Mercurial > hg > xemacs-beta
view man/term.texi @ 826:6728e641994e
[xemacs-hg @ 2002-05-05 11:30:15 by ben]
syntax cache, 8-bit-format, lots of code cleanup
README.packages: Update info about --package-path.
i.c: Create an inheritable event and pass it on to XEmacs, so that ^C
can be handled properly. Intercept ^C and signal the event.
"Stop Build" in VC++ now works.
bytecomp-runtime.el: Doc string changes.
compat.el: Some attempts to redo this to
make it truly useful and fix the "multiple versions interacting
with each other" problem. Not yet done. Currently doesn't work.
files.el: Use with-obsolete-variable to avoid warnings in new revert-buffer code.
xemacs.mak: Split up CFLAGS into a version without flags specifying the C
library. The problem seems to be that minitar depends on zlib,
which depends specifically on libc.lib, not on any of the other C
libraries. Unless you compile with libc.lib, you get errors --
specifically, no _errno in the other libraries, which must make it
something other than an int. (#### But this doesn't seem to obtain
in XEmacs, which also uses zlib, and can be linked with any of the
C libraries. Maybe zlib is used differently and doesn't need
errno, or maybe XEmacs provides an int errno; ... I don't
understand.
Makefile.in.in: Fix so that packages are around when testing.
abbrev.c, alloc.c, buffer.c, buffer.h, bytecode.c, callint.c, casefiddle.c, casetab.c, casetab.h, charset.h, chartab.c, chartab.h, cmds.c, console-msw.h, console-stream.c, console-x.c, console.c, console.h, data.c, device-msw.c, device.c, device.h, dialog-msw.c, dialog-x.c, dired-msw.c, dired.c, doc.c, doprnt.c, dumper.c, editfns.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, events.h, extents.c, extents.h, faces.c, file-coding.c, file-coding.h, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-msw.c, frame-x.c, frame.c, frame.h, glade.c, glyphs-gtk.c, glyphs-msw.c, glyphs-msw.h, glyphs-x.c, glyphs.c, glyphs.h, gui-msw.c, gui-x.c, gui.h, gutter.h, hash.h, indent.c, insdel.c, intl-win32.c, intl.c, keymap.c, lisp-disunion.h, lisp-union.h, lisp.h, lread.c, lrecord.h, lstream.c, lstream.h, marker.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, menubar.c, minibuf.c, mule-ccl.c, mule-charset.c, mule-coding.c, mule-wnnfns.c, nas.c, objects-msw.c, objects-x.c, opaque.c, postgresql.c, print.c, process-nt.c, process-unix.c, process.c, process.h, profile.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-x.c, redisplay.c, redisplay.h, regex.c, regex.h, scrollbar-msw.c, search.c, select-x.c, specifier.c, specifier.h, symbols.c, symsinit.h, syntax.c, syntax.h, syswindows.h, tests.c, text.c, text.h, tooltalk.c, ui-byhand.c, ui-gtk.c, unicode.c, win32.c, window.c: Another big Ben patch.
-- FUNCTIONALITY CHANGES:
add partial support for 8-bit-fixed, 16-bit-fixed, and
32-bit-fixed formats. not quite done yet. (in particular, needs
functions to actually convert the buffer.) NOTE: lots of changes
to regex.c here. also, many new *_fmt() inline funs that take an
Internal_Format argument.
redo syntax cache code. make the cache per-buffer; keep the cache
valid across calls to functions that use it. also keep it valid
across insertions/deletions and extent changes, as much as is
possible. eliminate the junky regex-reentrancy code by passing in
the relevant lisp info to the regex routines as local vars.
add general mechanism in extents code for signalling extent changes.
fix numerous problems with the case-table implementation; yoshiki
never properly transferred many algorithms from old-style to
new-style case tables.
redo char tables to support a default argument, so that mapping
only occurs over changed args. change many chartab functions to
accept Lisp_Object instead of Lisp_Char_Table *.
comment out the code in font-lock.c by default, because
font-lock.el no longer uses it. we should consider eliminating it
entirely.
Don't output bell as ^G in console-stream when not a TTY.
add -mswindows-termination-handle to interface with i.c, so we can
properly kill a build.
add more error-checking to buffer/string macros.
add some additional buffer_or_string_() funs.
-- INTERFACE CHANGES AFFECTING MORE CODE:
switch the arguments of write_c_string and friends to be
consistent with write_fmt_string, which must have printcharfun
first.
change BI_* macros to BYTE_* for increased clarity; similarly for
bi_* local vars.
change VOID_TO_LISP to be a one-argument function. eliminate
no-longer-needed CVOID_TO_LISP.
-- char/string macro changes:
rename MAKE_CHAR() to make_emchar() for slightly less confusion
with make_char(). (The former generates an Emchar, the latter a
Lisp object. Conceivably we should rename make_char() -> wrap_char()
and similarly for make_int(), make_float().)
Similar changes for other *CHAR* macros -- we now consistently use
names with `emchar' whenever we are working with Emchars. Any
remaining name with just `char' always refers to a Lisp object.
rename macros with XSTRING_* to string_* except for those that
reference actual fields in the Lisp_String object, following
conventions used elsewhere.
rename set_string_{data,length} macros (the only ones to work with
a Lisp_String_* instead of a Lisp_Object) to set_lispstringp_*
to make the difference clear.
try to be consistent about caps vs. lowercase in macro/inline-fun
names for chars and such, which wasn't the case before. we now
reserve caps either for XFOO_ macros that reference object fields
(e.g. XSTRING_DATA) or for things that have non-function semantics,
e.g. directly modifying an arg (BREAKUP_EMCHAR) or evaluating an
arg (any arg) more than once. otherwise, use lowercase.
here is a summary of most of the macros/inline funs changed by all
of the above changes:
BYTE_*_P -> byte_*_p
XSTRING_BYTE -> string_byte
set_string_data/length -> set_lispstringp_data/length
XSTRING_CHAR_LENGTH -> string_char_length
XSTRING_CHAR -> string_emchar
INTBYTE_FIRST_BYTE_P -> intbyte_first_byte_p
INTBYTE_LEADING_BYTE_P -> intbyte_leading_byte_p
charptr_copy_char -> charptr_copy_emchar
LEADING_BYTE_* -> leading_byte_*
CHAR_* -> EMCHAR_*
*_CHAR_* -> *_EMCHAR_*
*_CHAR -> *_EMCHAR
CHARSET_BY_ -> charset_by_*
BYTE_SHIFT_JIS* -> byte_shift_jis*
BYTE_BIG5* -> byte_big5*
REP_BYTES_BY_FIRST_BYTE -> rep_bytes_by_first_byte
char_to_unicode -> emchar_to_unicode
valid_char_p -> valid_emchar_p
Change intbyte_strcmp -> qxestrcmp_c (duplicated functionality).
-- INTERFACE CHANGES AFFECTING LESS CODE:
use DECLARE_INLINE_HEADER in various places.
remove '#ifdef emacs' from XEmacs-only files.
eliminate CHAR_TABLE_VALUE(), which duplicated the functionality
of get_char_table().
add BUFFER_TEXT_LOOP to simplify iterations over buffer text.
define typedefs for signed and unsigned types of fixed sizes
(INT_32_BIT, UINT_32_BIT, etc.).
create ALIGN_FOR_TYPE as a higher-level interface onto ALIGN_SIZE;
fix code to use it.
add charptr_emchar_len to return the text length of the character
pointed to by a ptr; use it in place of
charcount_to_bytecount(..., 1). add emchar_len to return the text
length of a given character.
add types Bytexpos and Charxpos to generalize Bytebpos/Bytecount
and Charbpos/Charcount, in code (particularly, the extents code
and redisplay code) that works with either kind of index. rename
redisplay struct params with names such as `charbpos' to
e.g. `charpos' when they are e.g. a Charxpos, not a Charbpos.
eliminate xxDEFUN in place of DEFUN; no longer necessary with
changes awhile back to doc.c.
split up big ugly combined list of EXFUNs in lisp.h on a
file-by-file basis, since other prototypes are similarly split.
rewrite some "*_UNSAFE" macros as inline funs and eliminate the
_UNSAFE suffix.
move most string code from lisp.h to text.h; the string code and
text.h code is now intertwined in such a fashion that they need
to be in the same place and partially interleaved. (you can't
create forward references for inline funs)
automated/lisp-tests.el, automated/symbol-tests.el, automated/test-harness.el: Fix test harness to output FAIL messages to stderr when in
batch mode.
Fix up some problems in lisp-tests/symbol-tests that were
causing spurious failures.
author | ben |
---|---|
date | Sun, 05 May 2002 11:33:57 +0000 |
parents | 5596b330879a |
children | 0f9686ac3ce7 |
line wrap: on
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@\input texinfo @c -*-texinfo-*- @setfilename ../info/term.info @settitle XEmacs Terminal Emulator Mode @titlepage @sp 6 @center @titlefont(XEmacs Terminal Emulator Mode) @end titlepage @ifinfo @dircategory XEmacs Editor @direntry * Term mode: (term). XEmacs Terminal Emulator Mode. @end direntry @node Top, , (DIR) @top Terminal emulator mode @end ifinfo This is some notes about the term Emacs mode. @menu * term mode:: @end menu @node term mode @chapter XEmacs Terminal Emulator Mode @menu * Overview:: * Connecting to remote computers:: * Paging:: * Terminal escapes:: @end menu The @code{term} package includes the major modes @code{term}, @code{shell}, and @code{gud} (for running gbd or another debugger). It is a replacement for the comint mode of Emacs 19, as well as shell, gdb, terminal, and telnet modes. The package works best with recent releases of Emacs 19, but will also work reasonably well with Emacs 18 as well as Lucid Emacs 19. The file @code{nshell.el} is a wrapper to use unless term mode is built into Emacs. If works around some of the missing in older Emacs versions. To use it, edit the paths in @code{nshell.el}, appropriately, and then @code{M-x load-file nshell.el RET}. This will also load in replacement shell and gud modes. @node Overview @section Overview The @code{term} mode is used to control a program (an "inferior process"). It sends most keyboard input characters to the program, and displays output from the program in the buffer. This is similar to the traditional comint mode, and modes derived from it (such as shell and gdb modes). You can do with the new term-based shell the same sort of things you could do with the old shell mode, using more or less the same interface. However, the new mode is more flexible, and works somewhat differently. @menu * Output from the inferior:: * subbuffer:: The sub-buffer * altsubbuffer:: The alternate sub-buffer * Input to the inferior:: @end menu @node Output from the inferior @subsection Output from the inferior In typical usage, output from the inferior is added to the end of the buffer. If needed, the window will be scrolled, just like a regular terminal. (Only one line at a time will be scrolled, just like regular terminals, and in contrast to the old shell mode.) Thus the buffer becomes a log of your interaction with the inferior, just like the old shell mode. Like a real terminal, term maintains a "cursor position." This is the @code{process-mark} of the inferior process. If the process-mark is not at the end of the buffer, output from the inferior will overwrite existing text in the buffer. This is like a real terminal, but unlike the old shell mode (which inserts the output, instead of overwriting). Some programs (such as Emacs itself) need to control the appearance on the screen in detail. They do this by sending special control codes. The exact control codes needed from terminal to terminal, but nowadays most terminals and terminal emulators (including xterm) understand the so-called "ANSI escape sequences" (first popularized by the Digital's VT100 family of terminal). The term mode also understands these escape sequences, and for each control code does the appropriate thing to change the buffer so that the appearance of the window will match what it would be on a real terminal. (In contrast, the old shell mode doesn't handle terminal control codes at all.) See <...> for the specific control codes. @node subbuffer @subsection The sub-buffer A program that talks to terminal expects the terminal to have a fixed size. If the program is talking a terminal emulator program such as @code{xterm}, that size can be changed (if the xterm window is re-sized), but programs still assume a logical terminal that has a fixed size independent of the amount of output transmitted by the programs. To programs that use it, the Emacs terminal emulator acts as if it too has a fixed size. The @dfn{sub-buffer} is the part of a @code{term}-mode buffer that corresponds to a "normal" terminal. Most of the time (unless you explicitly scroll the window displaying the buffer), the sub-buffer is the part of the buffer that is displayed in a window. The sub-buffer is defined in terms of three buffer-local-variable: @defvar term-height The height of the sub-buffer, in screen lines. @end defvar @defvar term-width The width of the sub-buffer, in screen columns. @end defvar @defvar term-home-marker The "home" position, that is the top left corner of the sub-buffer. @end defvar The sub-buffer is assumed to be the end part of the buffer; the @code{term-home-marker} should never be more than @code{term-height} screen lines from the end of the buffer. @node altsubbuffer @subsection The alternate sub-buffer When a "graphical" program finishes, it is nice to restore the screen state to what it was before the program started. Many people are used to this behavior from @code{xterm}, and its also offered by the @code{term} emulator. @defun term-switch-to-alternate-sub-buffer set If @var{set} is true, and we're not already using the alternate sub-buffer, switch to it. What this means is that the @code{term-home-marker} is saved (in the variable @code{term-saved-home-marker}), and the @code{term-home-marker} is set to the end of the buffer. If @var{set} is false and we're using the alternate sub-buffer, switch back to the saved sub-buffer. What this means is that the (current, alternate) sub-buffer is deleted (using @code{(delete-region term-home-marker (point-max))}), and then the @code{term-home-marker} is restored (from @code{term-saved-home-marker}). @end defun @node Input to the inferior @subsection Input to the inferior Characters typed by the user are sent to the inferior. How this is done depends on whether the @code{term} buffer is in "character" mode or "line" mode. (A @code{term} buffer can also be in "pager" mode. This is discussed <later>.) Which of these is currently active is specified in the mode line. The difference between them is the key-bindings available. In character mode, one character (by default @key{C-c}) is special, and is a prefix for various commands. All other characters are sent directly to the inferior process, with no interpretation by Emacs. Character mode looks and feels like a real terminal, or a conventional terminal emulator such as xterm. In line mode, key commands mostly have standard Emacs actions. Regulars characters insert themselves into the buffer. When return is typed, the entire current line of the buffer (except possibly the prompt) is sent to the inferior process. Line mode is basically the original shell mode from earlier Emacs versions. To switch from line mode to character mode type @kbd{C-c c}. To switch from character mode to line mode type @kbd{C-c l}. In either mode, "echoing" of user input is handled by the inferior. Therefor, in line mode after an input line at the end of the buffer is sent to the inferior, it is deleted from the buffer. This is so that the inferior can echo the input, if it wishes (which it normally does). @node Connecting to remote computers @section Connecting to remote computers If you want to login to a remove computer, you can do that just as you would expect, using whatever commands you would normally use. (This is worth emphasizing, because earlier versions of @code{shell} mode would not work properly if you tried to log in to some other computer, because of the way echoing was handled. That is why there was a separate @code{telnet} mode to partially compensate for these problems. The @code{telnet} mode is no longer needed, and is basically obsolete.) A program that asks you for a password will normally suppress echoing of the password, so the password will not show up in the buffer. This will happen just as if you were using a real terminal, if the buffer is in char mode. If it is in line mode, the password will be temporarily visible, but will be erased when you hit return. (This happens automatically; there is no special password processing.) When you log in to a different machine, you need to specify the type of terminal your using. If you are talking to a Bourne-compatible shell, and your system understands the @code{TERMCAP} variable, you can use the command @kbd{M-x shell-send-termcap}, which sends a string specifying the terminal type and size. (This command is also useful after the window has changed size.) If you need to specify the terminal type manually, you can try the terminal types "ansi" or "vt100". You can of course run gdb on that remote computer. One useful trick: If you invoke gdb with the @code{--fullname} option, it will send special commands to Emacs that will cause Emacs to pop up the source files you're debugging. This will work whether or not gdb is running on a different computer than Emacs, assuming can access the source files specified by gdb. @node Paging @section Paging When the pager is enabled, Emacs will "pause" after each screenful of output (since the last input sent to the inferior). It will enter "pager" mode, which feels a lot like the "more" program: Typing a space requests another screenful of output. Other commands request more or less output, or scroll backwards in the @code{term} buffer. In pager mode, type @kbd{h} or @kbd{?} to display a help message listing all the available pager mode commands. In either character or line mode, type @kbd{C-c p} to enable paging, and @kbd{C-c D} to disable it. @node Terminal escapes @section Terminal Escape sequences A program that does "graphics" on a terminal controls the terminal by sending strings called @dfn{terminal escape sequences} that the terminal (or terminal emulator) interprets as special commands. The @code{term} mode includes a terminal emulator that understands standard ANSI escape sequences, originally popularized by VT100 terminals, and now used by the @code{xterm} program and most modern terminal emulator software. @menu * Cursor motion:: Escape sequences to move the cursor * Erasing:: Escape commands for erasing text * Inserting and deleting:: Escape sequences to insert and delete text * Scrolling:: Escape sequences to scroll part of the visible window * Command hook:: * Miscellaneous escapes:: @end menu printing chars tab LF @node Cursor motion @subsection Escape sequences to move the cursor @table @kbd @item RETURN Moves to the beginning of the current screen line. @item C-b Moves backwards one column. (Tabs are broken up if needed.) @comment Line wrap FIXME @item Esc [ R ; C H Move to screen row R, screen column C, where (R=1) is the top row, and (C=1) is the leftmost column. Defaults are R=1 and C=1. @item Esc [ N A Move N (default 1) screen lines up. @item Esc [ N B Move N (default 1) screen lines down. @item Esc [ N C Move N (default 1) columns right. @item Esc [ N D Move N (default 1) columns left. @end table @node Erasing @subsection Escape commands for erasing text These commands "erase" part of the sub-buffer. Erasing means replacing by white space; it is not the same as deleting. The relative screen positions of things that are not erased remain unchanged with each other, as does the relative cursor position. @table @kbd @item E [ J Erase from cursor to end of screen. @item E [ 0 J Same as E [ J. @item E [ 1 J Erase from home position to point. @item E [ 2 J Erase whole sub-buffer. @item E [ K Erase from point to end of screen line. @item E [ 0 K Same as E [ K. @item E [ 1 K Erase from beginning of screen line to point. @item E [ 2 K Erase whole screen line. @end table @node Inserting and deleting @subsection Escape sequences to insert and delete text @table @kbd @item Esc [ N L Insert N (default 1) blank lines. @item Esc [ N M Delete N (default 1) lines. @item Esc [ N P Delete N (default 1) characters. @item Esc [ N @@ Insert N (default 1) spaces. @end table @node Scrolling @subsection Escape sequences to scroll part of the visible window @table @kbd @item Esc D Scroll forward one screen line. @item Esc M Scroll backwards one screen line. @item Esc [ T ; B r Set the scrolling region to be from lines T down to line B inclusive, where line 1 is the topmost line. @end table @node Command hook @subsection Command hook If @kbd{C-z} is seen, any text up to a following @key{LF} is scanned. The text in between (not counting the initial C-z or the final LF) is passed to the function that is the value of @code{term-command-hook}. The default value of the @code{term-command-hook} variable is the function @code{term-command-hook}, which handles the following: @table @kbd @item C-z C-z FILENAME:LINENUMBER:IGNORED LF Set term-pending-frame to @code{(cons "FILENAME" LINENUMBER)}. When the buffer is displayed in the current window, show the FILENAME in the other window, and show an arrow at LINENUMBER. Gdb emits these strings when invoked with the flag --fullname. This is used by gdb mode; you can also invoke gdb with this flag from shell mode. @item C-z / DIRNAME LF Set the directory of the term buffer to DIRNAME @item C-z ! LEXPR LF Read and evaluate LEXPR as a Lisp expression. The result is ignored. @end table @node Miscellaneous escapes @subsection Miscellaneous escapes @table @kbd @item C-g (Bell) Calls @code{(beep t)}. @item Esc 7 Save cursor. @item Esc 8 Restore cursor. @item Esc [ 47 h Switch to the alternate sub-buffer, @item Esc [ 47 l Switch back to the regular sub-buffer, @end table @bye