view man/lispref/dialog.texi @ 3303:619edf713d55

[xemacs-hg @ 2006-03-26 14:05:29 by crestani] 2006-03-21 Marcus Crestani <crestani@xemacs.org> * mc-alloc.c (visit_all_used_page_headers): * mc-alloc.c (finalize_page_for_disksave): * mc-alloc.c (mc_finalize_for_disksave): * mc-alloc.c (sweep_page): * mc-alloc.c (mc_sweep): * mc-alloc.c (protect_heap_page): * mc-alloc.c (protect_heap_pages): * mc-alloc.c (unprotect_heap_page): * mc-alloc.c (unprotect_heap_pages): * mc-alloc.h: Return number of pages processed. * vdb.c (vdb_start_dirty_bits_recording): Adjust size of page_fault_table to its upper bound (= number of pages that contain BLACK objects) in advance, to avoid malloc in the signal handler.
author crestani
date Sun, 26 Mar 2006 14:05:30 +0000
parents 576fb035e263
children 9fae6227ede5
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.