view src/offix.h @ 593:5fd7ba8b56e7

[xemacs-hg @ 2001-05-31 12:45:27 by ben] xemacs-faq.texi: Major rewrite. Update all MS Windows info to current. Redo section 6.1 almost completely. Incorporate sections 1 and 2 of Hrvoje's FAQ. etags.el: Fix infloop when going up to the root. s\cygwin32.h: Don't unilaterally include ntplay, but only when we're compiling with native sound (look in configure now). event-msw.c: Fix yet more problems with C-g handling. Implement debug-mswindows-events. event-stream.c, events.h, signal.c, sysdep.h: Rearrange the signal-handling code to eliminate the former spaghetti logic paths in it. Document clearly what "low-level" and "high-level" timeouts are. Rename some functions with unclear names (e.g. "...alarm...") to names that reflect what they actually do (e.g. "...async_timeout..."). Fix numerous bugs discovered in the process. console-x.h, event-Xt.c, event-msw.c, frame-x.c: Hopefully make XEmacs properly maintain the "iconified" state on frames at all times. This should fix the "can't delete a frame with C-x 5 0 when there's another iconified frame out there" bug. Put a notice in of further changes that should probably be made to clean up the frame-visibility support. (especially directed at Jan Vroonhof) lisp.h, miscplay.c: Rename SBufbyte to CBufbyte to avoid a misleading name. Eliminate UChar, which is not used anywhere and contributes no semantic info. Add a comment about the documentation-only properties of the char/unsigned char typedefs. Add SChar_Binary as an explicitly `signed' version of Char_Binary and put back the `signed' declarations in miscplay.c. alloc.c: Use char typedefs. console-msw.c, device-msw.c, dialog-msw.c, editfns.c, fileio.c, glyphs-eimage.c, menubar-msw.c, ntplay.c, objects-msw.c, realpath.c, redisplay-msw.c, select-msw.c, syswindows.h, win32.c: Eliminate numerous C++ errors. frame-msw.c: Eliminate numerous C++ errors and Mule-ize. glyphs-msw.c: Eliminate numerous C++ errors and use char typedefs. configure.in: Fix problems detecting both native and Linux sound on Cygwin when compiled with --with-msw=no. Rearrange file-coding handling a bit to avoid warning when compiling with Mule. configure.in, configure.usage, INSTALL: Document XEMACS_CC and corresponding compiler option --xemacs-compiler. Explain how to build xemacs using a C++ compiler.
author ben
date Thu, 31 May 2001 12:45:41 +0000
parents abe6d1db359e
children b39c14581166
line wrap: on
line source

/*
This is a modified DND 1.0 library which does not depend on Xt
event handling.
Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de>

Original DND lib
Copyright (C) 1996 César Crusius

This file is part of the DND Library.  This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.  This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __DragAndDropH__
#define __DragAndDropH__ 1L

/* The standard DND types are defined here */
#include "offix-types.h"

/* Xt stuff is defined here */
#include "xintrinsic.h"

void DndInitialize(Widget shell);

int
DndHandleDragging(Widget widget,
		  XEvent* event);

void DndSetData(int Type, unsigned char *Data, unsigned long Size);
void DndGetData(XEvent *event, unsigned char **Data, unsigned long *Size);

int		DndIsIcon(Widget widget);
int		DndDataType(XEvent *event);
unsigned int	DndDragButtons(XEvent *event);
Window          DndSourceWindow(XEvent *event);

void
DndDropCoordinates(Widget widget,
		   XEvent *event,
		   int *x,
		   int *y);
void
DndDropRootCoordinates(XEvent *event,
		       int *x,
		       int *y);

long
DndProtocolVersion(XEvent *event);

int
DndIsDropMessage(XEvent *event);

void
DndChangeCursor(int Type,
		int width,int height,
		char *image,char *mask,
		int hot_x,int hot_y);
#endif