Mercurial > hg > xemacs-beta
view lisp/gui.el @ 593:5fd7ba8b56e7
[xemacs-hg @ 2001-05-31 12:45:27 by ben]
xemacs-faq.texi: Major rewrite.
Update all MS Windows info to current.
Redo section 6.1 almost completely.
Incorporate sections 1 and 2 of Hrvoje's FAQ.
etags.el: Fix infloop when going up to the root.
s\cygwin32.h: Don't unilaterally include ntplay, but only when we're compiling
with native sound (look in configure now).
event-msw.c: Fix yet more problems with C-g handling.
Implement debug-mswindows-events.
event-stream.c, events.h, signal.c, sysdep.h:
Rearrange the signal-handling code to eliminate the former
spaghetti logic paths in it. Document clearly what
"low-level" and "high-level" timeouts are. Rename some
functions with unclear names (e.g. "...alarm...") to names
that reflect what they actually do (e.g. "...async_timeout...").
Fix numerous bugs discovered in the process.
console-x.h, event-Xt.c, event-msw.c, frame-x.c:
Hopefully make XEmacs properly maintain the "iconified"
state on frames at all times. This should fix the "can't
delete a frame with C-x 5 0 when there's another iconified
frame out there" bug.
Put a notice in of further changes that should probably
be made to clean up the frame-visibility support.
(especially directed at Jan Vroonhof)
lisp.h, miscplay.c:
Rename SBufbyte to CBufbyte to avoid a misleading name.
Eliminate UChar, which is not used anywhere and contributes
no semantic info. Add a comment about the documentation-only
properties of the char/unsigned char typedefs. Add
SChar_Binary as an explicitly `signed' version of Char_Binary
and put back the `signed' declarations in miscplay.c.
alloc.c:
Use char typedefs.
console-msw.c, device-msw.c, dialog-msw.c, editfns.c, fileio.c, glyphs-eimage.c, menubar-msw.c, ntplay.c, objects-msw.c, realpath.c, redisplay-msw.c, select-msw.c, syswindows.h, win32.c:
Eliminate numerous C++ errors.
frame-msw.c:
Eliminate numerous C++ errors and Mule-ize.
glyphs-msw.c:
Eliminate numerous C++ errors and use char typedefs.
configure.in:
Fix problems detecting both native and Linux sound on Cygwin
when compiled with --with-msw=no.
Rearrange file-coding handling a bit to avoid warning when
compiling with Mule.
configure.in, configure.usage, INSTALL:
Document XEMACS_CC and corresponding compiler option --xemacs-compiler.
Explain how to build xemacs using a C++ compiler.
author | ben |
---|---|
date | Thu, 31 May 2001 12:45:41 +0000 |
parents | d7a9135ec789 |
children | 5be46355cc42 |
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;;; gui.el --- Basic GUI functions for XEmacs. ;; Copyright (C) 1997 Free Software Foundation, Inc. ;; Copyright (C) 1996 Ben Wing ;; Maintainer: XEmacs Development Team ;; Keywords: internal, dumped ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: Not in FSF ;;; Commentary: ;; This file is dumped with XEmacs (when window system support is compiled in). ;;; Code: (defcustom dialog-frame-plist '(width 60 height 20) "Plist of frame properties for initially creating a dialog frame. Properties specified here supersede the values given in `default-frame-plist'." :type 'plist :group 'frames) (defun make-dialog-frame (&optional props parent) "Create a frame suitable for use as a dialog box. The frame is made a child of PARENT (defaults to the selected frame), and has additional properties PROPS, as well as `dialog-frame-plist'. Normally it also has no modelines, menubars, or toolbars." (or parent (setq parent (selected-frame))) (let* ((ftop (frame-property parent 'top)) (fleft (frame-property parent 'left)) (fwidth (frame-pixel-width parent)) (fheight (frame-pixel-height parent)) (fonth (font-height (face-font 'default))) (fontw (font-width (face-font 'default))) (props (append props dialog-frame-plist)) (dfheight (plist-get props 'height)) (dfwidth (plist-get props 'width)) ;; under FVWM at least, if I don't specify the initial position, ;; it ends up always at (0, 0). xwininfo doesn't tell me ;; that there are any program-specified position hints, so ;; it must be an FVWM bug. So just be smashing and position ;; in the center of the selected frame. (frame (make-frame (append props `(popup ,parent initially-unmapped t menubar-visible-p nil has-modeline-p nil default-toolbar-visible-p nil default-gutter-visible-p nil modeline-shadow-thickness 0 left ,(+ fleft (- (/ fwidth 2) (/ (* dfwidth fontw) 2))) top ,(+ ftop (- (/ fheight 2) (/ (* dfheight fonth) 2)))))))) (set-face-foreground 'modeline [default foreground] frame) (set-face-background 'modeline [default background] frame) (make-frame-visible frame) frame)) (defvar gui-button-shadow-thickness 2) (defun gui-button-p (object) "True if OBJECT is a GUI button." (and (vectorp object) (> (length object) 0) (eq 'button (aref object 0)))) (make-face 'gui-button-face "Face used for gui buttons") (if (not (face-differs-from-default-p 'gui-button-face)) (progn (set-face-reverse-p 'gui-button-face t) (set-face-background 'gui-button-face '(((x color) . "grey75") ((mswindows color) . "grey75"))) (set-face-foreground 'gui-button-face '(((x color) . "black") ((mswindows color) . "black"))))) (defun gui-button-action (instance action user-data) (let ((domain (image-instance-domain instance))) (with-current-buffer (if (windowp domain) (window-buffer domain) nil) (funcall action user-data)))) (defun make-gui-button (string &optional action user-data) "Make a GUI button whose label is STRING and whose action is ACTION. If the button is inserted in a buffer and then clicked on, and ACTION is non-nil, ACTION will be called with one argument, USER-DATA. When ACTION is called, the buffer containing the button is made current." (vector 'button :descriptor string :face 'gui-button-face :callback-ex `(lambda (image-instance event) (gui-button-action image-instance (quote ,action) (quote ,user-data))))) (defun insert-gui-button (button &optional pos buffer) "Insert GUI button BUTTON at POS in BUFFER." (check-argument-type 'gui-button-p button) (make-annotation (make-glyph button) pos 'text buffer nil)) ;;; gui.el ends here