Mercurial > hg > xemacs-beta
view src/ntplay.c @ 771:943eaba38521
[xemacs-hg @ 2002-03-13 08:51:24 by ben]
The big ben-mule-21-5 check-in!
Various files were added and deleted. See CHANGES-ben-mule.
There are still some test suite failures. No crashes, though.
Many of the failures have to do with problems in the test suite itself
rather than in the actual code. I'll be addressing these in the next
day or so -- none of the test suite failures are at all critical.
Meanwhile I'll be trying to address the biggest issues -- i.e. build
or run failures, which will almost certainly happen on various platforms.
All comments should be sent to ben@xemacs.org -- use a Cc: if necessary
when sending to mailing lists. There will be pre- and post- tags,
something like
pre-ben-mule-21-5-merge-in, and
post-ben-mule-21-5-merge-in.
author | ben |
---|---|
date | Wed, 13 Mar 2002 08:54:06 +0000 |
parents | 5fd7ba8b56e7 |
children | a8d8f419b459 |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (UChar_Binary *data, int length, int volume, int convert); void play_sound_file (Extbyte *sound_file, int volume) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (build_tstr_string (sound_file)); Extbyte *fnameext; CHECK_STRING (fname); LISP_STRING_TO_TSTR (fname, fnameext); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; UChar_Binary *data; int ofd = qxe_open (XSTRING_DATA (fname), O_RDONLY | OPEN_BINARY, 0); if (ofd <0) return; size = lseek (ofd, 0, SEEK_END); data = (UChar_Binary *) xmalloc (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (UChar_Binary *data, int length, int volume, int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static UChar_Binary *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data); sound_data = 0; } if (convert_to_malloc) { sound_data = (UChar_Binary *) xmalloc (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (UChar_Binary *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }