Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 771:943eaba38521
[xemacs-hg @ 2002-03-13 08:51:24 by ben]
The big ben-mule-21-5 check-in!
Various files were added and deleted. See CHANGES-ben-mule.
There are still some test suite failures. No crashes, though.
Many of the failures have to do with problems in the test suite itself
rather than in the actual code. I'll be addressing these in the next
day or so -- none of the test suite failures are at all critical.
Meanwhile I'll be trying to address the biggest issues -- i.e. build
or run failures, which will almost certainly happen on various platforms.
All comments should be sent to ben@xemacs.org -- use a Cc: if necessary
when sending to mailing lists. There will be pre- and post- tags,
something like
pre-ben-mule-21-5-merge-in, and
post-ben-mule-21-5-merge-in.
author | ben |
---|---|
date | Wed, 13 Mar 2002 08:54:06 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.