Mercurial > hg > xemacs-beta
view man/term.texi @ 1315:70921960b980
[xemacs-hg @ 2003-02-20 08:19:28 by ben]
check in makefile fixes et al
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory into src/. Simplify the dependencies -- everything
in src/ is dependent on the single entry `src' in MAKE_SUBDIRS.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc.
mule/mule-msw-init.el: Removed.
Delete this file.
mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows
native, boys and girls!
bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc
file in a non-Mule XEmacs. Formerly you got the rather cryptic
"The required feature `mule' cannot be provided". Now you get
"Loading this file requires Mule support".
finder.el: Remove dependency on which directory this function is invoked
from.
update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that
Makefile.in.in and xemacs.mak are in sync, both of them use
NEEDTODUMP and the other one isn't used.
dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so
we can have arbitrary forms, not just `when-feature'.
very-early-lisp.el: Nuke this file.
finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp.
msw-glyphs.el: Comment clarification.
xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro
section is now completely in sync with src/Makefile.in.in. Copy
check-features, load-shadows, and rebuilding finder-inf.el from
src/Makefile.in.in. The main build/dump/recompile process is now
synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE'
and `error checking' to `error-checking' TO avoid tripping
faux warnings and errors in the VC++ IDE.
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory from top-level Makefile.in.in to here. Simplify
the dependencies. Rearrange into logical subsections.
Synchronize the main compile/dump/build-elcs section with
xemacs.mak, which is already clean and in good working order.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add
additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS,
TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out
duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so
it doesn't need to ignore the return value from dumping. Add
.NO_PARALLEL since various aspects of building and dumping must be
serialized but do not always have dependencies between them
(this is impossible in some cases). Everything related to src/
now gets built in one pass in this directory by just running
`make' (except the Makefiles themselves and config.h, paths.h,
Emacs.ad.h, and other generated .h files).
console.c: Update list of possibly valid console types.
emacs.c: Rationalize the specifying and handling of the type of the first
frame. This was originally prompted by a workspace in which I got
GTK to compile under C++ and in the process fixed it so it could
coexist with X in the same build -- hence, a combined
TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However,
you can't simultaneously *display* more than one kind of device
connection -- but getting that to work is not that difficult.
Perhaps a project for a bored grad student. I (ben) would do it
but don't see the use.) To make sense of this, I added new
switches that can be used to specifically indicate the window
system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka
--use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka
--use-gnome, same as --use-gtk]. -nw continues as an alias for
-tty. When none have been given, XEmacs checks for other
parameters implying particular device types (-t -> tty, -display
-> x [or should it have same treatment as DISPLAY below?]), and
has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or
gtk? perhaps should check whether gnome is running), else MS
Windows if it exsits, else TTY if it exists, else stream, and you
must be running in batch mode. This also fixes an existing bug
whereby compiling with no x, no mswin, no tty, when running non-
interactively (e.g. to dump) I get "sorry, must have TTY support".
emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even
when occurring extremely early in reinitialization.
emacs.c: Try to make sure that the user can see message output under
Windows (i.e. it doesn't just disappear right away) regardless of
when it occurs, e.g. in the middle of creating the first frame.
emacs.c: Define new function `emacs-run-status', indicating whether XEmacs
is noninteractive or interactive, whether raw,
post-dump/pdump-load or run-temacs, whether we are dumping,
whether pdump is in effect.
event-stream.c: It's "mommas are fat", not "momas are fat".
Fix other typo.
event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS,
because it won't exist on w/o menubar support,
lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here
if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it
blank only for GCC 2.5 through 2.999999999999999.
Declare Vstack_trace_on_error.
profile.c: Need to include "profile.h" to fix warnings.
sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0).
That way we can distinguish between a dumping failing expectedly
(due to lack of stack space, triggering another dump) and unexpectedly,
in which case, we want to stop building. (or go on, if -K is given)
syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong,
and fix warnings thereby.
syntax.h: Fix crash caused by an edge condition in the syntax-cache macros.
text.h: Spacing fixes.
xmotif.h: New file, to get around shadowing warnings.
EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h.
alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC.
config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead.
Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY.
lisp.h: More futile attempts to walk and chew gum at the same time when
dealing with subr's that don't return.
author | ben |
---|---|
date | Thu, 20 Feb 2003 08:19:44 +0000 |
parents | 0f9686ac3ce7 |
children | 1094d6d400fb |
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@\input texinfo @c -*-texinfo-*- @setfilename ../info/term.info @settitle XEmacs Terminal Emulator Mode @titlepage @sp 6 @center @titlefont(XEmacs Terminal Emulator Mode) @end titlepage @ifinfo @dircategory XEmacs Editor @direntry * Term mode: (term). XEmacs Terminal Emulator Mode. @end direntry @node Top, , (DIR) @top Terminal emulator mode @end ifinfo This is some notes about the term Emacs mode. @menu * term mode:: @end menu @node term mode @chapter XEmacs Terminal Emulator Mode @menu * Overview:: * Connecting to remote computers:: * Paging:: * Terminal escapes:: @end menu The @code{term} package includes the major modes @code{term}, @code{shell}, and @code{gud} (for running gbd or another debugger). It is a replacement for the comint mode of Emacs 19, as well as shell, gdb, terminal, and telnet modes. The package works best with recent releases of Emacs 19, but will also work reasonably well with Emacs 18 as well as Lucid Emacs 19. The file @code{nshell.el} is a wrapper to use unless term mode is built into Emacs. If works around some of the missing in older Emacs versions. To use it, edit the paths in @code{nshell.el}, appropriately, and then @code{M-x load-file nshell.el RET}. This will also load in replacement shell and gud modes. @node Overview @section Overview The @code{term} mode is used to control a program (an "inferior process"). It sends most keyboard input characters to the program, and displays output from the program in the buffer. This is similar to the traditional comint mode, and modes derived from it (such as shell and gdb modes). You can do with the new term-based shell the same sort of things you could do with the old shell mode, using more or less the same interface. However, the new mode is more flexible, and works somewhat differently. @menu * Output from the inferior:: * subbuffer:: The sub-buffer * altsubbuffer:: The alternate sub-buffer * Input to the inferior:: @end menu @node Output from the inferior @subsection Output from the inferior In typical usage, output from the inferior is added to the end of the buffer. If needed, the window will be scrolled, just like a regular terminal. (Only one line at a time will be scrolled, just like regular terminals, and in contrast to the old shell mode.) Thus the buffer becomes a log of your interaction with the inferior, just like the old shell mode. Like a real terminal, term maintains a "cursor position." This is the @code{process-mark} of the inferior process. If the process-mark is not at the end of the buffer, output from the inferior will overwrite existing text in the buffer. This is like a real terminal, but unlike the old shell mode (which inserts the output, instead of overwriting). Some programs (such as Emacs itself) need to control the appearance on the screen in detail. They do this by sending special control codes. The exact control codes needed from terminal to terminal, but nowadays most terminals and terminal emulators (including xterm) understand the so-called "ANSI escape sequences" (first popularized by the Digital's VT100 family of terminal). The term mode also understands these escape sequences, and for each control code does the appropriate thing to change the buffer so that the appearance of the window will match what it would be on a real terminal. (In contrast, the old shell mode doesn't handle terminal control codes at all.) See <...> for the specific control codes. @node subbuffer @subsection The sub-buffer A program that talks to terminal expects the terminal to have a fixed size. If the program is talking a terminal emulator program such as @code{xterm}, that size can be changed (if the xterm window is re-sized), but programs still assume a logical terminal that has a fixed size independent of the amount of output transmitted by the programs. To programs that use it, the Emacs terminal emulator acts as if it too has a fixed size. The @dfn{sub-buffer} is the part of a @code{term}-mode buffer that corresponds to a "normal" terminal. Most of the time (unless you explicitly scroll the window displaying the buffer), the sub-buffer is the part of the buffer that is displayed in a window. The sub-buffer is defined in terms of three buffer-local-variable: @defvar term-height The height of the sub-buffer, in screen lines. @end defvar @defvar term-width The width of the sub-buffer, in screen columns. @end defvar @defvar term-home-marker The "home" position, that is the top left corner of the sub-buffer. @end defvar The sub-buffer is assumed to be the end part of the buffer; the @code{term-home-marker} should never be more than @code{term-height} screen lines from the end of the buffer. @node altsubbuffer @subsection The alternate sub-buffer When a "graphical" program finishes, it is nice to restore the screen state to what it was before the program started. Many people are used to this behavior from @code{xterm}, and its also offered by the @code{term} emulator. @defun term-switch-to-alternate-sub-buffer set If @var{set} is true, and we're not already using the alternate sub-buffer, switch to it. What this means is that the @code{term-home-marker} is saved (in the variable @code{term-saved-home-marker}), and the @code{term-home-marker} is set to the end of the buffer. If @var{set} is false and we're using the alternate sub-buffer, switch back to the saved sub-buffer. What this means is that the (current, alternate) sub-buffer is deleted (using @code{(delete-region term-home-marker (point-max))}), and then the @code{term-home-marker} is restored (from @code{term-saved-home-marker}). @end defun @node Input to the inferior @subsection Input to the inferior Characters typed by the user are sent to the inferior. How this is done depends on whether the @code{term} buffer is in "character" mode or "line" mode. (A @code{term} buffer can also be in "pager" mode. This is discussed <later>.) Which of these is currently active is specified in the mode line. The difference between them is the key-bindings available. In character mode, one character (by default @key{C-c}) is special, and is a prefix for various commands. All other characters are sent directly to the inferior process, with no interpretation by Emacs. Character mode looks and feels like a real terminal, or a conventional terminal emulator such as xterm. In line mode, key commands mostly have standard Emacs actions. Regulars characters insert themselves into the buffer. When return is typed, the entire current line of the buffer (except possibly the prompt) is sent to the inferior process. Line mode is basically the original shell mode from earlier Emacs versions. To switch from line mode to character mode type @kbd{C-c C-k}. To switch from character mode to line mode type @kbd{C-c C-j}. In either mode, "echoing" of user input is handled by the inferior. Therefor, in line mode after an input line at the end of the buffer is sent to the inferior, it is deleted from the buffer. This is so that the inferior can echo the input, if it wishes (which it normally does). @node Connecting to remote computers @section Connecting to remote computers If you want to login to a remove computer, you can do that just as you would expect, using whatever commands you would normally use. (This is worth emphasizing, because earlier versions of @code{shell} mode would not work properly if you tried to log in to some other computer, because of the way echoing was handled. That is why there was a separate @code{telnet} mode to partially compensate for these problems. The @code{telnet} mode is no longer needed, and is basically obsolete.) A program that asks you for a password will normally suppress echoing of the password, so the password will not show up in the buffer. This will happen just as if you were using a real terminal, if the buffer is in char mode. If it is in line mode, the password will be temporarily visible, but will be erased when you hit return. (This happens automatically; there is no special password processing.) When you log in to a different machine, you need to specify the type of terminal your using. If you are talking to a Bourne-compatible shell, and your system understands the @code{TERMCAP} variable, you can use the command @kbd{M-x shell-send-termcap}, which sends a string specifying the terminal type and size. (This command is also useful after the window has changed size.) If you need to specify the terminal type manually, you can try the terminal types "ansi" or "vt100". You can of course run gdb on that remote computer. One useful trick: If you invoke gdb with the @code{--fullname} option, it will send special commands to Emacs that will cause Emacs to pop up the source files you're debugging. This will work whether or not gdb is running on a different computer than Emacs, assuming can access the source files specified by gdb. @node Paging @section Paging When the pager is enabled, Emacs will "pause" after each screenful of output (since the last input sent to the inferior). It will enter "pager" mode, which feels a lot like the "more" program: Typing a space requests another screenful of output. Other commands request more or less output, or scroll backwards in the @code{term} buffer. In pager mode, type @kbd{h} or @kbd{?} to display a help message listing all the available pager mode commands. In either character or line mode, type @kbd{C-c p} to enable paging, and @kbd{C-c D} to disable it. @node Terminal escapes @section Terminal Escape sequences A program that does "graphics" on a terminal controls the terminal by sending strings called @dfn{terminal escape sequences} that the terminal (or terminal emulator) interprets as special commands. The @code{term} mode includes a terminal emulator that understands standard ANSI escape sequences, originally popularized by VT100 terminals, and now used by the @code{xterm} program and most modern terminal emulator software. @menu * Cursor motion:: Escape sequences to move the cursor * Erasing:: Escape commands for erasing text * Inserting and deleting:: Escape sequences to insert and delete text * Scrolling:: Escape sequences to scroll part of the visible window * Command hook:: * Miscellaneous escapes:: @end menu printing chars tab LF @node Cursor motion @subsection Escape sequences to move the cursor @table @kbd @item RETURN Moves to the beginning of the current screen line. @item C-b Moves backwards one column. (Tabs are broken up if needed.) @comment Line wrap FIXME @item Esc [ R ; C H Move to screen row R, screen column C, where (R=1) is the top row, and (C=1) is the leftmost column. Defaults are R=1 and C=1. @item Esc [ N A Move N (default 1) screen lines up. @item Esc [ N B Move N (default 1) screen lines down. @item Esc [ N C Move N (default 1) columns right. @item Esc [ N D Move N (default 1) columns left. @end table @node Erasing @subsection Escape commands for erasing text These commands "erase" part of the sub-buffer. Erasing means replacing by white space; it is not the same as deleting. The relative screen positions of things that are not erased remain unchanged with each other, as does the relative cursor position. @table @kbd @item E [ J Erase from cursor to end of screen. @item E [ 0 J Same as E [ J. @item E [ 1 J Erase from home position to point. @item E [ 2 J Erase whole sub-buffer. @item E [ K Erase from point to end of screen line. @item E [ 0 K Same as E [ K. @item E [ 1 K Erase from beginning of screen line to point. @item E [ 2 K Erase whole screen line. @end table @node Inserting and deleting @subsection Escape sequences to insert and delete text @table @kbd @item Esc [ N L Insert N (default 1) blank lines. @item Esc [ N M Delete N (default 1) lines. @item Esc [ N P Delete N (default 1) characters. @item Esc [ N @@ Insert N (default 1) spaces. @end table @node Scrolling @subsection Escape sequences to scroll part of the visible window @table @kbd @item Esc D Scroll forward one screen line. @item Esc M Scroll backwards one screen line. @item Esc [ T ; B r Set the scrolling region to be from lines T down to line B inclusive, where line 1 is the topmost line. @end table @node Command hook @subsection Command hook If @kbd{C-z} is seen, any text up to a following @key{LF} is scanned. The text in between (not counting the initial C-z or the final LF) is passed to the function that is the value of @code{term-command-hook}. The default value of the @code{term-command-hook} variable is the function @code{term-command-hook}, which handles the following: @table @kbd @item C-z C-z FILENAME:LINENUMBER:IGNORED LF Set term-pending-frame to @code{(cons "FILENAME" LINENUMBER)}. When the buffer is displayed in the current window, show the FILENAME in the other window, and show an arrow at LINENUMBER. Gdb emits these strings when invoked with the flag --fullname. This is used by gdb mode; you can also invoke gdb with this flag from shell mode. @item C-z / DIRNAME LF Set the directory of the term buffer to DIRNAME @item C-z ! LEXPR LF Read and evaluate LEXPR as a Lisp expression. The result is ignored. @end table @node Miscellaneous escapes @subsection Miscellaneous escapes @table @kbd @item C-g (Bell) Calls @code{(beep t)}. @item Esc 7 Save cursor. @item Esc 8 Restore cursor. @item Esc [ 47 h Switch to the alternate sub-buffer, @item Esc [ 47 l Switch back to the regular sub-buffer, @end table @bye