Mercurial > hg > xemacs-beta
view lisp/picture.el @ 826:6728e641994e
[xemacs-hg @ 2002-05-05 11:30:15 by ben]
syntax cache, 8-bit-format, lots of code cleanup
README.packages: Update info about --package-path.
i.c: Create an inheritable event and pass it on to XEmacs, so that ^C
can be handled properly. Intercept ^C and signal the event.
"Stop Build" in VC++ now works.
bytecomp-runtime.el: Doc string changes.
compat.el: Some attempts to redo this to
make it truly useful and fix the "multiple versions interacting
with each other" problem. Not yet done. Currently doesn't work.
files.el: Use with-obsolete-variable to avoid warnings in new revert-buffer code.
xemacs.mak: Split up CFLAGS into a version without flags specifying the C
library. The problem seems to be that minitar depends on zlib,
which depends specifically on libc.lib, not on any of the other C
libraries. Unless you compile with libc.lib, you get errors --
specifically, no _errno in the other libraries, which must make it
something other than an int. (#### But this doesn't seem to obtain
in XEmacs, which also uses zlib, and can be linked with any of the
C libraries. Maybe zlib is used differently and doesn't need
errno, or maybe XEmacs provides an int errno; ... I don't
understand.
Makefile.in.in: Fix so that packages are around when testing.
abbrev.c, alloc.c, buffer.c, buffer.h, bytecode.c, callint.c, casefiddle.c, casetab.c, casetab.h, charset.h, chartab.c, chartab.h, cmds.c, console-msw.h, console-stream.c, console-x.c, console.c, console.h, data.c, device-msw.c, device.c, device.h, dialog-msw.c, dialog-x.c, dired-msw.c, dired.c, doc.c, doprnt.c, dumper.c, editfns.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, events.h, extents.c, extents.h, faces.c, file-coding.c, file-coding.h, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-msw.c, frame-x.c, frame.c, frame.h, glade.c, glyphs-gtk.c, glyphs-msw.c, glyphs-msw.h, glyphs-x.c, glyphs.c, glyphs.h, gui-msw.c, gui-x.c, gui.h, gutter.h, hash.h, indent.c, insdel.c, intl-win32.c, intl.c, keymap.c, lisp-disunion.h, lisp-union.h, lisp.h, lread.c, lrecord.h, lstream.c, lstream.h, marker.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, menubar.c, minibuf.c, mule-ccl.c, mule-charset.c, mule-coding.c, mule-wnnfns.c, nas.c, objects-msw.c, objects-x.c, opaque.c, postgresql.c, print.c, process-nt.c, process-unix.c, process.c, process.h, profile.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-x.c, redisplay.c, redisplay.h, regex.c, regex.h, scrollbar-msw.c, search.c, select-x.c, specifier.c, specifier.h, symbols.c, symsinit.h, syntax.c, syntax.h, syswindows.h, tests.c, text.c, text.h, tooltalk.c, ui-byhand.c, ui-gtk.c, unicode.c, win32.c, window.c: Another big Ben patch.
-- FUNCTIONALITY CHANGES:
add partial support for 8-bit-fixed, 16-bit-fixed, and
32-bit-fixed formats. not quite done yet. (in particular, needs
functions to actually convert the buffer.) NOTE: lots of changes
to regex.c here. also, many new *_fmt() inline funs that take an
Internal_Format argument.
redo syntax cache code. make the cache per-buffer; keep the cache
valid across calls to functions that use it. also keep it valid
across insertions/deletions and extent changes, as much as is
possible. eliminate the junky regex-reentrancy code by passing in
the relevant lisp info to the regex routines as local vars.
add general mechanism in extents code for signalling extent changes.
fix numerous problems with the case-table implementation; yoshiki
never properly transferred many algorithms from old-style to
new-style case tables.
redo char tables to support a default argument, so that mapping
only occurs over changed args. change many chartab functions to
accept Lisp_Object instead of Lisp_Char_Table *.
comment out the code in font-lock.c by default, because
font-lock.el no longer uses it. we should consider eliminating it
entirely.
Don't output bell as ^G in console-stream when not a TTY.
add -mswindows-termination-handle to interface with i.c, so we can
properly kill a build.
add more error-checking to buffer/string macros.
add some additional buffer_or_string_() funs.
-- INTERFACE CHANGES AFFECTING MORE CODE:
switch the arguments of write_c_string and friends to be
consistent with write_fmt_string, which must have printcharfun
first.
change BI_* macros to BYTE_* for increased clarity; similarly for
bi_* local vars.
change VOID_TO_LISP to be a one-argument function. eliminate
no-longer-needed CVOID_TO_LISP.
-- char/string macro changes:
rename MAKE_CHAR() to make_emchar() for slightly less confusion
with make_char(). (The former generates an Emchar, the latter a
Lisp object. Conceivably we should rename make_char() -> wrap_char()
and similarly for make_int(), make_float().)
Similar changes for other *CHAR* macros -- we now consistently use
names with `emchar' whenever we are working with Emchars. Any
remaining name with just `char' always refers to a Lisp object.
rename macros with XSTRING_* to string_* except for those that
reference actual fields in the Lisp_String object, following
conventions used elsewhere.
rename set_string_{data,length} macros (the only ones to work with
a Lisp_String_* instead of a Lisp_Object) to set_lispstringp_*
to make the difference clear.
try to be consistent about caps vs. lowercase in macro/inline-fun
names for chars and such, which wasn't the case before. we now
reserve caps either for XFOO_ macros that reference object fields
(e.g. XSTRING_DATA) or for things that have non-function semantics,
e.g. directly modifying an arg (BREAKUP_EMCHAR) or evaluating an
arg (any arg) more than once. otherwise, use lowercase.
here is a summary of most of the macros/inline funs changed by all
of the above changes:
BYTE_*_P -> byte_*_p
XSTRING_BYTE -> string_byte
set_string_data/length -> set_lispstringp_data/length
XSTRING_CHAR_LENGTH -> string_char_length
XSTRING_CHAR -> string_emchar
INTBYTE_FIRST_BYTE_P -> intbyte_first_byte_p
INTBYTE_LEADING_BYTE_P -> intbyte_leading_byte_p
charptr_copy_char -> charptr_copy_emchar
LEADING_BYTE_* -> leading_byte_*
CHAR_* -> EMCHAR_*
*_CHAR_* -> *_EMCHAR_*
*_CHAR -> *_EMCHAR
CHARSET_BY_ -> charset_by_*
BYTE_SHIFT_JIS* -> byte_shift_jis*
BYTE_BIG5* -> byte_big5*
REP_BYTES_BY_FIRST_BYTE -> rep_bytes_by_first_byte
char_to_unicode -> emchar_to_unicode
valid_char_p -> valid_emchar_p
Change intbyte_strcmp -> qxestrcmp_c (duplicated functionality).
-- INTERFACE CHANGES AFFECTING LESS CODE:
use DECLARE_INLINE_HEADER in various places.
remove '#ifdef emacs' from XEmacs-only files.
eliminate CHAR_TABLE_VALUE(), which duplicated the functionality
of get_char_table().
add BUFFER_TEXT_LOOP to simplify iterations over buffer text.
define typedefs for signed and unsigned types of fixed sizes
(INT_32_BIT, UINT_32_BIT, etc.).
create ALIGN_FOR_TYPE as a higher-level interface onto ALIGN_SIZE;
fix code to use it.
add charptr_emchar_len to return the text length of the character
pointed to by a ptr; use it in place of
charcount_to_bytecount(..., 1). add emchar_len to return the text
length of a given character.
add types Bytexpos and Charxpos to generalize Bytebpos/Bytecount
and Charbpos/Charcount, in code (particularly, the extents code
and redisplay code) that works with either kind of index. rename
redisplay struct params with names such as `charbpos' to
e.g. `charpos' when they are e.g. a Charxpos, not a Charbpos.
eliminate xxDEFUN in place of DEFUN; no longer necessary with
changes awhile back to doc.c.
split up big ugly combined list of EXFUNs in lisp.h on a
file-by-file basis, since other prototypes are similarly split.
rewrite some "*_UNSAFE" macros as inline funs and eliminate the
_UNSAFE suffix.
move most string code from lisp.h to text.h; the string code and
text.h code is now intertwined in such a fashion that they need
to be in the same place and partially interleaved. (you can't
create forward references for inline funs)
automated/lisp-tests.el, automated/symbol-tests.el, automated/test-harness.el: Fix test harness to output FAIL messages to stderr when in
batch mode.
Fix up some problems in lisp-tests/symbol-tests that were
causing spurious failures.
author | ben |
---|---|
date | Sun, 05 May 2002 11:33:57 +0000 |
parents | 943eaba38521 |
children | 308d34e9f07d |
line wrap: on
line source
;;; picture.el --- "Picture mode" -- editing using quarter-plane screen model. ;; Copyright (C) 1985, 1994 Free Software Foundation, Inc. ;; Author: K. Shane Hartman ;; Maintainer: FSF ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: FSF 19.30. ;; XEmacs changes: ;; -- set zmacs-region-stays ;; -- set mouse-track-rectangle-p ;; -- deleted useless hscroll-point-visible junk. ;;; Commentary: ;; This code provides the picture-mode commands documented in the Emacs ;; manual. The screen is treated as a semi-infinite quarter-plane with ;; support for rectangle operations and `etch-a-sketch' character ;; insertion in any of eight directions. ;;; Code: (defun move-to-column-force (column) "Move to column COLUMN in current line. Differs from `move-to-column' in that it creates or modifies whitespace if necessary to attain exactly the specified column." (or (natnump column) (setq column 0)) (move-to-column column) (let ((col (current-column))) (if (< col column) (indent-to column) (if (and (/= col column) (= (preceding-char) ?\t)) (let (indent-tabs-mode) (delete-char -1) (indent-to col) (move-to-column column)))) (prog1 ;; XEmacs addition: (setq zmacs-region-stays t)))) ;; Picture Movement Commands (defun picture-beginning-of-line (&optional arg) "Position point at the beginning of the line. With ARG not nil, move forward ARG - 1 lines first. If scan reaches end of buffer, stop there without error." (interactive "P") (if arg (forward-line (1- (prefix-numeric-value arg)))) (beginning-of-line) ) (defun picture-end-of-line (&optional arg) "Position point after last non-blank character on current line. With ARG not nil, move forward ARG - 1 lines first. If scan reaches end of buffer, stop there without error." (interactive "P") (if arg (forward-line (1- (prefix-numeric-value arg)))) (beginning-of-line) (skip-chars-backward " \t" (prog1 (point) (end-of-line))) ) (defun picture-forward-column (arg) "Move cursor right, making whitespace if necessary. With argument, move that many columns." (interactive "p") (let ((target-column (+ (current-column) arg))) (move-to-column-force target-column) ;; Picture mode isn't really suited to multi-column characters, ;; but we might as well let the user move across them. (and (< arg 0) (> (current-column) target-column) (backward-char 1)))) (defun picture-backward-column (arg) "Move cursor left, making whitespace if necessary. With argument, move that many columns." (interactive "p") (picture-forward-column (- arg))) (defun picture-move-down (arg) "Move vertically down, making whitespace if necessary. With argument, move that many lines." (interactive "p") (let ((col (current-column))) (picture-newline arg) (move-to-column-force col))) (defconst picture-vertical-step 0 "Amount to move vertically after text character in Picture mode.") (defconst picture-horizontal-step 1 "Amount to move horizontally after text character in Picture mode.") (defun picture-move-up (arg) "Move vertically up, making whitespace if necessary. With argument, move that many lines." (interactive "p") (picture-move-down (- arg))) (defun picture-movement-right () "Move right after self-inserting character in Picture mode." (interactive) (picture-set-motion 0 1)) (defun picture-movement-left () "Move left after self-inserting character in Picture mode." (interactive) (picture-set-motion 0 -1)) (defun picture-movement-up () "Move up after self-inserting character in Picture mode." (interactive) (picture-set-motion -1 0)) (defun picture-movement-down () "Move down after self-inserting character in Picture mode." (interactive) (picture-set-motion 1 0)) (defun picture-movement-nw () "Move up and left after self-inserting character in Picture mode." (interactive) (picture-set-motion -1 -1)) (defun picture-movement-ne () "Move up and right after self-inserting character in Picture mode." (interactive) (picture-set-motion -1 1)) (defun picture-movement-sw () "Move down and left after self-inserting character in Picture mode." (interactive) (picture-set-motion 1 -1)) (defun picture-movement-se () "Move down and right after self-inserting character in Picture mode." (interactive) (picture-set-motion 1 1)) (defun picture-set-motion (vert horiz) "Set VERTICAL and HORIZONTAL increments for movement in Picture mode. The modeline is updated to reflect the current direction." (setq picture-vertical-step vert picture-horizontal-step horiz) (setq mode-name (format "Picture:%s" (car (nthcdr (+ 1 (% horiz 2) (* 3 (1+ (% vert 2)))) '(nw up ne left none right sw down se))))) (redraw-modeline) (message nil)) (defun picture-move () "Move in direction of `picture-vertical-step' and `picture-horizontal-step'." (picture-move-down picture-vertical-step) (picture-forward-column picture-horizontal-step)) (defun picture-motion (arg) "Move point in direction of current picture motion in Picture mode. With ARG do it that many times. Useful for delineating rectangles in conjunction with diagonal picture motion. Do \\[command-apropos] picture-movement to see commands which control motion." (interactive "p") (picture-move-down (* arg picture-vertical-step)) (picture-forward-column (* arg picture-horizontal-step))) (defun picture-motion-reverse (arg) "Move point in direction opposite of current picture motion in Picture mode. With ARG do it that many times. Useful for delineating rectangles in conjunction with diagonal picture motion. Do \\[command-apropos] `picture-movement' to see commands which control motion." (interactive "p") (picture-motion (- arg))) ;; Picture insertion and deletion. (defun picture-self-insert (arg) "Insert this character in place of character previously at the cursor. The cursor then moves in the direction you previously specified with the commands `picture-movement-right', `picture-movement-up', etc. Do \\[command-apropos] `picture-movement' to see those commands." (interactive "p") (while (> arg 0) (setq arg (1- arg)) (move-to-column-force (1+ (current-column))) (delete-char -1) ;; FSF changes the following to last-command-event. (insert last-command-char) (backward-char 1) (picture-move) ;; XEmacs addition: (setq zmacs-region-stays nil))) (defun picture-clear-column (arg) "Clear out ARG columns after point without moving." (interactive "p") (let* ((opoint (point)) (original-col (current-column)) (target-col (+ original-col arg))) (move-to-column-force target-col) (delete-region opoint (point)) (save-excursion (indent-to (max target-col original-col))))) (defun picture-backward-clear-column (arg) "Clear out ARG columns before point, moving back over them." (interactive "p") (picture-clear-column (- arg))) (defun picture-clear-line (arg) "Clear out rest of line; if at end of line, advance to next line. Cleared-out line text goes into the kill ring, as do newlines that are advanced over. With argument, clear out (and save in kill ring) that many lines." (interactive "P") (if arg (progn (setq arg (prefix-numeric-value arg)) (kill-line arg) (newline (if (> arg 0) arg (- arg)))) (if (looking-at "[ \t]*$") (kill-ring-save (point) (progn (forward-line 1) (point))) (kill-region (point) (progn (end-of-line) (point)))) ;; XEmacs addition: (setq zmacs-region-stays nil))) (defun picture-newline (arg) "Move to the beginning of the following line. With argument, moves that many lines (up, if negative argument); always moves to the beginning of a line." (interactive "p") (if (< arg 0) (forward-line arg) (while (> arg 0) (end-of-line) (if (eobp) (newline) (forward-char 1)) (setq arg (1- arg)))) ) (defun picture-open-line (arg) "Insert an empty line after the current line. With positive argument insert that many lines." (interactive "p") (save-excursion (end-of-line) (open-line arg)) ) (defun picture-duplicate-line () "Insert a duplicate of the current line, below it." (interactive) (save-excursion (let ((contents (buffer-substring (progn (beginning-of-line) (point)) (progn (picture-newline 1) (point))))) (forward-line -1) (insert contents)))) ;; Like replace-match, but overwrites. (defun picture-replace-match (newtext fixedcase literal) (let (ocolumn change pos) (goto-char (setq pos (match-end 0))) (setq ocolumn (current-column)) ;; Make the replacement and undo it, to see how it changes the length. (let ((buffer-undo-list nil) list1) (replace-match newtext fixedcase literal) (setq change (- (current-column) ocolumn)) (setq list1 buffer-undo-list) (while list1 (setq list1 (primitive-undo 1 list1)))) (goto-char pos) (if (> change 0) (delete-region (point) (progn (move-to-column-force (+ change (current-column))) (point)))) (replace-match newtext fixedcase literal) (if (< change 0) (insert-char ?\ (- change))))) ;; Picture Tabs (defvar picture-tab-chars "!-~" "*A character set which controls behavior of commands \\[picture-set-tab-stops] and \\[picture-tab-search]. It is NOT a regular expression, any regexp special characters will be quoted. It defines a set of \"interesting characters\" to look for when setting \(or searching for) tab stops, initially \"!-~\" (all printing characters). For example, suppose that you are editing a table which is formatted thus: | foo | bar + baz | 23 * | bubbles | and + etc | 97 * and that `picture-tab-chars' is \"|+*\". Then invoking \\[picture-set-tab-stops] on either of the previous lines would result in the following tab stops : : : : Another example - \"A-Za-z0-9\" would produce the tab stops : : : : Note that if you want the character `-' to be in the set, it must be included in a range or else appear in a context where it cannot be taken for indicating a range (e.g. \"-A-Z\" declares the set to be the letters `A' through `Z' and the character `-'). If you want the character `\\' in the set it must be preceded by itself: \"\\\\\". The command \\[picture-tab-search] is defined to move beneath (or to) a character belonging to this set independent of the tab stops list.") (defun picture-set-tab-stops (&optional arg) "Set value of `tab-stop-list' according to context of this line. This controls the behavior of \\[picture-tab]. A tab stop is set at every column occupied by an \"interesting character\" that is preceded by whitespace. Interesting characters are defined by the variable `picture-tab-chars', see its documentation for an example of usage. With ARG, just (re)set `tab-stop-list' to its default value. The tab stops computed are displayed in the minibuffer with `:' at each stop." (interactive "P") (save-excursion (let (tabs) (if arg (setq tabs (default-value 'tab-stop-list)) (let ((regexp (concat "[ \t]+[" (regexp-quote picture-tab-chars) "]"))) (beginning-of-line) (let ((bol (point))) (end-of-line) (while (re-search-backward regexp bol t) (skip-chars-forward " \t") (setq tabs (cons (current-column) tabs))) (if (null tabs) (error "No characters in set %s on this line." (regexp-quote picture-tab-chars)))))) (setq tab-stop-list tabs) (let ((blurb (make-string (1+ (nth (1- (length tabs)) tabs)) ?\ ))) (while tabs (aset blurb (car tabs) ?:) (setq tabs (cdr tabs))) (message blurb))))) (defun picture-tab-search (&optional arg) "Move to column beneath next interesting char in previous line. With ARG move to column occupied by next interesting character in this line. The character must be preceded by whitespace. \"interesting characters\" are defined by variable `picture-tab-chars'. If no such character is found, move to beginning of line." (interactive "P") (let ((target (current-column))) (save-excursion (if (and (not arg) (progn (beginning-of-line) (skip-chars-backward (concat "^" (regexp-quote picture-tab-chars)) (point-min)) (not (bobp)))) (move-to-column target)) (if (re-search-forward (concat "[ \t]+[" (regexp-quote picture-tab-chars) "]") (save-excursion (end-of-line) (point)) 'move) (setq target (1- (current-column))) (setq target nil))) (if target (move-to-column-force target) (beginning-of-line)))) (defun picture-tab (&optional arg) "Tab transparently (just move point) to next tab stop. With prefix arg, overwrite the traversed text with spaces. The tab stop list can be changed by \\[picture-set-tab-stops] and \\[edit-tab-stops]. See also documentation for variable `picture-tab-chars'." (interactive "P") (let* ((opoint (point))) (move-to-tab-stop) (if arg (let (indent-tabs-mode (column (current-column))) (delete-region opoint (point)) (indent-to column)) ;; XEmacs addition: (setq zmacs-region-stays t)))) ;; Picture Rectangles (defconst picture-killed-rectangle nil "Rectangle killed or copied by \\[picture-clear-rectangle] in Picture mode. The contents can be retrieved by \\[picture-yank-rectangle]") (defun picture-clear-rectangle (start end &optional killp) "Clear and save rectangle delineated by point and mark. The rectangle is saved for yanking by \\[picture-yank-rectangle] and replaced with whitespace. The previously saved rectangle, if any, is lost. With prefix argument, the rectangle is actually killed, shifting remaining text." (interactive "r\nP") (setq picture-killed-rectangle (picture-snarf-rectangle start end killp))) (defun picture-clear-rectangle-to-register (start end register &optional killp) "Clear rectangle delineated by point and mark into REGISTER. The rectangle is saved in REGISTER and replaced with whitespace. With prefix argument, the rectangle is actually killed, shifting remaining text." (interactive "r\ncRectangle to register: \nP") (set-register register (picture-snarf-rectangle start end killp))) (defun picture-snarf-rectangle (start end &optional killp) (let ((column (current-column)) (indent-tabs-mode nil)) (prog1 (save-excursion (if killp (delete-extract-rectangle start end) (prog1 (extract-rectangle start end) (clear-rectangle start end)))) (move-to-column-force column) ;; XEmacs addition: (setq zmacs-region-stays nil)))) (defun picture-yank-rectangle (&optional insertp) "Overlay rectangle saved by \\[picture-clear-rectangle] The rectangle is positioned with upper left corner at point, overwriting existing text. With prefix argument, the rectangle is inserted instead, shifting existing text. Leaves mark at one corner of rectangle and point at the other (diagonally opposed) corner." (interactive "P") (if (not (consp picture-killed-rectangle)) (error "No rectangle saved.") (picture-insert-rectangle picture-killed-rectangle insertp))) (defun picture-yank-at-click (click arg) "Insert the last killed rectangle at the position clicked on. Also move point to one end of the text thus inserted (normally the end). Prefix arguments are interpreted as with \\[yank]. If `mouse-yank-at-point' is non-nil, insert at point regardless of where you click." (interactive "e\nP") (or mouse-yank-at-point (mouse-set-point click)) (picture-yank-rectangle arg)) (defun picture-yank-rectangle-from-register (register &optional insertp) "Overlay rectangle saved in REGISTER. The rectangle is positioned with upper left corner at point, overwriting existing text. With prefix argument, the rectangle is inserted instead, shifting existing text. Leaves mark at one corner of rectangle and point at the other (diagonally opposed) corner." (interactive "cRectangle from register: \nP") (let ((rectangle (get-register register))) (if (not (consp rectangle)) (error "Register %c does not contain a rectangle." register) (picture-insert-rectangle rectangle insertp)))) (defun picture-insert-rectangle (rectangle &optional insertp) "Overlay RECTANGLE with upper left corner at point. Optional argument INSERTP, if non-nil causes RECTANGLE to be inserted. Leaves the region surrounding the rectangle." (let ((indent-tabs-mode nil)) (if (not insertp) (save-excursion (delete-rectangle (point) (progn (picture-forward-column (length (car rectangle))) (picture-move-down (1- (length rectangle))) (point))))) (push-mark) (insert-rectangle rectangle))) ;; Picture Keymap, entry and exit points. (defconst picture-mode-map nil) (defun picture-substitute (oldfun newfun) (substitute-key-definition oldfun newfun picture-mode-map global-map)) (if (not picture-mode-map) (progn (setq picture-mode-map (make-keymap 'picture-mode-map)) (picture-substitute 'self-insert-command 'picture-self-insert) (picture-substitute 'forward-char 'picture-forward-column) (picture-substitute 'backward-char 'picture-backward-column) (picture-substitute 'delete-char 'picture-clear-column) ;; There are two possibilities for what is normally on DEL. (picture-substitute 'backward-delete-char-untabify 'picture-backward-clear-column) (picture-substitute 'delete-backward-char 'picture-backward-clear-column) (picture-substitute 'kill-line 'picture-clear-line) (picture-substitute 'open-line 'picture-open-line) (picture-substitute 'newline 'picture-newline) (picture-substitute 'newline-and-indent 'picture-duplicate-line) (picture-substitute 'next-line 'picture-move-down) (picture-substitute 'previous-line 'picture-move-up) (picture-substitute 'beginning-of-line 'picture-beginning-of-line) (picture-substitute 'end-of-line 'picture-end-of-line) (define-key picture-mode-map "\C-c\C-d" 'delete-char) (define-key picture-mode-map "\e\t" 'picture-toggle-tab-state) (define-key picture-mode-map "\t" 'picture-tab) (define-key picture-mode-map "\e\t" 'picture-tab-search) (define-key picture-mode-map "\C-c\t" 'picture-set-tab-stops) (define-key picture-mode-map "\C-c\C-k" 'picture-clear-rectangle) (define-key picture-mode-map "\C-c\C-w" 'picture-clear-rectangle-to-register) (define-key picture-mode-map "\C-c\C-y" 'picture-yank-rectangle) (define-key picture-mode-map "\C-c\C-x" 'picture-yank-rectangle-from-register) (define-key picture-mode-map "\C-c\C-c" 'picture-mode-exit) (define-key picture-mode-map "\C-c\C-f" 'picture-motion) (define-key picture-mode-map "\C-c\C-b" 'picture-motion-reverse) (define-key picture-mode-map "\C-c<" 'picture-movement-left) (define-key picture-mode-map "\C-c>" 'picture-movement-right) (define-key picture-mode-map "\C-c^" 'picture-movement-up) (define-key picture-mode-map "\C-c." 'picture-movement-down) (define-key picture-mode-map "\C-c`" 'picture-movement-nw) (define-key picture-mode-map "\C-c'" 'picture-movement-ne) (define-key picture-mode-map "\C-c/" 'picture-movement-sw) (define-key picture-mode-map "\C-c\\" 'picture-movement-se))) (defvar picture-mode-hook nil "If non-nil, its value is called on entry to Picture mode. Picture mode is invoked by the command \\[picture-mode].") (defvar picture-mode-old-local-map) (defvar picture-mode-old-mode-name) (defvar picture-mode-old-major-mode) (defvar picture-mode-old-truncate-lines) ;;;###autoload (defun picture-mode () "Switch to Picture mode, in which a quarter-plane screen model is used. Printing characters replace instead of inserting themselves with motion afterwards settable by these commands: C-c < Move left after insertion. C-c > Move right after insertion. C-c ^ Move up after insertion. C-c . Move down after insertion. C-c ` Move northwest (nw) after insertion. C-c ' Move northeast (ne) after insertion. C-c / Move southwest (sw) after insertion. C-c \\ Move southeast (se) after insertion. The current direction is displayed in the modeline. The initial direction is right. Whitespace is inserted and tabs are changed to spaces when required by movement. You can move around in the buffer with these commands: \\[picture-move-down] Move vertically to SAME column in previous line. \\[picture-move-up] Move vertically to SAME column in next line. \\[picture-end-of-line] Move to column following last non-whitespace character. \\[picture-forward-column] Move right inserting spaces if required. \\[picture-backward-column] Move left changing tabs to spaces if required. C-c C-f Move in direction of current picture motion. C-c C-b Move in opposite direction of current picture motion. Return Move to beginning of next line. You can edit tabular text with these commands: M-Tab Move to column beneath (or at) next interesting character. `Indents' relative to a previous line. Tab Move to next stop in tab stop list. C-c Tab Set tab stops according to context of this line. With ARG resets tab stops to default (global) value. See also documentation of variable picture-tab-chars which defines \"interesting character\". You can manually change the tab stop list with command \\[edit-tab-stops]. You can manipulate text with these commands: C-d Clear (replace) ARG columns after point without moving. C-c C-d Delete char at point - the command normally assigned to C-d. \\[picture-backward-clear-column] Clear (replace) ARG columns before point, moving back over them. \\[picture-clear-line] Clear ARG lines, advancing over them. The cleared text is saved in the kill ring. \\[picture-open-line] Open blank line(s) beneath current line. You can manipulate rectangles with these commands: C-c C-k Clear (or kill) a rectangle and save it. C-c C-w Like C-c C-k except rectangle is saved in named register. C-c C-y Overlay (or insert) currently saved rectangle at point. C-c C-x Like C-c C-y except rectangle is taken from named register. \\[copy-rectangle-to-register] Copies a rectangle to a register. \\[undo] Can undo effects of rectangle overlay commands if invoked soon enough. You can return to the previous mode with: C-c C-c Which also strips trailing whitespace from every line. Stripping is suppressed by supplying an argument. Entry to this mode calls the value of picture-mode-hook if non-nil. Note that Picture mode commands will work outside of Picture mode, but they are not defaultly assigned to keys." (interactive) (if (eq major-mode 'picture-mode) (error "You are already editing a picture.") (make-local-variable 'picture-mode-old-local-map) (setq picture-mode-old-local-map (current-local-map)) (use-local-map picture-mode-map) (make-local-variable 'picture-mode-old-mode-name) (setq picture-mode-old-mode-name mode-name) (make-local-variable 'picture-mode-old-major-mode) (setq picture-mode-old-major-mode major-mode) (setq major-mode 'picture-mode) (make-local-variable 'picture-killed-rectangle) (setq picture-killed-rectangle nil) (make-local-variable 'tab-stop-list) (setq tab-stop-list (default-value 'tab-stop-list)) (make-local-variable 'picture-tab-chars) (setq picture-tab-chars (default-value 'picture-tab-chars)) (make-local-variable 'picture-vertical-step) (make-local-variable 'picture-horizontal-step) (make-local-variable 'picture-mode-old-truncate-lines) (setq picture-mode-old-truncate-lines truncate-lines) (setq truncate-lines t) ;; XEmacs addition: (make-local-variable 'mouse-track-rectangle-p) (setq mouse-track-rectangle-p t) (picture-set-motion 0 1) ;; edit-picture-hook is what we used to run, picture-mode-hook is in doc. (run-hooks 'edit-picture-hook 'picture-mode-hook) (message (substitute-command-keys "Type \\[picture-mode-exit] in this buffer to return it to %s mode.") picture-mode-old-mode-name))) ;;;###autoload (defalias 'edit-picture 'picture-mode) (defun picture-mode-exit (&optional nostrip) "Undo picture-mode and return to previous major mode. With no argument strips whitespace from end of every line in Picture buffer otherwise just return to previous mode." (interactive "P") (if (not (eq major-mode 'picture-mode)) (error "You aren't editing a Picture.") (if (not nostrip) (picture-clean)) (setq mode-name picture-mode-old-mode-name) (use-local-map picture-mode-old-local-map) (setq major-mode picture-mode-old-major-mode) (kill-local-variable 'tab-stop-list) (setq truncate-lines picture-mode-old-truncate-lines) ;; XEmacs change/addition: (kill-local-variable 'mouse-track-rectangle-p) (redraw-modeline))) (defun picture-clean () "Eliminate whitespace at ends of lines." (save-excursion (goto-char (point-min)) (while (re-search-forward "[ \t][ \t]*$" nil t) (delete-region (match-beginning 0) (point))))) (provide 'picture) ;;; picture.el ends here