Mercurial > hg > xemacs-beta
view man/lispref/numbers.texi @ 5908:6174848f3e6c
Use parse_integer() in read_atom(); support bases with ratios like integers
src/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* data.c (init_errors_once_early):
Move the Qunsupported_type here from numbers.c, so it's available
when the majority of our types are not supported.
* general-slots.h: Add it here, too.
* number.c: Remove the definition of Qunsupported_type from here.
* lread.c (read_atom):
Check if the first character could reflect a rational, if so, call
parse_integer(), don't check the syntax of the other
characters. This allows us to accept the non-ASCII digit
characters too.
If that worked partially, but not completely, and the next char is
a slash, try to parse as a ratio.
If that fails, try isfloat_string(), but only if the first
character could plausibly be part of a float.
Otherwise, treat as a symbol.
* lread.c (read_rational):
Rename from read_integer. Handle ratios with the same radix
specification as was used for integers.
* lread.c (read1):
Rename read_integer in this function. Support the Common Lisp
#NNNrMMM syntax for parsing a number MMM of arbitrary radix NNN.
man/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* lispref/numbers.texi (Numbers):
Describe the newly-supported arbitrary-base syntax for rationals
(integers and ratios). Describe that ratios can take the same base
specification as integers, something also new.
tests/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-reader-tests.el:
Check the arbitrary-base integer reader syntax support, just
added. Check the reader base support for ratios, just added.
Check the non-ASCII-digit support in the reader, just added.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 09 May 2015 00:40:57 +0100 |
parents | 9fae6227ede5 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/numbers.info @node Numbers, Strings and Characters, Lisp Data Types, Top @chapter Numbers @c #### Improve the indexing in this file!!!! @cindex integers @cindex numbers XEmacs supports two to five numeric data types. @dfn{Fixnums} and @dfn{floating point numbers} are always supported. As a build-time option, @dfn{bignums}, @dfn{ratios}, and @dfn{bigfloats} may be enabled on some platforms. Fixnums (called just @dfn{integers} in GNU Emacs and older versions of XEmacs) are whole numbers such as @minus{}3, 0, #b0111, #xFEED, #o744. Their values are exact, and their range is limited. The number prefixes `#b', `#o', and `#x' are supported to represent numbers in binary, octal, and hexadecimal notation (or radix). The syntax `#NNNrNUM' is also supported, allowing a radix to be explicitly specified; e.g. `#20r15' denotes the fixnum 25, expressed in base twenty. Floating point numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or 2.71828. They can also be expressed in exponential notation: 1.5e2 equals 150; in this example, @samp{e2} stands for ten to the second power, and is multiplied by 1.5. Floating point values are not exact; they have a fixed, limited amount of precision. Bignums are arbitrary precision integers. When supported, XEmacs can handle any integral calculations you have enough virtual memory to store. (More precisely, on current architectures the representation allows integers whose storage would exhaust the address space.) They are notated in the same way as other integers (fixnums). XEmacs automatically converts results of computations from fixnum to bignum, and back, depending on the storage required to represent the number. Thus use of bignums are entirely transparent to the user, except for a few special applications that expect overflows. Ratios are rational numbers with arbitrary precision. They are notated in the usual way with the solidus, for example 5/3 or @minus{}22/7. The syntax for using a particular radix is the same as that for integers, so, e.g., @samp{#x8/10} is equivalent to @samp{1/2} and @samp{#30r10/4} to @samp{15/2}, respectively. Bigfloats are floating point numbers with arbitrary precision, which may be specified by the user (and may be different for different bigfloats at the same time). Unlike integers, which are always infinitely precise if they can be represented, floating point numbers are inherently imprecise. This means that choice of precision can be a very delicate issue. XEmacs automatically converts @emph{from float to bigfloat} when floats and bigfloats are mixed in an expression, but a bigfloat will never be converted to a float unless the user explicitly coerces the value. Nor will the result of a float operation be converted to bigfloat, except for ``contagion'' from another operand that is already a bigfloat. However, when bigfloats of differing precision are mixed, the result will always have the larger precision. The exact rules are more carefully explained elsewhere (@pxref{Canonicalization and Contagion}). Common Lisp terminology and historical Emacs terminology conflict here, to an extent. We attempt to use ``fixnum'' and ``integer'' consistently, but older XEmacs and GNU Emacs code and documentation use the latter to mean the former. ``Float'' is used in Emacs documentation to mean ``fixed precision floating point number'', and the Common Lisp distinctions among @dfn{short-floats}, @dfn{long-floats}, @emph{etc.}, and bigfloats (which are not standardized in Common Lisp) are not reflected in XEmacs terminology. We're working on this, but volunteers to fix it in the XEmacs manuals would be heartily welcomed. @menu * Integer Basics:: Representation and range of integers. * Rational Basics:: Representation and range of rational numbers. * Float Basics:: Representation and range of floating point. * The Bignum Extension:: Arbitrary precision integers, ratios, and floats. * Predicates on Numbers:: Testing for numbers. * Comparison of Numbers:: Equality and inequality predicates. * Numeric Conversions:: Converting float to integer and vice versa. * Arithmetic Operations:: How to add, subtract, multiply and divide. * Rounding Operations:: Explicitly rounding floating point numbers. * Bitwise Operations:: Logical and, or, not, shifting. * Math Functions:: Trig, exponential and logarithmic functions. * Random Numbers:: Obtaining random integers, predictable or not. @end menu @node Integer Basics, Rational Basics, Numbers, Numbers @section Integer Basics The range of values for an integer depends on the machine. If a multiple-precision arithmetic library is available on your platform, support for bignums, that is, integers with arbitrary precision, may be compiled in to your XEmacs. The rest of this section assumes that the bignum extension is @emph{not} available. The bignum extension and the user-visible differences in normal integer arithmetic are discussed in a separate section @ref{The Bignum Extension}. The minimum range is @minus{}1073741824 to 1073741823 (31 bits; i.e., @ifinfo -2**30 @end ifinfo @tex $-2^{30}$ @end tex to @ifinfo 2**30 - 1), @end ifinfo @tex $2^{30}-1$), @end tex but some machines may provide a wider range. Many examples in this chapter assume an integer has 31 bits. @cindex overflow The range of fixnums is available to Lisp programs: @defvar most-positive-fixnum The fixed-precision integer closest in value to positive infinity. @end defvar @defvar most-negative-fixnum The fixed-precision integer closest in value to negative infinity. @end defvar Here is a common idiom to temporarily suppress garbage collection: @example (garbage-collect) (let ((gc-cons-threshold most-positive-fixnum)) ;; allocation-intensive computation ) (garbage-collect) @end example The Lisp reader reads an integer as a sequence of digits with optional initial sign and optional final period. @example 1 ; @r{The integer 1.} 1. ; @r{The integer 1.} +1 ; @r{Also the integer 1.} -1 ; @r{The integer @minus{}1.} 2147483648 ; @r{Read error, due to overflow.} 0 ; @r{The integer 0.} -0 ; @r{The integer 0.} @end example To understand how various functions work on integers, especially the bitwise operators (@pxref{Bitwise Operations}), it is often helpful to view the numbers in their binary form. In 31-bit binary, the decimal integer 5 looks like this: @example 000 0000 0000 0000 0000 0000 0000 0101 @end example @noindent (We have inserted spaces between groups of 4 bits, and two spaces between groups of 8 bits, to make the binary integer easier to read.) The integer @minus{}1 looks like this: @example 111 1111 1111 1111 1111 1111 1111 1111 @end example @noindent @cindex two's complement @minus{}1 is represented as 31 ones. (This is called @dfn{two's complement} notation.) The negative integer, @minus{}5, is creating by subtracting 4 from @minus{}1. In binary, the decimal integer 4 is 100. Consequently, @minus{}5 looks like this: @example 111 1111 1111 1111 1111 1111 1111 1011 @end example In this implementation, the largest 31-bit binary integer is the decimal integer 1,073,741,823. In binary, it looks like this: @example 011 1111 1111 1111 1111 1111 1111 1111 @end example Since the arithmetic functions do not check whether integers go outside their range, when you add 1 to 1,073,741,823, the value is the negative integer @minus{}1,073,741,824: @example (+ 1 1073741823) @result{} -1073741824 @result{} 100 0000 0000 0000 0000 0000 0000 0000 @end example Many of the arithmetic functions accept markers for arguments as well as integers. (@xref{Markers}.) More precisely, the actual arguments to such functions may be either integers or markers, which is why we often give these arguments the name @var{int-or-marker}. When the argument value is a marker, its position value is used and its buffer is ignored. @ignore In version 19, except where @emph{integer} is specified as an argument, all of the functions for markers and integers also work for floating point numbers. @end ignore @node Rational Basics, Float Basics, Integer Basics, Numbers @section Rational Basics Ratios (built-in rational numbers) are available only when the bignum extension is built into your XEmacs. This facility is new and experimental. It is discussed in a separate section for convenience of updating the documentation @ref{The Bignum Extension}. The following functions are defined regardless of the presence of the extension, but have trivial results for integers. @defun numerator rational @cindex numbers Return the numerator of the canonical form of @var{rational}. If @var{rational} is an integer, @var{rational} is returned. @var{rational} must be an integer or a ratio. @end defun @defun denominator rational Return the denominator of the canonical form of @var{rational}. If @var{rational} is an integer, 1 is returned. @var{rational} must be an integer or a ratio. @end defun @node Float Basics, The Bignum Extension, Rational Basics, Numbers @section Floating Point Basics XEmacs supports floating point numbers. The precise range of floating point numbers is machine-specific; it is the same as the range of the C data type @code{double} on the machine in question. If a multiple-precision arithmetic library is available on your platform, support for bigfloats, that is, floating point numbers with arbitrary precision, may be compiled in to your XEmacs. The rest of this section assumes that the bignum extension is @emph{not} available. The bigfloat extension and the user-visible differences in normal float arithmetic are discussed in a separate section @ref{The Bignum Extension}. The printed representation for floating point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point number whose value is 1500. They are all equivalent. You can also use a minus sign to write negative floating point numbers, as in @samp{-1.0}. @cindex IEEE floating point @cindex positive infinity @cindex negative infinity @cindex infinity @cindex NaN Most modern computers support the IEEE floating point standard, which provides for positive infinity and negative infinity as floating point values. It also provides for a class of values called NaN or ``not-a-number''; numerical functions return such values in cases where there is no correct answer. For example, @code{(sqrt -1.0)} returns a NaN. For practical purposes, there's no significant difference between different NaN values in XEmacs Lisp, and there's no rule for precisely which NaN value should be used in a particular case, so this manual doesn't try to distinguish them. XEmacs Lisp has no read syntax for NaNs or infinities; perhaps we should create a syntax in the future. You can use @code{logb} to extract the binary exponent of a floating point number (or estimate the logarithm of an integer): @defun logb number This function returns the binary exponent of @var{number}. More precisely, the value is the logarithm of @var{number} base 2, rounded down to an integer. @end defun The range of floats is available to Lisp programs: @defvar most-positive-float The fixed-precision floating-point-number closest in value to positive infinity. @end defvar @defvar most-negative-float The fixed-precision floating point number closest in value to negative infinity. @end defvar @defvar least-positive-float The positive float closest in value to 0. May not be normalized. @end defvar @defvar least-negative-float The positive float closest in value to 0. Must be normalized. @end defvar @defvar least-positive-normalized-float The negative float closest in value to 0. May not be normalized. @end defvar @defvar least-negative-normalized-float The negative float closest in value to 0. Must be normalized. @end defvar Note that for floating point numbers there is an interesting limit on how small they can get, as well as a limit on how big they can get. In some representations, a floating point number is @dfn{normalized} if the leading digit is non-zero. This allows representing numbers smaller than the most-negative exponent can express, by having fractional mantissas. This means that the number is less precise than a normalized floating point number, so Lisp programs can detect loss of precision due to unnormalized floats by checking whether the number is between @code{least-positive-float} and @code{least-positive-normalized-float}. @node The Bignum Extension, Predicates on Numbers, Float Basics, Numbers @section The Bignum Extension In XEmacs 21.5.18, an extension was added by @email{james@@xemacs.org, Jerry James} to allow linking with arbitrary-precision arithmetic libraries if they are available on your platform. ``Arbitrary'' precision means precisely what it says. Your ability to work with large numbers is limited only by the amount of virtual memory (and time) you can throw at them. XEmacs supports the GNU Multiple Precision arithmetic library (GMP), the Multiple Precision Integers and Rationals library (MPIR), and the BSD Multiple Precision arithmetic library (MP). To enable bignum support using GMP, MPIR, or MP, invoke configure with your usual options and add @samp{--use-number-lib=gmp}, @samp{--use-number-lib=mpir}, or @samp{--use-number-lib=mp}, respectively. The default is to disable bignum support, but if you are using a script to automate the build process, it may be convenient to explicitly disable support by @emph{appending} @samp{--use-number-lib=no} to your invocation of configure. GMP has an MP compatibility mode, but it is not recommended, as there remain poorly understood bugs (even more so than for other vendors' versions of MP). With GMP and MPIR, exact arithmetic with integers and ratios of arbitrary precision and approximate (``floating point'') arithmetic of arbitrary precision are implemented efficiently in the library. (Note that numerical implementations are quite delicate and sensitive to optimization. If the library was poorly optimized for your hardware, as is often the case with Linux distributions for 80x86, you may achieve gains of @emph{several orders of magnitude} by rebuilding the MP library. See @uref{http://gmplib.org/gmpbench.html}.) The MP implementation provides arbitrary precision integers. Ratios and arbitrary precision floats are not available with MP. If your code needs to run correctly whether or not the feature is provided, you may test for the features @code{bignum}, @code{ratio}, and @code{bigfloat}. The XEmacs bignum facility implements the Common Lisp notions of @dfn{canonicalization} and @dfn{contagion}. Canonicalization means that in exact (integer and ratio) arithmetic, a result of an operation is always converted to the ``smallest'' type that can represent it exactly. For exact numbers, the user only cares if efficiency is extremely important; Lisp does not try to determine an order of computation that avoids conversion to bignum (or ratio) even if one is available. (Note that integers are never silently converted to ratios: the result of @code{(/ 1 2)} is the integer @code{0}. You can @emph{request} that a ratio be used if needed with @code{(div 1 2)}.) Since floating point arithmetic is inherently imprecise, numbers are implicitly coerced to bigfloats only if other operands in the expression are bigfloat, and bigfloats are only coerced to other numerical types by explicit calls to the function @code{coerce}. @menu * Bignum Basics:: Representation and range of integers. * Ratio Basics:: Representation and range of rational numbers. * Bigfloat Basics:: Representation and range of floating point. * Canonicalization and Contagion:: Automatic coercion to other types. * Compatibility Issues:: Changes in fixed-precision arithmetic. @end menu @node Bignum Basics, Ratio Basics, The Bignum Extension, The Bignum Extension @subsection Bignum Basics In most cases, bignum support should be transparent to users and Lisp programmers. A bignum-enabled XEmacs will automatically convert from fixnums to bignums and back in pure integer arithmetic, and for GMP and MPIR, from floats to bigfloats. (Bigfloats must be explicitly coerced to other types, even if they are exactly representable by less precise types.) The Lisp reader and printer have been enhanced to handle bignums, as have the mathematical functions. Rationals (fixnums, bignums, and ratios) are printed using the @samp{%d}, @samp{%o}, @samp{%x}, and @samp{%u} format conversions. @node Ratio Basics, Bigfloat Basics, Bignum Basics, The Bignum Extension @subsection Ratio Basics Ratios, when available, have the read syntax and print representation @samp{3/5}. Like other rationals (fixnums and bignums), they are printed using the @samp{%d}, @samp{%o}, @samp{%x}, and @samp{%u} format conversions. @node Bigfloat Basics, Canonicalization and Contagion, Ratio Basics, The Bignum Extension @subsection Bigfloat Basics Bigfloats, when available, have the same read syntax and print representations as fixed-precision floats. It is possible to make bigfloat the default floating point format by setting @code{default-float-precision} to a non-zero value. Precision is given in bits, with a maximum precision of @code{bigfloat-maximum-precision}. @example (let* ((float1 (string-to-number "9999999999999999.99999999999999999999")) (default-float-precision 256) (float2 (string-to-number "9999999999999999.99999999999999999999"))) (+ (if (bigfloatp float1) 1 0) (if (bigfloatp float2) 2 0))) @result{} 2 @end example @example (let* ((float1 (float 999999999999999999999999999999999999999999999999999999)) (default-float-precision 256) (float2 (float 999999999999999999999999999999999999999999999999999999))) (princ float1) (terpri) (princ float2) (terpri)) @result{} 9.999999999999999e+53 9.99999999999999999999999999999999999999999999999999999E53 t @end example Explicit type coercion is also available, although then the precision of the bigfloat is no greater than the source type. @example (coerce 999999999999999 'bigfloat) @result{} 9.99999999999999E14 @end example @node Canonicalization and Contagion, Compatibility Issues, Bigfloat Basics, The Bignum Extension @subsection Canonicalization and Contagion @dfn{Canonicalization} is a rule intended to enhance the time and space efficiency of exact arithmetic. Because bignums and ratios are implemented as record objects, they take up much more space than fixnums, which are implemented as an immediate object. Conversions and calls to the MP library also take time. So the implementation always converts the result of exact arithmetic to the smallest representation that can exactly represent the quantity. @example (+ 3/4 5) @result{} 23/4 (+ 3/4 1/4 2) @result{} 3 @end example Conversely, if an integer (read or computed) cannot be represented as a fixnum, a bignum will be used. Integer division is a somewhat exceptional case. Because it is useful and is the historical meaning of the function @code{/}, a separate function @code{div} is provided. @code{div} is identical to @code{/} except that when the rational result is not an integer, it is represented exactly as a ratio. In both cases if a rational result is an integer, it is automatically converted to the appropriate integral representation. Note that the efficiency gain from canonicalization is likely to be less than you might think. Experience with numerical analysis shows that in very precise calculations, the required precision tends to increase. Thus it is typically wasted effort to attempt to convert to smaller representations, as the number is often reused and requires a larger representation. However, XEmacs Lisp presumes that calculations using bignums are the exception, so it applies canonicalization. @dfn{Contagion} is one way to address the requirement that an arithmetic operation should not fail because of differing types of the operands. Contagion is the idea that less precise operands are converted to the more precise type, and then the operation is performed. While changing precision is a delicate issue, contagion is so useful that XEmacs performs it automatically. In XEmacs, the following rules of contagion are used: @c #### this probably wants names for each rule @enumerate @item If an expression mixes an integral type with a ratio, then the usual rules of rational arithmetic apply. (If the result of the expression happens to be an integer, it will be canonicalized to integer.) @item If an expression mixes a rational type (fixnum, bignum, or ratio) with a float, the rational operand is converted to a float and the operation performed if the result would fit in a float, otherwise both operands are promoted to bigfloat, and the operation performed. @item If an expression mixes any other type with a bigfloat, the other operand is converted to bigfloat and the operation performed. @item If bigfloats of different precision are mixed, all are converted to the @emph{highest} precision, and the operation performed. @end enumerate Note that there are no rules to canonicalize floats or bigfloats. This might seem surprising, but in both cases information will be lost. Any floating point representation is implicitly approximate. A conversion to a rational type, even if it seems exact, loses this information. More subtly, demoting a bigfloat to a smaller bigfloat or to a float would lose information about the precision of the result, and thus some information about the accuracy. Thus floating point numbers are always already in canonical form. Of course the programmer can explicitly request canonicalization, or more coercion to another type. Coercion uses the Common Lisp compatibility function @code{coerce} from the @file{cl-extra.el} library. A number can be explicitly converted to canonical form according to the above rules using @defun canonicalize-number number Return the canonical form of @var{number}. @end defun However, if we've done our job properly, this is always a no-op. That is, if you find a number in un-canonicalized form, please report it as a bug. @node Compatibility Issues, , Canonicalization and Contagion, The Bignum Extension @subsection Compatibility Issues @emph{Surgeon General's Warning}: The automatic conversions cannot be disabled at runtime. Old functions will not produce ratios unless there is a ratio operand, so there should be few surprises with type conflicts (the contagion rules are quite natural for Lisp programmers used to the behavior of integers and floats in pre-21.5.18 XEmacsen), but they can't be ruled out. Also, if you work with extremely large numbers, your machine may arbitrarily decide to hand you an unpleasant surprise rather than a bignum. User-visible changes in behavior include (in probable order of annoyance) @itemize @item Arithmetic can cause a segfault, depending on your MP library. GMP by default allocates temporaries on the stack. If you run out of stack space, you're dead; there is no way that we know of to reliably detect this condition, because @samp{alloca} is typically implemented to be @emph{fast} rather than robust. If you just need a little more oomph, use a bigger stack (@emph{e.g.}, the @file{ulimit -s} command in bash(1)). If you want robustness at the cost of speed, configure GMP with @samp{--disable-alloca} and rebuild the GMP library. We do not know whether BSD MP uses @samp{alloca} or not. Please send any information you have as a bug report (@kbd{M-x report-xemacs-bug @key{RET}}), which will give us platform information. (We do know that BSD MP implementations vary across vendors, but how much, we do not know yet.) @item Our documentation's terminology, and our API terminology, is not always Common-Lisp-conforming. Many places use ``integer'' where ``fixnum'' better reflects what the code accepts or produces; there are similar issues for the varying types of floating point numbers. Since Emacs Lisp has not had a ratio type before, there are no problems there. @item An atom with ratio read syntax now returns a number, not a symbol. @item Many operations that used to cause a range error now succeed, with intermediate results and return values coerced to bignums as needed. @item The @samp{%u} format conversion will now give an error if its argument is negative. (Without MP, it prints a number which Lisp can't read.) @end itemize This is not a compatibility issue in the sense of specification, but careless programmers who have taken advantage of the immediate representation for numbers and written @code{(eq x y)} are in for a surprise. This doesn't work with bignums, even if both arguments are bignums! Arbitrary precision obviously requires consing new objects because the objects are ``large'' and of variable size, and the definition of @samp{eq} does not permit different objects to compare as equal. Instead of @code{eq}, use @code{eql}, in which numbers of the same type which have equal values compare equal, or @code{=}, which does any necessary type coercions before comparing for equality @ref{Comparison of Numbers}. @node Predicates on Numbers, Comparison of Numbers, The Bignum Extension, Numbers @section Type Predicates for Numbers The functions in this section test whether the argument is a number or whether it is a certain sort of number. The functions which test for type can take any type of Lisp object as argument (the more general predicates would not be of much use otherwise). However, the @code{zerop} predicate requires a number as its argument, and the @code{evenp}, and @code{oddp} predicates require integers as their arguments. See also @code{integer-or-marker-p}, @code{integer-char-or-marker-p}, @code{number-or-marker-p} and @code{number-char-or-marker-p}, in @ref{Predicates on Markers}. @defun numberp object This predicate tests whether its argument is a number (either integer or floating point), and returns @code{t} if so, @code{nil} otherwise. @end defun @defun realp object @cindex numbers The @code{realp} predicate tests to see whether @var{object} is a rational or floating point number, and returns @code{t} if so, @code{nil} otherwise. Currently equivalent to @code{numberp}. @end defun @defun zerop number This predicate tests whether its argument is zero, and returns @code{t} if so, @code{nil} otherwise. The argument must be a number. These two forms are equivalent: @code{(zerop x)} @equiv{} @code{(= x 0)}. @end defun @defun integerp object This predicate tests whether its argument is an integer, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun oddp integer @cindex integers The @code{oddp} predicate tests to see whether @var{integer} is odd, and returns @code{t} if so, @code{nil} otherwise. @var{integer} must be an integer. @end defun @defun evenp integer @cindex integers The @code{evenp} predicate tests to see whether @var{integer} is even, and returns @code{t} if so, @code{nil} otherwise. @var{integer} must be an integer. @end defun @defun natnump object @cindex natural numbers The @code{natnump} predicate (whose name comes from the phrase ``natural-number-p'') tests to see whether its argument is a nonnegative integer, and returns @code{t} if so, @code{nil} otherwise. 0 is considered non-negative. @end defun @defun fixnump object @cindex integers The @code{} predicate tests to see whether its argument is an integer represented as a fixnum, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun bignump object @cindex integers The @code{bignump} predicate tests to see whether @var{object} is an integer represented as a bignum, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun rationalp object @cindex numbers The @code{rationalp} predicate tests to see whether @var{object} is a rational number, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun ratiop object @cindex ratios The @code{ratiop} predicate tests to see whether @var{object} is a number represented as a ratio, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun floatingp object @cindex floats The @code{floatingp} predicate tests to see whether @var{object} is a floating point number represented as a float or a bigfloat, and returns @code{t} if so, @code{nil} otherwise. @end defun @defun floatp object @cindex floats This predicate tests whether its argument is a floating point number and returns @code{t} if so, @code{nil} otherwise. @code{floatp} does not exist in Emacs versions 18 and earlier. If the bignum extension is present, it returns @code{nil} for a bigfloat. @end defun @defun bigfloatp object @cindex floats The @code{bigfloatp} predicate tests to see whether @var{object} is an floating point number represented as a bigfloat, and returns @code{t} if so, @code{nil} otherwise. @end defun @node Comparison of Numbers, Numeric Conversions, Predicates on Numbers, Numbers @section Comparison of Numbers @cindex number equality To test numbers for numerical equality, you should normally use @code{=}, not @code{eq}. There can be many distinct floating point, bignum, and ratio number objects with the same numeric value. If you use @code{eq} to compare them, then you test whether two values are the same @emph{object}. By contrast, @code{=} compares only the numeric values of the objects. In versions before 21.5.18, each integer value had a unique Lisp object in XEmacs Lisp. Therefore, @code{eq} was equivalent to @code{=} where integers are concerned. Even with the introduction of bignums, it is sometimes convenient to use @code{eq} for comparing an unknown value with an integer, because @code{eq} does not report an error if the unknown value is not a number---it accepts arguments of any type. By contrast, @code{=} signals an error if the arguments are not numbers or markers. However, it is a good idea to use @code{=} if you can, even for comparing exact values, because two bignums or ratios with the same value will often not be the same object. On the other hand, some functions, such as the string- and buffer-searching functions, will return an integer on success, but something else (usually @code{nil}) on failure. If it is known what the numerical subtype (float, bigfloat, or exact) of the returned object will be if it is a number, then the predicate @code{eql} can be used for comparison without signaling an error on some expected return values. Because of canonicalization, @code{eql} can be used to compare a fixnum value to something that might be a ratio; if the potential ratio value is representable as a fixnum, it will be canonicalized to fixnum before comparing. However, although floats and bigfloats are of different types for the purpose of comparisons via @code{eql}, two bigfloats of different @emph{precision} that are @code{=} will always be @code{eql}. @example (eql 2 (string-match "ere" "there")) @result{} t (eql 2 (string-match "ere" "three")) @result{} nil (eql 2 2.0) @result{} nil (= 2 (string-match "ere" "there")) @result{} t (= 2 (string-match "ere" "three")) @error{} Wrong type argument: number-char-or-marker-p, nil (= 2 2.0) @result{} t @end example There is another wrinkle: because floating point arithmetic is not exact, it is often a bad idea to check for equality of two floating point values. Usually it is better to test for approximate equality. Here's a function to do this: @example (defconst fuzz-factor 1.0e-6) (defun approx-equal (x y) (or (and (= x 0) (= y 0)) (< (/ (abs (- x y)) (max (abs x) (abs y))) fuzz-factor))) @end example @cindex CL note---integers vrs @code{eq} @quotation @b{Common Lisp note:} Comparing numbers in Common Lisp always requires @code{=} because Common Lisp implements multi-word integers, and two distinct integer objects can have the same numeric value. XEmacs Lisp can have just one fixnum object for any given value because it has a limited range of fixnum values. @end quotation In addition to numbers, all of the following functions also accept characters and markers as arguments, and treat them as their number equivalents. @defun = number &rest more-numbers This function returns @code{t} if all of its arguments are numerically equal, @code{nil} otherwise. @example (= 5) @result{} t (= 5 6) @result{} nil (= 5 5.0) @result{} t (= 5 5 6) @result{} nil @end example @end defun @defun /= number &rest more-numbers This function returns @code{t} if no two arguments are numerically equal, @code{nil} otherwise. @example (/= 5 6) @result{} t (/= 5 5 6) @result{} nil (/= 5 6 1) @result{} t @end example @end defun @defun < number &rest more-numbers This function returns @code{t} if the sequence of its arguments is monotonically increasing, @code{nil} otherwise. @example (< 5 6) @result{} t (< 5 6 6) @result{} nil (< 5 6 7) @result{} t @end example @end defun @defun <= number &rest more-numbers This function returns @code{t} if the sequence of its arguments is monotonically nondecreasing, @code{nil} otherwise. @example (<= 5 6) @result{} t (<= 5 6 6) @result{} t (<= 5 6 5) @result{} nil @end example @end defun @defun > number &rest more-numbers This function returns @code{t} if the sequence of its arguments is monotonically decreasing, @code{nil} otherwise. @end defun @defun >= number &rest more-numbers This function returns @code{t} if the sequence of its arguments is monotonically nonincreasing, @code{nil} otherwise. @end defun @defun max number &rest more-numbers This function returns the largest of its arguments. @example (max 20) @result{} 20 (max 1 2.5) @result{} 2.5 (max 1 3 2.5) @result{} 3 @end example @end defun @defun min number &rest more-numbers This function returns the smallest of its arguments. @example (min -4 1) @result{} -4 @end example @end defun @node Numeric Conversions, Arithmetic Operations, Comparison of Numbers, Numbers @section Numeric Conversions @cindex rounding in conversions To convert an integer to floating point, use the function @code{float}. @defun float number This returns @var{number} converted to floating point. If @var{number} is already a floating point number, @code{float} returns it unchanged. @end defun There are four functions to convert floating point numbers to integers; they differ in how they round. These functions accept integer arguments also, and return such arguments unchanged. They return multiple values, @pxref{(cl.info)Multiple values}. All these functions take optional @var{divisor} arguments, and if this argument is specified, the @var{number} argument is divided by @var{divisor} before the calculation is made. An @code{arith-error} results if @var{divisor} is 0. @defun truncate number &optional divisor This returns @var{number}, converted to an integer by rounding towards zero. @end defun @defun floor number &optional divisor This returns @var{number}, converted to an integer by rounding downward (towards negative infinity). @end defun @defun ceiling number &optional divisor This returns @var{number}, converted to an integer by rounding upward (towards positive infinity). @end defun @defun round number &optional divisor This returns @var{number}, converted to an integer by rounding towards the nearest integer. Rounding a value equidistant between two integers chooses the even integer. GNU Emacs and older XEmacs did not guarantee this, and the direction of rounding depended on the underlying machine and the C implementation. @end defun @node Arithmetic Operations, Rounding Operations, Numeric Conversions, Numbers @section Arithmetic Operations XEmacs Lisp provides the traditional four arithmetic operations: addition, subtraction, multiplication, and division. Remainder and modulus functions supplement the division functions. The functions to add or subtract 1 are provided because they are traditional in Lisp and commonly used. All of these functions except @code{%} return a floating point value if any argument is floating. It is important to note that in XEmacs Lisp, arithmetic functions do not check for overflow. Thus @code{(1+ 134217727)} may evaluate to @minus{}134217728, depending on your hardware and whether your XEmacs supports bignums. @defun 1+ number This function returns @var{number} plus one. @var{number} may be a number, character or marker. Markers and characters are converted to integers. For example, @example (setq foo 4) @result{} 4 (1+ foo) @result{} 5 @end example This function is not analogous to the C operator @code{++}---it does not increment a variable. It just computes a sum. Thus, if we continue, @example foo @result{} 4 @end example If you want to increment the variable, you must use @code{setq}, like this: @example (setq foo (1+ foo)) @result{} 5 @end example Now that the @code{cl} package is always available from lisp code, a more convenient and natural way to increment a variable is @w{@code{(incf foo)}}. @end defun @defun 1- number This function returns @var{number} minus one. @var{number} may be a number, character or marker. Markers and characters are converted to integers. @end defun @defun abs number This returns the absolute value of @var{number}. @end defun @defun + &rest numbers This function adds its arguments together. When given no arguments, @code{+} returns 0. If any of the arguments are characters or markers, they are first converted to integers. @example (+) @result{} 0 (+ 1) @result{} 1 (+ 1 2 3 4) @result{} 10 @end example @end defun @defun - &optional number &rest other-numbers The @code{-} function serves two purposes: negation and subtraction. When @code{-} has a single argument, the value is the negative of the argument. When there are multiple arguments, @code{-} subtracts each of the @var{other-numbers} from @var{number}, cumulatively. If there are no arguments, an error is signaled. If any of the arguments are characters or markers, they are first converted to integers. @example (- 10 1 2 3 4) @result{} 0 (- 10) @result{} -10 (-) @result{} 0 @end example @end defun @defun * &rest numbers This function multiplies its arguments together, and returns the product. When given no arguments, @code{*} returns 1. If any of the arguments are characters or markers, they are first converted to integers. @example (*) @result{} 1 (* 1) @result{} 1 (* 1 2 3 4) @result{} 24 @end example @end defun @defun / dividend &rest divisors The @code{/} function serves two purposes: inversion and division. When @code{/} has a single argument, the value is the inverse of the argument. When there are multiple arguments, @code{/} divides @var{dividend} by each of the @var{divisors}, cumulatively, returning the quotient. If there are no arguments, an error is signaled. If none of the arguments are floats, then the result is an integer. This means the result has to be rounded. On most machines, the result is rounded towards zero after each division, but some machines may round differently with negative arguments. This is because the Lisp function @code{/} is implemented using the C division operator, which also permits machine-dependent rounding. As a practical matter, all known machines round in the standard fashion. If any of the arguments are characters or markers, they are first converted to integers. @cindex @code{arith-error} in division If you divide by 0, an @code{arith-error} error is signaled. (@xref{Errors}.) @example @group (/ 6 2) @result{} 3 @end group (/ 5 2) @result{} 2 (/ 25 3 2) @result{} 4 (/ 3.0) @result{} 0.3333333333333333 (/ -17 6) @result{} -2 @end example The result of @code{(/ -17 6)} could in principle be -3 on some machines. @end defun @defun % dividend divisor @cindex remainder This function returns the integer remainder after division of @var{dividend} by @var{divisor}. The arguments must be integers or markers. For negative arguments, the remainder is in principle machine-dependent since the quotient is; but in practice, all known machines behave alike. An @code{arith-error} results if @var{divisor} is 0. @example (% 9 4) @result{} 1 (% -9 4) @result{} -1 (% 9 -4) @result{} 1 (% -9 -4) @result{} -1 @end example For any two integers @var{dividend} and @var{divisor}, @example @group (+ (% @var{dividend} @var{divisor}) (* (/ @var{dividend} @var{divisor}) @var{divisor})) @end group @end example @noindent always equals @var{dividend}. @end defun @defun mod dividend divisor @cindex modulus This function returns the value of @var{dividend} modulo @var{divisor}; in other words, the remainder after division of @var{dividend} by @var{divisor}, but with the same sign as @var{divisor}. The arguments must be numbers or markers. Unlike @code{%}, @code{mod} returns a well-defined result for negative arguments. It also permits floating point arguments; it rounds the quotient downward (towards minus infinity) to an integer, and uses that quotient to compute the remainder. An @code{arith-error} results if @var{divisor} is 0. @example @group (mod 9 4) @result{} 1 @end group @group (mod -9 4) @result{} 3 @end group @group (mod 9 -4) @result{} -3 @end group @group (mod -9 -4) @result{} -1 @end group @group (mod 5.5 2.5) @result{} .5 @end group @end example For any two numbers @var{dividend} and @var{divisor}, @example @group (+ (mod @var{dividend} @var{divisor}) (* (floor @var{dividend} @var{divisor}) @var{divisor})) @end group @end example @noindent always equals @var{dividend}, subject to rounding error if either argument is floating point. For @code{floor}, see @ref{Numeric Conversions}. @end defun @node Rounding Operations, Bitwise Operations, Arithmetic Operations, Numbers @section Rounding Operations @cindex rounding without conversion The functions @code{ffloor}, @code{fceiling}, @code{fround} and @code{ftruncate} take a floating point argument and return a floating point result whose value is a nearby integer. @code{ffloor} returns the nearest integer below; @code{fceiling}, the nearest integer above; @code{ftruncate}, the nearest integer in the direction towards zero; @code{fround}, the nearest integer. All these functions take optional @var{divisor} arguments, and if this argument is specified, the @var{number} argument is divided by @var{divisor} before the calculation is made. An @code{arith-error} results if @var{divisor} is 0. Also, they return multiple values, @pxref{(cl.info)Multiple values}; the second value is the remainder. @defun ffloor number &optional divisor This function rounds @var{number} to the next lower integral value, and returns that value as a floating point number. @end defun @defun fceiling number &optional divisor This function rounds @var{number} to the next higher integral value, and returns that value as a floating point number. @end defun @defun ftruncate number &optional divisor This function rounds @var{number} towards zero to an integral value, and returns that value as a floating point number. @end defun @defun fround number &optional divisor This function rounds @var{number} to the nearest integral value, and returns that value as a floating point number. Rounding a value equidistant between two integral values chooses the even value. While this is specified by Common Lisp, GNU Emacs and older XEmacs did not make this guarantee, and the direction of rounding depended on the underlying machine and the C implementation. @end defun @node Bitwise Operations, Math Functions, Rounding Operations, Numbers @section Bitwise Operations on Integers In a computer, an integer is represented as a binary number, a sequence of @dfn{bits} (digits which are either zero or one). A bitwise operation acts on the individual bits of such a sequence. For example, @dfn{shifting} moves the whole sequence left or right one or more places, reproducing the same pattern ``moved over''. The bitwise operations in XEmacs Lisp apply only to integers. @defun lsh integer1 count @cindex logical shift @code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the bits in @var{integer1} to the left @var{count} places, or to the right if @var{count} is negative, bringing zeros into the vacated bits. If @var{count} is negative, @code{lsh} shifts zeros into the leftmost (most-significant) bit, producing a positive result even if @var{integer1} is negative. Contrast this with @code{ash}, below. Here are two examples of @code{lsh}, shifting a pattern of bits one place to the left. We show only the low-order eight bits of the binary pattern; the rest are all zero. @example @group (lsh 5 1) @result{} 10 ;; @r{Decimal 5 becomes decimal 10.} 00000101 @result{} 00001010 (lsh 7 1) @result{} 14 ;; @r{Decimal 7 becomes decimal 14.} 00000111 @result{} 00001110 @end group @end example @noindent As the examples illustrate, shifting the pattern of bits one place to the left produces a number that is twice the value of the previous number. Shifting a pattern of bits two places to the left produces results like this (with 8-bit binary numbers): @example @group (lsh 3 2) @result{} 12 ;; @r{Decimal 3 becomes decimal 12.} 00000011 @result{} 00001100 @end group @end example On the other hand, shifting one place to the right looks like this: @example @group (lsh 6 -1) @result{} 3 ;; @r{Decimal 6 becomes decimal 3.} 00000110 @result{} 00000011 @end group @group (lsh 5 -1) @result{} 2 ;; @r{Decimal 5 becomes decimal 2.} 00000101 @result{} 00000010 @end group @end example @noindent As the example illustrates, shifting one place to the right divides the value of a positive integer by two, rounding downward. The function @code{lsh}, like all XEmacs Lisp arithmetic functions, does not check for overflow, so shifting left can discard significant bits and change the sign of the number. For example, left shifting 134,217,727 produces @minus{}2 on a 28-bit machine: @example (lsh 134217727 1) ; @r{left shift} @result{} -2 @end example In binary, in the 28-bit implementation, the argument looks like this: @example @group ;; @r{Decimal 134,217,727} 0111 1111 1111 1111 1111 1111 1111 @end group @end example @noindent which becomes the following when left shifted: @example @group ;; @r{Decimal @minus{}2} 1111 1111 1111 1111 1111 1111 1110 @end group @end example @end defun @defun ash integer1 count @cindex arithmetic shift @code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1} to the left @var{count} places, or to the right if @var{count} is negative. @code{ash} gives the same results as @code{lsh} except when @var{integer1} and @var{count} are both negative. In that case, @code{ash} puts ones in the empty bit positions on the left, while @code{lsh} puts zeros in those bit positions. Thus, with @code{ash}, shifting the pattern of bits one place to the right looks like this: @example @group (ash -6 -1) @result{} -3 ;; @r{Decimal @minus{}6 becomes decimal @minus{}3.} 1111 1111 1111 1111 1111 1111 1010 @result{} 1111 1111 1111 1111 1111 1111 1101 @end group @end example In contrast, shifting the pattern of bits one place to the right with @code{lsh} looks like this: @example @group (lsh -6 -1) @result{} 134217725 ;; @r{Decimal @minus{}6 becomes decimal 134,217,725.} 1111 1111 1111 1111 1111 1111 1010 @result{} 0111 1111 1111 1111 1111 1111 1101 @end group @end example Here are other examples: @c !!! Check if lined up in smallbook format! XDVI shows problem @c with smallbook but not with regular book! --rjc 16mar92 @smallexample @group ; @r{ 28-bit binary values} (lsh 5 2) ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} @result{} 20 ; = @r{0000 0000 0000 0000 0000 0001 0100} @end group @group (ash 5 2) @result{} 20 (lsh -5 2) ; -5 = @r{1111 1111 1111 1111 1111 1111 1011} @result{} -20 ; = @r{1111 1111 1111 1111 1111 1110 1100} (ash -5 2) @result{} -20 @end group @group (lsh 5 -2) ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} @result{} 1 ; = @r{0000 0000 0000 0000 0000 0000 0001} @end group @group (ash 5 -2) @result{} 1 @end group @group (lsh -5 -2) ; -5 = @r{1111 1111 1111 1111 1111 1111 1011} @result{} 4194302 ; = @r{0011 1111 1111 1111 1111 1111 1110} @end group @group (ash -5 -2) ; -5 = @r{1111 1111 1111 1111 1111 1111 1011} @result{} -2 ; = @r{1111 1111 1111 1111 1111 1111 1110} @end group @end smallexample @end defun @defun logand &rest ints-or-markers @cindex logical and @cindex bitwise and This function returns the ``logical and'' of the arguments: the @var{n}th bit is set in the result if, and only if, the @var{n}th bit is set in all the arguments. (``Set'' means that the value of the bit is 1 rather than 0.) For example, using 4-bit binary numbers, the ``logical and'' of 13 and 12 is 12: 1101 combined with 1100 produces 1100. In both the binary numbers, the leftmost two bits are set (i.e., they are 1's), so the leftmost two bits of the returned value are set. However, for the rightmost two bits, each is zero in at least one of the arguments, so the rightmost two bits of the returned value are 0's. @noindent Therefore, @example @group (logand 13 12) @result{} 12 @end group @end example If @code{logand} is not passed any argument, it returns a value of @minus{}1. This number is an identity element for @code{logand} because its binary representation consists entirely of ones. If @code{logand} is passed just one argument, it returns that argument. @smallexample @group ; @r{ 28-bit binary values} (logand 14 13) ; 14 = @r{0000 0000 0000 0000 0000 0000 1110} ; 13 = @r{0000 0000 0000 0000 0000 0000 1101} @result{} 12 ; 12 = @r{0000 0000 0000 0000 0000 0000 1100} @end group @group (logand 14 13 4) ; 14 = @r{0000 0000 0000 0000 0000 0000 1110} ; 13 = @r{0000 0000 0000 0000 0000 0000 1101} ; 4 = @r{0000 0000 0000 0000 0000 0000 0100} @result{} 4 ; 4 = @r{0000 0000 0000 0000 0000 0000 0100} @end group @group (logand) @result{} -1 ; -1 = @r{1111 1111 1111 1111 1111 1111 1111} @end group @end smallexample @end defun @defun logior &rest ints-or-markers @cindex logical inclusive or @cindex bitwise or This function returns the ``inclusive or'' of its arguments: the @var{n}th bit is set in the result if, and only if, the @var{n}th bit is set in at least one of the arguments. If there are no arguments, the result is zero, which is an identity element for this operation. If @code{logior} is passed just one argument, it returns that argument. @smallexample @group ; @r{ 28-bit binary values} (logior 12 5) ; 12 = @r{0000 0000 0000 0000 0000 0000 1100} ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} @result{} 13 ; 13 = @r{0000 0000 0000 0000 0000 0000 1101} @end group @group (logior 12 5 7) ; 12 = @r{0000 0000 0000 0000 0000 0000 1100} ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} ; 7 = @r{0000 0000 0000 0000 0000 0000 0111} @result{} 15 ; 15 = @r{0000 0000 0000 0000 0000 0000 1111} @end group @end smallexample @end defun @defun logxor &rest ints-or-markers @cindex bitwise exclusive or @cindex logical exclusive or This function returns the ``exclusive or'' of its arguments: the @var{n}th bit is set in the result if, and only if, the @var{n}th bit is set in an odd number of the arguments. If there are no arguments, the result is 0, which is an identity element for this operation. If @code{logxor} is passed just one argument, it returns that argument. @smallexample @group ; @r{ 28-bit binary values} (logxor 12 5) ; 12 = @r{0000 0000 0000 0000 0000 0000 1100} ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} @result{} 9 ; 9 = @r{0000 0000 0000 0000 0000 0000 1001} @end group @group (logxor 12 5 7) ; 12 = @r{0000 0000 0000 0000 0000 0000 1100} ; 5 = @r{0000 0000 0000 0000 0000 0000 0101} ; 7 = @r{0000 0000 0000 0000 0000 0000 0111} @result{} 14 ; 14 = @r{0000 0000 0000 0000 0000 0000 1110} @end group @end smallexample @end defun @defun lognot integer @cindex logical not @cindex bitwise not This function returns the logical complement of its argument: the @var{n}th bit is one in the result if, and only if, the @var{n}th bit is zero in @var{integer}, and vice-versa. @example (lognot 5) @result{} -6 ;; 5 = @r{0000 0000 0000 0000 0000 0000 0101} ;; @r{becomes} ;; -6 = @r{1111 1111 1111 1111 1111 1111 1010} @end example @end defun @node Math Functions, Random Numbers, Bitwise Operations, Numbers @section Standard Mathematical Functions @cindex transcendental functions @cindex mathematical functions These mathematical functions are available if floating point is supported (which is the normal state of affairs). They allow integers as well as floating point numbers as arguments. @defun sin number @defunx cos number @defunx tan number These are the ordinary trigonometric functions, with argument measured in radians. @end defun @defun asin number The value of @code{(asin @var{number})} is a number between @minus{}pi/2 and pi/2 (inclusive) whose sine is @var{number}; if, however, @var{number} is out of range (outside [-1, 1]), then the result is a NaN. @end defun @defun acos number The value of @code{(acos @var{number})} is a number between 0 and pi (inclusive) whose cosine is @var{number}; if, however, @var{number} is out of range (outside [-1, 1]), then the result is a NaN. @end defun @defun atan number &optional number2 The value of @code{(atan @var{number})} is a number between @minus{}pi/2 and pi/2 (exclusive) whose tangent is @var{number}. If optional argument @var{number2} is supplied, the function returns @code{atan2(@var{number},@var{number2})}. @end defun @defun sinh number @defunx cosh number @defunx tanh number These are the ordinary hyperbolic trigonometric functions. @end defun @defun asinh number @defunx acosh number @defunx atanh number These are the inverse hyperbolic trigonometric functions. @end defun @defun exp number This is the exponential function; it returns @i{e} to the power @var{number}. @i{e} is a fundamental mathematical constant also called the base of natural logarithms. @end defun @defun log number &optional base This function returns the logarithm of @var{number}, with base @var{base}. If you don't specify @var{base}, the base @code{e} is used. If @var{number} is negative, the result is a NaN. @end defun @defun log10 number This function returns the logarithm of @var{number}, with base 10. If @var{number} is negative, the result is a NaN. @code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least approximately. @end defun @defun expt x y This function returns @var{x} raised to power @var{y}. If both arguments are integers and @var{y} is positive, the result is an integer; in this case, it is truncated to fit the range of possible integer values. @end defun @defun sqrt number This returns the square root of @var{number}. If @var{number} is negative, the value is a NaN. @end defun @defun cube-root number This returns the cube root of @var{number}. @end defun @node Random Numbers, , Math Functions, Numbers @section Random Numbers @cindex random numbers A deterministic computer program cannot generate true random numbers. For most purposes, @dfn{pseudo-random numbers} suffice. A series of pseudo-random numbers is generated in a deterministic fashion. The numbers are not truly random, but they have certain properties that mimic a random series. For example, all possible values occur equally often in a pseudo-random series. In XEmacs, pseudo-random numbers are generated from a ``seed'' number. Starting from any given seed, the @code{random} function always generates the same sequence of numbers. XEmacs always starts with the same seed value, so the sequence of values of @code{random} is actually the same in each XEmacs run! For example, in one operating system, the first call to @code{(random)} after you start XEmacs always returns -1457731, and the second one always returns -7692030. This repeatability is helpful for debugging. If you want reasonably unpredictable random numbers, execute @code{(random t)}. This chooses a new seed based on the current time of day and on XEmacs's process @sc{id} number. (This is not cryptographically strong, it's just hard for a @emph{human} to anticipate.) @defun random &optional limit This function returns a pseudo-random integer. Repeated calls return a series of pseudo-random integers. If @var{limit} is a positive integer, the value is chosen to be nonnegative and less than @var{limit}. If @var{limit} is @code{t}, it means to choose a new seed based on the current time of day and on XEmacs's process @sc{id} number. @c "XEmacs'" is incorrect usage! @end defun The range of random is implementation-dependent. On any machine, the result of @code{(random)} is an arbitrary fixnum, so on 32-bit architectures it is normally in the range -2^30 (inclusive) to +2^30 (exclusive). With the optional integer argument @var{limit}, the result is in the range 0 (inclusive) to @var{limit} (exclusive). Note this is regardless of the presence of the bignum extension.