Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 4903:70089046adef
fix compile problems in intl-encap* under VS6
-------------------- ChangeLog entries follow: --------------------
lib-src/ChangeLog addition:
2010-01-30 Ben Wing <ben@xemacs.org>
* make-mswin-unicode.pl:
Make it possible to specify an overridden prototype in cases where
either Cygwin or Visual Studio has errors in their headers that
can be corrected by falling back to a less qualified type (typically
without const).
src/ChangeLog addition:
2010-01-30 Ben Wing <ben@xemacs.org>
* intl-auto-encap-win32.c:
* intl-auto-encap-win32.c (qxeExtractAssociatedIcon):
* intl-auto-encap-win32.c (qxeExtractIconEx):
* intl-auto-encap-win32.c (qxeCreateMDIWindow):
* intl-auto-encap-win32.c (qxeCreateWindowStation):
* intl-auto-encap-win32.c (qxeDdeCreateStringHandle):
* intl-auto-encap-win32.c (qxeAbortSystemShutdown):
* intl-auto-encap-win32.c (qxeRegConnectRegistry):
* intl-auto-encap-win32.c (qxeGetICMProfile):
* intl-auto-encap-win32.h:
Rebuild.
* intl-encap-win32.c:
* intl-encap-win32.c (qxeUpdateICMRegKey):
Delete manual definitions of functions with former errors in
Cygwin headers but no longer. Use "override" with some functions
where Cygwin or VS6 accidentally omits a const declaration or
includes an extra one. Use "no" on SendMessageTimeout, which
has an error in the VS6 prototype (you could manually fix this
with an ifdef to split the Cygwin vs. VS6 calls, if we ever
actually used this function).
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Sat, 30 Jan 2010 20:34:23 -0600 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.