Mercurial > hg > xemacs-beta
view src/console.h @ 4549:68d1ca56cffa
First part of interactive checks that coding systems encode regions.
2008-01-21 Aidan Kehoe <kehoea@parhasard.net>
* coding.el (decode-coding-string):
(encode-coding-string): Accept GNU's NOCOPY argument for
these. Todo; write compiler macros to use it.
(query-coding-warning-face): New face, to show unencodable
characters.
(default-query-coding-region-safe-charset-skip-chars-map):
New variable, a cache used by #'default-query-coding-region.
(default-query-coding-region): Default implementation of
#'query-coding-region, using the safe-charsets and safe-chars
coding systemproperties.
(query-coding-region): New function; can a given coding system
encode a given region?
(query-coding-string): New function; can a given coding system
encode a given string?
(unencodable-char-position): Function API taken from GNU; return
the first unencodable position given a string and coding system.
(encode-coding-char): Function API taken from GNU; return CHAR
encoded using CODING-SYSTEM, or nil if CODING-SYSTEM would trash
CHAR.
((unless (featurep 'mule)): Override the default
query-coding-region implementation on non-Mule.
* mule/mule-coding.el (make-8-bit-generate-helper): Eliminate a
duplicate comment.
(make-8-bit-choose-category): Simplify implementation.
(8-bit-fixed-query-coding-region): Implementation of
#'query-coding-region for coding systems created with
#'make-8-bit-coding-system.
(make-8-bit-coding-system): Initialise the #'query-coding-region
implementation for these character sets.
(make-8-bit-coding-system): Ditto for the compiler macro version
of this function.
* unicode.el (unicode-query-coding-skip-chars-arg): New variable,
used by unicode-query-coding-region, initialised in
mule/general-late.el.
(unicode-query-coding-region): New function, the
#'query-coding-region implementation for Unicode coding systems.
Initialise the query-coding-function property for the Unicode
coding systems to #'unicode-query-coding-region.
* mule/mule-charset.el (charset-skip-chars-string): New
function. Return a #'skip-chars-forward argument that skips all
characters in CHARSET.
(map-charset-chars): Function synced from GNU, modified to work
with XEmacs. Map FUNC across the int value charset ranges of
CHARSET.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Mon, 21 Jan 2008 22:51:21 +0100 |
parents | 316fddbf58e2 |
children | aa5ed11f473b |
line wrap: on
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/* Define console object for XEmacs. Copyright (C) 1996, 2002 Ben Wing This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Written by Ben Wing. */ #ifndef INCLUDED_console_h_ #define INCLUDED_console_h_ /* Devices and consoles are similar entities. The idea is that a console represents a physical keyboard/mouse/other-input-source while a device represents a display where frames appear on. Nowadays "multi-headed" displays with multiple physical screens are becoming familiar; in the XEmacs nomenclature, this maps to a "console" supporting multiple "devices". In the X world, a console is a "Display" while a device is a "Screen". Implementationally, it can sometimes get confusing: under X, multiple devices on a single console are different "Display" connections to what is in reality the same Display on the same server. Furthermore, in the X model input comes from the device and not from the console. This causes no confusion because events are basically always tagged to a particular X window (i.e. frame), which exists on only one screen; therefore the event won't be reported multiple times even if there are multiple devices on the same physical display. This is an implementation detail specific to X consoles (e.g. under NeXTstep or Windows, this could be different, and input would come directly from the console). */ /* GCC does not like forward enum declaration. This needs to be defined here. What a disgust! */ enum console_variant { dead_console, tty_console, gtk_console, x_console, mswindows_console, msprinter_console, stream_console }; enum device_metrics { DM_color_default, DM_color_select, DM_color_balloon, DM_color_3d_face, DM_color_3d_light, DM_color_3d_dark, DM_color_menu, DM_color_menu_highlight, DM_color_menu_button, DM_color_menu_disabled, DM_color_toolbar, DM_color_scrollbar, DM_color_desktop, DM_color_workspace, DM_font_default, DM_font_menubar, DM_font_dialog, DM_size_cursor, DM_size_scrollbar, DM_size_menu, DM_size_toolbar, DM_size_toolbar_button, DM_size_toolbar_border, DM_size_icon, DM_size_icon_small, DM_size_device, DM_size_workspace, DM_offset_workspace, DM_size_device_mm, DM_device_dpi, DM_num_bit_planes, DM_num_color_cells, DM_num_screens, DM_mouse_buttons, DM_swap_buttons, DM_show_sounds, DM_slow_device, DM_security, DM_backing_store, DM_save_under }; struct console; DECLARE_LRECORD (console, struct console); #define XCONSOLE(x) XRECORD (x, console, struct console) #define wrap_console(p) wrap_record (p, console) #define CONSOLEP(x) RECORDP (x, console) #define CHECK_CONSOLE(x) CHECK_RECORD (x, console) #define CONCHECK_CONSOLE(x) CONCHECK_RECORD (x, console) /* Basic properties available to non-privileged users; redefined in console-impl.h */ struct console_methods; int console_live_p (struct console *c); Lisp_Object console_device_list (struct console *c); #define CONSOLE_LIVE_P(c) console_live_p (c) #define CONSOLE_DEVICE_LIST(c) console_device_list (c) #define CHECK_LIVE_CONSOLE(x) do { \ CHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ dead_wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CONCHECK_LIVE_CONSOLE(x) do { \ CONCHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ x = wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CDFW_CONSOLE(obj) \ ((WINDOWP (obj) && WINDOW_LIVE_P (XWINDOW(obj))) ? WINDOW_CONSOLE (XWINDOW (obj)) \ : ((FRAMEP (obj) && FRAME_LIVE_P (XFRAME (obj))) ? FRAME_CONSOLE (XFRAME (obj)) \ : ((DEVICEP (obj) && DEVICE_LIVE_P (XDEVICE (obj))) ? DEVICE_CONSOLE (XDEVICE (obj)) \ : ((CONSOLEP (obj) && CONSOLE_LIVE_P (XCONSOLE (obj))) ? obj \ : Qnil)))) #define CONSOLE_LOOP(concons) LIST_LOOP (concons, Vconsole_list) #define CONSOLE_DEVICE_LOOP(devcons, con) \ LIST_LOOP (devcons, CONSOLE_DEVICE_LIST (con)) EXFUN (Fconsole_disable_input, 1); EXFUN (Fdelete_console, 2); EXFUN (Fselect_console, 1); EXFUN (Fselected_console, 0); extern Lisp_Object Qcreate_console_hook, Qdelete_console_hook; extern Lisp_Object Vconsole_defaults, Vconsole_type_list, Vselected_console; int valid_console_type_p (Lisp_Object type); Lisp_Object create_console (Lisp_Object name, Lisp_Object type, Lisp_Object connection, Lisp_Object props); void select_console_1 (Lisp_Object); struct console *decode_console (Lisp_Object); void add_entry_to_console_type_list (Lisp_Object symbol, struct console_methods *type); struct console_methods *decode_console_type (Lisp_Object type, Error_Behavior errb); enum console_variant get_console_variant (Lisp_Object type); void delete_console_internal (struct console *con, int force, int from_kill_emacs, int from_io_error); void io_error_delete_console (Lisp_Object console); void set_console_last_nonminibuf_frame (struct console *con, Lisp_Object frame); void stuff_buffered_input (Lisp_Object); #endif /* INCLUDED_console_h_ */