view nt/README @ 872:79c6ff3eef26

[xemacs-hg @ 2002-06-20 21:18:01 by ben] font changes etc.; some 21.4 changes mule/mule-msw-init-late.el: Specify charset->windows-registry conversion. mule/mule-x-init.el: Delete extra mule font additions here. Put them in faces.c. cl-macs.el: Document better. font-lock.el: Move Lisp function regexp to lisp-mode.el. lisp-mode.el: Various indentation fixes: Handle flet functions better. Handle argument lists in defuns and flets. Handle quoted lists, e.g. property lists -- don't indent like function calls. Distinguish between lambdas and other lists. lisp-mode.el: Handle this form. faces.el, font-menu.el, font.el, gtk-faces.el, msw-faces.el, msw-font-menu.el, x-faces.el, x-init.el: Major overhaul of face-handling code: -- Fix lots of bogus code in msw-faces.el, msw-font-menu.el, font-menu.el that was "truenaming" font specs -- i.e. in the process of frobbing a particular field in a general user-specified font spec with wildcarded fields, sticking in particular values for all the remaining wildcarded fields. This bug was rampant everywhere except in x-faces.el (the oldest and only correctly written code). This also means that we need to work with font names at all times and not font instances, because a font instance is essentially a truenamed font. -- Total rewrite of extremely junky code in msw-faces.el. Work with names as well as font instances, and return names; stop truenaming when canonicalizing and frobbing; fix handling of the combined style field, i.e. weight/slant (also fixed in font.el). -- Totally rewrite the frobbing functions in faces.el. This time, we frob all the instantiators rather than just computing a single instance value and working backwards. That way, e.g., `bold' will work for all charsets that have bold available, rather than only for whatever charset was part of the computed font instance (another example of the truename virus). Also fix up code to look at the fallbacks (all of them) when no global value present, so we don't need to put something in the global value. Intelligently handle a request to frob a buffer locale, rather than signalling an error. When frobbing instantiators, try hard to figure out what device type is associated with them, and frob each according to its own proper device type. Correctly handle inheritance vectors given as instantiators. Preserve existing tags when putting back frobbed instantiators. Extract out general specifier-frobbing code into specifier.el. Document everything cleanly. Do lots of other things better, etc. -- Don't duplicatively set a global specification for the default font -- it's already in the fallback and we no longer need a default global specification present. Delete various code in x-faces.el and msw-faces.el that duplicated the lists of fonts in faces.c. -- init-global-faces was not being called at all under MS Windows! Major bogosity. That caused device-specific values to get stuck into all the fonts, making it very hard to change them -- setting global specs caused nothing to happen. -- Correct weight names in font.el. -- Lots more font fixups in objects*.c. Printer.el: Warning fix. specifier.el: Add more args to map-specifier. Add various "heuristic" specifier functions to aid in creation of specifier-munging code such as in faces.el. subr.el: New functions. lwlib.c: Fix warning. config.inc.samp: Clean up, add args to control fastcall (not yet supported! the changes needed are in another ws of mine), profile support, vc6 support, union-type. xemacs.dsp, xemacs.mak: Semi-major overhaul. Fix bug where dump-id was always getting recomputed, forcing a redump even when nothing changed. Add support for fastcall. Support edit-and-continue (on by default) with vc6. Use incremental linking when doing a debug compilation. Add support for profiling. Consolidate the various debug flags. Partial support for "batch-compiling" -- compiling many files on a single invocation of the compiler. Doesn't seem to help that much for me, so it's not finished or enabled by default. Remove HAVE_MSW_C_DIRED, we always do. Correct some sloppy use of directories. s/cygwin32.h: Allow pdump to work under Cygwin (mmap is broken, so need to undefine HAVE_MMAP). s/win32-common.h, s/windowsnt.h: Support for fastcall. Add WIN32_ANY for identifying all Win32 variants (Cygwin, native, MinGW). Both of these are properly used in another ws. alloc.c, balloon-x.c, buffer.c, bytecode.c, callint.c, cm.c, cmdloop.c, cmds.c, console-gtk.c, console-gtk.h, console-msw.c, console-msw.h, console-stream.c, console-stream.h, console-tty.c, console-tty.h, console-x.c, console-x.h, console.c, console.h, device-gtk.c, device-msw.c, device-tty.c, device-x.c, device.c, device.h, devslots.h, dialog-gtk.c, dialog-msw.c, dialog-x.c, dialog.c, dired-msw.c, editfns.c, emacs.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, event-unixoid.c, events.c, extents.c, extents.h, faces.c, fileio.c, fns.c, frame-gtk.c, frame-msw.c, frame-tty.c, frame-x.c, frame.c, frame.h, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-widget.c, glyphs-x.c, glyphs.c, glyphs.h, gui-gtk.c, gui-msw.c, gui-x.c, gui.c, gutter.c, input-method-xlib.c, intl-encap-win32.c, intl-win32.c, keymap.c, lisp.h, macros.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, menubar.c, menubar.h, minibuf.c, mule-charset.c, nt.c, objects-gtk.c, objects-gtk.h, objects-msw.c, objects-msw.h, objects-tty.c, objects-tty.h, objects-x.c, objects-x.h, objects.c, objects.h, postgresql.c, print.c, process.h, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, redisplay.h, scrollbar-gtk.c, scrollbar-msw.c, scrollbar-x.c, scrollbar.c, select-gtk.c, select-msw.c, select-x.c, select.c, signal.c, sound.c, specifier.c, symbols.c, syntax.c, sysdep.c, syssignal.h, syswindows.h, toolbar-common.c, toolbar-gtk.c, toolbar-msw.c, toolbar-x.c, toolbar.c, unicode.c, window.c, window.h: The following are the major changes made: (1) Separation of various header files into an external and an internal version, similar to the existing separation of process.h and procimpl.h. Eventually this should be done for all Lisp objects. The external version has the same name as currently; the internal adds -impl. The external file has XFOO() macros for objects, but the structure is opaque and defined only in the internal file. It's now reasonable to move all prototypes in lisp.h into the appropriate external file, and this should be done. Currently, separation has been done on extents.h, objects*.h, console.h, device.h, frame.h, and window.h. For c/d/f/w, the most basic properties are available in the external header file, with the macros resolving to functions. In the internal header file, the macros are redefined to directly access the structure. Also, the global MARK_FOO_CHANGED macros have been made into functions so that they can be accessed without needing to include lots of -impl headers -- they are used in almost exclusively in non-time-critical functions, and take up enough time that the function overhead will be negligible. Similarly, the function overhead from making the basic properties mentioned above into functions is negligible, and code that does heavy accessing of c/d/f/w structures inevitably ends up needing the internal header files, anyway. (2) More face changes. -- Major rewrite of objects-msw.c. Now handles wildcard specs properly, rather than "truenaming" (or even worse, signalling an error, which previously happened with some of the fallbacks if you tried to use them in make-font-instance!). -- Split charset matching of fonts into two stages -- one to find a font specifically designed for a particular charset (by examining its registry), the second to find a Unicode font that can support the charset. This needs to proceed as two complete, separate instantiations in order to work properly (otherwise many of the fonts in the HELLO page look wrong). This should also make it easy to support iso10646 (Unicode) fonts under X. -- All default values for fonts are now completely specified in the fallbacks. Stuff from mule-x-init.el has all been moved here, merged with the existing specs, and totally rethought so you get sensible results. (HELLO now looks much better!). -- Generalize the "default X/GTK device" stuff into a per-device-type "default device". -- Add mswindows-{set-}charset-registry. In time, charset<->code-page conversion functions will be removed. -- Wrap protective code around calls to compute device specifier tags, and do this computation before calling the face initialization code because the latter may need these tags to be correctly updated. (3) Other changes. EmacsFrame.c, glyphs-msw.c, eval.c, gui-x.c, intl-encap-win32.c, search.c, signal.c, toolbar-msw.c, unicode.c: Warning fixes. config.h.in: #undefs meant to be frobbed by configure *MUST* go inside of #ifndef WIN32_NO_CONFIGURE, and everything else *MUST* go outside! eval.c: Let detailed backtraces be detailed. specifier.c: Don't override user's print-string-length/print-length settings. glyphs.c: New function image-instance-instantiator. config.h.in, sysdep.c: Changes for fastcall. sysdep.c, nt.c: Fix up a previous botched patch that tried to add support for both EEXIST and EACCES. IF THE BOTCHED PATCH WENT INTO 21.4, THIS FIXUP NEEDS TO GO IN, TOO. search.c: Fix *evil* crash due to incorrect synching of syntax-cache code with 21.1. THIS SHOULD GO INTO 21.4.
author ben
date Thu, 20 Jun 2002 21:19:10 +0000
parents 28426972f654
children ac5c14a317f1
line wrap: on
line source

Building and Installing XEmacs on Windows 95/98/NT/2000    -*- mode:outline -*-

			     David Hobley
			     Marc Paquette
			    Jonathan Harris
			       Ben Wing

This is a port of XEmacs to Windows 95/98/NT/2000.  If you are looking for a
port of GNU Emacs, see http://www.cs.washington.edu/homes/voelker/ntemacs.html.
NT 4.0 or later is required for building on Windows NT.  Note that the
developers typically use NT 4.0 and Windows 2000, and there may possibly be
problems under Windows 95/98.  If so, please report them to
xemacs-nt@xemacs.org; we are committed to maintaining compatibility with all
systems listed.

* Required tools and sources
============================

1.  You will need Visual C++ V6.0 or later to compile everything.

    Note that Visual C++ assumes that the environment variables INCLUDE and
    LIB are set to specify the location of the includes and libraries.
    Your PATH environment variable also needs to include the Visual Studio
    vc\bin and sharedide\bin directories.

    Visual C++ V5.0 and later install a batch file called vcvars32.bat in
    c:\Program Files\Microsoft Visual Studio\VC98\bin\ (or wherever you
    installed it) that you can run before building to set up all of these
    environment variables.  Alternatively, you can choose at setup time to
    have these environment variables automatically set up in the registry,
    which is generally a good idea.


2.  Grab the latest XEmacs source from

      ftp://ftp.xemacs.org/pub/xemacs/

    or one of its mirrors listed at http://www.xemacs.org/Download/index.html.

    (NOTE: If you are behind a firewall and have problems with FTP access,
    the URL http://ftp.xemacs.org/pub/xemacs/ works just as well.)

    You'll also need the packages.  You probably want to get the unified
    packages bundle from

      ftp://ftp.xemacs.org/pub/xemacs/packages/xemacs-sumo.tar.gz

    If you are building with international support, you also need

      ftp://ftp.xemacs.org/pub/xemacs/packages/xemacs-mule-sumo.tar.gz

    Although we don't recommend it, you can also retrieve just the packages
    you really need if you have an extremely slow net connection or are very
    short on disk space.  You can find the various packages in
    ftp://ftp.xemacs.org/pub/xemacs/packages/.  You will need the xemacs-base
    package (and mule-base, if building with international support).  You'll
    also need the texinfo package unless you have a copy of makeinfo.exe on
    your machine.  If you want to download additional or updated packages
    from within XEmacs you'll need the efs, dired and vm packages.  You'll
    probably also want at least the edit-utils, text-modes, fsf-compat,
    cc-mode, prog-modes and xemacs-devel packages.

    Unpack the packages into "x:\your\choice\XEmacs\xemacs-packages",
    for example "c:\Program Files\XEmacs\xemacs-packages".

3.  At this point you can choose to build for X and/or for Win32 native GUI.
    If you only want to build for the Win32 native GUI then skip the next
    section.


** Extra tools and sources required for X

NOTE: XEmacs has not been tested with X support under the native
Windows build for a long, long time!  It may not even compile any
more.  If you are interested in X support, you're better off compiling
the Cygwin version of XEmacs, which can handle both Win32 native and X
frames (in the same binary, in fact, but not at the same time), and is
actively tested with X support.

If you want support for X you will also need:

1.  An X server.  XEmacs has been tested and runs well under MI/X,
    available from: http://www.microimages.com/mix/. (International aka
    "Mule" support even works under this X server!) Unfortunately, this is
    not free, but is trialware; you have to pay $25 if you want to use it
    for more than 15 days.  XEmacs also runs (barely) under the free XWin
    server that comes as part of the Cygwin XFree86 package, available at

      ftp://sources.redhat.com/pub/cygwin/xfree/

    or numerous mirrors, such as

      ftp://ftp.freesoftware.com/pub/sourceware/cygwin/xfree/

    There are numerous other X servers available in the same package or at
    the same location, but unfortunately most of them behave even worse
    than XWin.  If you have any luck with any of these, *PLEASE* email
    the maintainers at xemacs-nt@xemacs.org, and we'll add the info here.

2.  Source for the MIT X11R6.3 libraries, available from ftp.x.org.

3.  You'll need to compile the MIT libraries without multi-thread support.
    To do this, there is an example Win32.cf and site.def provided which set
    the relevant flags. You will also need to apply the patch in nt/X11.patch
    in the xc/lib/X11 directory which will fix the DLL definition file.

    Once compiled and installed, you will need to apply the patch in
    nt/Xmd.patch. This is messy and better solutions would be appreciated.

4.  Goto step 2 under 'Optional libraries' below.


* Optional libraries
====================

1.  You really want the XPM library.  Grab the latest version of the xpm
    sources (xpm-3.4k.tar.gz as of 2002-04-27) from
    ftp://ftp.xemacs.org/pub/xemacs/aux/ and unpack them somewhere.  Copy
    nt\xpm.mak from the xemacs sources to the lib subdirectory of the xpm
    sources, cd to that directory and build xpm with 'nmake -f xpm.mak'.

2.  You probably also want PNG image support. Grab the latest versions of
    zlib and libpng (zlib-1.1.4 and libpng-1.0.9 as of 2002-04-27) from
    ftp://ftp.xemacs.org/pub/xemacs/aux/, unpack them somewhere and read the
    respective READMEs for details on how to build them.  The following
    build procedure works for zlib-1.1.4 and libpng-1.0.9:

    cd to the zlib directory and type 'nmake -f msdos\makefile.w32'.

    cd to the libpng directory, rename or move the zlib directory to ..\zlib
    and type 'nmake -f scripts\makefile.vcwin32'.

3.  If you want TIFF support, grap the latest version of libtiff (tiff-v3.4
    as of 2002-04-27) from ftp://ftp.xemacs.org/pub/xemacs/aux/ and unpack
    it somewhere. Copy nt\tiff.mak from the xemacs sources to the
    contrib\winnt subdirectory of the tiff sources, cd to that directory and
    build libtiff with 'nmake -f tiff.mak'. Note: tiff.mak has only been
    verified to work under WinNT, not Win95 or 98.  However, the latest
    distribution of libtiff includes a contrib\win95\makefile.w95; that
    might work.

4.  If you want JPEG support grab the latest version of jpegsrc (jpeg-6b as
    of 2002-04-27) from ftp://ftp.xemacs.org/pub/xemacs/aux/ and read the
    README for details on how to build it.

5.  If you want X-Face support, grab the compface distribution from
    ftp://ftp.xemacs.org/pub/xemacs/aux/ and unpack it somewhere.
    Copy nt\compface.mak from xemacs sources to the compface directory.
    cd to that directory and build libcompface with 'nmake -f compface.mak'.


* Building
==========

1.  cd to the nt subdirectory of the xemacs distribution and copy the file
    config.inc.samp to config.inc.  Make any necessary modifications.  This
    file controls the options that XEmacs is built with:

    -- If you want international (aka "Mule") support, modify the appropriate
       line in config.inc as follows:

       MULE=1

    -- If you're building with XPM support, modify the appropriate lines in
       config.inc as follows:

       HAVE_XPM=1
       XPM_DIR="x:\location\of\your\xpm\sources"
    
       and similarly for JPEG and TIFF support.

    -- If you're building with PNG support, modify the appropriate lines in
       config.inc as follows:

       HAVE_PNG=1
       PNG_DIR="x:\location\of\your\png\sources"
       ZLIB_DIR="x:\location\of\your\zlib\sources"

    -- If you're building with GIF support, modify the appropriate lines in
       config.inc as follows:

       HAVE_GIF=1

    -- If you're building with X-Face support, modify the appropriate lines in
       config.inc as follows:

       HAVE_XFACE=1
       COMPFACE_DIR="x:\location\of\your\compface\sources"

    -- If you're building for X, modify the appropriate lines in config.inc
       as follows:

       HAVE_X_WINDOWS=1
       X11_DIR=x:\root\directory\of\your\X11\installation

    -- By default, XEmacs will expect to find its packages in the
       subdirectories "site-packages", "mule-packages" and "xemacs-packages"
       under the directory "c:\Program Files\XEmacs". If you want it to look
       for these subdirectories elsewhere, modify the appropriate lines in
       config.inc as follows:

       PACKAGE_PREFIX="x:\your\package\directory"

       Make sure that the directory pointed to by PACKAGE_PREFIX contains
       the xemacs-packages directory into which you installed the packages.

    -- XEmacs can build its info files more quickly if you have a copy of the
       makeinfo program. If you have a copy, modify the appropriate lines in
       config.inc as follows:

       MAKEINFO="x:\location\of\makeinfo.exe"

       If you don't have a copy of makeinfo then you'll need to have installed
       the XEmacs texinfo package.

2.  If you want to install XEmacs when you build it, modify the appropriate
    lines in config.inc as follows (you can also run XEmacs from its build
    directory):

       INSTALL_DIR="x:\your\installation\directory"

    (By default, XEmacs will be installed in directories under the directory
    "c:\Program Files\XEmacs\XEmacs-21.5".)

3.  If you want to build xemacs on the command line, use
    `nmake install -f xemacs.mak', or just `nmake -f xemacs.mak' if you want
    to run XEmacs from its build directory.  nmake will build temacs, the DOC
    file, update the elc's, dump xemacs and (optionally) install the relevant
    files in the directories under the installation directory.

    If you chose to install XEmacs, the file that you should run to start
    XEmacs will be installed (by default) as
        "c:\Program Files\XEmacs\XEmacs-21.5\i586-pc-win32\xemacs.exe".

    To run from the build directory, run the file "src\xemacs.exe" off of the
    root of the build directory.

    You may want to create a shortcut to the file from your Desktop or
    Start Menu.

4.  To build using MS Developer Studio, you can use the workspace file
    `nt/xemacs.dsw'. This was prepared for Visual C++ 6.0. If you have a
    different version and neither file works, just open up `nt/xemacs.mak'
    from within MS Developer Studio and it will offer to wrap this Makefile
    in a workspace file, from which you can build. Assuming you want to run
    from the build directory (which you will want to do if you are planning
    on doing any development work on XEmacs), use the following settings in
    Project/Settings...:

    Under the General tab:

    Build command line: NMAKE /f xemacs.mak
    Output file name: ..\src\xemacs.exe
    Browse info file name: ..\src\temacs.bsc

    Under the Debug tab:

    Executable for debug session: ..\src\xemacs.exe


    If you want to install XEmacs when it's built, change the build command
    line to "NMAKE install /f xemacs.mak". (You will have to make the same
    change even if you use the provided workspace nt/xemacs.dsw.)


* Debugging under MS Developer Studio
=====================================

The build process always creates debugging and "Source Browser" information
in the source tree for use with DevStudio. However that information is not
very useful unless you build a debug version of XEmacs:

1.  Set DEBUG_XEMACS=1 and DEPEND=1 in config.inc and rebuild.

2.  See instructions above for obtaining a workspace file for use with
    MS Developer Studio.  Build and debug your XEmacs this way.

3.  To display the contents of a lisp variable, type Shift-F9 (or use the
    menu) to bring up the QuickWatch window, type debug_print(variable) and
    click Recalculate. The output will appear in a console window, as well
    as in the Debug window in MS Developer Studio.

4.  To view Lisp variables in the "Watch" window wrap the variable in one of
    the helper functions from the file src\console-msw.c, for example type
    DSTRING(variable) in the "Watch" window to inspect a Lisp string.


* Known Problems
================

Please look at the PROBLEMS file for known problems. Any other problems you
need clarified, please email us and we will endeavour to provide any
assistance we can:

The XEmacs NT Mailing List: xemacs-nt@xemacs.org
Subscribe address:          xemacs-nt-request@xemacs.org

Ben Wing (current primary MS Windows maintainer; author of the MS Windows
          Mule code and some of the dialog box code)
Andy Piper (MS Windows contributor; author of the Cygwin support and the
            MS Windows glyph and widget code)
Jonathan Harris (MS Windows contributor; author of the MS Windows redisplay
                 and underlying GUI code)
Kirill Katsnelson (MS Windows contributor; author of the MS Windows process
                   and printing code and some of the dialog box code;
                   general guru on obscure MS Windows programming topics)
David Hobley (early MS Windows contributor)
Marc Paquette (early MS Windows contributor)
August Hill (early MS Windows contributor)

and others.