view man/lispref/dialog.texi @ 5038:9410323e4b0d

major dynarr fixes -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-02-20 Ben Wing <ben@xemacs.org> * device-x.c (Fx_get_resource): * dynarr.c: * dynarr.c (Dynarr_realloc): * dynarr.c (Dynarr_newf): * dynarr.c (Dynarr_lisp_realloc): * dynarr.c (Dynarr_lisp_newf): * dynarr.c (Dynarr_resize): * dynarr.c (Dynarr_insert_many): * dynarr.c (Dynarr_delete_many): * dynarr.c (Dynarr_memory_usage): * dynarr.c (stack_like_free): * file-coding.c (coding_reader): * file-coding.c (gzip_convert): * gutter.c (output_gutter): * lisp.h: * lisp.h (Dynarr_declare): * lisp.h (DYNARR_SET_LISP_IMP): * lisp.h (CHECK_NATNUM): * profile.c (create_timing_profile_table): * redisplay-output.c (sync_rune_structs): * redisplay-output.c (sync_display_line_structs): * redisplay-output.c (redisplay_output_window): * redisplay.c: * redisplay.c (get_display_block_from_line): * redisplay.c (add_ichar_rune_1): * redisplay.c (ensure_modeline_generated): * redisplay.c (generate_displayable_area): * redisplay.c (regenerate_window): * redisplay.c (update_line_start_cache): * signal.c: * signal.c (check_quit): Lots of rewriting of dynarr code. (1) Lots of documentation added. Also fix places that referenced a now-bogus internals node concerning redisplay critical sections. (2) Rename: Dynarr_add_lisp_string -> Dynarr_add_ext_lisp_string Dynarr_set_length -> Dynarr_set_lengthr ("restricted") Dynarr_increment -> Dynarr_incrementr Dynarr_resize_if -> Dynarr_resize_to_add (3) New functions: Dynarr_elsize = dy->elsize_ Dynarr_set_length(): Set length, resizing as necessary Dynarr_set_length_and_zero(): Set length, resizing as necessary, zeroing out new elements Dynarr_increase_length(), Dynarr_increase_length_and_zero(): Optimization of Dynarr_set_length(), Dynarr_set_length_and_zero() when size is known to increase Dynarr_resize_to_fit(): Resize as necessary to fit a given length. Dynarr_set(): Set element at a given position, increasing length as necessary and setting any newly created positions to 0 (4) Use Elemcount, Bytecount. (5) Rewrite many macros as inline functions.
author Ben Wing <ben@xemacs.org>
date Sat, 20 Feb 2010 03:46:22 -0600
parents 576fb035e263
children 9fae6227ede5
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.