Mercurial > hg > xemacs-beta
view man/lispref/mouse.texi @ 5908:6174848f3e6c
Use parse_integer() in read_atom(); support bases with ratios like integers
src/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* data.c (init_errors_once_early):
Move the Qunsupported_type here from numbers.c, so it's available
when the majority of our types are not supported.
* general-slots.h: Add it here, too.
* number.c: Remove the definition of Qunsupported_type from here.
* lread.c (read_atom):
Check if the first character could reflect a rational, if so, call
parse_integer(), don't check the syntax of the other
characters. This allows us to accept the non-ASCII digit
characters too.
If that worked partially, but not completely, and the next char is
a slash, try to parse as a ratio.
If that fails, try isfloat_string(), but only if the first
character could plausibly be part of a float.
Otherwise, treat as a symbol.
* lread.c (read_rational):
Rename from read_integer. Handle ratios with the same radix
specification as was used for integers.
* lread.c (read1):
Rename read_integer in this function. Support the Common Lisp
#NNNrMMM syntax for parsing a number MMM of arbitrary radix NNN.
man/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* lispref/numbers.texi (Numbers):
Describe the newly-supported arbitrary-base syntax for rationals
(integers and ratios). Describe that ratios can take the same base
specification as integers, something also new.
tests/ChangeLog addition:
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-reader-tests.el:
Check the arbitrary-base integer reader syntax support, just
added. Check the reader base support for ratios, just added.
Check the non-ASCII-digit support in the reader, just added.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 09 May 2015 00:40:57 +0100 |
parents | 576fb035e263 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/mouse.info @node Mouse @chapter The Mouse @cindex mouse * Mouse Position:: Asking where the mouse is, or moving it. @ignore @c Not in XEmacs. @node Mouse Tracking @section Mouse Tracking @cindex mouse tracking @cindex tracking the mouse (deleted) @end ignore @ignore @c These are not implemented yet. These functions change the screen appearance instantaneously. The effect is transient, only until the next ordinary XEmacs redisplay. That is ok for mouse tracking, since it doesn't make sense for mouse tracking to change the text, and the body of @code{track-mouse} normally reads the events itself and does not do redisplay. @defun x-contour-region window start end This function draws lines to make a box around the text from @var{start} to @var{end}, in window @var{window}. @end defun @defun x-uncontour-region window start end This function erases the lines that would make a box around the text from @var{start} to @var{end}, in window @var{window}. Use it to remove a contour that you previously made by calling @code{x-contour-region}. @end defun @defun x-draw-rectangle frame left top right bottom This function draws a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. It uses the cursor color, the one used for indicating the location of point. @end defun @defun x-erase-rectangle frame left top right bottom This function erases a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. Erasure means redrawing the text and background that normally belong in the specified rectangle. @end defun @end ignore @node Mouse Position @section Mouse Position @cindex mouse position @cindex position of mouse The functions @code{mouse-position}, @code{mouse-pixel-position}, @code{set-mouse-position} and @code{set-mouse-pixel-position} give access to the current position of the mouse. @defun mouse-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in character cells, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun mouse-pixel-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in pixel units, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun set-mouse-position window x y This function @dfn{warps the mouse} to the center of character position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in characters relative to the top left corner of @var{window}. @cindex warping the mouse @cindex mouse warping Warping the mouse means changing the screen position of the mouse as if the user had moved the physical mouse---thus simulating the effect of actual mouse motion. @end defun @defun set-mouse-pixel-position window x y This function @dfn{warps the mouse} to pixel position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in pixels relative to the top left corner of @var{window}. @end defun