set to the widget's background color.
 *
 * GC
 * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap)
 *	Widget	w ;
 *	Pixel	fg ;
 *	Font	font ;
 *	int	contrast ;
 *	int	be_nice_to_cmap ;
 *
 *	Return a GC suitable for rendering a widget in its "inactive" color.
 *	Normally returns a GC with a color somewhere between the widget's
 *	background color and the specified foreground. If font is None, then
 *	the returned GC is allocated with font specified as "don't care".
 *	If be_nice_to_cmap is True, the returned GC is created using a 50%
 *	dither instead of a new color.
 *
 *
 * GC
 * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap)
 *	Widget	w ;
 *	Pixel	fg, bg ;
 *	Font	font ;
 *	int	contrast ;
 *	int	be_nice_to_cmap ;
 *
 *	Return a GC suitable for rendering in a shade somewhere between
 *	bg and fg, as determined by contrast (0 = bg, 100 = fg)
 *	If font is None, then the returned GC is allocated with
 *	font specified as "don't care".  If be_nice_to_cmap
 *	is True, the returned GC is created using a 50% dither
 *	instead of a new color.
 *
 *
 * GC
 * AllocTopShadowGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "top shadow" decorations of
 *	a widget.  Returns a GC with foreground computed from widget's
 *	background color and contrast.  If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of white.  If widget depth
 *	is 1, this function will use a foreground color of black.
 *
 * GC
 * AllocBotShadowGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "bottom shadow" decorations
 *	of a widget. Returns a GC with foreground computed from widget's
 *	background color and contrast. If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of black.
 *
 * GC
 * AllocArmGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "armed" decorations of a
 *	widget. This GC would typically be used to fill in the widget's
 *	background. Returns a GC with foreground computed from widget's
 *	background color and contrast.  If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of black and a 50% dither.
 *
 *
 * void
 * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc)
 *	Utility function.  Draws a raised shadow box with outside dimensions
 *	as specified by x,y,wid,hgt and shadow width specified by s.
 *	A lowered shadow box may be generated by swapping topgc and botgc.
 *
 */

#include	<config.h>
#include	<stdio.h>

#include	<X11/Xlib.h>
#include	<X11/IntrinsicP.h>
#include	<X11/StringDefs.h>
#include	<X11/Xmu/Drawing.h>
#include	<X11/Xmu/Misc.h>
#include	"xlwgcs.h"

	/* Color & GC allocation.
	 *
	 * Frame widgets use the following graphics contexts:
	 *
	 *  Foreground		tab label text drawn this way
	 *  Insensitive Fg	foreground color greyed out.
	 *  Background		frame background color
	 *  Top shadow		upper-left highlight around widget
	 *  Bottom shadow	lower-right highlight around widget
	 *  Arm shadow		button pressed and ready to be released
	 *
	 *
	 * GC's are defined as follows, depending on attributes and
	 * window depth:
	 *
	 * Monochrome:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = Foreground color + 50% dither
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = foreground
	 *	bottom shadow = foreground
	 *	arm shadow = (what?)
	 *
	 * Color, beNiceToColormap=true:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = Foreground color + 50% dither
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = white
	 *	bottom shadow = black
	 *	arm shadow = (what?)
	 *
	 * Color, beNiceToColormap=false:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = (foreground color + background color)/2
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = background * 1.2
	 *	bottom shadow = background * .6
	 *	arm shadow = background * .8
	 *
	 * Special cases:
	 *	If background is white,   ??
	 *	if background is black,   ??
	 *
	 *
	 * If the widget's background is solid white or solid black,
	 * this code just picks some numbers.  (The choice is designed
	 * to be compatible with ThreeD interface.)
	 */



#if	NeedFunctionPrototypes
static	Pixmap	getDitherPixmap(Widget, int contrast) ;
#else
static	Pixmap	getDitherPixmap() ;
#endif

	/* return a GC with the specified foreground and optional font */

GC
AllocFgGC(Widget w, Pixel fg, Font font)
{
	XGCValues	values ;
	unsigned long	vmask, dcmask ;

	values.foreground = fg ;
	values.font = font ;

	if( font != None ) {
	  vmask = GCForeground|GCFont ;
	  dcmask = GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
	} else {
	  vmask = GCForeground ;
	  dcmask = GCFont|GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
	}

	return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
}


	/* return gc with widget background color as the foreground */

GC
AllocBackgroundGC(Widget w, Font font)
{
	return AllocFgGC(w, w->core.background_pixel, font) ;
}


	/* Allocate an "inactive" GC.  Color is grey (possibly via
	 * dither pattern).
	 */

GC
AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap)
{
	return AllocShadeGC(w, fg, w->core.background_pixel,
		font, contrast, be_nice_to_cmap) ;
}


	/* Allocate a GC somewhere between two colors.  */

GC
AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font,
	     int contrast, Bool be_nice_to_cmap)
{
	XGCValues	values ;
	unsigned long	vmask, dcmask ;

	values.foreground = fg ;
	values.background = bg ;
	values.font = font ;

	if( font != None ) {
	  vmask = GCForeground|GCFont ;
	  dcmask = GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCGraphicsExposures ;
	} else {
	  vmask = GCForeground;
	  dcmask = GCFont|GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCGraphicsExposures ;
	}
	if( be_nice_to_cmap || w->core.depth == 1)
	{
	  if( contrast <= 5 )
	    values.foreground = bg ;
	  else if( contrast >= 95 )
	    values.foreground = fg ;
	  else {
	    vmask |= GCBackground|GCStipple|GCFillStyle ;
	    values.fill_style = FillOpaqueStippled ;
	    values.stipple = getDitherPixmap(w, contrast) ;
	  }

	  return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
	} else {
	  dcmask |= GCBackground ;
	  values.foreground = AllocGreyPixel(w, fg, bg, contrast) ;
	  return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
	}
}

	/* return top-shadow gc. */

GC
AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	if( w->core.depth == 1 )
	  values.foreground = BlackPixelOfScreen(scr) ;
	else if( be_nice_to_cmap )
	  values.foreground = WhitePixelOfScreen(scr) ;
	else
	  values.foreground = AllocShadowPixel(w, 100+contrast) ;

	return XtAllocateGC(w, w->core.depth,
	    GCForeground, &values,
	    0L,
	    GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		GCDashOffset|GCDashList|GCArcMode) ;
}

	/* return bottom-shadow gc. */

GC
AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	if( w->core.depth == 1 || be_nice_to_cmap )
	  values.foreground = BlackPixelOfScreen(scr) ;
	else
	  values.foreground = AllocShadowPixel(w, 100-contrast) ;

	return XtAllocateGC(w, w->core.depth,
	    GCForeground, &values,
	    0L,
	    GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		GCDashOffset|GCDashList|GCArcMode) ;
}

	/* return arm-shadow gc. */

GC
AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	/* Not clear exactly what we should do here.  Take a look at
	 * Xaw3d to see what they do.
	 */
	if( w->core.depth == 1 || be_nice_to_cmap )
	{
	  values.background = w->core.background_pixel ;
	  if( values.background == BlackPixelOfScreen(scr) )
	    values.foreground = WhitePixelOfScreen(scr) ;
	  else
	    values.foreground = BlackPixelOfScreen(scr) ;
	  values.fill_style = FillStippled ;
	  values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;

	  return XtAllocateGC(w, w->core.depth,
	      GCForeground|GCBackground|GCStipple|GCFillStyle,
	      &values, 0L,
	      GCFont|GCSubwindowMode|GCGraphicsExposures|
		  GCDashOffset|GCDashList|GCArcMode) ;
	} else {
	  values.foreground = AllocShadowPixel(w, 100-contrast) ;
	  return XtAllocateGC(w, w->core.depth,
	      GCForeground, &values,
	      0L,
	      GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		  GCDashOffset|GCDashList|GCArcMode) ;
	}
}


Pixel
AllocShadowPixel(Widget w, int scale)
{
	XColor	get_c, set_c ;
	Display	*dpy = XtDisplay(w) ;
	Screen	*scr = XtScreen(w) ;
	Colormap cmap ;
	Pixel	maxColor ;

	cmap = w->core.colormap ;

	get_c.pixel = w->core.background_pixel ;
	if( get_c.pixel == WhitePixelOfScreen(scr)  ||
	    get_c.pixel == BlackPixelOfScreen(scr) )
	{
	  /* what we *ought* to do is choose gray75 as the base color,
	   * or perhaps gray83.  Instead, we choose colors that are
	   * the same as ThreeD would choose.
	   */
	  if( scale > 100 )	scale = 200 - scale ;
	  set_c.red = set_c.green = set_c.blue = 65535*scale/100 ;
	}
	else
	{
	  XQueryColor(dpy, cmap, &get_c) ;
	  /* adjust scale so that brightest component does not
	   * exceed 65535; otherwise hue would change.
	   */
	  if( scale > 100 ) {
	    maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ;
	    if( scale*maxColor > 65535*100 )
	      scale = 65535*100/maxColor ;
	  }
	  set_c.red = scale * get_c.red / 100 ;
	  set_c.green = scale * get_c.green / 100 ;
	  set_c.blue = scale * get_c.blue / 100 ;
	}
	set_c.flags = DoRed | DoGreen | DoBlue ;
	if( XAllocColor(dpy, cmap, &set_c) )
	  return set_c.pixel ;
	else if( scale > 100 )
	  return WhitePixelOfScreen(scr) ;
	else
	  return BlackPixelOfScreen(scr) ;
}


	/* Allocate a pixel partway between foreground and background */


Pixel
AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale)
{
  XColor	get_cf, get_cb ;
  Display	*dpy = XtDisplay(w) ;
  Colormap cmap ;

  cmap = w->core.colormap ;

  get_cf.pixel = fg ;
  get_cb.pixel = bg ;

  XQueryColor(dpy, cmap, &get_cf) ;
  XQueryColor(dpy, cmap, &get_cb) ;

  return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ;
}



	/* Allocate a pixel partway between foreground and background */


Pixel
AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale)
{
  XColor	set_c ;
  Display	*dpy = XtDisplay(w) ;
  int		r,g,b ;
  Colormap	cmap = w->core.colormap ;

  r = (fg->red * scale +   bg->red * (100-scale)) / 100 ;
  g = (fg->green * scale + bg->green * (100-scale)) / 100 ;
  b = (fg->blue * scale +  bg->blue * (100-scale)) / 100 ;

  if( scale > 100 || scale < 0 )	/* look out for overflow */
  {
    int minc, maxc ;
    maxc = Max(r, Max(g,b)) ;
    minc = Min(r, Min(g,b)) ;
    if( maxc > 65535 )
    {
      maxc /= 16 ;
      r = r*(65535/16) / maxc ;
      g = g*(65535/16) / maxc ;
      b = b*(65535/16) / maxc ;
    }
    if( minc < 0 )
    {
      r = Max(r,0) ;
      g = Max(g,0) ;
      b = Max(b,0) ;
    }
  }

  set_c.red = r ; set_c.green = g ; set_c.blue = b ;
  set_c.flags = DoRed | DoGreen | DoBlue ;
  (void)XAllocColor(dpy, cmap, &set_c) ;
  return set_c.pixel ;
}





	/* draw a 3-d box */

void
Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc)
{
	Display		*dpy = XtDisplay(w) ;
	Window		win = XtWindow(w) ;

	if( s == 0 ) return ;

	if( s == 1 ) {
	  XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ;
	  XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ;
	  XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ;
	  XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ;
	}
	else
	{
	  XPoint pts[6] ;

	  /* bottom-right shadow */
	  pts[0].x = x ;	pts[0].y = y + hgt ;
	  pts[1].x = s ;	pts[1].y = -s ;
	  pts[2].x = wid-2*s ;	pts[2].y = 0 ;
	  pts[3].x = 0 ;	pts[3].y = -(hgt-2*s) ;
	  pts[4].x = s ;	pts[4].y = -s ;
	  pts[5].x = 0 ;	pts[5].y = hgt ;
	  XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ;

	  /* top-left shadow */
	  pts[0].x = x ;	pts[0].y = y ;
	  pts[1].x = wid ;	pts[1].y = 0 ;
	  pts[2].x = -s ;	pts[2].y = s ;
	  pts[3].x = -wid+2*s ;	pts[3].y = 0 ;
	  pts[4].x = 0 ;	pts[4].y = hgt-2*s ;
	  pts[5].x = -s ;	pts[5].y = s ;
	  XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ;
	}
}

static	unsigned char screen0[2] = {0,0} ;
static	unsigned char screen25[2] = {0,0xaa} ;
static	unsigned char screen75[2] = {0xaa,0xff} ;
static	unsigned char screen100[2] = {0xff,0xff} ;

static	Pixmap
getDitherPixmap(Widget w, int contrast)
{
	Display	*dpy = XtDisplay(w) ;
	Window	win = XtWindow(w) ;

	if( contrast <= 5 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ;
	else if( contrast <= 37 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ;
	else if( contrast <= 62 )
	  return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;
	else if( contrast <= 95 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ;
	else
	  return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ;
}