Mercurial > hg > xemacs-beta
view src/offix.c @ 593:5fd7ba8b56e7
[xemacs-hg @ 2001-05-31 12:45:27 by ben]
xemacs-faq.texi: Major rewrite.
Update all MS Windows info to current.
Redo section 6.1 almost completely.
Incorporate sections 1 and 2 of Hrvoje's FAQ.
etags.el: Fix infloop when going up to the root.
s\cygwin32.h: Don't unilaterally include ntplay, but only when we're compiling
with native sound (look in configure now).
event-msw.c: Fix yet more problems with C-g handling.
Implement debug-mswindows-events.
event-stream.c, events.h, signal.c, sysdep.h:
Rearrange the signal-handling code to eliminate the former
spaghetti logic paths in it. Document clearly what
"low-level" and "high-level" timeouts are. Rename some
functions with unclear names (e.g. "...alarm...") to names
that reflect what they actually do (e.g. "...async_timeout...").
Fix numerous bugs discovered in the process.
console-x.h, event-Xt.c, event-msw.c, frame-x.c:
Hopefully make XEmacs properly maintain the "iconified"
state on frames at all times. This should fix the "can't
delete a frame with C-x 5 0 when there's another iconified
frame out there" bug.
Put a notice in of further changes that should probably
be made to clean up the frame-visibility support.
(especially directed at Jan Vroonhof)
lisp.h, miscplay.c:
Rename SBufbyte to CBufbyte to avoid a misleading name.
Eliminate UChar, which is not used anywhere and contributes
no semantic info. Add a comment about the documentation-only
properties of the char/unsigned char typedefs. Add
SChar_Binary as an explicitly `signed' version of Char_Binary
and put back the `signed' declarations in miscplay.c.
alloc.c:
Use char typedefs.
console-msw.c, device-msw.c, dialog-msw.c, editfns.c, fileio.c, glyphs-eimage.c, menubar-msw.c, ntplay.c, objects-msw.c, realpath.c, redisplay-msw.c, select-msw.c, syswindows.h, win32.c:
Eliminate numerous C++ errors.
frame-msw.c:
Eliminate numerous C++ errors and Mule-ize.
glyphs-msw.c:
Eliminate numerous C++ errors and use char typedefs.
configure.in:
Fix problems detecting both native and Linux sound on Cygwin
when compiled with --with-msw=no.
Rearrange file-coding handling a bit to avoid warning when
compiling with Mule.
configure.in, configure.usage, INSTALL:
Document XEMACS_CC and corresponding compiler option --xemacs-compiler.
Explain how to build xemacs using a C++ compiler.
| author | ben |
|---|---|
| date | Thu, 31 May 2001 12:45:41 +0000 |
| parents | 3ecd8885ac67 |
| children | b39c14581166 |
line wrap: on
line source
/* This is a modified DND 1.0 library which does not depend on Xt event handling. Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de> Original DND lib Copyright (C) 1996 César Crusius This file is part of the DND Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* #define DEBUG */ #include "offix.h" #include <X11/cursorfont.h> #include <X11/Xatom.h> #include <X11/Xmu/WinUtil.h> #include <stdio.h> #include <stdlib.h> #include <limits.h> /* Local variables */ static Display *dpy; /* current display */ static int DragPrecision; /* minimum dx,dy to start drag */ static int Dragging; /* Drag state flag */ static int DataOK; /* Non-zero if data registered */ static Atom DndProtocol; /* ClientMessage identifier */ static Atom DndSelection; /* For the data transfers */ static Atom OldDndProtocol; /* Version 0 atom */ static Atom OldDndSelection;/* Version 0 atom */ static Atom WM_STATE; /* Needed for icon stuff */ static Window Target; /* Drop window */ static Widget MainWidget; /* Main widget of application */ static int DataType; /* Current drag data type */ static int RootFlag; /* Non-zero if dropped on root */ static XColor Black,White; /* For the cursors */ /*========================================================================= * Data for the standard Dnd cursors *=========================================================================*/ #include "offix-cursors.h" /*=============================================================== CursorData * CursorData contains all the data for the cursors bitmaps *==========================================================================*/ typedef struct { int Width,Height; unsigned char *ImageData,*MaskData; int HotSpotX,HotSpotY; Pixmap ImagePixmap,MaskPixmap; Cursor CursorID; } CursorData; static CursorData DndCursor[DndEND]={ { 0,0,NULL,NULL,0,0,0 }, { grey_width, grey_height,grey_bits,grey_mask_bits, grey_x_hot,grey_y_hot}, { file_width,file_height,file_bits,file_mask_bits, file_x_hot,file_y_hot}, { files_width,files_height,files_bits,files_mask_bits, files_x_hot,files_y_hot}, { text_width,text_height,text_bits,text_mask_bits, text_x_hot,text_y_hot }, { dir_width,dir_height,dir_bits,dir_mask_bits, dir_x_hot,dir_y_hot }, { link_width,link_height,link_bits,link_mask_bits, link_x_hot,link_y_hot}, { app_width,app_height,app_bits,app_mask_bits, app_x_hot,app_y_hot }, { url_width,url_height,url_bits,url_mask_bits, url_x_hot,url_y_hot }, { mime_width,mime_height,mime_bits,mime_mask_bits, mime_x_hot,mime_y_hot } }; /* Local prototypes */ int DndIsDragging(void); void DndStartAction(Widget widget, XtPointer data, XEvent *event, Boolean *p); void DndPropertyHandler(Widget widget, XtPointer data, XEvent *event, Boolean *p); /*======================================================== DndHandleDragging * Takes care of the drag and drop process. Wait until the pointer had moved * a little. Then takes control over the pointer until the buttons are * released. After that send a Drag And Drop ClientMessage event. Returns * non-zero if a drop did take place. *===========================================================================*/ int DndHandleDragging(Widget widget,XEvent *event) { XEvent Event; Window root = RootWindowOfScreen(XtScreenOfObject(widget)); XtAppContext app= XtWidgetToApplicationContext(widget); Window DispatchWindow; int DropX,DropY; if(Dragging) return 0; XUngrabPointer(dpy,CurrentTime); /* Take control over the pointer */ XGrabPointer(dpy,root,False, ButtonMotionMask|ButtonPressMask|ButtonReleaseMask, GrabModeSync,GrabModeAsync,root, DndCursor[DataType].CursorID, CurrentTime); /* Wait for button release */ Dragging=1; RootFlag=0; while(Dragging) { XAllowEvents(dpy,SyncPointer,CurrentTime); XtAppNextEvent(app,&Event); switch(Event.type) { case ButtonRelease: if(Event.xbutton.subwindow) RootFlag=0; else RootFlag=1; Dragging=0; break; default: XtDispatchEvent(&Event); break; } } DataOK=0; /* Now release the pointer */ XUngrabPointer(dpy,CurrentTime); /* Try to guess if the drop occurred in the root window */ if(!RootFlag) { Target=XmuClientWindow(dpy,Event.xbutton.subwindow); if (Target==Event.xbutton.subwindow) DispatchWindow=Target; else DispatchWindow=PointerWindow; } else Target=DispatchWindow=XtWindow(MainWidget); /* Now build the event structure */ DropX=Event.xbutton.x_root; DropY=Event.xbutton.y_root; Event.xclient.type = ClientMessage; Event.xclient.display = dpy; Event.xclient.message_type = DndProtocol; Event.xclient.format = 32; Event.xclient.window = Target; Event.xclient.data.l[0] = DataType; Event.xclient.data.l[1] = (long)event->xbutton.state; Event.xclient.data.l[2] = (long)XtWindow(widget); Event.xclient.data.l[3] = DropX + 65536L*(long)DropY; Event.xclient.data.l[4] = 1; /* Send the drop message */ XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event); /* Send an old style version of the message just in case */ Event.xclient.message_type = OldDndProtocol; XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event); #ifdef DEBUG fprintf(stderr,"ClientMessage sent to 0x%x(0x%x).\n", DispatchWindow,Target); fprintf(stderr,"The drop coordinates are (%d,%d).\n",DropX,DropY); #endif return 1; } /*=============================================================== DndIsIcon * Return non-zero if the application is iconic (widget=toplevel) *========================================================================*/ int DndIsIcon(Widget widget) { Atom JunkAtom; int JunkInt; unsigned long WinState,JunkLong; unsigned char *Property; XGetWindowProperty(dpy,XtWindow(widget),WM_STATE, 0L,2L,False,AnyPropertyType, &JunkAtom,&JunkInt,&WinState,&JunkLong, &Property); WinState=(unsigned long)(*((long*)Property)); return (WinState==3); } /*============================================================ DndInitialize * Must be called anywhere before the top level widget creation and the * main loop. Initialize global variables and bind the DndDispatch function * to the top level widget. Creates the cursors to be used in drag actions. *=========================================================================*/ void DndInitialize(Widget shell) { int screen,i; Colormap colormap; Window root; dpy = XtDisplayOfObject(shell); screen = DefaultScreen(dpy); colormap= DefaultColormap(dpy,screen); root = DefaultRootWindow(dpy); Black.pixel=BlackPixel(dpy,screen); White.pixel=WhitePixel(dpy,screen); XQueryColor(dpy,colormap,&Black); XQueryColor(dpy,colormap,&White); for(i=1;i!=DndEND;i++) { DndCursor[i].ImagePixmap= XCreateBitmapFromData(dpy,root, (char *) DndCursor[i].ImageData, DndCursor[i].Width, DndCursor[i].Height); DndCursor[i].MaskPixmap= XCreateBitmapFromData(dpy,root, (char *) DndCursor[i].MaskData, DndCursor[i].Width, DndCursor[i].Height); DndCursor[i].CursorID= XCreatePixmapCursor(dpy,DndCursor[i].ImagePixmap, DndCursor[i].MaskPixmap, &Black,&White, DndCursor[i].HotSpotX, DndCursor[i].HotSpotY); } DndCursor[0].CursorID=XCreateFontCursor(dpy,XC_question_arrow); /* These two are for older versions */ OldDndProtocol=XInternAtom(dpy,"DndProtocol",FALSE); OldDndSelection=XInternAtom(dpy,"DndSelection",FALSE); /* Now the correct stuff */ DndProtocol=XInternAtom(dpy,"_DND_PROTOCOL",FALSE); DndSelection=XInternAtom(dpy,"_DND_SELECTION",FALSE); WM_STATE=XInternAtom(dpy,"WM_STATE",True); Dragging=0; DragPrecision=10; RootFlag=0; MainWidget=shell; } int DndIsDragging(void) { return Dragging; } /*================================================================= DndSetData * Updates the selection data. *===========================================================================*/ void DndSetData(int Type,unsigned char *Data,unsigned long Size) { Window root = DefaultRootWindow(dpy); int AuxSize; unsigned char *AuxData; unsigned long BackSize=Size; if (DataOK) return; /* Set the data type -- allow any type */ DataType = Type; /* Set the data */ AuxData = Data; AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX ); XChangeProperty(dpy,root,DndSelection,XA_STRING,8, PropModeReplace,Data,AuxSize); for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize) { Data+=AuxSize; AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) ); XChangeProperty(dpy,root,DndSelection,XA_STRING,8, PropModeAppend,Data,AuxSize); } /* Set the data for old DND version */ Size = BackSize; AuxData = Data; AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX ); XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8, PropModeReplace,Data,AuxSize); for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize) { Data+=AuxSize; AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) ); XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8, PropModeAppend,Data,AuxSize); } /* Everything is now ok */ DataOK=1; } /*================================================================== DndGetData * Return a pointer to the current data. See HOWTO for more details. *===========================================================================*/ void DndGetData(XEvent *event, unsigned char **Data,unsigned long *Size) { Window root = DefaultRootWindow(dpy); Atom ActualType,ActualDndSelection; int ActualFormat; unsigned long RemainingBytes; ActualDndSelection=(DndProtocolVersion(event) == 0L ? OldDndSelection : DndSelection ); XGetWindowProperty(dpy,root,ActualDndSelection, 0L,1000000L, FALSE,AnyPropertyType, &ActualType,&ActualFormat, Size,&RemainingBytes, Data); } /*================================== DndDataType DndDragButtons DndSourceWidget * * Return information about the Dnd event received. If a non-dnd event is * passed, the function DndDataType returns DndNotDnd, and the others * return zero. *===========================================================================*/ int DndDataType(XEvent *event) { int Type; if(!DndIsDropMessage(event)) return DndNotDnd; Type=(int)(event->xclient.data.l[0]); if(Type>=DndEND) Type=DndUnknown; return Type; } unsigned int DndDragButtons(XEvent *event) { if(!DndIsDropMessage(event)) return 0; return (unsigned int)(event->xclient.data.l[1]); } Window DndSourceWindow(XEvent *event) { if(!DndIsDropMessage(event)) return 0; if(DndProtocolVersion(event)<__DragAndDropH__) /* We will try to do something about it, but nothing is certain */ return XtWindow((Widget)(event->xclient.data.l[2])); return (Window)(event->xclient.data.l[2]); } void DndDropRootCoordinates(XEvent *event,int *x,int *y) { if(!DndIsDropMessage(event)) { *x=0; *y=0; return; } /* If it is an old protocol version we try to get the coordinates using the current pointer position. Of course, the pointer may have moved since the drop, but there's nothing we can do about it. */ if(DndProtocolVersion(event)<1L) { Window root_return,child_return; int win_x_return,win_y_return; unsigned int mask_return; XQueryPointer(dpy,DefaultRootWindow(dpy), &root_return,&child_return,x,y, &win_x_return,&win_y_return,&mask_return); return; } /* Thanks god you are using a decent protocol version */ *x=(int)((long)(event->xclient.data.l[3]) & 0xffff); *y=(int)((long)(event->xclient.data.l[3])/65536); } void DndDropCoordinates(Widget widget,XEvent *event,int *x,int *y) { int root_x,root_y; Window child_return; DndDropRootCoordinates(event,&root_x,&root_y); XTranslateCoordinates(dpy,DefaultRootWindow(dpy), XtWindow(widget), root_x,root_y, x,y, &child_return); } long DndProtocolVersion(XEvent *event) { if(!DndIsDropMessage(event)) return -1L; return event->xclient.data.l[4]; } int DndIsDropMessage(XEvent *event) { if(event->xclient.type != ClientMessage) return 0; if(event->xclient.message_type == OldDndProtocol && event->xclient.data.l[4]==0) return 1; if(event->xclient.message_type == DndProtocol) return 1; return 0; } void DndChangeCursor(int Type,int width,int height,char *image,char *mask, int hot_x,int hot_y) { DndCursor[Type].ImagePixmap= XCreateBitmapFromData(dpy,DefaultRootWindow(dpy), image,width,height); DndCursor[Type].MaskPixmap= XCreateBitmapFromData(dpy,DefaultRootWindow(dpy), mask,width,height); DndCursor[Type].CursorID= XCreatePixmapCursor(dpy,DndCursor[Type].ImagePixmap, DndCursor[Type].MaskPixmap, &Black,&White, hot_x,hot_y); }
