view src/offix.c @ 4677:8f1ee2d15784

Support full Common Lisp multiple values in C. lisp/ChangeLog 2009-08-11 Aidan Kehoe <kehoea@parhasard.net> * bytecomp.el : Update this file to support full C-level multiple values. This involves: -- Four new bytecodes, and special compiler functions to compile multiple-value-call, multiple-value-list-internal, values, values-list, and, since it now needs to pass back multiple values and is a special form, throw. -- There's a new compiler variable, byte-compile-checks-on-load, which is a list of forms that are evaluated at the very start of a file, with an error thrown if any of them give nil. -- The header is now inserted *after* compilation, giving a chance for the compilation process to influence what those checks are. There is still a check done before compilation for non-ASCII characters, to try to turn off dynamic docstrings if appopriate, in `byte-compile-maybe-reset-coding'. Space is reserved for checks; comments describing the version of the byte compiler generating the file are inserted if space remains for them. * bytecomp.el (byte-compile-version): Update this, we're a newer version of the byte compiler. * byte-optimize.el (byte-optimize-funcall): Correct a comment. * bytecomp.el (byte-compile-lapcode): Discard the arg with byte-multiple-value-call. * bytecomp.el (byte-compile-checks-and-comments-space): New variable, describe how many octets to reserve for checks at the start of byte-compiled files. * cl-compat.el: Remove the fake multiple-value implementation. Have the functions that use it use the real multiple-value implementation instead. * cl-macs.el (cl-block-wrapper, cl-block-throw): Revise the byte-compile properties of these symbols to work now we've made throw into a special form; keep the byte-compile properties as anonymous lambdas, since we don't have docstrings for them. * cl-macs.el (multiple-value-bind, multiple-value-setq) (multiple-value-list, nth-value): Update these functions to work with the C support for multiple values. * cl-macs.el (values): Modify the setf handler for this to call #'multiple-value-list-internal appropriately. * cl-macs.el (cl-setf-do-store): If the store form is a cons, treat it specially as wrapping the store value. * cl.el (cl-block-wrapper): Make this an alias of #'and, not #'identity, since it needs to pass back multiple values. * cl.el (multiple-value-apply): We no longer support this, mark it obsolete. * lisp-mode.el (eval-interactive-verbose): Remove a useless space in the docstring. * lisp-mode.el (eval-interactive): Update this function and its docstring. It now passes back a list, basically wrapping any eval calls with multiple-value-list. This allows multiple values to be printed by default in *scratch*. * lisp-mode.el (prin1-list-as-multiple-values): New function, printing a list as multiple values in the manner of Bruno Haible's clisp, separating each entry with " ;\n". * lisp-mode.el (eval-last-sexp): Call #'prin1-list-as-multiple-values on the return value of #'eval-interactive. * lisp-mode.el (eval-defun): Call #'prin1-list-as-multiple-values on the return value of #'eval-interactive. * mouse.el (mouse-eval-sexp): Deal with lists corresponding to multiple values from #'eval-interactive. Call #'cl-prettyprint, which is always available, instead of sometimes calling #'pprint and sometimes falling back to prin1. * obsolete.el (obsolete-throw): New function, called from eval.c when #'funcall encounters an attempt to call #'throw (now a special form) as a function. Only needed for compatibility with 21.4 byte-code. man/ChangeLog addition: 2009-08-11 Aidan Kehoe <kehoea@parhasard.net> * cl.texi (Organization): Remove references to the obsolete multiple-value emulating code. src/ChangeLog addition: 2009-08-11 Aidan Kehoe <kehoea@parhasard.net> * bytecode.c (enum Opcode /* Byte codes */): Add four new bytecodes, to deal with multiple values. (POP_WITH_MULTIPLE_VALUES): New macro. (POP): Modify this macro to ignore multiple values. (DISCARD_PRESERVING_MULTIPLE_VALUES): New macro. (DISCARD): Modify this macro to ignore multiple values. (TOP_WITH_MULTIPLE_VALUES): New macro. (TOP_ADDRESS): New macro. (TOP): Modify this macro to ignore multiple values. (TOP_LVALUE): New macro. (Bcall): Ignore multiple values where appropriate. (Breturn): Pass back multiple values. (Bdup): Preserve multiple values. Use TOP_LVALUE with most bytecodes that assign anything to anything. (Bbind_multiple_value_limits, Bmultiple_value_call, Bmultiple_value_list_internal, Bthrow): Implement the new bytecodes. (Bgotoifnilelsepop, Bgotoifnonnilelsepop, BRgotoifnilelsepop, BRgotoifnonnilelsepop): Discard any multiple values. * callint.c (Fcall_interactively): Ignore multiple values when calling #'eval, in two places. * device-x.c (x_IO_error_handler): * macros.c (pop_kbd_macro_event): * eval.c (Fsignal): * eval.c (flagged_a_squirmer): Call throw_or_bomb_out, not Fthrow, now that the latter is a special form. * eval.c: Make Qthrow, Qobsolete_throw available as symbols. Provide multiple_value_current_limit, multiple-values-limit (the latter as specified by Common Lisp. * eval.c (For): Ignore multiple values when comparing with Qnil, but pass any multiple values back for the last arg. * eval.c (Fand): Ditto. * eval.c (Fif): Ignore multiple values when examining the result of the condition. * eval.c (Fcond): Ignore multiple values when comparing what the clauses give, but pass them back if a clause gave non-nil. * eval.c (Fprog2): Never pass back multiple values. * eval.c (FletX, Flet): Ignore multiple when evaluating what exactly symbols should be bound to. * eval.c (Fwhile): Ignore multiple values when evaluating the test. * eval.c (Fsetq, Fdefvar, Fdefconst): Ignore multiple values. * eval.c (Fthrow): Declare this as a special form; ignore multiple values for TAG, preserve them for VALUE. * eval.c (throw_or_bomb_out): Make this available to other files, now Fthrow is a special form. * eval.c (Feval): Ignore multiple values when calling a compiled function, a non-special-form subr, or a lambda expression. * eval.c (Ffuncall): If we attempt to call #'throw (now a special form) as a function, don't error, call #'obsolete-throw instead. * eval.c (make_multiple_value, multiple_value_aset) (multiple_value_aref, print_multiple_value, mark_multiple_value) (size_multiple_value): Implement the multiple_value type. Add a long comment describing our implementation. * eval.c (bind_multiple_value_limits): New function, used by the bytecode and by #'multiple-value-call, #'multiple-value-list-internal. * eval.c (multiple_value_call): New function, used by the bytecode and #'multiple-value-call. * eval.c (Fmultiple_value_call): New special form. * eval.c (multiple_value_list_internal): New function, used by the byte code and #'multiple-value-list-internal. * eval.c (Fmultiple_value_list_internal, Fmultiple_value_prog1): New special forms. * eval.c (Fvalues, Fvalues_list): New Lisp functions. * eval.c (values2): New function, for C code returning multiple values. * eval.c (syms_of_eval): Make our new Lisp functions and symbols available. * eval.c (multiple-values-limit): Make this available to Lisp. * event-msw.c (dde_eval_string): * event-stream.c (execute_help_form): * glade.c (connector): * glyphs-widget.c (glyph_instantiator_to_glyph): * glyphs.c (evaluate_xpm_color_symbols): * gui-x.c (wv_set_evalable_slot, button_item_to_widget_value): * gui.c (gui_item_value, gui_item_display_flush_left): * lread.c (check_if_suppressed): * menubar-gtk.c (menu_convert, menu_descriptor_to_widget_1): * menubar-msw.c (populate_menu_add_item): * print.c (Fwith_output_to_temp_buffer): * symbols.c (Fsetq_default): Ignore multiple values when calling Feval. * symeval.h: Add the header declarations necessary for the multiple-values implementation. * inline.c: #include symeval.h, now that it has some inline functions. * lisp.h: Update Fthrow's declaration. Make throw_or_bomb_out available to all files. * lrecord.h (enum lrecord_type): Add the multiple_value type here.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 16 Aug 2009 20:55:49 +0100
parents b39c14581166
children
line wrap: on
line source

/*
This is a modified DND 1.0 library which does not depend on Xt
event handling.
Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de>

Original DND lib
Copyright (C) 1996 César Crusius

This file is part of the DND Library.  This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.  This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/* #define DEBUG */

#include "offix.h"
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#include <X11/Xmu/WinUtil.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

/* Local variables */
static Display		*dpy;		/* current display		*/
static int		DragPrecision;	/* minimum dx,dy to start drag	*/
static int		Dragging;	/* Drag state flag		*/
static int		DataOK;		/* Non-zero if data registered	*/
static Atom		DndProtocol;	/* ClientMessage identifier	*/
static Atom		DndSelection;	/* For the data transfers	*/
static Atom             OldDndProtocol; /* Version 0 atom               */
static Atom             OldDndSelection;/* Version 0 atom               */
static Atom		WM_STATE;	/* Needed for icon stuff	*/
static Window		Target;		/* Drop window			*/
static Widget		MainWidget;	/* Main widget of application	*/
static int		DataType;	/* Current drag data type	*/
static int		RootFlag;	/* Non-zero if dropped on root	*/
static XColor	        Black,White;    /* For the cursors              */

/*=========================================================================
 * Data for the standard Dnd cursors
 *=========================================================================*/
#include "offix-cursors.h"

/*=============================================================== CursorData
 * CursorData contains all the data for the cursors bitmaps
 *==========================================================================*/
typedef struct
{
  int	Width,Height;
  unsigned char	*ImageData,*MaskData;
  int	HotSpotX,HotSpotY;
  Pixmap	ImagePixmap,MaskPixmap;
  Cursor	CursorID;
} CursorData;

static CursorData DndCursor[DndEND]={
  { 0,0,NULL,NULL,0,0,0 },
  { grey_width,	grey_height,grey_bits,grey_mask_bits,
    grey_x_hot,grey_y_hot},
  { file_width,file_height,file_bits,file_mask_bits,
    file_x_hot,file_y_hot},
  { files_width,files_height,files_bits,files_mask_bits,
    files_x_hot,files_y_hot},
  { text_width,text_height,text_bits,text_mask_bits,
    text_x_hot,text_y_hot },
  { dir_width,dir_height,dir_bits,dir_mask_bits,
    dir_x_hot,dir_y_hot },
  { link_width,link_height,link_bits,link_mask_bits,
    link_x_hot,link_y_hot},
  { app_width,app_height,app_bits,app_mask_bits,
    app_x_hot,app_y_hot },
  { url_width,url_height,url_bits,url_mask_bits,
    url_x_hot,url_y_hot },
  { mime_width,mime_height,mime_bits,mime_mask_bits,
    mime_x_hot,mime_y_hot }
};

/* Local prototypes */
int DndIsDragging(void);
void DndStartAction(Widget widget,
		    XtPointer data,
		    XEvent *event,
		    Boolean *p);
void DndPropertyHandler(Widget widget,
			XtPointer data,
			XEvent *event,
			Boolean *p);

/*======================================================== DndHandleDragging
 * Takes care of the drag and drop process. Wait until the pointer had moved
 * a little. Then takes control over the pointer until the buttons are
 * released. After that send a Drag And Drop ClientMessage event. Returns
 * non-zero if a drop did take place.
 *===========================================================================*/
int
DndHandleDragging(Widget widget,XEvent *event)
{
  XEvent Event;
  Window root	= RootWindowOfScreen(XtScreenOfObject(widget));
  XtAppContext app= XtWidgetToApplicationContext(widget);
  Window  DispatchWindow;
  int DropX,DropY;

  if(Dragging) return 0;

  XUngrabPointer(dpy,CurrentTime);
  /* Take control over the pointer */
  XGrabPointer(dpy,root,False,
	       ButtonMotionMask|ButtonPressMask|ButtonReleaseMask,
	       GrabModeSync,GrabModeAsync,root,
	       DndCursor[DataType].CursorID,
	       CurrentTime);

  /* Wait for button release */
  Dragging=1; RootFlag=0;
  while(Dragging)
    {
      XAllowEvents(dpy,SyncPointer,CurrentTime);
      XtAppNextEvent(app,&Event);
      switch(Event.type)
	{
	case ButtonRelease:
	  if(Event.xbutton.subwindow)
	    RootFlag=0;
	  else
	    RootFlag=1;
	  Dragging=0;
	  break;
	default:
	  XtDispatchEvent(&Event);
	  break;
	}
    }
  DataOK=0;
  /* Now release the pointer */
  XUngrabPointer(dpy,CurrentTime);
  /* Try to guess if the drop occurred in the root window */
  if(!RootFlag)
    {
      Target=XmuClientWindow(dpy,Event.xbutton.subwindow);
      if (Target==Event.xbutton.subwindow)
	DispatchWindow=Target;
      else
	DispatchWindow=PointerWindow;
    }
  else
    Target=DispatchWindow=XtWindow(MainWidget);

  /* Now build the event structure */
  DropX=Event.xbutton.x_root;
  DropY=Event.xbutton.y_root;
  Event.xclient.type		= ClientMessage;
  Event.xclient.display		= dpy;
  Event.xclient.message_type	= DndProtocol;
  Event.xclient.format		= 32;
  Event.xclient.window		= Target;
  Event.xclient.data.l[0]      	= DataType;
  Event.xclient.data.l[1]      	= (long)event->xbutton.state;
  Event.xclient.data.l[2]      	= (long)XtWindow(widget);
  Event.xclient.data.l[3]      	= DropX + 65536L*(long)DropY;
  Event.xclient.data.l[4]      	= 1;

  /* Send the drop message */
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);
  /* Send an old style version of the message just in case */
  Event.xclient.message_type = OldDndProtocol;
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);

#ifdef DEBUG
  fprintf(stderr,"ClientMessage sent to 0x%x(0x%x).\n",
	  DispatchWindow,Target);
  fprintf(stderr,"The drop coordinates are (%d,%d).\n",DropX,DropY);
#endif

  return 1;
}

/*=============================================================== DndIsIcon
 * Return non-zero if the application is iconic (widget=toplevel)
 *========================================================================*/
int
DndIsIcon(Widget widget)
{
    Atom JunkAtom;
    int JunkInt;
    unsigned long WinState,JunkLong;
    unsigned char *Property;

    XGetWindowProperty(dpy,XtWindow(widget),WM_STATE,
		       0L,2L,False,AnyPropertyType,
		       &JunkAtom,&JunkInt,&WinState,&JunkLong,
		       &Property);
    WinState=(unsigned long)(*((long*)Property));
    return (WinState==3);
}

/*============================================================ DndInitialize
 * Must be called anywhere before the top level widget creation and the
 * main loop. Initialize global variables and bind the DndDispatch function
 * to the top level widget. Creates the cursors to be used in drag actions.
 *=========================================================================*/
void
DndInitialize(Widget shell)
{
    int	 screen,i;
    Colormap colormap;
    Window	 root;

    dpy	= XtDisplayOfObject(shell);
    screen	= DefaultScreen(dpy);
    colormap= DefaultColormap(dpy,screen);
    root	= DefaultRootWindow(dpy);


    Black.pixel=BlackPixel(dpy,screen);
    White.pixel=WhitePixel(dpy,screen);
    XQueryColor(dpy,colormap,&Black);
    XQueryColor(dpy,colormap,&White);

    for(i=1;i!=DndEND;i++)
    {
	DndCursor[i].ImagePixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].ImageData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].MaskPixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].MaskData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].CursorID=
	    XCreatePixmapCursor(dpy,DndCursor[i].ImagePixmap,
				DndCursor[i].MaskPixmap,
				&Black,&White,
				DndCursor[i].HotSpotX,
				DndCursor[i].HotSpotY);
    }

    DndCursor[0].CursorID=XCreateFontCursor(dpy,XC_question_arrow);

    /* These two are for older versions */
    OldDndProtocol=XInternAtom(dpy,"DndProtocol",FALSE);
    OldDndSelection=XInternAtom(dpy,"DndSelection",FALSE);
    /* Now the correct stuff */
    DndProtocol=XInternAtom(dpy,"_DND_PROTOCOL",FALSE);
    DndSelection=XInternAtom(dpy,"_DND_SELECTION",FALSE);

    WM_STATE=XInternAtom(dpy,"WM_STATE",True);
    Dragging=0;
    DragPrecision=10;
    RootFlag=0;
    MainWidget=shell;
}

int
DndIsDragging(void)
{
  return Dragging;
}

/*================================================================= DndSetData
 * Updates the selection data.
 *===========================================================================*/
void
DndSetData(int Type,unsigned char *Data,unsigned long Size)
{
  Window root = DefaultRootWindow(dpy);
  int AuxSize;
  unsigned char *AuxData;
  unsigned long BackSize=Size;

  if (DataOK) return;

  /* Set the data type -- allow any type */
  DataType = Type;

  /* Set the data */
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
	XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
			PropModeAppend,Data,AuxSize);
    }

  /* Set the data for old DND version */
  Size = BackSize;
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
      XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		      PropModeAppend,Data,AuxSize);
    }

  /* Everything is now ok */
  DataOK=1;
}

/*================================================================== DndGetData
 * Return a pointer to the current data. See HOWTO for more details.
 *===========================================================================*/
void
DndGetData(XEvent *event, unsigned char **Data,unsigned long *Size)
{
  Window root	= DefaultRootWindow(dpy);

  Atom ActualType,ActualDndSelection;
  int	ActualFormat;
  unsigned long RemainingBytes;

  ActualDndSelection=(DndProtocolVersion(event) == 0L ?
		      OldDndSelection :
		      DndSelection );

  XGetWindowProperty(dpy,root,ActualDndSelection,
		     0L,1000000L,
		     FALSE,AnyPropertyType,
		     &ActualType,&ActualFormat,
		     Size,&RemainingBytes,
		     Data);
}

/*================================== DndDataType DndDragButtons DndSourceWidget
 *
 * Return information about the Dnd event received. If a non-dnd event is
 * passed, the function DndDataType returns DndNotDnd, and the others
 * return zero.
 *===========================================================================*/
int
DndDataType(XEvent *event)
{
  int Type;

  if(!DndIsDropMessage(event)) return DndNotDnd;
  Type=(int)(event->xclient.data.l[0]);
  if(Type>=DndEND) Type=DndUnknown;
  return Type;
}

int
DndDragButtons(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  return (int)(event->xclient.data.l[1]);
}

Window
DndSourceWindow(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  if(DndProtocolVersion(event)<__DragAndDropH__)
    /* We will try to do something about it, but nothing is certain */
    return XtWindow((Widget)(event->xclient.data.l[2]));
  return (Window)(event->xclient.data.l[2]);
}

void
DndDropRootCoordinates(XEvent *event,int *x,int *y)
{
  if(!DndIsDropMessage(event))
    {
      *x=0; *y=0;
      return;
    }

  /* If it is an old protocol version we try to get the coordinates
     using the current pointer position. Of course, the pointer may have
     moved since the drop, but there's nothing we can do about it.
  */
  if(DndProtocolVersion(event)<1L)
    {
      Window root_return,child_return;
      int win_x_return,win_y_return;
      unsigned int mask_return;

      XQueryPointer(dpy,DefaultRootWindow(dpy),
		    &root_return,&child_return,x,y,
		    &win_x_return,&win_y_return,&mask_return);
      return;
    }
  /* Thanks god you are using a decent protocol version */
  *x=(int)((long)(event->xclient.data.l[3]) & 0xffff);
  *y=(int)((long)(event->xclient.data.l[3])/65536);
}

void
DndDropCoordinates(Widget widget,XEvent *event,int *x,int *y)
{
  int root_x,root_y;
  Window child_return;

  DndDropRootCoordinates(event,&root_x,&root_y);
  XTranslateCoordinates(dpy,DefaultRootWindow(dpy),
			XtWindow(widget),
			root_x,root_y,
			x,y,
			&child_return);
}

long
DndProtocolVersion(XEvent *event)
{
  if(!DndIsDropMessage(event)) return -1L;
  return event->xclient.data.l[4];
}

int
DndIsDropMessage(XEvent *event)
{
  if(event->xclient.type != ClientMessage) return 0;
  if(event->xclient.message_type == OldDndProtocol &&
     event->xclient.data.l[4]==0) return 1;
  if(event->xclient.message_type == DndProtocol) return 1;
  return 0;
}

void
DndChangeCursor(int Type,int width,int height,char *image,char *mask,
		int hot_x,int hot_y)
{
  DndCursor[Type].ImagePixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  image,width,height);
  DndCursor[Type].MaskPixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  mask,width,height);
  DndCursor[Type].CursorID=
    XCreatePixmapCursor(dpy,DndCursor[Type].ImagePixmap,
			DndCursor[Type].MaskPixmap,
			&Black,&White,
			hot_x,hot_y);
}