Mercurial > hg > xemacs-beta
view src/menubar-msw.c @ 826:6728e641994e
[xemacs-hg @ 2002-05-05 11:30:15 by ben]
syntax cache, 8-bit-format, lots of code cleanup
README.packages: Update info about --package-path.
i.c: Create an inheritable event and pass it on to XEmacs, so that ^C
can be handled properly. Intercept ^C and signal the event.
"Stop Build" in VC++ now works.
bytecomp-runtime.el: Doc string changes.
compat.el: Some attempts to redo this to
make it truly useful and fix the "multiple versions interacting
with each other" problem. Not yet done. Currently doesn't work.
files.el: Use with-obsolete-variable to avoid warnings in new revert-buffer code.
xemacs.mak: Split up CFLAGS into a version without flags specifying the C
library. The problem seems to be that minitar depends on zlib,
which depends specifically on libc.lib, not on any of the other C
libraries. Unless you compile with libc.lib, you get errors --
specifically, no _errno in the other libraries, which must make it
something other than an int. (#### But this doesn't seem to obtain
in XEmacs, which also uses zlib, and can be linked with any of the
C libraries. Maybe zlib is used differently and doesn't need
errno, or maybe XEmacs provides an int errno; ... I don't
understand.
Makefile.in.in: Fix so that packages are around when testing.
abbrev.c, alloc.c, buffer.c, buffer.h, bytecode.c, callint.c, casefiddle.c, casetab.c, casetab.h, charset.h, chartab.c, chartab.h, cmds.c, console-msw.h, console-stream.c, console-x.c, console.c, console.h, data.c, device-msw.c, device.c, device.h, dialog-msw.c, dialog-x.c, dired-msw.c, dired.c, doc.c, doprnt.c, dumper.c, editfns.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, events.h, extents.c, extents.h, faces.c, file-coding.c, file-coding.h, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-msw.c, frame-x.c, frame.c, frame.h, glade.c, glyphs-gtk.c, glyphs-msw.c, glyphs-msw.h, glyphs-x.c, glyphs.c, glyphs.h, gui-msw.c, gui-x.c, gui.h, gutter.h, hash.h, indent.c, insdel.c, intl-win32.c, intl.c, keymap.c, lisp-disunion.h, lisp-union.h, lisp.h, lread.c, lrecord.h, lstream.c, lstream.h, marker.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, menubar.c, minibuf.c, mule-ccl.c, mule-charset.c, mule-coding.c, mule-wnnfns.c, nas.c, objects-msw.c, objects-x.c, opaque.c, postgresql.c, print.c, process-nt.c, process-unix.c, process.c, process.h, profile.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-x.c, redisplay.c, redisplay.h, regex.c, regex.h, scrollbar-msw.c, search.c, select-x.c, specifier.c, specifier.h, symbols.c, symsinit.h, syntax.c, syntax.h, syswindows.h, tests.c, text.c, text.h, tooltalk.c, ui-byhand.c, ui-gtk.c, unicode.c, win32.c, window.c: Another big Ben patch.
-- FUNCTIONALITY CHANGES:
add partial support for 8-bit-fixed, 16-bit-fixed, and
32-bit-fixed formats. not quite done yet. (in particular, needs
functions to actually convert the buffer.) NOTE: lots of changes
to regex.c here. also, many new *_fmt() inline funs that take an
Internal_Format argument.
redo syntax cache code. make the cache per-buffer; keep the cache
valid across calls to functions that use it. also keep it valid
across insertions/deletions and extent changes, as much as is
possible. eliminate the junky regex-reentrancy code by passing in
the relevant lisp info to the regex routines as local vars.
add general mechanism in extents code for signalling extent changes.
fix numerous problems with the case-table implementation; yoshiki
never properly transferred many algorithms from old-style to
new-style case tables.
redo char tables to support a default argument, so that mapping
only occurs over changed args. change many chartab functions to
accept Lisp_Object instead of Lisp_Char_Table *.
comment out the code in font-lock.c by default, because
font-lock.el no longer uses it. we should consider eliminating it
entirely.
Don't output bell as ^G in console-stream when not a TTY.
add -mswindows-termination-handle to interface with i.c, so we can
properly kill a build.
add more error-checking to buffer/string macros.
add some additional buffer_or_string_() funs.
-- INTERFACE CHANGES AFFECTING MORE CODE:
switch the arguments of write_c_string and friends to be
consistent with write_fmt_string, which must have printcharfun
first.
change BI_* macros to BYTE_* for increased clarity; similarly for
bi_* local vars.
change VOID_TO_LISP to be a one-argument function. eliminate
no-longer-needed CVOID_TO_LISP.
-- char/string macro changes:
rename MAKE_CHAR() to make_emchar() for slightly less confusion
with make_char(). (The former generates an Emchar, the latter a
Lisp object. Conceivably we should rename make_char() -> wrap_char()
and similarly for make_int(), make_float().)
Similar changes for other *CHAR* macros -- we now consistently use
names with `emchar' whenever we are working with Emchars. Any
remaining name with just `char' always refers to a Lisp object.
rename macros with XSTRING_* to string_* except for those that
reference actual fields in the Lisp_String object, following
conventions used elsewhere.
rename set_string_{data,length} macros (the only ones to work with
a Lisp_String_* instead of a Lisp_Object) to set_lispstringp_*
to make the difference clear.
try to be consistent about caps vs. lowercase in macro/inline-fun
names for chars and such, which wasn't the case before. we now
reserve caps either for XFOO_ macros that reference object fields
(e.g. XSTRING_DATA) or for things that have non-function semantics,
e.g. directly modifying an arg (BREAKUP_EMCHAR) or evaluating an
arg (any arg) more than once. otherwise, use lowercase.
here is a summary of most of the macros/inline funs changed by all
of the above changes:
BYTE_*_P -> byte_*_p
XSTRING_BYTE -> string_byte
set_string_data/length -> set_lispstringp_data/length
XSTRING_CHAR_LENGTH -> string_char_length
XSTRING_CHAR -> string_emchar
INTBYTE_FIRST_BYTE_P -> intbyte_first_byte_p
INTBYTE_LEADING_BYTE_P -> intbyte_leading_byte_p
charptr_copy_char -> charptr_copy_emchar
LEADING_BYTE_* -> leading_byte_*
CHAR_* -> EMCHAR_*
*_CHAR_* -> *_EMCHAR_*
*_CHAR -> *_EMCHAR
CHARSET_BY_ -> charset_by_*
BYTE_SHIFT_JIS* -> byte_shift_jis*
BYTE_BIG5* -> byte_big5*
REP_BYTES_BY_FIRST_BYTE -> rep_bytes_by_first_byte
char_to_unicode -> emchar_to_unicode
valid_char_p -> valid_emchar_p
Change intbyte_strcmp -> qxestrcmp_c (duplicated functionality).
-- INTERFACE CHANGES AFFECTING LESS CODE:
use DECLARE_INLINE_HEADER in various places.
remove '#ifdef emacs' from XEmacs-only files.
eliminate CHAR_TABLE_VALUE(), which duplicated the functionality
of get_char_table().
add BUFFER_TEXT_LOOP to simplify iterations over buffer text.
define typedefs for signed and unsigned types of fixed sizes
(INT_32_BIT, UINT_32_BIT, etc.).
create ALIGN_FOR_TYPE as a higher-level interface onto ALIGN_SIZE;
fix code to use it.
add charptr_emchar_len to return the text length of the character
pointed to by a ptr; use it in place of
charcount_to_bytecount(..., 1). add emchar_len to return the text
length of a given character.
add types Bytexpos and Charxpos to generalize Bytebpos/Bytecount
and Charbpos/Charcount, in code (particularly, the extents code
and redisplay code) that works with either kind of index. rename
redisplay struct params with names such as `charbpos' to
e.g. `charpos' when they are e.g. a Charxpos, not a Charbpos.
eliminate xxDEFUN in place of DEFUN; no longer necessary with
changes awhile back to doc.c.
split up big ugly combined list of EXFUNs in lisp.h on a
file-by-file basis, since other prototypes are similarly split.
rewrite some "*_UNSAFE" macros as inline funs and eliminate the
_UNSAFE suffix.
move most string code from lisp.h to text.h; the string code and
text.h code is now intertwined in such a fashion that they need
to be in the same place and partially interleaved. (you can't
create forward references for inline funs)
automated/lisp-tests.el, automated/symbol-tests.el, automated/test-harness.el: Fix test harness to output FAIL messages to stderr when in
batch mode.
Fix up some problems in lisp-tests/symbol-tests that were
causing spurious failures.
author | ben |
---|---|
date | Sun, 05 May 2002 11:33:57 +0000 |
parents | e38acbeb1cae |
children | e7ee5f8bde58 |
line wrap: on
line source
/* Implements an elisp-programmable menubar -- Win32 Copyright (C) 1993, 1994 Free Software Foundation, Inc. Copyright (C) 1995 Tinker Systems and INS Engineering Corp. Copyright (C) 1997 Kirill M. Katsnelson <kkm@kis.ru>. Copyright (C) 2000, 2001, 2002 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This function mostly Mule-ized (except perhaps some Unicode splitting). 5-2000. */ /* Author: Initially written by kkm 12/24/97, peeking into and copying stuff from menubar-x.c */ /* Algorithm for handling menus is as follows. When window's menubar * is created, current-menubar is not traversed in depth. Rather, only * top level items, both items and pulldowns, are added to the * menubar. Each pulldown is initially empty. When a pulldown is * selected and about to open, corresponding element of * current-menubar is found, and the newly open pulldown is * populated. This is made again in the same non-recursive manner. * * This algorithm uses hash tables to find out element of the menu * descriptor list given menu handle. The key is an opaque ptr data * type, keeping menu handle, and the value is a list of strings * representing the path from the root of the menu to the item * descriptor. Each frame has an associated hash table. * * Leaf items are assigned a unique id based on item's hash. When an * item is selected, Windows sends back the id. Unfortunately, only * low 16 bit of the ID are sent, and there's no way to get the 32-bit * value. Yes, Win32 is just a different set of bugs than X! Aside * from this blame, another hashing mechanism is required to map menu * ids to commands (which are actually Lisp_Object's). This mapping is * performed in the same hash table, as the lifetime of both maps is * exactly the same. This is unambigous, as menu handles are * represented by lisp opaques, while command ids are by lisp * integers. The additional advantage for this is that command forms * are automatically GC-protected, which is important because these * may be transient forms generated by :filter functions. * * The hash table is not allowed to grow too much; it is pruned * whenever this is safe to do. This is done by re-creating the menu * bar, and clearing and refilling the hash table from scratch. * * Popup menus are handled identically to pulldowns. A static hash * table is used for popup menus, and lookup is made not in * current-menubar but in a lisp form supplied to the `popup' * function. * * Another Windows weirdness is that there's no way to tell that a * popup has been dismissed without making selection. We need to know * that to cleanup the popup menu hash table, but this is not honestly * doable using *documented* sequence of messages. Sticking to * particular knowledge is bad because this may break in Windows NT * 5.0, or Windows 98, or other future version. Instead, I allow the * hash tables to hang around, and not clear them, unless WM_COMMAND is * received. This is worth some memory but more safe. Hacks welcome, * anyways! * */ #include <config.h> #include "lisp.h" #include "buffer.h" #include "commands.h" #include "console-msw.h" #include "elhash.h" #include "events.h" #include "frame.h" #include "gui.h" #include "lisp.h" #include "menubar.h" #include "menubar-msw.h" #include "opaque.h" #include "window.h" /* #### */ #define REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH 0 #define EMPTY_ITEM_ID ((UINT)LISP_TO_VOID (Qunbound)) #define EMPTY_ITEM_NAME "(empty)" /* WARNING: uses of this need XETEXT */ /* Current menu (bar or popup) descriptor. gcpro'ed */ static Lisp_Object current_menudesc; /* Current menubar or popup hash table. gcpro'ed */ static Lisp_Object current_hash_table; /* This is used to allocate unique ids to menu items. Items ids are in MENU_ITEM_ID_MIN to MENU_ITEM_ID_MAX. Allocation checks that the item is not already in the TOP_LEVEL_MENU */ /* #### defines go to gui-msw.h, as the range is shared with toolbars (If only toolbars will be implemented as common controls) */ #define MENU_ITEM_ID_MIN 0x8000 #define MENU_ITEM_ID_MAX 0xFFFF #define MENU_ITEM_ID_BITS(x) (((x) & 0x7FFF) | 0x8000) static HMENU top_level_menu; /* * Translate X accelerator syntax to win32 accelerator syntax. * accel = (Emchar*) to receive the accelerator character * or NULL to suppress accelerators in the menu or dialog item. * * %% is replaced with % * if accel is NULL: * %_ is removed. * if accel is non-NULL: * %_ is replaced with &. * The accelerator character is passed back in *accel. * (If there is no accelerator, it will be added on the first character.) * */ Lisp_Object mswindows_translate_menu_or_dialog_item (Lisp_Object item, Emchar *accel) { Bytecount len = XSTRING_LENGTH (item); Intbyte *it = (Intbyte *) alloca (2 * len + 42), *ptr = it; memcpy (ptr, XSTRING_DATA (item), len + 1); if (accel) *accel = '\0'; /* Escape '&' as '&&' */ while ((ptr = (Intbyte *) memchr (ptr, '&', len - (ptr - it))) != NULL) { memmove (ptr + 1, ptr, (len - (ptr - it)) + 1); len++; ptr += 2; } /* Replace XEmacs accelerator '%_' with Windows accelerator '&' and `%%' with `%'. */ ptr = it; while ((ptr = (Intbyte *) memchr (ptr, '%', len - (ptr - it))) != NULL) { if (*(ptr + 1) == '_') { if (accel) { *ptr = '&'; if (!*accel) *accel = DOWNCASE (0, charptr_emchar (ptr + 2)); memmove (ptr + 1, ptr + 2, len - (ptr - it + 2) + 1); len--; } else /* Skip accelerator */ { memmove (ptr, ptr + 2, len - (ptr - it + 2) + 1); len -= 2; } } else if (*(ptr + 1) == '%') { memmove (ptr + 1, ptr + 2, len - (ptr - it + 2) + 1); len--; ptr++; } else /* % on its own - shouldn't happen */ ptr++; } if (accel && !*accel) { /* Force a default accelerator */ ptr = it; memmove (ptr + 1, ptr, len + 1); *accel = DOWNCASE (0, charptr_emchar (ptr + 1)); *ptr = '&'; len++; } return make_string (it, len); } /* * This returns Windows-style menu item string: * "Left Flush\tRight Flush" */ static Lisp_Object displayable_menu_item (Lisp_Object gui_item, int bar_p, Emchar *accel) { Lisp_Object left, right = Qnil; /* Left flush part of the string */ left = gui_item_display_flush_left (gui_item); left = mswindows_translate_menu_or_dialog_item (left, accel); /* Right flush part, unless we're at the top-level where it's not allowed */ if (!bar_p) right = gui_item_display_flush_right (gui_item); if (!NILP (right)) return concat3 (left, build_string ("\t"), right); else return left; } /* * hmenu_to_lisp_object() returns an opaque ptr given menu handle. */ static Lisp_Object hmenu_to_lisp_object (HMENU hmenu) { return make_opaque_ptr (hmenu); } /* * Allocation tries a hash based on item's path and name first. This * almost guarantees that the same item will override its old value in * the hash table rather than abandon it. */ static Lisp_Object allocate_menu_item_id (Lisp_Object path, Lisp_Object name, Lisp_Object suffix) { UINT id = MENU_ITEM_ID_BITS (HASH3 (internal_hash (path, 0), internal_hash (name, 0), internal_hash (suffix, 0))); do { id = MENU_ITEM_ID_BITS (id + 1); } while (GetMenuState (top_level_menu, id, MF_BYCOMMAND) != 0xFFFFFFFF); return make_int (id); } static HMENU create_empty_popup_menu (void) { return CreatePopupMenu (); } static void empty_menu (HMENU menu, int add_empty_p) { while (DeleteMenu (menu, 0, MF_BYPOSITION)); if (add_empty_p) qxeAppendMenu (menu, MF_STRING | MF_GRAYED, EMPTY_ITEM_ID, XETEXT (EMPTY_ITEM_NAME)); } /* * The idea of checksumming is that we must hash minimal object * which is necessarily changes when the item changes. For separator * this is a constant, for grey strings and submenus these are hashes * of names, since submenus are unpopulated until opened so always * equal otherwise. For items, this is a full hash value of a callback, * because a callback may me a form which can be changed only somewhere * in depth. */ static unsigned long checksum_menu_item (Lisp_Object item) { if (STRINGP (item)) { /* Separator or unselectable text - hash as a string + 13 */ if (separator_string_p (XSTRING_DATA (item))) return 13; else return internal_hash (item, 0) + 13; } else if (CONSP (item)) { /* Submenu - hash by its string name + 0 */ return internal_hash (XCAR (item), 0); } else if (VECTORP (item)) { /* An ordinary item - hash its name and callback form. */ return HASH2 (internal_hash (XVECTOR_DATA(item)[0], 0), internal_hash (XVECTOR_DATA(item)[1], 0)); } /* An error - will be caught later */ return 0; } static void populate_menu_add_item (HMENU menu, Lisp_Object path, Lisp_Object hash_tab, Lisp_Object item, Lisp_Object *accel_list, int flush_right, int bar_p) { MENUITEMINFOW item_info; item_info.cbSize = sizeof (item_info); item_info.fMask = MIIM_TYPE | MIIM_STATE | MIIM_ID; item_info.fState = 0; item_info.wID = 0; item_info.fType = 0; if (STRINGP (item)) { /* Separator or unselectable text */ if (separator_string_p (XSTRING_DATA (item))) item_info.fType = MFT_SEPARATOR; else { Extbyte *itemext; item_info.fType = MFT_STRING; item_info.fState = MFS_DISABLED; LISP_STRING_TO_TSTR (item, itemext); item_info.dwTypeData = (XELPTSTR) itemext; } } else if (CONSP (item)) { /* Submenu */ HMENU submenu; Lisp_Object gui_item = allocate_gui_item (); Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); struct gcpro gcpro1, gcpro2, gcpro3; Emchar accel; Extbyte *itemext; GCPRO3 (gui_item, path, *accel_list); menu_parse_submenu_keywords (item, gui_item); if (!STRINGP (pgui_item->name)) invalid_argument ("Menu name (first element) must be a string", item); if (!gui_item_included_p (gui_item, Vmenubar_configuration)) { UNGCPRO; goto done; } if (!gui_item_active_p (gui_item)) item_info.fState = MFS_GRAYED; /* Temptation is to put 'else' right here. Although, the displayed item won't have an arrow indicating that it is a popup. So we go ahead a little bit more and create a popup */ submenu = create_empty_popup_menu (); item_info.fMask |= MIIM_SUBMENU; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, &accel), itemext); item_info.dwTypeData = (XELPTSTR) itemext; item_info.hSubMenu = submenu; if (accel && bar_p) *accel_list = Fcons (make_char (accel), *accel_list); if (!(item_info.fState & MFS_GRAYED)) { /* Now add the full submenu path as a value to the hash table, keyed by menu handle */ if (NILP(path)) path = list1 (pgui_item->name); else { Lisp_Object arg[2]; arg[0] = path; arg[1] = list1 (pgui_item->name); path = Fappend (2, arg); } Fputhash (hmenu_to_lisp_object (submenu), path, hash_tab); } UNGCPRO; } else if (VECTORP (item)) { /* An ordinary item */ Lisp_Object style, id; Lisp_Object gui_item = gui_parse_item_keywords (item); Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); struct gcpro gcpro1, gcpro2; Emchar accel; Extbyte *itemext; GCPRO2 (gui_item, *accel_list); if (!gui_item_included_p (gui_item, Vmenubar_configuration)) { UNGCPRO; goto done; } if (!STRINGP (pgui_item->name)) pgui_item->name = Feval (pgui_item->name); if (!gui_item_active_p (gui_item)) item_info.fState = MFS_GRAYED; style = (NILP (pgui_item->selected) || NILP (Feval (pgui_item->selected)) ? Qnil : pgui_item->style); if (EQ (style, Qradio)) { item_info.fType |= MFT_RADIOCHECK; item_info.fState |= MFS_CHECKED; } else if (EQ (style, Qtoggle)) item_info.fState |= MFS_CHECKED; id = allocate_menu_item_id (path, pgui_item->name, pgui_item->suffix); Fputhash (id, pgui_item->callback, hash_tab); item_info.wID = (UINT) XINT (id); item_info.fType |= MFT_STRING; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, &accel), itemext); item_info.dwTypeData = (XELPTSTR) itemext; if (accel && bar_p) *accel_list = Fcons (make_char (accel), *accel_list); UNGCPRO; } else sferror ("Malformed menu item descriptor", item); if (flush_right) item_info.fType |= MFT_RIGHTJUSTIFY; qxeInsertMenuItem (menu, UINT_MAX, TRUE, &item_info); done:; } /* * This function is called from populate_menu and checksum_menu. * When called to populate, MENU is a menu handle, PATH is a * list of strings representing menu path from root to this submenu, * DESCRIPTOR is a menu descriptor, HASH_TAB is a hash table associated * with root menu, BAR_P indicates whether this called for a menubar or * a popup, and POPULATE_P is non-zero. Return value must be ignored. * When called to checksum, DESCRIPTOR has the same meaning, POPULATE_P * is zero, PATH must be Qnil, and the rest of parameters is ignored. * Return value is the menu checksum. */ static unsigned long populate_or_checksum_helper (HMENU menu, Lisp_Object path, Lisp_Object desc, Lisp_Object hash_tab, int bar_p, int populate_p) { Lisp_Object item_desc; int deep_p, flush_right; struct gcpro gcpro1, gcpro2, gcpro3; unsigned long checksum; Lisp_Object gui_item = allocate_gui_item (); Lisp_Object accel_list = Qnil; Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); GCPRO3 (gui_item, accel_list, desc); /* We are sometimes called with the menubar unchanged, and with changed right flush. We have to update the menubar in this case, so account for the compliance setting in the hash value */ checksum = REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH; /* Will initially contain only "(empty)" */ if (populate_p) empty_menu (menu, 1); /* PATH set to nil indicates top-level popup or menubar */ deep_p = !NILP (path); /* Fetch keywords prepending the item list */ desc = menu_parse_submenu_keywords (desc, gui_item); /* Check that menu name is specified when expected */ if (NILP (pgui_item->name) && deep_p) sferror ("Menu must have a name", desc); /* Apply filter if specified */ if (!NILP (pgui_item->filter)) desc = call1 (pgui_item->filter, desc); /* Loop thru the desc's CDR and add items for each entry */ flush_right = 0; EXTERNAL_LIST_LOOP (item_desc, desc) { if (NILP (XCAR (item_desc))) { /* Do not flush right menubar items when MS style compliant */ if (bar_p && !REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH) flush_right = 1; if (!populate_p) checksum = HASH2 (checksum, LISP_HASH (Qnil)); } else if (populate_p) populate_menu_add_item (menu, path, hash_tab, XCAR (item_desc), &accel_list, flush_right, bar_p); else checksum = HASH2 (checksum, checksum_menu_item (XCAR (item_desc))); } if (populate_p) { /* Remove the "(empty)" item, if there are other ones */ if (GetMenuItemCount (menu) > 1) RemoveMenu (menu, EMPTY_ITEM_ID, MF_BYCOMMAND); /* Add the header to the popup, if told so. The same as in X - an insensitive item, and a separator (Seems to me, there were two separators in X... In Windows this looks ugly, anyways.) */ if (!bar_p && !deep_p && popup_menu_titles && !NILP (pgui_item->name)) { Extbyte *nameext; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, NULL), nameext); qxeInsertMenu (menu, 0, MF_BYPOSITION | MF_STRING | MF_DISABLED, 0, nameext); qxeInsertMenu (menu, 1, MF_BYPOSITION | MF_SEPARATOR, 0, NULL); SetMenuDefaultItem (menu, 0, MF_BYPOSITION); } } if (bar_p) Fputhash (Qt, accel_list, hash_tab); UNGCPRO; return checksum; } static void populate_menu (HMENU menu, Lisp_Object path, Lisp_Object desc, Lisp_Object hash_tab, int bar_p) { populate_or_checksum_helper (menu, path, desc, hash_tab, bar_p, 1); } static unsigned long checksum_menu (Lisp_Object desc) { return populate_or_checksum_helper (NULL, Qnil, desc, Qunbound, 0, 0); } static void update_frame_menubar_maybe (struct frame *f) { HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f)); struct window *w = XWINDOW (FRAME_LAST_NONMINIBUF_WINDOW (f)); Lisp_Object desc = (!NILP (w->menubar_visible_p) ? symbol_value_in_buffer (Qcurrent_menubar, w->buffer) : Qnil); struct gcpro gcpro1; GCPRO1 (desc); /* it's safest to do this, just in case some filter or something changes the value of current-menubar */ top_level_menu = menubar; if (NILP (desc) && menubar != NULL) { /* Menubar has gone */ FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = Qnil; SetMenu (FRAME_MSWINDOWS_HANDLE (f), NULL); DestroyMenu (menubar); DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f)); UNGCPRO; return; } if (!NILP (desc) && menubar == NULL) { /* Menubar has appeared */ menubar = CreateMenu (); goto populate; } if (NILP (desc)) { /* We did not have the bar and are not going to */ UNGCPRO; return; } /* Now we bail out if the menubar has not changed */ if (FRAME_MSWINDOWS_MENU_CHECKSUM (f) == checksum_menu (desc)) { UNGCPRO; return; } populate: /* Come with empty hash table */ if (NILP (FRAME_MSWINDOWS_MENU_HASH_TABLE (f))) FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = make_lisp_hash_table (50, HASH_TABLE_NON_WEAK, HASH_TABLE_EQUAL); else Fclrhash (FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); Fputhash (hmenu_to_lisp_object (menubar), Qnil, FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); populate_menu (menubar, Qnil, desc, FRAME_MSWINDOWS_MENU_HASH_TABLE (f), 1); SetMenu (FRAME_MSWINDOWS_HANDLE (f), menubar); DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f)); FRAME_MSWINDOWS_MENU_CHECKSUM (f) = checksum_menu (desc); UNGCPRO; } static void prune_menubar (struct frame *f) { HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f)); Lisp_Object desc = current_frame_menubar (f); struct gcpro gcpro1; if (menubar == NULL) return; /* #### If a filter function has set desc to Qnil, this abort() triggers. To resolve, we must prevent filters explicitly from mangling with the active menu. In apply_filter probably? Is copy-tree on the whole menu too expensive? */ if (NILP (desc)) /* abort(); */ return; GCPRO1 (desc); /* just to be safe -- see above */ /* We do the trick by removing all items and re-populating top level */ empty_menu (menubar, 0); assert (HASH_TABLEP (FRAME_MSWINDOWS_MENU_HASH_TABLE (f))); Fclrhash (FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); Fputhash (hmenu_to_lisp_object (menubar), Qnil, FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); populate_menu (menubar, Qnil, desc, FRAME_MSWINDOWS_MENU_HASH_TABLE (f), 1); UNGCPRO; } /* * This is called when cleanup is possible. It is better not to * clean things up at all than do it too early! */ static void menu_cleanup (struct frame *f) { /* This function can GC */ current_menudesc = Qnil; current_hash_table = Qnil; prune_menubar (f); } int mswindows_char_is_accelerator (struct frame *f, Emchar ch) { Lisp_Object hash = FRAME_MSWINDOWS_MENU_HASH_TABLE (f); if (NILP (hash)) return 0; return !NILP (memq_no_quit (make_char (DOWNCASE (WINDOW_XBUFFER (FRAME_SELECTED_XWINDOW (f)), ch)), Fgethash (Qt, hash, Qnil))); } /*------------------------------------------------------------------------*/ /* Message handlers */ /*------------------------------------------------------------------------*/ static Lisp_Object unsafe_handle_wm_initmenupopup_1 (HMENU menu, struct frame *f) { /* This function can call lisp, beat dogs and stick chewing gum to everything! */ Lisp_Object path, desc; struct gcpro gcpro1; /* Find which guy is going to explode */ path = Fgethash (hmenu_to_lisp_object (menu), current_hash_table, Qunbound); assert (!UNBOUNDP (path)); #ifdef DEBUG_XEMACS /* Allow to continue in a debugger after assert - not so fatal */ if (UNBOUNDP (path)) signal_error (Qinternal_error, "internal menu error", Qunbound); #endif /* Now find a desc chunk for it. If none, then probably menu open hook has played too much games around stuff */ desc = Fmenu_find_real_submenu (current_menudesc, path); if (NILP (desc)) invalid_state ("This menu does not exist any more", path); /* Now, stuff it */ /* DESC may be generated by filter, so we have to gcpro it */ GCPRO1 (desc); populate_menu (menu, path, desc, current_hash_table, 0); UNGCPRO; return Qt; } static Lisp_Object unsafe_handle_wm_initmenu_1 (struct frame *f) { /* This function can call lisp */ /* NOTE: This is called for the bar only, WM_INITMENU for popups is filtered out */ /* #### - this menubar update mechanism is expensively anti-social and the activate-menubar-hook is now mostly obsolete. */ /* We simply ignore return value. In any case, we construct the bar on the fly */ run_hook (Qactivate_menubar_hook); update_frame_menubar_maybe (f); current_menudesc = current_frame_menubar (f); current_hash_table = FRAME_MSWINDOWS_MENU_HASH_TABLE (f); assert (HASH_TABLEP (current_hash_table)); return Qt; } /* * Return value is Qt if we have dispatched the command, * or Qnil if id has not been mapped to a callback. * Window procedure may try other targets to route the * command if we return nil */ Lisp_Object mswindows_handle_wm_command (struct frame *f, WORD id) { /* Try to map the command id through the proper hash table */ Lisp_Object data, fn, arg, frame; struct gcpro gcpro1; if (NILP (current_hash_table)) return Qnil; data = Fgethash (make_int (id), current_hash_table, Qunbound); if (UNBOUNDP (data)) { menu_cleanup (f); return Qnil; } /* Need to gcpro because the hash table may get destroyed by menu_cleanup(), and will not gcpro the data any more */ GCPRO1 (data); menu_cleanup (f); /* Ok, this is our one. Enqueue it. */ get_gui_callback (data, &fn, &arg); frame = wrap_frame (f); /* this used to call mswindows_enqueue_misc_user_event but that breaks customize because the misc_event gets eval'ed in some circumstances. Don't change it back unless you can fix the customize problem also. */ mswindows_enqueue_misc_user_event (frame, fn, arg); UNGCPRO; /* data */ return Qt; } /*------------------------------------------------------------------------*/ /* Message handling proxies */ /*------------------------------------------------------------------------*/ static HMENU wm_initmenu_menu; static struct frame *wm_initmenu_frame; static Lisp_Object unsafe_handle_wm_initmenupopup (Lisp_Object u_n_u_s_e_d) { return unsafe_handle_wm_initmenupopup_1 (wm_initmenu_menu, wm_initmenu_frame); } static Lisp_Object unsafe_handle_wm_initmenu (Lisp_Object u_n_u_s_e_d) { return unsafe_handle_wm_initmenu_1 (wm_initmenu_frame); } Lisp_Object mswindows_handle_wm_initmenupopup (HMENU hmenu, struct frame *frm) { /* We cannot pass hmenu as a lisp object. Use static var */ wm_initmenu_menu = hmenu; wm_initmenu_frame = frm; return mswindows_protect_modal_loop (unsafe_handle_wm_initmenupopup, Qnil); } Lisp_Object mswindows_handle_wm_initmenu (HMENU hmenu, struct frame *f) { /* Handle only frame menubar, ignore if from popup or system menu */ if (GetMenu (FRAME_MSWINDOWS_HANDLE (f)) == hmenu) { wm_initmenu_frame = f; return mswindows_protect_modal_loop (unsafe_handle_wm_initmenu, Qnil); } return Qt; } /*------------------------------------------------------------------------*/ /* Methods */ /*------------------------------------------------------------------------*/ static void mswindows_update_frame_menubars (struct frame *f) { update_frame_menubar_maybe (f); } static void mswindows_free_frame_menubars (struct frame *f) { FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = Qnil; } static void mswindows_popup_menu (Lisp_Object menu_desc, Lisp_Object event) { struct frame *f = selected_frame (); Lisp_Event *eev = NULL; HMENU menu; POINT pt; int ok; struct gcpro gcpro1; GCPRO1 (menu_desc); /* to be safe -- see above */ if (!NILP (event)) { CHECK_LIVE_EVENT (event); eev = XEVENT (event); if (eev->event_type != button_press_event && eev->event_type != button_release_event) wrong_type_argument (Qmouse_event_p, event); } else if (!NILP (Vthis_command_keys)) { /* if an event wasn't passed, use the last event of the event sequence currently being executed, if that event is a mouse event */ eev = XEVENT (Vthis_command_keys); /* last event first */ if (eev->event_type != button_press_event && eev->event_type != button_release_event) eev = NULL; } popup_up_p++; /* Default is to put the menu at the point (10, 10) in frame */ if (eev) { pt.x = eev->event.button.x; pt.y = eev->event.button.y; ClientToScreen (FRAME_MSWINDOWS_HANDLE (f), &pt); } else pt.x = pt.y = 10; if (SYMBOLP (menu_desc)) menu_desc = Fsymbol_value (menu_desc); CHECK_CONS (menu_desc); CHECK_STRING (XCAR (menu_desc)); menu_cleanup (f); current_menudesc = menu_desc; current_hash_table = make_lisp_hash_table (10, HASH_TABLE_NON_WEAK, HASH_TABLE_EQUAL); menu = create_empty_popup_menu (); Fputhash (hmenu_to_lisp_object (menu), Qnil, current_hash_table); top_level_menu = menu; /* see comments in menubar-x.c */ if (zmacs_regions) zmacs_region_stays = 1; ok = TrackPopupMenu (menu, TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON, pt.x, pt.y, 0, FRAME_MSWINDOWS_HANDLE (f), NULL); DestroyMenu (menu); /* A WM_COMMAND is not issued until TrackPopupMenu returns. This makes setting popup_up_p fairly pointless since we cannot keep the menu up and dispatch events. Furthermore, we seem to have little control over what happens to the menu when we click. */ popup_up_p--; /* Signal a signal if caught by Track...() modal loop. */ /* I think this is pointless, the code hasn't actually put us in a modal loop at this time -- andyp. */ mswindows_unmodalize_signal_maybe (); /* This is probably the only real reason for failure */ if (!ok) { menu_cleanup (f); invalid_operation ("Cannot track popup menu while in menu", menu_desc); } UNGCPRO; } /*------------------------------------------------------------------------*/ /* Initialization */ /*------------------------------------------------------------------------*/ void syms_of_menubar_mswindows (void) { } void console_type_create_menubar_mswindows (void) { CONSOLE_HAS_METHOD (mswindows, update_frame_menubars); CONSOLE_HAS_METHOD (mswindows, free_frame_menubars); CONSOLE_HAS_METHOD (mswindows, popup_menu); } void vars_of_menubar_mswindows (void) { current_menudesc = Qnil; current_hash_table = Qnil; staticpro (¤t_menudesc); staticpro (¤t_hash_table); }