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Move the various map* functions to C; add #'map-into.
src/ChangeLog addition:
2010-01-31 Aidan Kehoe <kehoea@parhasard.net>
Move #'mapcar*, #'mapcan, #'mapc, #'map, #'mapl, #'mapcon to C;
extend #'mapvector, #'mapconcat, #'mapcar to support more
SEQUENCES; have them all error with circular lists.
* fns.c (Fsubseq): Call CHECK_SEQUENCE here; Flength can return
from the debugger if it errors with a non-sequence, leading to a
crash in Fsubseq if sequence really is *not* a sequence.
(mapcarX): Rename mapcar1 to mapcarX; rework it comprehensively to
take an optional lisp output argument, and a varying number of
sequences.
Special-case a single list argument, as we used to, saving its
elements in the stack space for the results before calling
FUNCTION, so FUNCTION can corrupt the list all it
wants. dead_wrong_type_argument() in the other cases if we
encounter a non-cons where we expected a cons.
(Fmapconcat):
Accept further SEQUENCES after separator here. Special-case
the idiom (mapconcat 'identity SEQUENCE), don't even funcall.
(FmapcarX): Rename this from Fmapcar. Accept optional SEQUENCES.
(Fmapvector): Accept optional SEQUENCES.
(Fmapcan, Fmapc, Fmap): Move these here from cl-extra.el.
(Fmap_into): New function, as specified by Common Lisp.
(maplist): New function, the guts of the implementation of
Fmaplist and Fmapl.
(Fmaplist, Fmapl, Fmapcon): Move these from cl-extra.el.
(syms_of_fns):
Add a few needed symbols here, for the type tests
used by #'map. Add the new subrs, with aliases for #'mapc-internal
and #'mapcar.
* general-slots.h: Declare Qcoerce here, now it's used in both
indent.c and fns.c
* indent.c (syms_of_indent): Qcoerce is gone from here.
* lisp.h: Add ARRAYP(), SEQUENCEP(), and the corresponding CHECK_*
macros. Declare Fbit_vector, Fstring, FmapcarX, now other files
need to use them.
* data.c (Farrayp, Fsequencep): Use ARRAYP and SEQUENCEP, just
added to lisp.h
* buffer.c (Fbuffer_list): Now Fmapcar has been renamed FmapcarX
and takes MANY arguments, update this function to reflect that.
lisp/ChangeLog addition:
2010-01-31 Aidan Kehoe <kehoea@parhasard.net>
* cl.el (mapcar*): Delete; this is now in fns.c.
Use #'mapc, not #'mapc-internal in a couple of places.
* cl-macs.el (mapc, mapcar*, map): Delete these compiler macros
now the corresponding functions are in fns.c; there's no run-time
advantage to the macros.
* cl-extra.el (coerce): Extend the possible conversions here a
little; it's not remotely comprehensive yet, though it does allow
running slightly more Common Lisp code than previously.
(cl-mapcar-many): Delete.
(map, maplist, mapc, mapl, mapcan, mapcon): Move these to fns.c.
* bytecomp.el (byte-compile-maybe-mapc):
Use #'mapc itself, not #'mapc-internal, now the former is in C.
(mapcar*): Use #'byte-compile-maybe-mapc as this function's
byte-compile method, now a #'mapc that can take more than one
sequence is in C.
* obsolete.el (cl-mapc): Move this compatibility alias to this file.
* update-elc.el (do-autoload-commands): Use #'mapc, not
#'mapc-internal here.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sun, 31 Jan 2010 18:29:48 +0000 |
parents | 376386a54a3c |
children |
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@node Picture, Sending Mail, Abbrevs, Top @chapter Editing Pictures @cindex pictures @findex edit-picture If you want to create a picture made out of text characters (for example, a picture of the division of a register into fields, as a comment in a program), use the command @code{edit-picture} to enter Picture mode. In Picture mode, editing is based on the @dfn{quarter-plane} model of text. In this model, the text characters lie studded on an area that stretches infinitely far to the right and downward. The concept of the end of a line does not exist in this model; the most you can say is where the last non-blank character on the line is found. Of course, Emacs really always considers text as a sequence of characters, and lines really do have ends. But in Picture mode most frequently-used keys are rebound to commands that simulate the quarter-plane model of text. They do this by inserting spaces or by converting tabs to spaces. Most of the basic editing commands of Emacs are redefined by Picture mode to do essentially the same thing but in a quarter-plane way. In addition, Picture mode defines various keys starting with the @kbd{C-c} prefix to run special picture editing commands. One of these keys, @kbd{C-c C-c}, is pretty important. Often a picture is part of a larger file that is usually edited in some other major mode. @kbd{M-x edit-picture} records the name of the previous major mode. You can then use the @kbd{C-c C-c} command (@code{picture-mode-exit}) to restore that mode. @kbd{C-c C-c} also deletes spaces from the ends of lines, unless you give it a numeric argument. The commands used in Picture mode all work in other modes (provided the @file{picture} library is loaded), but are only bound to keys in Picture mode. Note that the descriptions below talk of moving ``one column'' and so on, but all the picture mode commands handle numeric arguments as their normal equivalents do. @vindex picture-mode-hook Turning on Picture mode calls the value of the variable @code{picture-mode-hook} as a function, with no arguments, if that value exists and is non-@code{nil}. @menu * Basic Picture:: Basic concepts and simple commands of Picture Mode. * Insert in Picture:: Controlling direction of cursor motion after "self-inserting" characters. * Tabs in Picture:: Various features for tab stops and indentation. * Rectangles in Picture:: Clearing and superimposing rectangles. @end menu @node Basic Picture, Insert in Picture, Picture, Picture @section Basic Editing in Picture Mode @findex picture-forward-column @findex picture-backward-column @findex picture-move-down @findex picture-move-up Most keys do the same thing in Picture mode that they usually do, but do it in a quarter-plane style. For example, @kbd{C-f} is rebound to run @code{picture-forward-column}, which moves point one column to the right, by inserting a space if necessary, so that the actual end of the line makes no difference. @kbd{C-b} is rebound to run @code{picture-backward-column}, which always moves point left one column, converting a tab to multiple spaces if necessary. @kbd{C-n} and @kbd{C-p} are rebound to run @code{picture-move-down} and @code{picture-move-up}, which can either insert spaces or convert tabs as necessary to make sure that point stays in exactly the same column. @kbd{C-e} runs @code{picture-end-of-line}, which moves to after the last non-blank character on the line. There was no need to change @kbd{C-a}, as the choice of screen model does not affect beginnings of lines.@refill @findex picture-newline Insertion of text is adapted to the quarter-plane screen model through the use of Overwrite mode (@pxref{Minor Modes}). Self-inserting characters replace existing text, column by column, rather than pushing existing text to the right. @key{RET} runs @code{picture-newline}, which just moves to the beginning of the following line so that new text will replace that line. @findex picture-backward-clear-column @findex picture-clear-column @findex picture-clear-line Text is erased instead of deleted and killed. @key{DEL} (@code{picture-backward-clear-column}) replaces the preceding character with a space rather than removing it. @kbd{C-d} (@code{picture-clear-column}) does the same in a forward direction. @kbd{C-k} (@code{picture-clear-line}) really kills the contents of lines, but never removes the newlines from a buffer.@refill @findex picture-open-line To do actual insertion, you must use special commands. @kbd{C-o} (@code{picture-open-line}) creates a blank line, but does so after the current line; it never splits a line. @kbd{C-M-o}, @code{split-line}, makes sense in Picture mode, so it remains unchanged. @key{LFD} (@code{picture-duplicate-line}) inserts another line with the same contents below the current line.@refill @kindex C-c C-d (Picture mode) @findex delete-char To actually delete parts of the picture, use @kbd{C-w}, or with @kbd{C-c C-d} (which is defined as @code{delete-char}, as @kbd{C-d} is in other modes), or with one of the picture rectangle commands (@pxref{Rectangles in Picture}). @node Insert in Picture, Tabs in Picture, Basic Picture, Picture @section Controlling Motion After Insert @findex picture-movement-up @findex picture-movement-down @findex picture-movement-left @findex picture-movement-right @findex picture-movement-nw @findex picture-movement-ne @findex picture-movement-sw @findex picture-movement-se @kindex C-c < (Picture mode) @kindex C-c > (Picture mode) @kindex C-c ^ (Picture mode) @kindex C-c . (Picture mode) @kindex C-c ` (Picture mode) @kindex C-c ' (Picture mode) @kindex C-c / (Picture mode) @kindex C-c \ (Picture mode) Since ``self-inserting'' characters just overwrite and move point in Picture mode, there is no essential restriction on how point should be moved. Normally point moves right, but you can specify any of the eight orthogonal or diagonal directions for motion after a ``self-inserting'' character. This is useful for drawing lines in the buffer. @table @kbd @item C-c < Move left after insertion (@code{picture-movement-left}). @item C-c > Move right after insertion (@code{picture-movement-right}). @item C-c ^ Move up after insertion (@code{picture-movement-up}). @item C-c . Move down after insertion (@code{picture-movement-down}). @item C-c ` Move up and left (``northwest'') after insertion @*(@code{picture-movement-nw}). @item C-c ' Move up and right (``northeast'') after insertion @* (@code{picture-movement-ne}). @item C-c / Move down and left (``southwest'') after insertion @*(@code{picture-movement-sw}). @item C-c \ Move down and right (``southeast'') after insertion @*(@code{picture-movement-se}). @end table @kindex C-c C-f (Picture mode) @kindex C-c C-b (Picture mode) @findex picture-motion @findex picture-motion-reverse Two motion commands move based on the current Picture insertion direction. The command @kbd{C-c C-f} (@code{picture-motion}) moves in the same direction as motion after ``insertion'' currently does, while @kbd{C-c C-b} (@code{picture-motion-reverse}) moves in the opposite direction. @node Tabs in Picture, Rectangles in Picture, Insert in Picture, Picture @section Picture Mode Tabs @kindex M-TAB @findex picture-tab-search @vindex picture-tab-chars Two kinds of tab-like action are provided in Picture mode. Context-based tabbing is done with @kbd{M-@key{TAB}} (@code{picture-tab-search}). With no argument, it moves to a point underneath the next ``interesting'' character that follows whitespace in the previous non-blank line. ``Next'' here means ``appearing at a horizontal position greater than the one point starts out at''. With an argument, as in @kbd{C-u M-@key{TAB}}, the command moves to the next such interesting character in the current line. @kbd{M-@key{TAB}} does not change the text; it only moves point. ``Interesting'' characters are defined by the variable @code{picture-tab-chars}, which contains a string of characters considered interesting. Its default value is @code{"!-~"}.@refill @findex picture-tab @key{TAB} itself runs @code{picture-tab}, which operates based on the current tab stop settings; it is the Picture mode equivalent of @code{tab-to-tab-stop}. Without arguments it just moves point, but with a numeric argument it clears the text that it moves over. @kindex C-c TAB (Picture mode) @findex picture-set-tab-stops The context-based and tab-stop-based forms of tabbing are brought together by the command @kbd{C-c @key{TAB}} (@code{picture-set-tab-stops}.) This command sets the tab stops to the positions which @kbd{M-@key{TAB}} would consider significant in the current line. If you use this command with @key{TAB}, you can get the effect of context-based tabbing. But @kbd{M-@key{TAB}} is more convenient in the cases where it is sufficient. @node Rectangles in Picture,, Tabs in Picture, Picture @section Picture Mode Rectangle Commands @cindex rectangle Picture mode defines commands for working on rectangular pieces of the text in ways that fit with the quarter-plane model. The standard rectangle commands may also be useful (@pxref{Rectangles}). @table @kbd @item C-c C-k Clear out the region-rectangle (@code{picture-clear-rectangle}). With argument, kill it. @item C-c C-w @var{r} Similar but save rectangle contents in register @var{r} first (@code{picture-clear-rectangle-to-register}). @item C-c C-y Copy last killed rectangle into the buffer by overwriting, with upper left corner at point (@code{picture-yank-rectangle}). With argument, insert instead. @item C-c C-x @var{r} Similar, but use the rectangle in register @var{r}@* (@code{picture-yank-rectangle-from-register}). @end table @kindex C-c C-k (Picture mode) @kindex C-c C-w (Picture mode) @findex picture-clear-rectangle @findex picture-clear-rectangle-to-register The picture rectangle commands @kbd{C-c C-k} (@code{picture-clear-rectangle}) and @kbd{C-c C-w} (@code{picture-clear-rectangle-to-register}) differ from the standard rectangle commands in that they normally clear the rectangle instead of deleting it; this is analogous with the way @kbd{C-d} is changed in Picture mode.@refill However, deletion of rectangles can be useful in Picture mode, so these commands delete the rectangle if given a numeric argument. @kindex C-c C-y (Picture mode) @kindex C-c C-x (Picture mode) @findex picture-yank-rectangle @findex picture-yank-rectangle-from-register The Picture mode commands for yanking rectangles differ from the standard ones in overwriting instead of inserting. This is the same way that Picture mode insertion of other text is different from other modes. @kbd{C-c C-y} (@code{picture-yank-rectangle}) inserts (by overwriting) the rectangle that was most recently killed, while @kbd{C-c C-x} (@code{picture-yank-rectangle-from-register}) does for the rectangle found in a specified register. Since most region commands in Picture mode operate on rectangles, when you select a region of text with the mouse in Picture mode, it is highlighted as a rectangle.