view man/lispref/mouse.texi @ 5908:6174848f3e6c

Use parse_integer() in read_atom(); support bases with ratios like integers src/ChangeLog addition: 2015-05-08 Aidan Kehoe <kehoea@parhasard.net> * data.c (init_errors_once_early): Move the Qunsupported_type here from numbers.c, so it's available when the majority of our types are not supported. * general-slots.h: Add it here, too. * number.c: Remove the definition of Qunsupported_type from here. * lread.c (read_atom): Check if the first character could reflect a rational, if so, call parse_integer(), don't check the syntax of the other characters. This allows us to accept the non-ASCII digit characters too. If that worked partially, but not completely, and the next char is a slash, try to parse as a ratio. If that fails, try isfloat_string(), but only if the first character could plausibly be part of a float. Otherwise, treat as a symbol. * lread.c (read_rational): Rename from read_integer. Handle ratios with the same radix specification as was used for integers. * lread.c (read1): Rename read_integer in this function. Support the Common Lisp #NNNrMMM syntax for parsing a number MMM of arbitrary radix NNN. man/ChangeLog addition: 2015-05-08 Aidan Kehoe <kehoea@parhasard.net> * lispref/numbers.texi (Numbers): Describe the newly-supported arbitrary-base syntax for rationals (integers and ratios). Describe that ratios can take the same base specification as integers, something also new. tests/ChangeLog addition: 2015-05-08 Aidan Kehoe <kehoea@parhasard.net> * automated/lisp-reader-tests.el: Check the arbitrary-base integer reader syntax support, just added. Check the reader base support for ratios, just added. Check the non-ASCII-digit support in the reader, just added.
author Aidan Kehoe <kehoea@parhasard.net>
date Sat, 09 May 2015 00:40:57 +0100
parents 576fb035e263
children
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/mouse.info
@node Mouse
@chapter The Mouse
@cindex mouse

* Mouse Position::		Asking where the mouse is, or moving it.

@ignore  @c Not in XEmacs.
@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@cindex tracking the mouse

(deleted)
@end ignore

@ignore
@c These are not implemented yet.

These functions change the screen appearance instantaneously.  The
effect is transient, only until the next ordinary XEmacs redisplay.  That
is ok for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.

@defun x-contour-region window start end
This function draws lines to make a box around the text from @var{start}
to @var{end}, in window @var{window}.
@end defun

@defun x-uncontour-region window start end
This function erases the lines that would make a box around the text
from @var{start} to @var{end}, in window @var{window}.  Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun

@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  It uses the cursor color, the one used for indicating the
location of point.
@end defun

@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore

@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse

The functions @code{mouse-position}, @code{mouse-pixel-position},
@code{set-mouse-position} and @code{set-mouse-pixel-position} give
access to the current position of the mouse.

@defun mouse-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in character
cells, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun mouse-pixel-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in pixel
units, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun set-mouse-position window x y
This function @dfn{warps the mouse} to the center of character position
@var{x}, @var{y} in frame @var{window}.  The arguments @var{x} and
@var{y} are integers, giving the position in characters relative to
the top left corner of @var{window}.

@cindex warping the mouse
@cindex mouse warping
Warping the mouse means changing the screen position of the mouse as if
the user had moved the physical mouse---thus simulating the effect of
actual mouse motion.
@end defun

@defun set-mouse-pixel-position window x y
This function @dfn{warps the mouse} to pixel position @var{x}, @var{y}
in frame @var{window}.  The arguments @var{x} and @var{y} are integers,
giving the position in pixels relative to the top left corner of
@var{window}.
@end defun