Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.c @ 2417:8b907450718f
[xemacs-hg @ 2004-12-05 08:48:12 by ben]
The section on Troubleshooting (now 2.3) has been completely written and
includes a lot of stuff that is not properly documented anywhere else. A
fair amount of obsolete info has been deleted and I've incorporated the
comments that people (mostly Stephen T) made. Former chapter 3 has been
split up in two, one pertaining to basic I/O and the other to external I/O.
What were formerly chapters 5 and 6 no longer exist as such; the info in
them has been distributed across various other chapters. Old chapter 4 got
split up, part going to the new chapter 4 on external I/O and part going to
the new chapter 5 on the Internet. In this new chapter, stuff not
pertaining to a specific package (e.g. VM or GNUS) was taken out of
package-specific sections and a general mail section was constituted. Part
of old chapter 5 remains in a new chapter 6 devoted to Emacs Lisp and other
advanced stuff, and a section from old chapter 3 on basic init-file Lisp
and some stuff from old chapter 5 on Info. The rest of chapter 5 was just
misc and has gotten scattered to the winds (mostly in chapters 3 and 4).
Old chapter 6 has also gotten quite scattered; there is no longer any
section specifically devoted to Windows except one of the Installation
sections (along with a section specfically devoted to Unix), and the rest
has moved to join the appropriate non-Windows-specific section elsewhere.
A lot of chapters had their sections rearranged and likewise for sections
having entries rearranged, with the intention that the new arrangement
should be more natural. In general I hope that stuff should be much easier
to locate. I also rewrote the entries on the relation between XEmacs and
GNU Emacs on the authors of XEmacs, including lots of info on who wrote
specific subsections. However, this history is certainly not complete; I
hope people will look over this and fix it up as necessary.
author | ben |
---|---|
date | Sun, 05 Dec 2004 08:48:12 +0000 |
parents | 04bc9d2f42c7 |
children | 5460287a3327 |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs.c 1.7 */ /* #### This code is duplicated many times within lwlib and XEmacs. It should be modularised. */ /* * Gcs.c - Utility functions to allocate GCs. * * Author: Edward A. Falk * falk@falconer.vip.best.com * * Date: Sept 29, 1998 */ /* Functions: * * GC AllocFgGC(w, fg, font) * Return a GC with foreground set as specified. * If font is None, then the returned GC is allocated with font specified * as a "don't care" value. * * GC * AllocBackgroundGC(w, font) * Return a GC with the foreground set to the widget's background color. * * GC * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering a widget in its "inactive" color. * Normally returns a GC with a color somewhere between the widget's * background color and the specified foreground. If font is None, then * the returned GC is allocated with font specified as "don't care". * If be_nice_to_cmap is True, the returned GC is created using a 50% * dither instead of a new color. * * * GC * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg, bg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering in a shade somewhere between * bg and fg, as determined by contrast (0 = bg, 100 = fg) * If font is None, then the returned GC is allocated with * font specified as "don't care". If be_nice_to_cmap * is True, the returned GC is created using a 50% dither * instead of a new color. * * * GC * AllocTopShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "top shadow" decorations of * a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of white. If widget depth * is 1, this function will use a foreground color of black. * * GC * AllocBotShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "bottom shadow" decorations * of a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black. * * GC * AllocArmGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "armed" decorations of a * widget. This GC would typically be used to fill in the widget's * background. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black and a 50% dither. * * * void * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc) * Utility function. Draws a raised shadow box with outside dimensions * as specified by x,y,wid,hgt and shadow width specified by s. * A lowered shadow box may be generated by swapping topgc and botgc. * */ #include <config.h> #include <stdio.h> #include <X11/Xlib.h> #include <X11/IntrinsicP.h> #include <X11/StringDefs.h> #include "../src/xmu.h" #include "xlwgcs.h" /* Color & GC allocation. * * Frame widgets use the following graphics contexts: * * Foreground tab label text drawn this way * Insensitive Fg foreground color greyed out. * Background frame background color * Top shadow upper-left highlight around widget * Bottom shadow lower-right highlight around widget * Arm shadow button pressed and ready to be released * * * GC's are defined as follows, depending on attributes and * window depth: * * Monochrome: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = foreground * bottom shadow = foreground * arm shadow = (what?) * * Color, beNiceToColormap=true: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = white * bottom shadow = black * arm shadow = (what?) * * Color, beNiceToColormap=false: * Foreground = foreground color attribute or BlackPixel() * Grey = (foreground color + background color)/2 * Background = background color attribute or WhitePixel() * top shadow = background * 1.2 * bottom shadow = background * .6 * arm shadow = background * .8 * * Special cases: * If background is white, ?? * if background is black, ?? * * * If the widget's background is solid white or solid black, * this code just picks some numbers. (The choice is designed * to be compatible with ThreeD interface.) */ #if XtSpecificationRelease < 5 static GC XtAllocateGC(Widget, int, unsigned long, XGCValues *, unsigned long, unsigned long) ; #endif #if NeedFunctionPrototypes static Pixmap getDitherPixmap(Widget, int contrast) ; #else static Pixmap getDitherPixmap() ; #endif /* return a GC with the specified foreground and optional font */ GC AllocFgGC(Widget w, Pixel fg, Font font) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } else { vmask = GCForeground ; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } /* return gc with widget background color as the foreground */ GC AllocBackgroundGC(Widget w, Font font) { return AllocFgGC(w, w->core.background_pixel, font) ; } /* Allocate an "inactive" GC. Color is grey (possibly via * dither pattern). */ GC AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap) { return AllocShadeGC(w, fg, w->core.background_pixel, font, contrast, be_nice_to_cmap) ; } /* Allocate a GC somewhere between two colors. */ GC AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font, int contrast, #ifdef HAVE_XMU Bool be_nice_to_cmap #else Bool UNUSED (be_nice_to_cmap) #endif ) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.background = bg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } else { vmask = GCForeground; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } #ifdef HAVE_XMU if( be_nice_to_cmap || w->core.depth == 1) { if( contrast <= 5 ) values.foreground = bg ; else if( contrast >= 95 ) values.foreground = fg ; else { vmask |= GCBackground|GCStipple|GCFillStyle ; values.fill_style = FillOpaqueStippled ; values.stipple = getDitherPixmap(w, contrast) ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } else #endif { dcmask |= GCBackground ; values.foreground = AllocGreyPixel(w, fg, bg, contrast) ; return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } } /* return top-shadow gc. */ GC AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 ) values.foreground = BlackPixelOfScreen(scr) ; else if( be_nice_to_cmap ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100+contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return bottom-shadow gc. */ GC AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 || be_nice_to_cmap ) values.foreground = BlackPixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return arm-shadow gc. */ GC AllocArmGC(Widget w, int contrast, #ifdef HAVE_XMU Bool be_nice_to_cmap #else Bool UNUSED (be_nice_to_cmap) #endif ) { Screen *scr = XtScreen (w); XGCValues values ; /* Not clear exactly what we should do here. Take a look at * Xaw3d to see what they do. */ #ifdef HAVE_XMU if( w->core.depth == 1 || be_nice_to_cmap ) { values.background = w->core.background_pixel ; if( values.background == BlackPixelOfScreen(scr) ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = BlackPixelOfScreen(scr) ; values.fill_style = FillStippled ; values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; return XtAllocateGC(w, w->core.depth, GCForeground|GCBackground|GCStipple|GCFillStyle, &values, 0L, GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } else #endif { values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } } Pixel AllocShadowPixel(Widget w, int scale) { XColor get_c, set_c ; Display *dpy = XtDisplay(w) ; Screen *scr = XtScreen(w) ; Colormap cmap ; Pixel maxColor ; cmap = w->core.colormap ; get_c.pixel = w->core.background_pixel ; if( get_c.pixel == WhitePixelOfScreen(scr) || get_c.pixel == BlackPixelOfScreen(scr) ) { /* what we *ought* to do is choose gray75 as the base color, * or perhaps gray83. Instead, we choose colors that are * the same as ThreeD would choose. */ if( scale > 100 ) scale = 200 - scale ; set_c.red = set_c.green = set_c.blue = 65535*scale/100 ; } else { XQueryColor(dpy, cmap, &get_c) ; /* adjust scale so that brightest component does not * exceed 65535; otherwise hue would change. */ if( scale > 100 ) { maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ; if( scale*maxColor > 65535*100 ) scale = 65535*100/maxColor ; } set_c.red = scale * get_c.red / 100 ; set_c.green = scale * get_c.green / 100 ; set_c.blue = scale * get_c.blue / 100 ; } set_c.flags = DoRed | DoGreen | DoBlue ; if( XAllocColor(dpy, cmap, &set_c) ) return set_c.pixel ; else if( scale > 100 ) return WhitePixelOfScreen(scr) ; else return BlackPixelOfScreen(scr) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale) { XColor get_cf, get_cb ; Display *dpy = XtDisplay(w) ; Colormap cmap ; cmap = w->core.colormap ; get_cf.pixel = fg ; get_cb.pixel = bg ; XQueryColor(dpy, cmap, &get_cf) ; XQueryColor(dpy, cmap, &get_cb) ; return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale) { XColor set_c ; Display *dpy = XtDisplay(w) ; int r,g,b ; Colormap cmap = w->core.colormap ; r = (fg->red * scale + bg->red * (100-scale)) / 100 ; g = (fg->green * scale + bg->green * (100-scale)) / 100 ; b = (fg->blue * scale + bg->blue * (100-scale)) / 100 ; if( scale > 100 || scale < 0 ) /* look out for overflow */ { int minc, maxc ; maxc = Max(r, Max(g,b)) ; minc = Min(r, Min(g,b)) ; if( maxc > 65535 ) { maxc /= 16 ; r = r*(65535/16) / maxc ; g = g*(65535/16) / maxc ; b = b*(65535/16) / maxc ; } if( minc < 0 ) { r = Max(r,0) ; g = Max(g,0) ; b = Max(b,0) ; } } set_c.red = r ; set_c.green = g ; set_c.blue = b ; set_c.flags = DoRed | DoGreen | DoBlue ; (void)XAllocColor(dpy, cmap, &set_c) ; return set_c.pixel ; } /* draw a 3-d box */ void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( s == 0 ) return ; if( s == 1 ) { XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ; } else { XPoint pts[6] ; /* bottom-right shadow */ pts[0].x = x ; pts[0].y = y + hgt ; pts[1].x = s ; pts[1].y = -s ; pts[2].x = wid-2*s ; pts[2].y = 0 ; pts[3].x = 0 ; pts[3].y = -(hgt-2*s) ; pts[4].x = s ; pts[4].y = -s ; pts[5].x = 0 ; pts[5].y = hgt ; XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ; /* top-left shadow */ pts[0].x = x ; pts[0].y = y ; pts[1].x = wid ; pts[1].y = 0 ; pts[2].x = -s ; pts[2].y = s ; pts[3].x = -wid+2*s ; pts[3].y = 0 ; pts[4].x = 0 ; pts[4].y = hgt-2*s ; pts[5].x = -s ; pts[5].y = s ; XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ; } } #if XtSpecificationRelease < 5 static GC XtAllocateGC(Widget w, int UNUSED (depth), unsigned long mask, XGCValues *values, unsigned long UNUSED (dynamic), unsigned long UNUSED (dontcare)) { return XtGetGC(w, mask, values) ; } #endif static unsigned char screen0[2] = {0,0} ; static unsigned char screen25[2] = {0,0xaa} ; static unsigned char screen75[2] = {0xaa,0xff} ; static unsigned char screen100[2] = {0xff,0xff} ; static Pixmap getDitherPixmap(Widget w, int contrast) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( contrast <= 5 ) return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ; else if( contrast <= 37 ) return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ; else if( contrast <= 62 ) return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; else if( contrast <= 95 ) return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ; else return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ; }