Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.c @ 5146:88bd4f3ef8e4
make lrecord UID's have a separate UID space for each object, resurrect debug SOE code in extents.c
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-03-15 Ben Wing <ben@xemacs.org>
* alloc.c:
* alloc.c (c_readonly):
* alloc.c (deadbeef_memory):
* alloc.c (make_compiled_function):
* alloc.c (make_button_data):
* alloc.c (make_motion_data):
* alloc.c (make_process_data):
* alloc.c (make_timeout_data):
* alloc.c (make_magic_data):
* alloc.c (make_magic_eval_data):
* alloc.c (make_eval_data):
* alloc.c (make_misc_user_data):
* alloc.c (noseeum_make_marker):
* alloc.c (ADDITIONAL_FREE_string):
* alloc.c (common_init_alloc_early):
* alloc.c (init_alloc_once_early):
* bytecode.c (print_compiled_function):
* bytecode.c (mark_compiled_function):
* casetab.c:
* casetab.c (print_case_table):
* console.c:
* console.c (print_console):
* database.c (print_database):
* database.c (finalize_database):
* device-msw.c (sync_printer_with_devmode):
* device-msw.c (print_devmode):
* device-msw.c (finalize_devmode):
* device.c:
* device.c (print_device):
* elhash.c:
* elhash.c (print_hash_table):
* eval.c (print_multiple_value):
* eval.c (mark_multiple_value):
* events.c (deinitialize_event):
* events.c (print_event):
* events.c (event_equal):
* extents.c:
* extents.c (soe_dump):
* extents.c (soe_insert):
* extents.c (soe_delete):
* extents.c (soe_move):
* extents.c (extent_fragment_update):
* extents.c (print_extent_1):
* extents.c (print_extent):
* extents.c (vars_of_extents):
* frame.c:
* frame.c (print_frame):
* free-hook.c:
* free-hook.c (check_free):
* glyphs.c:
* glyphs.c (print_image_instance):
* glyphs.c (print_glyph):
* gui.c:
* gui.c (copy_gui_item):
* hash.c:
* hash.c (NULL_ENTRY):
* hash.c (KEYS_DIFFER_P):
* keymap.c (print_keymap):
* keymap.c (MARKED_SLOT):
* lisp.h:
* lrecord.h:
* lrecord.h (LISP_OBJECT_UID):
* lrecord.h (set_lheader_implementation):
* lrecord.h (struct old_lcrecord_header):
* lstream.c (print_lstream):
* lstream.c (finalize_lstream):
* marker.c (print_marker):
* marker.c (marker_equal):
* mc-alloc.c (visit_all_used_page_headers):
* mule-charset.c:
* mule-charset.c (print_charset):
* objects.c (print_color_instance):
* objects.c (print_font_instance):
* objects.c (finalize_font_instance):
* opaque.c (print_opaque):
* opaque.c (print_opaque_ptr):
* opaque.c (equal_opaque_ptr):
* print.c (internal_object_printer):
* print.c (enum printing_badness):
* rangetab.c (print_range_table):
* rangetab.c (range_table_equal):
* specifier.c (print_specifier):
* specifier.c (finalize_specifier):
* symbols.c:
* symbols.c (print_symbol_value_magic):
* tooltalk.c:
* tooltalk.c (print_tooltalk_message):
* tooltalk.c (print_tooltalk_pattern):
* window.c (print_window):
* window.c (debug_print_window):
(1) Make lrecord UID's have a separate UID space for each object.
Otherwise, with 20-bit UID's, we rapidly wrap around, especially
when common objects like conses and strings increment the UID value
for every object created. (Originally I tried making two UID spaces,
one for objects that always print readably and hence don't display
the UID, and one for other objects. But certain objects like markers
for which a UID is displayed are still generated rapidly enough that
UID overflow is a serious issue.) This also has the advantage of
making UID values smaller, hence easier to remember -- their main
purpose is to make it easier to keep track of different objects of
the same type when debugging code. Make sure we dump lrecord UID's
so that we don't have problems with pdumped and non-dumped objects
having the same UID.
(2) Display UID's consistently whenever an object (a) doesn't
consistently print readably (objects like cons and string, which
always print readably, can't display a UID), and (b) doesn't
otherwise have a unique property that makes objects of a
particular type distinguishable. (E.g. buffers didn't and still
don't print an ID, but the buffer name uniquely identifies the
buffer.) Some types, such as event, extent, compiled-function,
didn't always (or didn't ever) display an ID; others (such as
marker, extent, lstream, opaque, opaque-ptr, any object using
internal_object_printer()) used to display the actual machine
pointer instead.
(3) Rename NORMAL_LISP_OBJECT_UID to LISP_OBJECT_UID; make it work
over all Lisp objects and take a Lisp object, not a struct pointer.
(4) Some misc cleanups in alloc.c, elhash.c.
(5) Change code in events.c that "deinitializes" an event so that
it doesn't increment the event UID counter in the process. Also
use deadbeef_memory() to overwrite memory instead of doing the same
with custom code. In the process, make deadbeef_memory() in
alloc.c always available, and delete extraneous copy in mc-alloc.c.
Also capitalize all uses of 0xDEADBEEF. Similarly in elhash.c
call deadbeef_memory().
(6) Resurrect "debug SOE" code in extents.c. Make it conditional
on DEBUG_XEMACS and on a `debug-soe' variable, rather than on
SOE_DEBUG. Make it output to stderr, not stdout.
(7) Delete some custom print methods that were identical to
external_object_printer().
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 15 Mar 2010 16:35:38 -0500 |
parents | 5460287a3327 |
children | 308d34e9f07d |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs.c 1.7 */ /* #### This code is duplicated many times within lwlib and XEmacs. It should be modularised. */ /* * Gcs.c - Utility functions to allocate GCs. * * Author: Edward A. Falk * falk@falconer.vip.best.com * * Date: Sept 29, 1998 */ /* Functions: * * GC AllocFgGC(w, fg, font) * Return a GC with foreground set as specified. * If font is None, then the returned GC is allocated with font specified * as a "don't care" value. * * GC * AllocBackgroundGC(w, font) * Return a GC with the foreground set to the widget's background color. * * GC * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering a widget in its "inactive" color. * Normally returns a GC with a color somewhere between the widget's * background color and the specified foreground. If font is None, then * the returned GC is allocated with font specified as "don't care". * If be_nice_to_cmap is True, the returned GC is created using a 50% * dither instead of a new color. * * * GC * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg, bg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering in a shade somewhere between * bg and fg, as determined by contrast (0 = bg, 100 = fg) * If font is None, then the returned GC is allocated with * font specified as "don't care". If be_nice_to_cmap * is True, the returned GC is created using a 50% dither * instead of a new color. * * * GC * AllocTopShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "top shadow" decorations of * a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of white. If widget depth * is 1, this function will use a foreground color of black. * * GC * AllocBotShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "bottom shadow" decorations * of a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black. * * GC * AllocArmGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "armed" decorations of a * widget. This GC would typically be used to fill in the widget's * background. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black and a 50% dither. * * * void * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc) * Utility function. Draws a raised shadow box with outside dimensions * as specified by x,y,wid,hgt and shadow width specified by s. * A lowered shadow box may be generated by swapping topgc and botgc. * */ #include <config.h> #include <stdio.h> #include <X11/Xlib.h> #include <X11/IntrinsicP.h> #include <X11/StringDefs.h> #include <X11/Xmu/Drawing.h> #include <X11/Xmu/Misc.h> #include "xlwgcs.h" /* Color & GC allocation. * * Frame widgets use the following graphics contexts: * * Foreground tab label text drawn this way * Insensitive Fg foreground color greyed out. * Background frame background color * Top shadow upper-left highlight around widget * Bottom shadow lower-right highlight around widget * Arm shadow button pressed and ready to be released * * * GC's are defined as follows, depending on attributes and * window depth: * * Monochrome: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = foreground * bottom shadow = foreground * arm shadow = (what?) * * Color, beNiceToColormap=true: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = white * bottom shadow = black * arm shadow = (what?) * * Color, beNiceToColormap=false: * Foreground = foreground color attribute or BlackPixel() * Grey = (foreground color + background color)/2 * Background = background color attribute or WhitePixel() * top shadow = background * 1.2 * bottom shadow = background * .6 * arm shadow = background * .8 * * Special cases: * If background is white, ?? * if background is black, ?? * * * If the widget's background is solid white or solid black, * this code just picks some numbers. (The choice is designed * to be compatible with ThreeD interface.) */ #if NeedFunctionPrototypes static Pixmap getDitherPixmap(Widget, int contrast) ; #else static Pixmap getDitherPixmap() ; #endif /* return a GC with the specified foreground and optional font */ GC AllocFgGC(Widget w, Pixel fg, Font font) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } else { vmask = GCForeground ; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } /* return gc with widget background color as the foreground */ GC AllocBackgroundGC(Widget w, Font font) { return AllocFgGC(w, w->core.background_pixel, font) ; } /* Allocate an "inactive" GC. Color is grey (possibly via * dither pattern). */ GC AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap) { return AllocShadeGC(w, fg, w->core.background_pixel, font, contrast, be_nice_to_cmap) ; } /* Allocate a GC somewhere between two colors. */ GC AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font, int contrast, Bool be_nice_to_cmap) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.background = bg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } else { vmask = GCForeground; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } if( be_nice_to_cmap || w->core.depth == 1) { if( contrast <= 5 ) values.foreground = bg ; else if( contrast >= 95 ) values.foreground = fg ; else { vmask |= GCBackground|GCStipple|GCFillStyle ; values.fill_style = FillOpaqueStippled ; values.stipple = getDitherPixmap(w, contrast) ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } else { dcmask |= GCBackground ; values.foreground = AllocGreyPixel(w, fg, bg, contrast) ; return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } } /* return top-shadow gc. */ GC AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 ) values.foreground = BlackPixelOfScreen(scr) ; else if( be_nice_to_cmap ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100+contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return bottom-shadow gc. */ GC AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 || be_nice_to_cmap ) values.foreground = BlackPixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return arm-shadow gc. */ GC AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; /* Not clear exactly what we should do here. Take a look at * Xaw3d to see what they do. */ if( w->core.depth == 1 || be_nice_to_cmap ) { values.background = w->core.background_pixel ; if( values.background == BlackPixelOfScreen(scr) ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = BlackPixelOfScreen(scr) ; values.fill_style = FillStippled ; values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; return XtAllocateGC(w, w->core.depth, GCForeground|GCBackground|GCStipple|GCFillStyle, &values, 0L, GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } else { values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } } Pixel AllocShadowPixel(Widget w, int scale) { XColor get_c, set_c ; Display *dpy = XtDisplay(w) ; Screen *scr = XtScreen(w) ; Colormap cmap ; Pixel maxColor ; cmap = w->core.colormap ; get_c.pixel = w->core.background_pixel ; if( get_c.pixel == WhitePixelOfScreen(scr) || get_c.pixel == BlackPixelOfScreen(scr) ) { /* what we *ought* to do is choose gray75 as the base color, * or perhaps gray83. Instead, we choose colors that are * the same as ThreeD would choose. */ if( scale > 100 ) scale = 200 - scale ; set_c.red = set_c.green = set_c.blue = 65535*scale/100 ; } else { XQueryColor(dpy, cmap, &get_c) ; /* adjust scale so that brightest component does not * exceed 65535; otherwise hue would change. */ if( scale > 100 ) { maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ; if( scale*maxColor > 65535*100 ) scale = 65535*100/maxColor ; } set_c.red = scale * get_c.red / 100 ; set_c.green = scale * get_c.green / 100 ; set_c.blue = scale * get_c.blue / 100 ; } set_c.flags = DoRed | DoGreen | DoBlue ; if( XAllocColor(dpy, cmap, &set_c) ) return set_c.pixel ; else if( scale > 100 ) return WhitePixelOfScreen(scr) ; else return BlackPixelOfScreen(scr) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale) { XColor get_cf, get_cb ; Display *dpy = XtDisplay(w) ; Colormap cmap ; cmap = w->core.colormap ; get_cf.pixel = fg ; get_cb.pixel = bg ; XQueryColor(dpy, cmap, &get_cf) ; XQueryColor(dpy, cmap, &get_cb) ; return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale) { XColor set_c ; Display *dpy = XtDisplay(w) ; int r,g,b ; Colormap cmap = w->core.colormap ; r = (fg->red * scale + bg->red * (100-scale)) / 100 ; g = (fg->green * scale + bg->green * (100-scale)) / 100 ; b = (fg->blue * scale + bg->blue * (100-scale)) / 100 ; if( scale > 100 || scale < 0 ) /* look out for overflow */ { int minc, maxc ; maxc = Max(r, Max(g,b)) ; minc = Min(r, Min(g,b)) ; if( maxc > 65535 ) { maxc /= 16 ; r = r*(65535/16) / maxc ; g = g*(65535/16) / maxc ; b = b*(65535/16) / maxc ; } if( minc < 0 ) { r = Max(r,0) ; g = Max(g,0) ; b = Max(b,0) ; } } set_c.red = r ; set_c.green = g ; set_c.blue = b ; set_c.flags = DoRed | DoGreen | DoBlue ; (void)XAllocColor(dpy, cmap, &set_c) ; return set_c.pixel ; } /* draw a 3-d box */ void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( s == 0 ) return ; if( s == 1 ) { XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ; } else { XPoint pts[6] ; /* bottom-right shadow */ pts[0].x = x ; pts[0].y = y + hgt ; pts[1].x = s ; pts[1].y = -s ; pts[2].x = wid-2*s ; pts[2].y = 0 ; pts[3].x = 0 ; pts[3].y = -(hgt-2*s) ; pts[4].x = s ; pts[4].y = -s ; pts[5].x = 0 ; pts[5].y = hgt ; XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ; /* top-left shadow */ pts[0].x = x ; pts[0].y = y ; pts[1].x = wid ; pts[1].y = 0 ; pts[2].x = -s ; pts[2].y = s ; pts[3].x = -wid+2*s ; pts[3].y = 0 ; pts[4].x = 0 ; pts[4].y = hgt-2*s ; pts[5].x = -s ; pts[5].y = s ; XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ; } } static unsigned char screen0[2] = {0,0} ; static unsigned char screen25[2] = {0,0xaa} ; static unsigned char screen75[2] = {0xaa,0xff} ; static unsigned char screen100[2] = {0xff,0xff} ; static Pixmap getDitherPixmap(Widget w, int contrast) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( contrast <= 5 ) return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ; else if( contrast <= 37 ) return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ; else if( contrast <= 62 ) return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; else if( contrast <= 95 ) return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ; else return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ; }