view lwlib/xlwgcs.h @ 5170:5ddbab03b0e6

various fixes to memory-usage stats -------------------- ChangeLog entries follow: -------------------- lisp/ChangeLog addition: 2010-03-25 Ben Wing <ben@xemacs.org> * diagnose.el (show-memory-usage): * diagnose.el (show-object-memory-usage-stats): Further changes to correspond with changes in the C code; add an additional column in show-object-memory-usage-stats showing the ancillary Lisp overhead used with each type; shrink columns for windows in show-memory-usage to get it to fit in 79 chars. src/ChangeLog addition: 2010-03-25 Ben Wing <ben@xemacs.org> * alloc.c: * alloc.c (struct): * alloc.c (finish_object_memory_usage_stats): * alloc.c (object_memory_usage_stats): * alloc.c (Fobject_memory_usage): * alloc.c (lisp_object_memory_usage_full): * alloc.c (compute_memusage_stats_length): * lrecord.h: * lrecord.h (struct lrecord_implementation): Add fields to the `lrecord_implementation' structure to list an offset into the array of extra statistics in a `struct generic_usage_stats' and a length, listing the first slice of ancillary Lisp-object memory. Compute automatically in compute_memusage_stats_length(). Use to add an entry `FOO-lisp-ancillary-storage' for object type FOO. Don't crash when an int or char is given to object-memory-usage, signal an error instead. Add functions lisp_object_memory_usage_full() and lisp_object_memory_usage() to compute the total memory usage of an object (sum of object, non-Lisp attached, and Lisp ancillary memory). * array.c: * array.c (gap_array_memory_usage): * array.h: Add function to return memory usage of a gap array. * buffer.c (struct buffer_stats): * buffer.c (compute_buffer_usage): * buffer.c (vars_of_buffer): * extents.c (compute_buffer_extent_usage): * marker.c: * marker.c (compute_buffer_marker_usage): * extents.h: * lisp.h: Remove `struct usage_stats' arg from compute_buffer_marker_usage() and compute_buffer_extent_usage() -- these are ancillary Lisp objects and don't get accumulated into `struct usage_stats'; change the value of `memusage_stats_list' so that `markers' and `extents' memory is in Lisp-ancillary, where it belongs. In compute_buffer_marker_usage(), use lisp_object_memory_usage() rather than lisp_object_storage_size(). * casetab.c: * casetab.c (case_table_memory_usage): * casetab.c (vars_of_casetab): * emacs.c (main_1): Add memory usage stats for case tables. * lisp.h: Add comment explaining the `struct generic_usage_stats' more, as well as the new fields in lrecord_implementation. * console-impl.h: * console-impl.h (struct console_methods): * scrollbar-gtk.c: * scrollbar-gtk.c (gtk_compute_scrollbar_instance_usage): * scrollbar-msw.c: * scrollbar-msw.c (mswindows_compute_scrollbar_instance_usage): * scrollbar-x.c: * scrollbar-x.c (x_compute_scrollbar_instance_usage): * scrollbar.c: * scrollbar.c (struct scrollbar_instance_stats): * scrollbar.c (compute_all_scrollbar_instance_usage): * scrollbar.c (scrollbar_instance_memory_usage): * scrollbar.c (scrollbar_objects_create): * scrollbar.c (vars_of_scrollbar): * scrollbar.h: * symsinit.h: * window.c: * window.c (find_window_mirror_maybe): * window.c (struct window_mirror_stats): * window.c (compute_window_mirror_usage): * window.c (window_mirror_memory_usage): * window.c (compute_window_usage): * window.c (window_objects_create): * window.c (syms_of_window): * window.c (vars_of_window): Redo memory-usage associated with windows, window mirrors, and scrollbar instances. Should fix crash in find_window_mirror, among other things. Properly assign memo ry to object memory, non-Lisp extra memory, and Lisp ancillary memory. For example, redisplay structures are non-Lisp memory hanging off a window mirror, not a window; make it an ancillary Lisp-object field. Window mirrors and scrollbar instances have their own statistics, among other things.
author Ben Wing <ben@xemacs.org>
date Thu, 25 Mar 2010 06:07:25 -0500
parents 5460287a3327
children 308d34e9f07d
line wrap: on
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */