view man/lispref/dialog.texi @ 4903:70089046adef

fix compile problems in intl-encap* under VS6 -------------------- ChangeLog entries follow: -------------------- lib-src/ChangeLog addition: 2010-01-30 Ben Wing <ben@xemacs.org> * make-mswin-unicode.pl: Make it possible to specify an overridden prototype in cases where either Cygwin or Visual Studio has errors in their headers that can be corrected by falling back to a less qualified type (typically without const). src/ChangeLog addition: 2010-01-30 Ben Wing <ben@xemacs.org> * intl-auto-encap-win32.c: * intl-auto-encap-win32.c (qxeExtractAssociatedIcon): * intl-auto-encap-win32.c (qxeExtractIconEx): * intl-auto-encap-win32.c (qxeCreateMDIWindow): * intl-auto-encap-win32.c (qxeCreateWindowStation): * intl-auto-encap-win32.c (qxeDdeCreateStringHandle): * intl-auto-encap-win32.c (qxeAbortSystemShutdown): * intl-auto-encap-win32.c (qxeRegConnectRegistry): * intl-auto-encap-win32.c (qxeGetICMProfile): * intl-auto-encap-win32.h: Rebuild. * intl-encap-win32.c: * intl-encap-win32.c (qxeUpdateICMRegKey): Delete manual definitions of functions with former errors in Cygwin headers but no longer. Use "override" with some functions where Cygwin or VS6 accidentally omits a const declaration or includes an extra one. Use "no" on SendMessageTimeout, which has an error in the VS6 prototype (you could manually fix this with an ifdef to split the Cygwin vs. VS6 calls, if we ever actually used this function).
author Ben Wing <ben@xemacs.org>
date Sat, 30 Jan 2010 20:34:23 -0600
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.