Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 546:666d73d6ac56
[xemacs-hg @ 2001-05-20 01:17:07 by ben]
fixes so MinGW compiles.
console-msw.h, scrollbar-msw.c, event-msw.c: we might receive scrollbar events on windows without scrollbars
(e.g. holding down and moving the wheel button).
dired.c: win9x support.
eval.c: doc comment about gcpro'ing in record_unwind_protect.
frame-msw.c: typo.
frame.c: avoid problems with errors during init_frame_3.
process-nt.c: remove unused mswindows-quote-process-args. rec for 21.4.
unexcw.c: use do/while.
autoload.el: Oops, off by one argument.
mouse.el: Add an argument to mouse-track so that hooks can be overridden.
(let-binding doesn't work when the hooks have been made local.)
modify mouse-track-run-hook accordingly, and fix mouse-track-default
and mouse-track-insert to use the new functionality.
printer.el: Oops, off by one paren.
author | ben |
---|---|
date | Sun, 20 May 2001 01:17:16 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.