view lwlib/lwlib-internal.h @ 3767:6b2ef948e140

[xemacs-hg @ 2006-12-29 18:09:38 by aidan] etc/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * unicode/unicode-consortium/8859-7.TXT: Update the mapping to the 2003 version of ISO 8859-7. lisp/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * mule/cyrillic.el: * mule/cyrillic.el (iso-8859-5): * mule/cyrillic.el (cyrillic-koi8-r-encode-table): Add syntax, case support for Cyrillic; make some parentheses more Lispy. * mule/european.el: Content moved to latin.el, file deleted. * mule/general-late.el: If Unicode tables are to be loaded at dump time, do it here, not in loadup.el. * mule/greek.el: Add syntax, case support for Greek. * mule/latin.el: Move the content of european.el here. Change the case table mappings to use hexadecimal codes, to make cross reference to the standards easier. In all cases, take character syntax from similar characters in Latin-1 , rather than deciding separately what syntax they should take. Add (incomplete) support for case with Turkish. Remove description of the character sets used from the language environments' doc strings, since now that we create variant language environments on the fly, such descriptions will often be inaccurate. Set the native-coding-system language info property while setting the other coding-system properties of the language. * mule/misc-lang.el (ipa): Remove the language environment. The International Phonetic _Alphabet_ is not a language, it's inane to have a corresponding language environment in XEmacs. * mule/mule-cmds.el (create-variant-language-environment): Also modify the coding-priority when creating a new language environment; document that. * mule/mule-cmds.el (get-language-environment-from-locale): Recognise that the 'native-coding-system language-info property can be a list, interpret it correctly when it is one. 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * coding.el (coding-system-category): Use the new 'unicode-type property for finding what sort of Unicode coding system subtype a coding system is, instead of the overshadowed 'type property. * dumped-lisp.el (preloaded-file-list): mule/european.el has been removed. * loadup.el (really-early-error-handler): Unicode tables loaded at dump time are now in mule/general-late.el. * simple.el (count-lines): Add some backslashes to to parentheses in docstrings to help fontification along. * simple.el (what-cursor-position): Wrap a line to fit in 80 characters. * unicode.el: Use the 'unicode-type property, not 'type, for setting the Unicode coding-system subtype. src/ChangeLog addition: 2006-12-21 Aidan Kehoe <kehoea@parhasard.net> * file-coding.c: Update the make-coding-system docstring to reflect unicode-type * general-slots.h: New symbol, unicode-type, since 'type was being overridden when accessing a coding system's Unicode subtype. * intl-win32.c: Backslash a few parentheses, to help fontification along. * intl-win32.c (complex_vars_of_intl_win32): Use the 'unicode-type symbol, not 'type, when creating the Microsoft Unicode coding system. * unicode.c (unicode_putprop): * unicode.c (unicode_getprop): * unicode.c (unicode_print): Using 'type as the property name when working out what Unicode subtype a given coding system is was broken, since there's a general coding system property called 'type. Change the former to use 'unicode-type instead.
author aidan
date Fri, 29 Dec 2006 18:09:51 +0000
parents facf3239ba30
children 03ab78e48ef6
line wrap: on
line source

#ifndef INCLUDED_lwlib_internal_h_
#define INCLUDED_lwlib_internal_h_

#include "lwlib.h"

#ifdef USE_ASSERTIONS
/* Highly dubious kludge */
/*   (thanks, Jamie, I feel better now -- ben) */
EXTERN_C void assert_failed (const char *, int, const char *);
# define abort() (assert_failed (__FILE__, __LINE__, "abort()"))
# define assert(x) ((x) ? (void) 0 : assert_failed (__FILE__, __LINE__, #x))
#else
# ifdef DEBUG_XEMACS
#  define assert(x) ((x) ? (void) 0 : (void) abort ())
# else
#  define assert(x) ((void) 0)
# endif
#endif

/* This represents a single widget within a widget tree.  All the
   widgets in a widget tree are chained through the `next' field.
   `info' is a back pointer to the widget tree. */

typedef struct _widget_instance
{
  Widget		widget;
  Widget		parent;
  Boolean		pop_up_p;
  struct _widget_info*		info;
  struct _widget_instance*	next;
} widget_instance;

/* This represents a single widget tree, such as a single menubar.
   The global variable `all_widget_info' lists all widget trees,
   chained through the `next' field of this structure. */

typedef struct _widget_info
{
  char*			type;
  char*			name;
  LWLIB_ID		id;
  widget_value*		val;
  Boolean		busy;
  lw_callback		pre_activate_cb;
  lw_callback		selection_cb;
  lw_callback		post_activate_cb;
  struct _widget_instance*	instances;
  struct _widget_info*		next;
} widget_info;

typedef Widget
(*widget_creation_function) (widget_instance* instance);

typedef struct _widget_creation_entry
{
  const char*			type;
  widget_creation_function	function;
} widget_creation_entry;

/* update all other instances of a widget.  Can be used in a callback when
   a widget has been used by the user */
void
lw_internal_update_other_instances (Widget widget, XtPointer closure,
				    XtPointer call_data);

/* get the widget_value for a widget in a given instance */
widget_value*
lw_get_widget_value_for_widget (widget_instance* instance, Widget w);

widget_info *lw_get_widget_info (LWLIB_ID id);

#endif /* INCLUDED_lwlib_internal_h_ */