view man/lispref/dialog.texi @ 5146:88bd4f3ef8e4

make lrecord UID's have a separate UID space for each object, resurrect debug SOE code in extents.c -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-03-15 Ben Wing <ben@xemacs.org> * alloc.c: * alloc.c (c_readonly): * alloc.c (deadbeef_memory): * alloc.c (make_compiled_function): * alloc.c (make_button_data): * alloc.c (make_motion_data): * alloc.c (make_process_data): * alloc.c (make_timeout_data): * alloc.c (make_magic_data): * alloc.c (make_magic_eval_data): * alloc.c (make_eval_data): * alloc.c (make_misc_user_data): * alloc.c (noseeum_make_marker): * alloc.c (ADDITIONAL_FREE_string): * alloc.c (common_init_alloc_early): * alloc.c (init_alloc_once_early): * bytecode.c (print_compiled_function): * bytecode.c (mark_compiled_function): * casetab.c: * casetab.c (print_case_table): * console.c: * console.c (print_console): * database.c (print_database): * database.c (finalize_database): * device-msw.c (sync_printer_with_devmode): * device-msw.c (print_devmode): * device-msw.c (finalize_devmode): * device.c: * device.c (print_device): * elhash.c: * elhash.c (print_hash_table): * eval.c (print_multiple_value): * eval.c (mark_multiple_value): * events.c (deinitialize_event): * events.c (print_event): * events.c (event_equal): * extents.c: * extents.c (soe_dump): * extents.c (soe_insert): * extents.c (soe_delete): * extents.c (soe_move): * extents.c (extent_fragment_update): * extents.c (print_extent_1): * extents.c (print_extent): * extents.c (vars_of_extents): * frame.c: * frame.c (print_frame): * free-hook.c: * free-hook.c (check_free): * glyphs.c: * glyphs.c (print_image_instance): * glyphs.c (print_glyph): * gui.c: * gui.c (copy_gui_item): * hash.c: * hash.c (NULL_ENTRY): * hash.c (KEYS_DIFFER_P): * keymap.c (print_keymap): * keymap.c (MARKED_SLOT): * lisp.h: * lrecord.h: * lrecord.h (LISP_OBJECT_UID): * lrecord.h (set_lheader_implementation): * lrecord.h (struct old_lcrecord_header): * lstream.c (print_lstream): * lstream.c (finalize_lstream): * marker.c (print_marker): * marker.c (marker_equal): * mc-alloc.c (visit_all_used_page_headers): * mule-charset.c: * mule-charset.c (print_charset): * objects.c (print_color_instance): * objects.c (print_font_instance): * objects.c (finalize_font_instance): * opaque.c (print_opaque): * opaque.c (print_opaque_ptr): * opaque.c (equal_opaque_ptr): * print.c (internal_object_printer): * print.c (enum printing_badness): * rangetab.c (print_range_table): * rangetab.c (range_table_equal): * specifier.c (print_specifier): * specifier.c (finalize_specifier): * symbols.c: * symbols.c (print_symbol_value_magic): * tooltalk.c: * tooltalk.c (print_tooltalk_message): * tooltalk.c (print_tooltalk_pattern): * window.c (print_window): * window.c (debug_print_window): (1) Make lrecord UID's have a separate UID space for each object. Otherwise, with 20-bit UID's, we rapidly wrap around, especially when common objects like conses and strings increment the UID value for every object created. (Originally I tried making two UID spaces, one for objects that always print readably and hence don't display the UID, and one for other objects. But certain objects like markers for which a UID is displayed are still generated rapidly enough that UID overflow is a serious issue.) This also has the advantage of making UID values smaller, hence easier to remember -- their main purpose is to make it easier to keep track of different objects of the same type when debugging code. Make sure we dump lrecord UID's so that we don't have problems with pdumped and non-dumped objects having the same UID. (2) Display UID's consistently whenever an object (a) doesn't consistently print readably (objects like cons and string, which always print readably, can't display a UID), and (b) doesn't otherwise have a unique property that makes objects of a particular type distinguishable. (E.g. buffers didn't and still don't print an ID, but the buffer name uniquely identifies the buffer.) Some types, such as event, extent, compiled-function, didn't always (or didn't ever) display an ID; others (such as marker, extent, lstream, opaque, opaque-ptr, any object using internal_object_printer()) used to display the actual machine pointer instead. (3) Rename NORMAL_LISP_OBJECT_UID to LISP_OBJECT_UID; make it work over all Lisp objects and take a Lisp object, not a struct pointer. (4) Some misc cleanups in alloc.c, elhash.c. (5) Change code in events.c that "deinitializes" an event so that it doesn't increment the event UID counter in the process. Also use deadbeef_memory() to overwrite memory instead of doing the same with custom code. In the process, make deadbeef_memory() in alloc.c always available, and delete extraneous copy in mc-alloc.c. Also capitalize all uses of 0xDEADBEEF. Similarly in elhash.c call deadbeef_memory(). (6) Resurrect "debug SOE" code in extents.c. Make it conditional on DEBUG_XEMACS and on a `debug-soe' variable, rather than on SOE_DEBUG. Make it output to stderr, not stdout. (7) Delete some custom print methods that were identical to external_object_printer().
author Ben Wing <ben@xemacs.org>
date Mon, 15 Mar 2010 16:35:38 -0500
parents 576fb035e263
children 9fae6227ede5
line wrap: on
line source

@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.