Mercurial > hg > xemacs-beta
view src/hpplay.c @ 5146:88bd4f3ef8e4
make lrecord UID's have a separate UID space for each object, resurrect debug SOE code in extents.c
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-03-15 Ben Wing <ben@xemacs.org>
* alloc.c:
* alloc.c (c_readonly):
* alloc.c (deadbeef_memory):
* alloc.c (make_compiled_function):
* alloc.c (make_button_data):
* alloc.c (make_motion_data):
* alloc.c (make_process_data):
* alloc.c (make_timeout_data):
* alloc.c (make_magic_data):
* alloc.c (make_magic_eval_data):
* alloc.c (make_eval_data):
* alloc.c (make_misc_user_data):
* alloc.c (noseeum_make_marker):
* alloc.c (ADDITIONAL_FREE_string):
* alloc.c (common_init_alloc_early):
* alloc.c (init_alloc_once_early):
* bytecode.c (print_compiled_function):
* bytecode.c (mark_compiled_function):
* casetab.c:
* casetab.c (print_case_table):
* console.c:
* console.c (print_console):
* database.c (print_database):
* database.c (finalize_database):
* device-msw.c (sync_printer_with_devmode):
* device-msw.c (print_devmode):
* device-msw.c (finalize_devmode):
* device.c:
* device.c (print_device):
* elhash.c:
* elhash.c (print_hash_table):
* eval.c (print_multiple_value):
* eval.c (mark_multiple_value):
* events.c (deinitialize_event):
* events.c (print_event):
* events.c (event_equal):
* extents.c:
* extents.c (soe_dump):
* extents.c (soe_insert):
* extents.c (soe_delete):
* extents.c (soe_move):
* extents.c (extent_fragment_update):
* extents.c (print_extent_1):
* extents.c (print_extent):
* extents.c (vars_of_extents):
* frame.c:
* frame.c (print_frame):
* free-hook.c:
* free-hook.c (check_free):
* glyphs.c:
* glyphs.c (print_image_instance):
* glyphs.c (print_glyph):
* gui.c:
* gui.c (copy_gui_item):
* hash.c:
* hash.c (NULL_ENTRY):
* hash.c (KEYS_DIFFER_P):
* keymap.c (print_keymap):
* keymap.c (MARKED_SLOT):
* lisp.h:
* lrecord.h:
* lrecord.h (LISP_OBJECT_UID):
* lrecord.h (set_lheader_implementation):
* lrecord.h (struct old_lcrecord_header):
* lstream.c (print_lstream):
* lstream.c (finalize_lstream):
* marker.c (print_marker):
* marker.c (marker_equal):
* mc-alloc.c (visit_all_used_page_headers):
* mule-charset.c:
* mule-charset.c (print_charset):
* objects.c (print_color_instance):
* objects.c (print_font_instance):
* objects.c (finalize_font_instance):
* opaque.c (print_opaque):
* opaque.c (print_opaque_ptr):
* opaque.c (equal_opaque_ptr):
* print.c (internal_object_printer):
* print.c (enum printing_badness):
* rangetab.c (print_range_table):
* rangetab.c (range_table_equal):
* specifier.c (print_specifier):
* specifier.c (finalize_specifier):
* symbols.c:
* symbols.c (print_symbol_value_magic):
* tooltalk.c:
* tooltalk.c (print_tooltalk_message):
* tooltalk.c (print_tooltalk_pattern):
* window.c (print_window):
* window.c (debug_print_window):
(1) Make lrecord UID's have a separate UID space for each object.
Otherwise, with 20-bit UID's, we rapidly wrap around, especially
when common objects like conses and strings increment the UID value
for every object created. (Originally I tried making two UID spaces,
one for objects that always print readably and hence don't display
the UID, and one for other objects. But certain objects like markers
for which a UID is displayed are still generated rapidly enough that
UID overflow is a serious issue.) This also has the advantage of
making UID values smaller, hence easier to remember -- their main
purpose is to make it easier to keep track of different objects of
the same type when debugging code. Make sure we dump lrecord UID's
so that we don't have problems with pdumped and non-dumped objects
having the same UID.
(2) Display UID's consistently whenever an object (a) doesn't
consistently print readably (objects like cons and string, which
always print readably, can't display a UID), and (b) doesn't
otherwise have a unique property that makes objects of a
particular type distinguishable. (E.g. buffers didn't and still
don't print an ID, but the buffer name uniquely identifies the
buffer.) Some types, such as event, extent, compiled-function,
didn't always (or didn't ever) display an ID; others (such as
marker, extent, lstream, opaque, opaque-ptr, any object using
internal_object_printer()) used to display the actual machine
pointer instead.
(3) Rename NORMAL_LISP_OBJECT_UID to LISP_OBJECT_UID; make it work
over all Lisp objects and take a Lisp object, not a struct pointer.
(4) Some misc cleanups in alloc.c, elhash.c.
(5) Change code in events.c that "deinitializes" an event so that
it doesn't increment the event UID counter in the process. Also
use deadbeef_memory() to overwrite memory instead of doing the same
with custom code. In the process, make deadbeef_memory() in
alloc.c always available, and delete extraneous copy in mc-alloc.c.
Also capitalize all uses of 0xDEADBEEF. Similarly in elhash.c
call deadbeef_memory().
(6) Resurrect "debug SOE" code in extents.c. Make it conditional
on DEBUG_XEMACS and on a `debug-soe' variable, rather than on
SOE_DEBUG. Make it output to stderr, not stdout.
(7) Delete some custom print methods that were identical to
external_object_printer().
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 15 Mar 2010 16:35:38 -0500 |
parents | 4aebb0131297 |
children | 308d34e9f07d |
line wrap: on
line source
/* Copyright (C) 1993 Free Software Foundation, Inc. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ /*** NAME hpplay PURPOSE Play .au sound files on hp9000s700 BUGS I have been unable to figure out how to use the volume feature, so no attempt has been made to honor the volume arg of play_sound_* This means that all sounds are played at 100%. The gain parameter can be set by using the hp-play-gain variable. NOTES This file is mostly based on the player program found in the examples directory of the audio software delivered on our machines. The path I found it under was /usr/audio/examples/player.c This file contained no credits and no copyrights. The original fileheader is given below. HISTORY lynbech - Feb 10, 1993: Created. ***/ /* ORIGINAL FILEHEADER: * player - command-line audio file player * Aug. 28 1991 * by three unknown, unsung audio programmers * (well, only two are unsung) */ #include <config.h> #include "lisp.h" #include "sound.h" #include <Alib.h> #include <CUlib.h> Lisp_Object Vhp_play_server; Lisp_Object Vhp_play_speaker; Fixnum hp_play_gain; /* Functions */ /* error handling */ void player_error_internal (Audio * audio, Ascbyte * text, long errorCode) { Extbyte errorbuff[132]; Ibyte *interr; AGetErrorText (audio, errorCode, errorbuff, 131); interr = EXTERNAL_TO_ITEXT (errorbuf, Qerror_message_encoding); signal_error (Qsound_error, text, build_istring (interr)); } long myHandler( Audio * audio, AErrorEvent * err_event) { player_error_internal(audio, "Internal sound error", err_event->error_code); return 1; /* Must return something, was orig. an exit */ } /* Playing */ void play_bucket_internal( Audio *audio, SBucket *pSBucket, long UNUSED (volume)) { SBPlayParams playParams; AGainEntry gainEntry; ATransID xid; long status; playParams.priority = APriorityNormal; /* normal priority */ /* * We can't signal an error, because all h*ll would break loose if * we did. */ if (EQ (Vhp_play_speaker, Qexternal)) gainEntry.u.o.out_dst = AODTMonoJack; else gainEntry.u.o.out_dst = AODTMonoIntSpeaker; gainEntry.u.o.out_ch = AOCTMono; gainEntry.gain = AUnityGain; playParams.gain_matrix.type = AGMTOutput; /* gain matrix */ playParams.gain_matrix.num_entries = 1; playParams.gain_matrix.gain_entries = &gainEntry; playParams.play_volume = hp_play_gain; /* play volume */ playParams.pause_first = False; /* don't pause */ playParams.start_offset.type = ATTSamples; /* start offset 0 */ playParams.start_offset.u.samples = 0; playParams.duration.type = ATTFullLength; /* play entire sample */ playParams.loop_count = 1; /* play sample just once */ playParams.previous_transaction = 0; /* no linked transaction */ playParams.event_mask = 0; /* don't solicit any events */ /* * play the sound bucket */ xid = APlaySBucket( audio, pSBucket, &playParams, NULL ); /* * set close mode to prevent playback from stopping * when we close audio connection */ ASetCloseDownMode( audio, AKeepTransactions, &status ); /* * That's all, folks! * Always destroy bucket and close connection. */ ADestroySBucket( audio, pSBucket, &status ); ACloseAudio( audio, &status ); } void play_sound_file (Extbyte * sound_file, int volume) { sbucket *pSBucket; Audio *audio; long status; AErrorHandler prevHandler; /* pointer to previous handler */ Extbyte *server; if (STRINGP (Vhp_play_server)) server = LISP_STRING_TO_EXTERNAL (Vhp_play_server, Qunix_host_name_encoding); else server = ""; /* * open audio connection */ audio = AOpenAudio( server, &status ); if( status ) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler(myHandler); /* * Load the audio file into a sound bucket */ pSBucket = ALoadAFile( audio, sound_file, AFFUnknown, 0, NULL, NULL ); /* * Play the bucket */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); } int play_sound_data (Binbyte * data, int UNUSED (length), int volume) { SBucket *pSBucket; Audio *audio; AErrorHandler prevHandler; SunHeader *header; long status; Extbyte *server; int result; /* #### Finish this to return an error code. This function signal a lisp error. How consistent with the rest. What if this function is needed in doing the beep for the error? Apparently the author of this didn't read the comment in Fplay_sound. */ if (STRINGP (Vhp_play_server)) server = LISP_STRING_TO_EXTERNAL (Vhp_play_server, Qunix_host_name_encoding); else server = ""; /* open audio connection */ audio = AOpenAudio( server, &status ); if(status) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler (myHandler); /* Create sound bucket */ header = (SunHeader *) data; pSBucket = ACreateSBucket(audio, NULL, NULL, &status); if (status) player_error_internal( audio, "Bucket creation failed", status ); APutSBucketData(audio, pSBucket, 0, (CBinbyte *) (data + header->header_size), header->data_length, &status); if (status) player_error_internal( audio, "Audio data copy failed", status ); /* Play sound */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); if (status) player_error_internal( audio, "Audio data copy failed", status ); return 1; } void vars_of_hpplay (void) { DEFVAR_LISP ("hp-play-server", &Vhp_play_server /* A string, determining which server to play sound at. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_server = Qnil; DEFVAR_LISP ("hp-play-speaker", &Vhp_play_speaker /* If this variable is the symbol `external', sound is played externally. If the environment variable SPEAKER is set, that value is used for initializing this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_speaker = intern ("internal"); DEFVAR_INT ("hp-play-gain", &hp_play_gain /* Global gain value for playing sounds. Default value is AUnityGain which means keep level. Please refer to the HP documentation, for instance in `Using the Audio Application Program Interface', for details on how to interpret this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); hp_play_gain = AUnityGain; } void init_hpplay (void) { if (egetenv ("SPEAKER")) Vhp_play_speaker = intern (egetenv ("SPEAKER")); }