view src/ntplay.c @ 771:943eaba38521

[xemacs-hg @ 2002-03-13 08:51:24 by ben] The big ben-mule-21-5 check-in! Various files were added and deleted. See CHANGES-ben-mule. There are still some test suite failures. No crashes, though. Many of the failures have to do with problems in the test suite itself rather than in the actual code. I'll be addressing these in the next day or so -- none of the test suite failures are at all critical. Meanwhile I'll be trying to address the biggest issues -- i.e. build or run failures, which will almost certainly happen on various platforms. All comments should be sent to ben@xemacs.org -- use a Cc: if necessary when sending to mailing lists. There will be pre- and post- tags, something like pre-ben-mule-21-5-merge-in, and post-ben-mule-21-5-merge-in.
author ben
date Wed, 13 Mar 2002 08:54:06 +0000
parents 5fd7ba8b56e7
children a8d8f419b459
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (UChar_Binary *data, int length,
			      int volume, int convert);

void
play_sound_file (Extbyte *sound_file, int volume)
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname =
    Ffile_name_nondirectory (build_tstr_string (sound_file));
  Extbyte *fnameext;

  CHECK_STRING (fname);
  LISP_STRING_TO_TSTR (fname, fnameext);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      UChar_Binary *data;
      int ofd = qxe_open (XSTRING_DATA (fname), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd <0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = (UChar_Binary *) xmalloc (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (UChar_Binary *data, int length, int volume,
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static UChar_Binary *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = (UChar_Binary *) xmalloc (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (UChar_Binary *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}