Mercurial > hg > xemacs-beta
view src/winslots.h @ 678:8e8a7b205142
[xemacs-hg @ 2001-11-29 17:00:38 by youngs]
2001-11-28 Steve Youngs <youngs@xemacs.org>
* package-get.el (package-get-locate-index-file): Also search the
core etc/ directory for the package index file if it can't be
found in ~/.xemacs/.
author | youngs |
---|---|
date | Thu, 29 Nov 2001 17:00:39 +0000 |
parents | af57a77cbc92 |
children | 8ae895c67ce7 |
line wrap: on
line source
/* Definitions of marked slots in windows and window configs Copyright (C) 1985, 1986, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. Copyright (C) 1995, 1996, 2001 Ben Wing. Copyright (C) 1996 Chuck Thompson. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Split out of window.h and window.c by Kirill Katsnelson <kkm@kis.ru>, May 1998 */ /* Separation into WINDOW_SLOT / WINDOW_SAVED_SLOT by Ben Wing, June 2001. NOTE: No semicolons after slot declarations in this file! The definitions of WINDOW_SLOT (and possibly WINDOW_SAVED_SLOT) need to include a semicolon. WINDOW_SLOT declares a Lisp_Object that is not copied into the saved_window struct of a window configuration, or is handled in a special way in window configurations. WINDOW_SLOT_ARRAY is the same for an array of Lisp_Objects. WINDOW_SAVED_SLOT declares a Lisp_Object that is copied with no special handling into the saved_window struct of a window configuration. You must also declare the comparison function, either EQ or EQUAL_WRAPPED (i.e. Feq() or Fequal()). WINDOW_SAVED_SLOT_ARRAY is the same for an array of Lisp_Objects. Callers should define WINDOW_SLOT (with a terminating semicolon if not blank), and WINDOW_SAVED_SLOT if different; otherwise the latter will be defined using WINDOW_SLOT. Callers do not define the _ARRAY versions. Instead, they either do or do not define WINDOW_SLOT_DECLARATION. It should be defined in the definition of a struct and not elsewhere. Callers do not need to undefine these definitions; it is done automatically. */ #ifndef WINDOW_SAVED_SLOT #define WINDOW_SAVED_SLOT(slot, compare) WINDOW_SLOT (slot) #endif #ifdef WINDOW_SLOT_DECLARATION #define WINDOW_SLOT_ARRAY(slot, size) WINDOW_SLOT (slot[size]) #define WINDOW_SAVED_SLOT_ARRAY(slot, size, compare) \ WINDOW_SAVED_SLOT (slot[size], compare) #else #define WINDOW_SLOT_ARRAY(slot, size) do { \ int wsaidx; \ for (wsaidx = 0; wsaidx < size; wsaidx++) \ { \ WINDOW_SLOT (slot[wsaidx]); \ } \ } while (0); #define WINDOW_SAVED_SLOT_ARRAY(slot, size, compare) do { \ int wsaidx; \ for (wsaidx = 0; wsaidx < size; wsaidx++) \ { \ WINDOW_SAVED_SLOT (slot[wsaidx], compare); \ } \ } while (0); #endif /* WINDOW_SLOT_DECLARATION */ #define EQUAL_WRAPPED(x,y) internal_equal ((x), (y), 0) /* The frame this window is on. */ WINDOW_SLOT (frame) /* t if this window is a minibuffer window. */ WINDOW_SLOT (mini_p) /* Following child (to right or down) at same level of tree */ WINDOW_SLOT (next) /* Preceding child (to left or up) at same level of tree */ WINDOW_SLOT (prev) /* First child of this window. */ /* vchild is used if this is a vertical combination, hchild if this is a horizontal combination. */ WINDOW_SLOT (hchild) WINDOW_SLOT (vchild) /* The window this one is a child of. */ WINDOW_SLOT (parent) /* The buffer displayed in this window */ /* Of the fields vchild, hchild and buffer, only one is non-nil. */ WINDOW_SLOT (buffer) /* A marker pointing to where in the text to start displaying */ /* need one for each set of display structures */ WINDOW_SLOT_ARRAY (start, 3) /* A marker pointing to where in the text point is in this window, used only when the window is not selected. This exists so that when multiple windows show one buffer each one can have its own value of point. */ /* need one for each set of display structures */ WINDOW_SLOT_ARRAY (pointm, 3) /* A marker pointing to where in the text the scrollbar is pointing; #### moved to scrollbar.c? */ WINDOW_SLOT (sb_point) /* Number saying how recently window was selected */ WINDOW_SLOT (use_time) /* text.modified of displayed buffer as of last time display completed */ WINDOW_SLOT_ARRAY (last_modified, 3) /* Value of point at that time */ WINDOW_SLOT_ARRAY (last_point, 3) /* Value of start at that time */ WINDOW_SLOT_ARRAY (last_start, 3) /* buf.face_change as of last time display completed */ WINDOW_SLOT_ARRAY (last_facechange, 3) /* we cannot have a per-device cache of widgets / subwindows because each visible instance needs to be a separate instance. The lowest level of granularity we can get easily is the window that the subwindow is in. This will fail if we attach the same subwindow twice to a buffer. However, we are quite unlikely to do this, especially with buttons which will need individual callbacks. The proper solution is probably not worth the effort. */ WINDOW_SLOT (subwindow_instance_cache) WINDOW_SLOT (line_cache_last_updated) /* If redisplay in this window goes beyond this buffer position, must run the redisplay-end-trigger-functions. */ WINDOW_SLOT (redisplay_end_trigger) /*** Non-specifier vars of window and window config ***/ /* Non-nil means window is marked as dedicated. */ WINDOW_SAVED_SLOT (dedicated, EQ) /*** specifier values cached in the struct window ***/ /* Display-table to use for displaying chars in this window. */ WINDOW_SAVED_SLOT (display_table, EQUAL_WRAPPED) /* Thickness of modeline shadow, in pixels. If negative, draw as recessed. */ WINDOW_SAVED_SLOT (modeline_shadow_thickness, EQ) /* Non-nil means to display a modeline for the buffer. */ WINDOW_SAVED_SLOT (has_modeline_p, EQ) /* Thickness of vertical divider shadow, in pixels. If negative, draw as recessed. */ WINDOW_SAVED_SLOT (vertical_divider_shadow_thickness, EQ) /* Divider surface width (not counting 3-d borders) */ WINDOW_SAVED_SLOT (vertical_divider_line_width, EQ) /* Spacing between outer edge of divider border and window edge */ WINDOW_SAVED_SLOT (vertical_divider_spacing, EQ) /* Whether vertical dividers are always displayed */ WINDOW_SAVED_SLOT (vertical_divider_always_visible_p, EQ) #ifdef HAVE_SCROLLBARS /* Width of vertical scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_width, EQ) /* Height of horizontal scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_height, EQ) /* Whether the scrollbars are visible */ WINDOW_SAVED_SLOT (horizontal_scrollbar_visible_p, EQ) WINDOW_SAVED_SLOT (vertical_scrollbar_visible_p, EQ) /* Scrollbar positions */ WINDOW_SAVED_SLOT (scrollbar_on_left_p, EQ) WINDOW_SAVED_SLOT (scrollbar_on_top_p, EQ) /* Pointer to use for vertical and horizontal scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_pointer, EQ) #endif /* HAVE_SCROLLBARS */ #ifdef HAVE_TOOLBARS /* Toolbar specification for each of the four positions. This is not a size hog because the value here is not copied, and will be shared with the specs in the specifier. */ WINDOW_SAVED_SLOT_ARRAY (toolbar, 4, EQUAL_WRAPPED) /* Toolbar size for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_size, 4, EQUAL_WRAPPED) /* Toolbar border width for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_border_width, 4, EQUAL_WRAPPED) /* Toolbar visibility status for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_visible_p, 4, EQUAL_WRAPPED) /* Caption status of toolbar. */ WINDOW_SAVED_SLOT (toolbar_buttons_captioned_p, EQ) /* The following five don't really need to be cached except that we need to know when they've changed. */ WINDOW_SAVED_SLOT (default_toolbar, EQUAL_WRAPPED) WINDOW_SAVED_SLOT (default_toolbar_width, EQ) WINDOW_SAVED_SLOT (default_toolbar_height, EQ) WINDOW_SAVED_SLOT (default_toolbar_visible_p, EQ) WINDOW_SAVED_SLOT (default_toolbar_border_width, EQ) #endif /* HAVE_TOOLBARS */ /* Gutter specification for each of the four positions. This is not a size hog because the value here is not copied, and will be shared with the specs in the specifier. */ WINDOW_SAVED_SLOT_ARRAY (gutter, 4, EQUAL_WRAPPED) /* Real (pre-calculated) gutter specification for each of the four positions. This is not a specifier, it is calculated by the specifier change functions. */ WINDOW_SAVED_SLOT_ARRAY (real_gutter, 4, EQUAL_WRAPPED) /* Gutter size for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_size, 4, EQUAL_WRAPPED) /* Real (pre-calculated) gutter size for each of the four positions. This is not a specifier, it is calculated by the specifier change functions. */ WINDOW_SAVED_SLOT_ARRAY (real_gutter_size, 4, EQUAL_WRAPPED) /* Gutter border width for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_border_width, 4, EQUAL_WRAPPED) /* Gutter visibility status for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_visible_p, 4, EQUAL_WRAPPED) /* The following five don't really need to be cached except that we need to know when they've changed. */ WINDOW_SAVED_SLOT (default_gutter, EQUAL_WRAPPED) WINDOW_SAVED_SLOT (default_gutter_width, EQ) WINDOW_SAVED_SLOT (default_gutter_height, EQ) WINDOW_SAVED_SLOT (default_gutter_visible_p, EQ) WINDOW_SAVED_SLOT (default_gutter_border_width, EQ) /* margins */ WINDOW_SAVED_SLOT (left_margin_width, EQ) WINDOW_SAVED_SLOT (right_margin_width, EQ) WINDOW_SAVED_SLOT (minimum_line_ascent, EQ) WINDOW_SAVED_SLOT (minimum_line_descent, EQ) WINDOW_SAVED_SLOT (use_left_overflow, EQ) WINDOW_SAVED_SLOT (use_right_overflow, EQ) #ifdef HAVE_MENUBARS /* Visibility of menubar. */ WINDOW_SAVED_SLOT (menubar_visible_p, EQ) #endif /* HAVE_MENUBARS */ WINDOW_SAVED_SLOT (text_cursor_visible_p, EQ) /* Hara-kiri */ #undef EQUAL_WRAPPED #undef WINDOW_SLOT_DECLARATION #undef WINDOW_SLOT #undef WINDOW_SLOT_ARRAY #undef WINDOW_SAVED_SLOT #undef WINDOW_SAVED_SLOT_ARRAY