view man/lispref/dialog.texi @ 4905:755ae5b97edb

Change "special form" to "special operator" in our sources. Add a compatible function alias, and the relevant manual index entries. src/ChangeLog addition: 2010-01-31 Aidan Kehoe <kehoea@parhasard.net> * symbols.c (Fspecial_operator_p, syms_of_symbols): * eval.c (print_subr, Finteractive_p, Ffuncall) (Ffunction_min_args, Ffunction_max_args, vars_of_eval): * editfns.c: * data.c (Fsubr_max_args): * doc.c (Fbuilt_in_symbol_file): Change "special form" to "special operator" in our sources. man/ChangeLog addition: 2010-01-31 Aidan Kehoe <kehoea@parhasard.net> * xemacs/programs.texi (Defuns): * lispref/variables.texi (Local Variables, Defining Variables) (Setting Variables, Default Value): * lispref/symbols.texi (Definitions): * lispref/searching.texi (Saving Match Data): * lispref/positions.texi (Excursions, Narrowing): * lispref/objects.texi (Primitive Function Type): * lispref/macros.texi (Defining Macros, Backquote): * lispref/lispref.texi (Top): * lispref/intro.texi (A Sample Function Description): * lispref/help.texi (Help Functions): * lispref/functions.texi (What Is a Function, Simple Lambda) (Defining Functions, Calling Functions, Anonymous Functions): * lispref/frames.texi (Input Focus): * lispref/eval.texi (Forms, Function Indirection) (Special Operators, Quoting): * lispref/edebug-inc.texi (Instrumenting) (Specification Examples): * lispref/debugging.texi (Internals of Debugger): * lispref/control.texi (Control Structures, Sequencing): (Conditionals, Combining Conditions, Iteration): (Catch and Throw, Handling Errors): * lispref/commands.texi (Defining Commands, Using Interactive): Terminology change; special operator -> special form. Don't attempt to change this in texinfo.texi or cl.texi, which use macros I don't understand. * lispref/macros.texi (Defining Macros): Give an anonymous macro example here. * lispref/positions.texi (Excursions): Correct some documentation that called a couple of macros special forms. * lispref/searching.texi (Saving Match Data): Drop some documentation of how to write code that works with Emacs 18. * lispref/specifiers.texi (Adding Specifications): Correct this; #'let-specifier is a macro, not a special operator. * lispref/windows.texi (Window Configurations) (Selecting Windows): Correct this, #'save-selected-window and #'save-window-excursion are macros, not special operators. lisp/ChangeLog addition: 2010-01-31 Aidan Kehoe <kehoea@parhasard.net> * obsolete.el: * loadhist.el (symbol-file): * help.el (describe-function-1): * bytecomp.el: (byte-compile-save-current-buffer): * byte-optimize.el (byte-optimize-form-code-walker): * subr.el (subr-arity): Change "special form" to "special operator" in these files, it's the more logical term. * subr.el (special-form-p): Provide this alias for #'special-operator-p.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 31 Jan 2010 20:28:01 +0000
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.