Mercurial > hg > xemacs-beta
view src/ntplay.c @ 510:5bdbc721d46a
[xemacs-hg @ 2001-05-06 08:33:35 by ben]
implement printing the selection when it's selected.
force redisplay when set-charset-ccl-program called.
if bytecomp or byte-optimize need recompiling, then load
the .el version of them first, recompile them, and reload
the .elc versions to recompile everything else (so we won't
be waiting until the cows come home).
author | ben |
---|---|
date | Sun, 06 May 2001 08:33:41 +0000 |
parents | abe6d1db359e |
children | 183866b06e0b |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ #include <config.h> #include "lisp.h" #include "sysfile.h" #include "nt.h" #include "nativesound.h" static int play_sound_data_1 (unsigned char *data, int length, int volume, int convert); void play_sound_file (char *sound_file, int volume) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; OFSTRUCT ofs; Lisp_Object fname = Ffile_name_nondirectory (build_string (sound_file)); CHECK_STRING (fname); if (OpenFile (XSTRING_DATA (fname), &ofs, OF_EXIST) < 0) { /* file isn't in the path so read it as data */ int size; unsigned char* data; int ofd = open (sound_file, O_RDONLY | OPEN_BINARY, 0); if (ofd <0) return; size = lseek (ofd, 0, SEEK_END); data = (unsigned char *)xmalloc (size); lseek (ofd, 0, SEEK_SET); if (!data) { close (ofd); return; } if (read (ofd, data, size) != size) { close (ofd); xfree (data); return; } close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else PlaySound (XSTRING_DATA (fname), NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (unsigned char *data, int length, int volume, int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static unsigned char* sound_data=0; if (sound_data) { PlaySound (NULL, NULL, flags); xfree (sound_data); sound_data=0; } if (convert_to_malloc) { sound_data = (unsigned char *)xmalloc (length); memcpy (sound_data, data, length); } else sound_data = data; PlaySound(sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (unsigned char *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }