view src/ntplay.c @ 4843:715b15990d0a

add more foo_checking_assert macros lisp.h: Add structure_checking_assert(), gc_checking_assert(), etc. for all types of error-checking. Also FOO_checking_assert_with_message() and inline_FOO_checking_assert() -- the latter for use in an inline function where you want the calling function's line/file to be reported (requires some conspiracy with the function itself). Add disabled_assert(), disabled_assert_at_line(), disabled_assert_with_message(), for what to do when an assert is disabled. Formerly, we used to do ((void) 0), but now we do ((void) x), so the variable appears used and any side effects of the expression do get done. In Unicode-internal, the standard assert() uses this, but not yet in this workspace.
author Ben Wing <ben@xemacs.org>
date Wed, 13 Jan 2010 03:01:43 -0600
parents 902d5bd9b75c
children 16112448d484 4aebb0131297
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (Binbyte *data, int length,
			      int volume, int convert);

void
nt_play_sound_file (Lisp_Object path, int UNUSED (volume))
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname = Ffile_name_nondirectory (path);
  Extbyte *fnameext;

  LISP_STRING_TO_TSTR (fname, fnameext);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      Binbyte *data;
      int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd < 0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = xnew_binbytes (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data, Binbyte *);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume),
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static Binbyte *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data, Binbyte *);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = xnew_binbytes (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (Binbyte *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}