view nt/config.inc.samp @ 1293:8134b2a31572

[xemacs-hg @ 2003-02-13 22:52:44 by youngs] Update xemacs_extra_name.
author youngs
date Thu, 13 Feb 2003 22:52:44 +0000
parents 465bd3c7d932
children 4542b72c005e
line wrap: on
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# -*- mode: makefile -*-

############################################################################
#                            Install options                               #
############################################################################

INSTALL_DIR=c:\Program Files\XEmacs\XEmacs-$(XEMACS_VERSION_STRING)

PACKAGE_PREFIX=c:\Program Files\XEmacs

############################################################################
#                      Compiled-in features: basic                         #
############################################################################

# Multilingual support.
MULE=0

# Native MS Windows support.
HAVE_MS_WINDOWS=1

# X Windows support.  Not working at all and probably never will.  If you
# want X support under MS Windows, compile with Cygwin instead.
HAVE_X_WINDOWS=0
X11_DIR=

# GTK support. Do NOT set this to 1; as of xemacs-21.5-b6
# gtk-xemacs is not supported on MSWindows (mingw or msvc).
# Yes, we know that gtk has been ported to native MSWindows
# but XEmacs is not yet ready to use that port.
HAVE_GTK=0
GTK_DIR=

############################################################################
#                  Compiled-in features: graphics formats                  #
############################################################################

# Set this to enable XPM support (virtually mandatory), and specify
# the directory containing xpm.  Get the library from
# http://ftp.xemacs.org/aux/xpm-3.4k.tar.gz.
HAVE_XPM=1
XPM_DIR=c:\src\xpm-3.4k

# Set this to enable GIF support (built-in).
HAVE_GIF=1

# Set this to enable PNG support (virtually mandatory), and specify
# the directories containing png and zlib.  Get the latest version from
# ftp://ftp.uu.net/graphics/png/.  You will have to rename the zlib directory
# from zlib-1.1.3 or whatever to just `zlib' for the build to work.
HAVE_PNG=1
PNG_DIR=c:\src\libpng-1.0.12
ZLIB_DIR=c:\src\zlib

# Set this to enable TIFF support, and specify the directory containing tiff.
# Get the latest version from ftp://ftp.uu.net/graphics/tiff/.  Not on by
# default since TIFF isn't really very important and those TIFF wankers
# couldn't be bothered to incorporate minimal MS-Windows patches they've
# had sitting around for years, so getting it to build is a major pain in
# the ass.
HAVE_TIFF=0
TIFF_DIR=c:\src\tiff-v3.4

# Set this to enable JPEG support, and specify the directory containing jpeg.
# Get the latest version from ftp://ftp.uu.net/graphics/jpeg/.
HAVE_JPEG=1
JPEG_DIR=c:\src\jpeg-6b

# Set this to enable XFace support, and specify the directory containing
# compface.  Get the library from http://ftp.xemacs.org/aux/compface.tar.gz.
HAVE_XFACE=0
COMPFACE_DIR=

############################################################################
#                            Build settings                                #
############################################################################

# Set this to specify the location of makeinfo. (If not set, XEmacs will
# attempt to use its built-in, much slower texinfo support when building
# info files.) If you are building XEmacs yourself, you probably have
# Cygwin sitting around already.  If not, you should.  Cygwin provides a
# `makeinfo.exe' in /usr/bin/makeinfo (/usr/bin is virtual, it's /bin in
# the actual file system).
MAKEINFO=c:\cygwin\bin\makeinfo.exe

# Set this to turn on optimization when compiling.
OPTIMIZED_BUILD=0

# Set this to build with the fastcall calling convention, which uses registers
# instead of the stack and should speed things up a bit
# #### Change to 1 when I check in the ws with support for fastcall
USE_FASTCALL=0

# True if running VC++ 6 or later.
HAVE_VC6=1

############################################################################
#                          Development options                             #
############################################################################

# Set this to compile in support for profiling.  If you want line-by-line
# profiling under VC++, you also need debugging turned on.
PROFILE_SUPPORT=0

# Set this to enable debug code in XEmacs that doesn't slow things down,
# and to add debugging information to the executable. (The code that's
# enabled in XEmacs is primarily extra commands that aid in debugging
# problems.  The kind of debugging code that slows things down --
# i.e. internal error-checking -- is controlled by the ERROR_CHECK_ALL
# variable, below.)
DEBUG_XEMACS=1

# Uncomment this to turn off or on the error-checking code, which adds
# abundant internal error checking (and slows things down a lot).  Normally,
# leave this alone -- it will be on for beta builds and off for release
# builds.
# ERROR_CHECK_ALL=0

# Uncomment this to turn on or off whether we compile source files as C++
# files.  This turns on additional error checking of various sorts.  Normally,
# leave it alone -- it will be on when ERROR_CHECK_ALL is on.
# CPLUSPLUS_COMPILE=0

# Set this to speed up building, for development purposes.
QUICK_BUILD=0

# Set this to see exactly which compilation commands are being run (not
# generally recommended).
VERBOSECC=0

# Set this to get nmake to use dependency info (recommended for development).
# Requires cygwin or ActiveState versions of Perl to be installed.
DEPEND=0

# Set this to use the portable dumper for dumping the preloaded Lisp
# routines, instead of the older "unexec" routines in unexnt.c.
USE_PORTABLE_DUMPER=1

# Set this to use the new experimental garbage-collection routines instead
# of the traditional XEmacs garbage-collection routines.
USE_KKCC=0

# Set this to turn on the use of the union type, which gets you improved
# type checking of Lisp_Objects -- they're declared as unions instead of
# ints, and so places where a Lisp_Object is mistakenly passed to a routine
# expecting an int (or vice-versa), or a check is written `if (foo)'
# instead of `if (!NILP (foo))', will be flagged as errors. (All of these
# do NOT lead to the expected results!  Qnil is not represented as 0 [so if
# (foo) will *ALWAYS* be true for a Lisp_Object], and the representation of
# an integer as a Lisp_Object is not just the integer's numeric value, but
# usually 2x the integer +/- 1.)

# There used to be a claim that it simplified debugging.  There may have
# been a grain of truth to this pre-19.8, when there was no lrecord type
# and all objects had a separate type appearing in the tag.  Nowadays,
# however, there is no debugging gain, and in fact frequent debugging *LOSS*,
# since many debuggers don't handle unions very well, and usually there is
# no way to directly specify a union from a debugging prompt.

# Furthermore, release builds should *NOT* be done this way because (a) you
# may get less efficiency, with compilers that can't figure out how to
# optimize the union into a machine word; (b) even worse, the union type
# often triggers compiler bugs, especially when combined with Mule and
# error-checking.  This has been the case with various times using GCC,
# *AND CURRENTLY HAPPENS WITH VC++*, at least when using pdump.  Therefore,
# be warned!
USE_UNION_TYPE=0